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Businesses

Blizzard Breaks For Independence As Kotick Plans $8.2 Billion Dollar Buyout 203

Posted by Unknown Lamer
from the world-of-business dept.
MojoKid writes "The CEO of Activision Blizzard, Bobby Kotick, announced this morning that he would lead an investor buyout of the company worth approximately $8.2 billion dollars. The move would free Blactivision (how has this moniker never caught on?) to become an independent publisher and free it from the clutches of Vivendi, the evil French entertainment conglomerate. Vivendi has reportedly been attempting to sell Activision Blizzard for years, due to an apparent hatred of actually turning a profit, given than the game developer owns some of the most popular franchises on Earth. Kotick has previously been known for his comments regarding exploiting game franchises and for gems like this: 'We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games.'"
The Courts

MMO Fan Site Removes Character Stats Over Trademark Claim 139

Posted by timothy
from the please-don't-repeat-this dept.
steveb3210 writes "EQ2Wire.com is a fan site for the MMO Everquest 2. One feature of their site is a searchable portal for all game-related stats such as characters, equipment, items, and mobs which they generate from an XML feed provided by the game's publisher. Recently, the owner of a trademark has been threatening them over the name of a character and in the face of possible legal bills, they were forced to remove the character's profile from their site. Adding further insult to injury, the character seems to have been created prior to the trademark in question."
Microsoft

Microsoft Will Allow Indie Self-publishing, Debugging On Retail Xbox One 99

Posted by Unknown Lamer
from the interesting-development dept.
tlhIngan writes "Microsoft was the last platform manufacturer to require that all games go through publishers, a much hated policy. Indeed, their approval process was one of the harshest around. But now Microsoft will allow indie developers to self publish, and allow retail Xbox One units to serve as developer consoles. Previously, self-publishing developers were relegated to the 'Xbox Live Indie Arcade' section, as well as developer consoles often costing upwards of $10,000 with special requirements and NDAs. This puts Microsoft's Xbox One more in line with Apple's App Store, including Microsoft's new promise of a 14-day turnaround for approvals. Microsoft's retail debug console system is to work similarly to Apple's — that is, to run pre-release code, the individual consoles used have to be registered with Microsoft."
Input Devices

Vendetta Online Becomes the First MMO To Launch Support For the Oculus Rift. 48

Posted by Unknown Lamer
from the enter-the-multiverse dept.
Incarnate-VO writes "Many-platform space MMORPG Vendetta Online has added another first, with the official launch of support for the Oculus Rift family of head-mounted VR displays. The VR adds another level of immersion to the twitch-combat space title." A few limitations: Windows only (because the Rift only supports Windows), some effects are disabled, and the developers still want to tweak things like the HUD. But it's a good first step, and supports both the low-res and high definition revisions of the Occulus Rift.
Businesses

Atari Facing $291 Million Debt Claim From... Atari 121

Posted by Soulskill
from the autocannibalism-is-a-great-capitalist-tradition dept.
An anonymous reader writes "Atari declared bankruptcy earlier this year, and part of that process involves selling off its property in order to pay as many entities holding its debt as possible. The latest round includes a $30 million claim from Atari's parent company in France, and a $261 million claim from another subsidiary of that parent company. The $30 million debt is secured (in other words, they get priority on whatever's left in the U.S. Atari's coffers), but the $261 million debt is not, so they'll have to wait in line with everybody else." The article also lists some interesting sell-offs. The old Accolade brand got sold for $50,000, the Battlezone Franchise was sold to Rebellion Interactive for $566,500, and Wargaming World Limited purchased the Total Annihilation and Masters of Orion franchises. Stardock Systems, creators of Sins of a Solar Empire, picked up the rights to the Star Control franchise, which they intend to reboot. (Those who played it will recall that StarCon2 was the Best Game Ever. And it's been remade after the creators released the source code.)
Graphics

Direct3D 9 Comes To Linux, Implemented Over Mesa/Gallium3D 138

Posted by Soulskill
from the and-so-soon dept.
An anonymous reader writes "Picking up the code from a failed Direct3D 10/11 implementation for Linux, a working Direct3D 9 state tracker has been implemented for Linux. The Direct3D 9 support works with open-source Linux GPU hardware drivers via Mesa's Gallium3D and can run games for the open-source Radeon and Nouveau drivers without simply converting the Direct3D commands into OpenGL. Unlike the experimental D3D10/11 code from the past, this D3D9 state tracker is already running games like Skyrim, Civilization 5, Anno 1404, and StarCraft 2. With Linux games not natively targeting D3D, Wine was modified for using this native Direct3D implementation."
Input Devices

Ask Slashdot: Low-Latency PS2/USB Gaming Keyboards? 177

Posted by timothy
from the edge-of-the-edge-cases dept.
An anonymous reader writes "I've a cheap but low latency mouse (A4Tech) and I noticed my trusty old wired Logitech PS/2 keyboard seems at least 50ms slower (if not more) than the mouse when I test with those reaction time sites. I even increased finger travel distance over my mouse button to make it fairer and the difference still remains. So either the tests are slower with keyboards or my keyboard is high latency. Assuming the latter any suggestions for a good reasonably priced gaming keyboard? Extra function keys might be nice but since my hands aren't big what would be better is being able to output a custom key/combo if you hold down (special?) keys while pressing another key. For example I could configure it so if I hold down "Special Key 1" with pinkie or thumb and press 4 it actually outputs 9, and if I hold down shift as well it outputs shift+9 (and not just 9). Being able to replace the capslock key function and have it behave as another key (or a special modifier) would be a bonus — I've never needed capslock and have probably used it more by mistake than for its normal function, or to test how badly a PC has hung."
Education

Deus Ex Creator On How a Video-Game Academy Could Fix the Industry 132

Posted by timothy
from the horns-trying-to-hook-'em dept.
Nerval's Lobster writes "In the fall of 2014, 20 promising video game developers will begin a yearlong (and free) program at the University of Texas at Austin, where they will study under some of the gaming industry's most successful executives. 'The idea is to get the best of the best of the best, run them through a Navy Seals boot camp of sorts and not force them to worry about "how do I pay the rent and buy groceries,"' said program leader Warren Spector, who is responsible for creating well-known games such as Deus Ex. 'Fingers crossed, when we start delivering graduates who can contribute in major ways to the development of future games, that philanthropy will continue.' In a wide-ranging interview, Spector also talked about how his future students will be graduating into an industry in which 'every business model is broken, which is either terrifying or an opportunity depending on how you look at it.' Focus groups, analysis of historical trends, and aggregated game review scores may be comforting to number crunchers, but the majority of game projects still end up as commercial failures. Spector ultimately believes the people who actually make the games are going to make better decisions than the number crunchers. 'We've got to be looking forward and any time you start bringing data into it, you're not," Spector said. "I pitched a Lego construction game in 1989, and guess what: Minecraft is basically a Lego construction game. But at the time I was told "no, that won't work." I pitched a western game and the response was "westerns don't sell." And then Red Dead Redemption came out. Stuff doesn't sell until someone makes one that sells, and no amount of data can reveal what new thing is going to sell. The metrics and data guys, and the publishing guys will never come up with the next big thing.'""
Businesses

Former Valve Hardware Designer Recounts Management Difficulties 224

Posted by Unknown Lamer
from the lord-of-the-flies dept.
DavidGilbert99 writes "Jeri Ellsworth has opened up about her time at games developer Valve and has hit out strongly at the so-called flatpack management structure. She says that despite Valve's claims of a democratic structure, there is a layer of powerful management in place and when she was fired she felt like she had been stabbed in the back. 'If I sound bitter, it's because I am. I am really, really bitter. They promised me the world and then stabbed me in the back.'" Develop Online has a good transcript. In the end, Gabe Newell at least let her team keep the rights to their augmented reality hardware. She also notes that she still loves Valve, but the management and bonus structure resulted in communication breakdowns at Valve's size. It does seem that a flat structure can work: Andy Wingo has been weblogging about working at Igalia and seems pretty positive about the experience.
The Almighty Buck

The Dangers of Beating Your Kickstarter Goal 168

Posted by Unknown Lamer
from the feature-creep dept.
jfruh writes "In March of 2012 legendary game designers Tim Schafer and Ron Gilbert ran a Kickstarter to design a new adventure game, asked for $400,000, and came away with more than $3.3 million. Their promised delivery date was October 2012. Now it's July 2013, and the project still needs cash, which they plan to raise by selling an 'early release' version on Steam in January 2014. One possible lesson: radically overshooting your crowdfunding goal can cause you to wildly expand your ambitions, leading to a project that can't be tamed."
Security

24,000 Nintendo Site Accounts Compromised 36

Posted by samzenpus
from the protect-ya-neck dept.
hypnosec writes "Nintendo has revealed that it has detected illicit logins in nearly 24,000 accounts on one of the main fan sites in Japan 'Club Nintendo' and account details such as real names, addresses, emails and phone numbers may have been accessed. According to Nintendo the mass login attempts have been made using a list of login credentials containing usernames and password obtained from some service other than Nintendo. The company revealed that it detected over 15 million login attempts out of which 23,926 were successful."
Advertising

Microsoft Integrating Xbox One Advertising With Kinect To Profile Users For Ads 300

Posted by Unknown Lamer
from the bleating-like-sheep dept.
MojoKid writes "When Microsoft reversed its Xbox One DRM policies a few weeks back, there was momentary hope that the company has listened to its customers and understood the features they were asking for. Granted, this was brief. However, with Mattrick gone, there was some hope that maybe the company would reintroduce plans like Family Sharing and put the console back on track. Apparently not. Microsoft's big new feature with Kinect? Advertising. Microsoft plans to use Kinect to make advertisements even more engaging than their current counterparts. In the future, Kinect may offer you a 'Choose Your Own Adventure' style narrative in which you speak commands or give orders to an ad as it's playing to change the final outcome. The other way Microsoft wants to use Kinect is to monitor what's going on in the living room to serve you group-appropriate content, rather than resorting to the plain old method of bombarding you with non-interactive advertising for things you don't care about. Microsoft will likely learn that telling gamers that the Xbox One is an ad-centric experience and attempting to spin it like a positive doesn't actually work."
Nintendo

The Nintendo Sequels We're Still Desperately Missing 135

Posted by Soulskill
from the mario-2-that's-not-an-awful-rebrand dept.
An anonymous reader writes "While the Wii U struggles, Nintendo's been raiding the archives and resurrecting some of its lesser known stars from yesteryear, including Chibi Robo, Steel Diver, and yes, Mario's oft-ignored brother himself — the company is going so far as to call 2013 the "year of Luigi". But as an article published today points out, there are still many more forgotten heroes in Nintendo's IP back catalogue. Series like Excitebike, Waveracer and 1080 used to be trusted to launch a new console, while NES classics like Ice Climber have all but been forgotten, alongside some of GameFreal's lesser known creations. Will they be enough to save Nintendo this generation?"
Games

New Study Fails To Show That Violent Video Games Diminish Prosocial Behavior 113

Posted by Soulskill
from the they've-clearly-never-witnessed-tetris-rage dept.
trawg writes "A new Australian study on the effect of violent video games on Australia has just been published, failing to find any evidence that playing video games affects prosocial behavior. The study compared groups who played different types of games, including notably violent titles like Grand Theft Auto and Call of Duty, as well as non-violent titles like Portal, comparing their behavioral response through a simple pen-drop experiment. In a follow-up interview, the researcher said his perspective on how violence might affect people has changed since he started the research: 'I've played video games for most of my life and got into this research because I couldn't believe that violent video games could make me do something I didn't want to do, that is, be aggressive. My attitude has changed somewhat. These days I find it totally plausible that violent video games could influence people's behavior, but the real question is whether their influence is harmful, and I'm not yet convinced of that.'"
It's funny.  Laugh.

Zynga Puts Random Stranger In Customer Support Role 158

Posted by timothy
from the have-you-tried-plugging-in-a-toaster-and-dancing? dept.
An anonymous reader writes "A server error has meant that for the past few months, a man not associated in any way with social gaming powerhouse Zynga has been getting customer support emails. When Zynga failed to return his messages, he started replying to the customers himself. Hilariously." Sadly (though perhaps some of his correspondents would disagree), the glitch has now been fixed.
Security

Ubisoft Hacked, Account Data Compromised 138

Posted by Soulskill
from the another-one-bites-the-dust dept.
Freshly Exhumed writes "There's a new security breach announcement over at the website of game publisher and developer Ubisoft today. Quoting:: 'We recently found that one of our Web sites was exploited to gain unauthorized access to some of our online systems. We instantly took steps to close off this access, to begin a thorough investigation with relevant authorities, internal and external security experts, and to start restoring the integrity of any compromised systems. During this process, we learned that data were illegally accessed from our account database, including user names, email addresses and encrypted passwords. No personal payment information is stored with Ubisoft, meaning your debit/credit card information was safe from this intrusion. As a result, we are recommending you to change your password by clicking this link.'"
Microsoft

Steve Ballmer Replaces Don Mattrick As Xbox One Chief 343

Posted by timothy
from the so-crazy-it-just-might-work dept.
Edsj writes "While Don Mattrick leaves Microsoft to work at Zynga, Steve Ballmer announces that, from now on, he will be directly in charge of the Xbox One division as quoted: 'Don's directs will report to me and will continue to drive the day-to-day business as a team, particularly focused on shipping Xbox One this holiday.'"
Games

Ben Heck's Plan To Make Gaming Open To All 33

Posted by samzenpus
from the man-with-the-plan dept.
An anonymous reader writes "Legendary DIY gaming guru Ben Heck has given a new interview in which he talks about the Access Controller, his modular controller for consoles that lets disabled gamers play with one hand, and how he plans to update it for the next generation of consoles: 'I'm sure I will. At the very least people are going to want the accessibility controllers I build...People have already asked about them for the next-gen consoles, and that was at E3. When I was there, the thing I looked at the most was the controllers. The Xbox One looks pretty similar to what we have at the moment, but they finally fixed the D-pad.'"
Games

The Father of Civilization: Profile of Sid Meier 208

Posted by timothy
from the he's-just-this-guy-you-know? dept.
An anonymous reader writes with a link to Kotaku's recent profile of Civilization creator Sid Meier, and includes this snippet: "One year, as [coworker John] Stealey recalls, the two men went to an electronics trade conference. On the second night of the show, they stumbled upon a bunch of arcade games in a basement. One by one, Meier beat Stealey at each of them. Then they found Atari's Red Baron, a squiggly flight game in which you'd steer a biplane through abstract outlines of terrain and obstacles. Stealey, the Air Force man, knew he could win at this one. He sat down at the machine and shot his way to 75,000 points, ranking number three on the arcade's leaderboard. Not bad. Then Meier went up. He scored 150,000 points. 'I was really torqued,' Stealey says today. This guy outflew an Air Force pilot? He turned to the programmer. 'Sid, how did you do that?' 'Well,' Meier said. 'While you were playing, I memorized the algorithms.'"

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