MojoKid writes "The Xbox One has both HDMI-in and HDMI-out capability. The point of HDMI-in is to allow you to hook up a cable box, with output then running from the Xbox One to your television. As it turns out, however, that's not the only thing the Xbox One can do. Since the HDMI-in port is a standard option, it can accept video input from a PS4 and also accept a video stream from a PC. According to Xbox senior director of product management, Albert Panello, "any application can be snapped to a game... this could be the live TV feed, so if you wanted to play Ryse and Killzone (a PS4 exclusive), you could snap that." Keep in mind, snapping a title to the Xbox One doesn't mean that you can actually keep using Xbox One controllers in the game. If you want to snap in a PS4 game, you still need PS4 controllers. If you want to hook a PC into the Xbox One's video output, you still need mouse and keyboard, though if the Xbox One's controllers are eventually PC compatible, then you might be able to use the same controller on both platforms without doing much more than flipping a switch."
theodp writes "Before there was Pong, there was Ping-Pong. Table tennis began in 19th-century Victorian England as a parlor game for the upper-middle class, with cigar box lids used as paddles. Today, as BusinessInsider half-joked, federal law requires all tech startups to have a functional ping pong table. Photographer Alec Soth discusses his love of the game in a NY Times interview and shares some vintage photos of the sport from his new limited-edition book Ping Pong. So, why do people — especially lots of computer programmers — get obsessed with Ping-Pong? Table tennis is 'a way to do a physical sport that has actual athletic qualities but is kind of contained,' explains Soth. 'There's a real mental element to it. It's not chess, but your brain is engaged. It's a break from neuroses.'" As workplace stress relief games go, a ping-pong table is also a lot easier to carry than an air hockey set-up or a bowling alley.
wbr1 writes "A new page has appeared over at Steam with this slightly cryptic text, a countdown, and an image of a console controller. 'Last year, we shipped a software feature called Big Picture, a user-interface tailored for televisions and gamepads. This year we've been working on even more ways to connect the dots for customers who want Steam in the living-room. Soon, we'll be adding you to our design process, so that you can help us shape the future of Steam.' It appears Gabe Newell wants to throw his hat in the console ring now with the Xbox One and PS4 about to be released. The countdown to the announcement is targeted at Monday."
llebeel writes "Lucasfilm is currently prototyping the combining of video game engines with film-making to eliminate the post-production process in movies. 'Speaking at the Technology Strategy Board event at BAFTA in London this week, the company's chief technology strategy officer, Kim Libreri, announced that the developments in computer graphics have meant Lucasfilm has been able to transfer its techniques to film-making, shifting video game assets into movie production. Real-time motion capture and the graphics of video game engines, Libreri claimed, will increasingly be used in movie creation, allowing post-production effects to be overlayed in real time. "We think that computer graphics are going to be so realistic in real time computer graphics that, over the next decade, we'll start to be able to take the post out of post-production; where you'll leave a movie set and the shot is pretty much complete," Libreri said.'"
An anonymous reader writes "Last year, sci-fi author Neal Stephenson and a team of game developers set out to make video game swordfighting awesome. They set up a Kickstarter campaign to fund the creation of hardware and software tech that would make replace console controllers with something more realistic. Now, production on that tech and the game in which they showcase it has been halted. In an update on the Kickstarter page, Stephenson explains how they've sought other investments without success. The project is 'on pause,' and the team asks for patience. He says, 'The overall climate in the industry has become risk-averse to a degree that is difficult to appreciate until you've seen it. It is especially bemusing to CLANG team members who, by cheerfully foregoing other opportunities so that they could associate themselves with a startup in the swordfighting space, have already shown an attitude to career, financial, and reputational risk normally associated with the cast members of Jackass. To a game publisher crouched in a fetal position under a blanket, CLANG seems extra worrisome because it is coupled to a new hardware controller.'"
First time accepted submitter trickstyhobbit writes "Former Nintendo president and majority stockholder Hiroshi Yamauchi has died. He was president of the company for over 50 years and saw the development of the NES, SNES, Nintendo 64, and GameCube among other devices." His career at Nintendo is worth reading about.
An anonymous reader writes "The highly anticipated Grand Theft Auto V was released at midnight yesterday, and to no surprise has managed to break the record for highest sales in 24 hours. Distributors Take-Two Interactive have announced that the game has managed to achieve a staggering $800m (£490m) worth of sales within the first day, and is certainly going to break the forecasted $1 billion within the week. The record was previous held by Activision's Call of Duty: Black Ops which made $500m within 24 hours in 2009. The game also holds the title for the quickest entertainment product to achieve $1 billion in sales as they hit the mark by day 15."
Vigile writes "Multi-display gaming has really found a niche in the world of high-end PC gaming, starting when AMD released Eyefinity in 2009 in three-panel configurations. AMD expanded out to six-screen options in 2010 and NVIDIA followed shortly thereafter with a similar multi-screen solution called Surround. Over the last 12 months or so, GPU performance testing has gone through a sort of revolution as the move from software measurement to hardware capture measurement has taken hold. PC Perspective has done testing with this new technology on AMD Eyefinity and NVIDIA Surround configurations at 5760x1080 resolution and found there were some substantial anomalies in the AMD captures. The AMD cards exhibited dropped frames, interleaved frames (jumping back and forth between buffers) and even stepped, non-horizontal vertical sync tearing. The result is a much lower observed frame rate than software like FRAPS would indicate and these problems will also be found when using the current top-end, dual-head 4K PC displays since they emulate Eyefinity and Surround for setup."
An anonymous reader writes "When Blizzard built Diablo III, one of the controversial features was the inclusion of an auction house for players to buy and sell gear. On one hand, it created a safe environment for trading, which had been rife with scams in Diablo II. On the other hand, gathering loot was one of the main points of the game, and the auction house trivialized that. According to an announcement on Battle.net, both the Real Money auction house and the Gold auction house will be removed from the game as part of Blizzard's revamp of the loot system in Diablo III. The target date is well ahead of us: March 18, 2014. Blizzard said, 'We feel that this move along with the Loot 2.0 system being developed concurrently with Reaper of Souls will result in a much more rewarding game experience for our players.' Unexpected news, to be sure."
Slashdot's Timothy Lord is attending LinuxCon in New Orleans this week and writes in with the following. "Valve co-founder and managing director Gabe Newell says in no uncertain terms what the brain trust at Valve thinks: When it comes to actual users, 'Linux is currently insignificant by any metric' (by any metric that matters to game companies, at least, like number of players, minutes played, and — all important — revenue). On these fronts, Linux players are 'typically under 1 percent' of what game companies see. But that's not the upshot. The takeaway is just about the opposite, says Newell: 'The future of gaming is on Linux.' Newell expounded on the present and future of games on Linux in a keynote address at LinuxCon North America, which kicked off today in New Orleans. He described ways Valve is working to improve the landscape for games on Linux, and hinted at new hardware developments from the company in the near future." Keep reading for the rest of Tim's report.
An anonymous reader writes "Timothy Zahn, one of the most influential Star Wars Expanded Universe authors (creator of Grand Admiral Thrawn and Mara Jade), and writer of 40 novels and 90+ short stories, will be trying his hand as the Creative Director for a new video game, Timothy Zahn's Parallax. From the Kickstarter page: 'The game concept is heavily inspired by the original Master of Orion but, because Timothy Zahn is the co-creator, a major focus is going to be on making sure that each alien race is as fully-realized as possible, and that the interactions with the other aliens are realistic: talking to one alien race will be different than talking to another, and the choices you make in the game will have side effects and the computer players will remember them — and treat you differently because of them.' Other highlights: 'The game will include at least 5 of his non-Star Wars alien races (Modhri, Kalixiri, Zhirrzh, Qanska and Pom); Backers will be active participants in the game creation process; No Digital Rights Management foolishness.' The Kickstarter starts at 6pm MST today."
Deathspawner writes "Valve has today announced its next attempt at a console-killer: 'Family Sharing' is a feature that will allow you to share your Steam library with family and close friends. This almost seems too good to be true, and while there are caveats, this is going to be huge, and Valve knows it. As Techgage notes, with it you can share nearly your entire Steam library with family or friends, allowing them to earn their own achievements, and have their own saved games. 'Once a device is authorized, the lender's library of Steam games becomes available for others on the machine to access, download, and play. Though simultaneous usage of an account’s library is not allowed, the lender may always access and play his games at any time. If he decides to start playing when a friend is borrowing one of his games, the friend will be given a few minutes to either purchase the game or quit playing.'"
jfruh writes "When Sony announced the PS Vita TV yesterday, most observers saw it as competition for the Apple TV and Roku, or maybe the Ouya. But gaming writer Peter Smith views it differently; he thinks that remote play, including the ability to stream games from the upcoming PlayStation 4 console, will be the Vita TV's killer-app. In that sense, it isn't so much a low-cost replacement for casual gamers as an add-on to the high-end PS4. '[W]hen you're in the middle of a game and someone wants to watch TV, you can just grab a Vita and keep on playing. (This is similar to the popular "tablet play" feature of Nintendo's Wii U, without the Wii U's limitation of having to stay in close proximity to the base console.) ... For any Playstation 4 household with more than one TV I think the PS Vita TV will become a 'must-have' accessory; it's almost like getting a second PS4 for $100.'"
New submitter Johnny G. Mills writes "During a gamejam (an event to quickly develop and build an interesting game), two members of Sassybot Studio used a projector, Microsoft Kinect, and two moving boxes to create a simulator for defusing a bomb. They used me as a test subject, and thought Slashdot would enjoy this convergence of tech and gaming. 'The wires generated in Bomb Defuse Simulator 2013 are created procedurally to provide the player with a random challenge each time the game is played. ... The controls in the game are split up into physical input and Xbox controller input. With physical input the player moves around the bomb to see what is happening. This is literally done by walking around the real environment ... In our case we projected onto cardboard boxes to prove the concept. In theory this concept can be applied to larger and more unconventional objects. Doing so will challenge the game designer with utilizing the real space in order to create a game in virtual space.'"
Dave Knott writes "Sony today announced the PS Vita TV box. Measuring 6.5cm by 10.5cm, it can play Vita games on your television, stream content via HDMI or wirelessly, and play all the existing PlayStation Network content available on the standard Vita platform. This is seen by some analysts as an attempt by Sony to compete with such devices as the Ouya and Apple TV. The PS Vita TV is so far announced for a Japan-only release in early 2014 at a price of approximately $100 US. In related news, Sony also announced a lighter, slimmer, more colorful iteration of the standard Vita handheld console." The $100 model does not come with a controller; a $150 model was also announced that will include a Dualshock 3 and an 8G memory card.
An anonymous reader writes "GamePolitics reports that the Postal Regulatory Commission has ordered [PDF] the U.S. Postal Service to equalize the rates paid by mailers who send round trip DVDs, and concluding (sort of) a dispute that has been underway for more than four years. The new postage rates take effect on September 30th. Some mailers, prominantly Netflix, send their round-trip movie DVDs as 'letters,' but GameFly's gaming disks are sent in slightly bigger envelopes as 'flats' to avoid breakage, and so GameFly has paid a much higher postage rate. GameFly argued that this was unfair discriminatory treatment because USPS was providing special hand-sorting treatment for Netflix disks without charging Netflix for the extra handling. But now there's a new twist: the Postal Service wants to reclassify DVD mailing [PDF] as a competitive product, where the prices would not be limited by the rate of inflation, because it says that mailed DVDs compete with the internet, streaming services, and kiosks such as Redbox. The regulatory agency is accepting responses [PDF] from interested persons until September 11th to the Postal Service's latest comments on its request [PDF]."
Dave Knott writes "Microsoft announced today that its upcoming Xbox One console will launch later this year on November 22 in 13 territories, including Australia, Austria, Brazil, Canada, France, Germany, Ireland, Italy, Mexico, New Zealand, Spain, United Kingdom, and United States. This is exactly one week after the announced street date for Sony's PlayStation 4, ending speculation about whether Microsoft would try to launch ahead of their closest rival's next-generation console. It is also the same day that the Xbox 360 launched in 2005." The supply of pre-order consoles is mostly exhausted already.
New submitter MeatoBurrito writes "The latest iteration of Mechwarrior was crowdfunded (without Kickstarter) as a free-to-play first-person mech simulator. However, despite promises to the founders, the game has been shifted to a third-person arcade shooter and now the community is rioting. This followed a series of other unpopular decisions; the developers decided to sell an item for real money that had a significant impact on gameplay, crossing the line separating cosmetic/convenience items and 'pay-to-win.' Then they added a confusing game mechanic to limit its use, which had the unfortunate side effect of making some strategies completely useless. From the article: 'PGI’s community practices showcase a fundamental misunderstanding of both freemium development and community management. The developer has never had to deal with such a large player base before, and it has never had to deal with the strains of continuous development before. Rather, PGI seems to be handling Mechwarrior Online in much the same way they might a AAA game: by keeping quiet and only discussing its work in vague terms. ... Mechwarrior Online’s road to launch is a cautionary consumer tale, fraught with anger and betrayal. It shows how a company can take a fan base dedicated to an old IP and completely alienate it through lack of communication, unpopular features, and oathbreaking. It shows how players need to be cautious of supporting a project based solely on the IP backing it.'"
The launch of the new SimCity back in March made headlines for the problems caused by the game's always-online DRM. EA Maxis even decided that people who bought the game early deserved a free game for their trouble. They also decided to postpone the launch of the Mac version of the game. Well, the delay is over; SimCity has arrived for Macs, and players are now facing a whole new set of installation and launch problems. "Those issues include a 'mutexAlert' error, which can be resolved by switching the OS to English. Another simply doesn't allow a player to install the game once downloaded. The suggested solution for that is to re-install Origin and opt in to the new Beta version. The game also apparently doesn't currently support Mac OS X 10.7.4 nor the upcoming 10.9 beta release." There are also reports that the game won't function on high-resolution display settings.