symbolset writes "In the wake of a disastrous E3 product reveal Microsoft has purportedly distributed a confidential internal 100-point 'FAQ' for the Xbox One that reads like it's from the Ministry of Truth. It was of course immediately leaked on pastebin. Kotaku has the story and an amusing online poll. In the discussion below make sure to line up the FAQ entries with the AC comments for extra 'Informative' moderation."
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An anonymous reader writes "Now that E3 has wound down and the big product announcements are out of the way, its time to take a step back and look at the culture represented by the giant gaming show. 'The presence of scantily clad women hawking games and gizmos seemed in particular contrast to a report released this week by the Entertainment Software Association, which organizes the gaming industry's annual trade show. It found that 45 percent of the entire gaming population is now women, and women make up 46 percent of the most frequent game buyers.' While there are fewer 'booth babes' than in earlier shows (and while some are trying to bring balance by adding 'booth bros'), the conference organizers are happy to let exhibitors make their own policy. By contrast, the Penny Arcade Expo forbids 'booth babes,' a controversial but widely lauded stance. A recent article in Kotaku about this year's E3 notes, 'For every confident cosplayer who might do the job at a con, I am seeing dozens of companies trying to sell me hundreds of women. They are not drawing my attention to the content of their games, or to their tactics or techniques. They are drawing my attention to thigh-high boots, to low-cut shirts, and, frankly, to the hard work of a really expensive bra. So much of what I see here at E3 is aimed directly at the lizard hindbrain of a 13-year-old boy. But you have to be 18 to get into the show, and it's nominally for industry professionals. Perhaps someday we—men and women alike—can all be treated like the grown-ups we theoretically are, and be trusted to judge a game by its content... not its double-D cover.'"
colinneagle writes "Researchers at Chiba University in Japan have developed a robot that could frustrate teenagers worldwide with its impressive air hockey skills. What's remarkable about this air hockey-playing robot, which is not the first of its kind, is that it can sense human opponents' playing styles and adapt to defend against them. The key is how the computer controlling the robot views its opponent — at a speed of 500 frames per second. From there, the robot uses a three-layer control system to determine motion control, when it should hit the puck, defend its goal or stay still, and a third that determines how it should react to its opponent's playing style."
jones_supa writes "Apogee Software/3D Realms alleges that Gearbox has refused to pay more than $2 million owed to 3D Realms from royalties and advances Gearbox received from publishers for Duke Nukem Forever. In a lawsuit filed June 7 in Texas district court, 3D Realms insists that its agreement with Gearbox permits it to conduct an audit of Gearbox's royalty statements, which the studio has not allowed. 'Gearbox is simply stonewalling here in an improper attempt to conceal information from 3D Realms that it is absolutely entitled to receive,' the suit alleges. The company also alleges that Gearbox has refused to pay the agreed-upon portion of revenue Gearbox received after Duke Nukem Forever was released. 3D Realms has asked for a jury trial. This suit is apparently the end result of a friendly deal gone wrong."
New submitter DeathToBill writes "EA is in the midst of another user backlash, the BBC reports. After EA took over operation of the online Scrabble brand, it introduced a 'new and improved' version. Improvements include requiring manual refreshes to see other players' turns, irretrievably wiping players' game history and a switch to the Collins dictionary (rather than the traditional Chambers edition) that has proved deeply unpopular with Scrabble fanatics. "EA was unavailable for comment.""
MojoKid writes "Dell recently introduced their Alienware X51 series of small form factor gaming PCs but until now, squeezing in components that were powerful enough for the enthusiast gamer was a significant thermal challenge. Intel's recent Haswell Core processor release, as well as NVIDIA's GeForce 670 series graphics cards have changed the game considerably though. The X51 R2 is shaped similar to to an Xbox 360 Slim, and though it's slightly larger, it would be right at home in a living room setting. Alienware is also bundling Steam Big Picture mode installations with systems as well. Performance-wise, with its latest CPU and GPU upgrades, the system is over twice as fast as the first generation X51, again thanks to Haswell and upgraded NVIDIA GeForce graphics. The console-sized PC is capable of running virtually any current gen DX11 title at full 1920X1080 HD resolution and high image quality settings."
trendspotter points out this research from Duke University: "Hours spent at the video gaming console not only train a player's hands to work the buttons on the controller, they probably also train the brain to make better and faster use of visual input, according to Duke University researchers (abstract). 'Gamers see the world differently,' said Greg Appelbaum, an assistant professor of psychiatry in the Duke School of Medicine. 'They are able to extract more information from a visual scene.' ... Each participant was run though a visual sensory memory task that flashed a circular arrangement of eight letters for just one-tenth of a second. After a delay ranging from 13 milliseconds to 2.5 seconds, an arrow appeared, pointing to one spot on the circle where a letter had been. Participants were asked to identify which letter had been in that spot. At every time interval, intensive players of action video games outperformed non-gamers in recalling the letter."
Tackhead writes "E3 is turning into Bizarro World this year. Sony has not only promised that the PS4 will support used games without an online connection, they trolled the Xbox folks hard with this Official PlayStation Used Game Instructional Video. Compounding the silliness, and hot on the heels of the political firestorm surrounding Donglegate, Microsoft went for rape jokes during their Xbox presentation." Similarly, onyxruby writes "The Verge covers how Sony has crafted policies explicitly to make the PS4 consumer friendly to the public. They make the case that the PS4 will be superior in nearly every way [to the Xbox Next] by not requiring an Internet connection, not restricting used games, supporting indie developers and selling for $100 cheaper than the Xbox One." And if you're interested in the guts rather than the policies or the politics, Hot Hardware has a comparison of the internals of both of these new offerings.
mvar writes "According to Kotaku, a hacker named SuperDaeE who breached multiple gaming companies (Valve, Sony, MS to name a few) has released a 1.7TB treasure trove file for download. The file which contains source code for older titles plus development kits for the PS4 and Xbox One consoles, is encrypted and SuperDaeE claims that it is his insurance in case he gets arrested."
First time accepted submitter richtaur writes "A passionate classic game collector took the time to document the shared lineage between over thirty of gaming's finest cousins. The article contains side-by-side screenshots and videos to show the similarities and shared assets between such classic relatives as Bomberman/Lode Runner, Gradius/Life Force, and Renegade/River City Ransom. Fascinating stuff for fans of games of yesteryear."
An anonymous reader writes "Interesting behind the scenes interview with the creator of Paper Sorcerer, the stunning hand drawn RPG video game that was successfully Kickstarted last year and is now nearing launch. Jesse Gallagher, the artist single-handedly creating the game in Unity, has painstakingly drawn out each character and environment across all 50 dungeons. He estimates he's gone through at least 600 pages of drawings in his notebooks in the process, and had to scan them all in — but he says it's worth it to give artists more control over the games they work on. 'I was disappointed with how little input the artists had into the overall game design, so I decided to go the solo dev route,' he says. 'Now I'd like to just continue making indie games until I fall over dead at the keyboard.'"
Following the confusion surrounding Microsoft's announcement of the Xbox One, the company has now clarified many of the hot-button issues in a set of posts on their official site. First, they confirmed that the console will need to phone home in order to continue playing games. On your primary console, you'd need to connect to the internet and check in once every 24 hours. They also announced that you'll be able to access and play any of your games by logging in on somebody else's console, but the internet connection will be required every hour to keep playing that way. Other media don't require the connection. Microsoft also explained how game licensing will work. On the upside, anyone using your console will be able to play your games, and you can share your games with up to 10 members of your family for free. The downside is the news about used games; Microsoft says they've "designed Xbox One so game publishers can enable you to trade in your games at participating retailers." The key word there is can, which implies that you can't without the publisher's express permission. Finally, the company made a set of statements about how Kinect's audio and video sensors will collect and share your data. "When Xbox One is on and you're simply having a conversation in your living room, your conversation is not being recorded or uploaded." They also say data gathered during normal use won't leave the console without your explicit permission.
An anonymous reader writes "Amazon today announced an initiative to help indie game developers promote and sell their games: the Indie Games Store. The dedicated storefront is a new category in Amazon's Digital Video Games Store, designed specifically to help indie games for PC, Mac, and the Web get noticed. The store appears to be US-only, but if you don't live there you should be able to get away with just putting in an American address. Most of the games are Steam downloads, so where you are in the world shouldn't matter too much."
coop0030 writes "Thanks to the affordable Raspberry Pi and some clever software, anyone can re-create the classic arcade experience at home. Adafruit brings the genuine 'clicky' arcade controls, you bring the game files and a little crafting skill to build it. Classic game emulation used to require a well-specced PC and specialized adapters for the controls, so it's exciting to see this trickle down to a $40 system. Also, a video of the game system is on YouTube."
An anonymous reader writes "Earlier this year Duncan Jones (Moon, Source Code) was announced as Director of the long-awaited movie based on World of Warcraft. Legendary Pictures finally appears to be ready to move forward with production. Producer Charles Roven confirmed to SlashFilm that World of Warcraft: The Movie 3D IMAX Experience (suggested title) begins shooting in early 2014."
An anonymous reader writes "Ever wondered what it takes to run a world class stable of pro-gamers? In a new profile, 4Kings general manager Jason Potter takes the time to explain his duties — they're remarkably like what's required of other sports managers. It's up to Potter to manage a team of FPS gamers scattered across the continent, getting them to events, arranging sponsorship, and even making sure they play nice together. 'It's a 24 hour job,' Potter says. 'If there is something that needs to be done, you do it.'"
Nerval's Lobster writes "In the early 2000s, three young programmers without much money gathered in a basement and started coding what would become one of the most widely used pieces of software in the video game industry. 'Nobody really remembers how we survived in that period except we probably didn't eat much,' said David Helgason, the CEO and co-founder of Unity Technologies, maker of the Unity3D game engine. A decade later, untold numbers of developers have used Unity3D to make thousands of video games for mobile devices, consoles, browsers, PCs, Macs, and even Linux. The existence of Unity3D and similar products (such as the Unreal Engine and CryEngine) helped democratize game development, making the kinds of tools used by the world's largest game companies available to developers at little or no cost. This has helped developers focus less on creating a video game's underlying technology and more on the artistic and creative processes that actually make games fun to play. In this article, Helgason talks about how Final Cut Pro helped inspire his team during the initial building stages, how it's possible to create a game in Unity without actually writing code, and how he hopes to make the software more of a presence on traditional consoles despite Unity3D being several years late to supporting the PS3 and Xbox 360."
Yesterday, we mentioned a just-approved effort to uncover the remains of goods dumped by Atari in New Mexico decades ago. New submitter Essellion writes "Among the games that legend has it are there is the Atari 2600 E.T. game, infamous for how bad it was. However, an excavator of another kind has cast doubts on how bad it was by exploring in depth the E.T. ROM, how it played and why, and designing some bug fixes for it."