An anonymous reader writes "Project Flare, the new server side gaming technology from Square Enix, turned heads when it was announced last week. The first tech demos do little more than show the vast number of calculations it can handle with hundreds of boxes tumbling down in Deus Ex, but the potential is there to do much more than just picture-in-picture feeds in MMOs. As a new article points out, what's most interesting is the potential to use the technology for games that use more than one system — OnLive may have used this tech before, but only to play games you can buy on discs in the shops anyway, but the future is in games that need the equivalent of dozens of PS4s or Xbox Ones to power them. Ubisoft has already partnered with Square on the project."
Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!
JestersGrind writes with news that Blizzard has announced the next expansion to World of Warcraft, titled Warlords of Draenor. This expansion raises the level cap to 100 and introduces a new world/continent full of zones: Draenor. They're also introducing 'Garrisons,' player-built bases on Draenor that individual users will be able to customize and upgrade. Your garrison will have followers which you can send on missions, and you'll be able to invite other players over to visit and trade. The expansion will also revamp a number of aging character models. Blizzard is also making it so new and returning players can immediately boost one character to the current level cap (90), so they can immediately jump into the new content.
Dave Knott writes "Just over one week ahead of the launch of the Playstation 4, Wired has posted an article with a full teardown of Sony's new device. In an accompanying video Sony engineering director Yasuhiro Ootori dismantles the PS4 piece by piece, describing each component and showing just what is contained inside the sleek black box."
Benjamin Heckendorn, better known as Ben Heck, has become famous for modding consoles and game controllers. Over 10 million viewers worldwide have watched The Ben Heck Show to see him create something new out of old gaming systems every week. Been has agreed to leave the Ataris alone for a while and answer your questions about console modding and gaming in general. As usual, ask as many as you'd like, but please, one question per post.
An anonymous reader writes "An article at Slate makes the case that the time has come to stop crowning World Chess Champions. This week, challenger Magnus Carlsen is trying to take the title from reigning champion Viswanathan Anand. Despite currently holding the title, Anand is very much the underdog, which only serves to illustrate why the current system is broken. The article suggests measuring greatness the same way tennis does. Quoting: 'Here's what Carlsen should do: Beat Anand for the title, and then work with FIDE to institutionalize four big tournaments as chess's Grand Slams, simultaneously eliminating the title of world champion. Corporate funding for even major chess tournaments can come and go with frustrating regularity, meaning FIDE itself has to get involved. Perhaps the grand slam tournaments could be located in three cities permanently—Moscow, Amsterdam, and a Spanish locale such as Linares would be natural picks—with a fourth that would rotate from year to year. This would give chess the same clear and predictable yardstick for greatness that golf and tennis have instead of the extremely crude world champion benchmark.'"
Zothecula writes "Nintendo recently announced that it was ceasing all production of its original Wii video game console. It seemed as if it had run its course, and Nintendo was shifting 100 percent of its focus to the floundering Wii U. Turns out, the Japanese company had other plans, announcing that its previously Canada-exclusive $99 Wii Mini is making its way to the U.S. 'The $99 price has been neglected in this product generation, but in the past, it has been a very successful price for game consoles. More than half of the volume of machines in the PlayStation and PlayStation 2 generations sold at the $99 or under price."
slew writes "Although the robot technically cheats because it watches your hand and can recognize what shape you are intending to make and beat it before you even know what is happening. Apparently it takes about 60ms for you to shape your hand, but the robot can recognize the shape before it is completed, and only takes 20ms to counter your shape so the results appear to the human opponent to be virtually simultaneous. I wonder how difficult it would be to add lizard and spock to the mix.... ;^)."
In this video, we continue our conversation with author David Craddock about his investigation into the early days of game studio Blizzard for his new book, Stay Awhile and Listen. He's joined by Dave Brevik and Max Schaefer, two of the co-founders of Blizzard North. They talk about keeping games accessible, the importance of getting the amount of background story right in Diablo, and whether the creators of these early games have any regrets about them. They also talk about designing The Butcher. (This is video part 2 of 2. The transcript of Part 1 is now available, too, if you care to go back and read it.)
An anonymous reader writes "River City Ransom: Underground is the latest high profile game campaign on Kickstarter but as an interview with the title's creators this week highlights, it's not exactly a new game. Rather, it's an official sequel to a Nintendo Entertainment System/Famicom classic, belt-scroller River City Ransom. Remarkably, getting the license and the help of original River City creator Yoshihisa Kishimoto proved easy for the team, indie developers who were submitting game designs to Atari in crayon, aged six. 'I asked for the license and I asked Kishimoto-san if he had an interest in helping us make a better Kunio-kun game,' producer Daniel Crenna says. 'It's not particularly dramatic to say that, but I asked.' As the author points out, it's interesting to imagine what other games could be resurrected with a little bit of polite curiosity.""
If you happen to be one of the other five people who own an Atari Jaguar, you've probably played the excellent Tempest 2000. As chance would have it, a few months ago Llamasoft announced they were approached by Sony to write TxK, based "...on the essence of the original T2K. ... . We're not going to overload you with ultra psychedelia, but we will make it fluid and colourful and awesome-looking ... We're going to give you a perfect treat for your eyes, ears and thumbs with a modern extrapolation of one of the best shooters ever made on hardware that's just perfectly suited for it, and in a way that retains the purity of the original design." A couple of weeks ago, a working version of TxK was demoed at Play Expo. Read below to see the video. It really seems to retain the aesthetic of Tempest 2000 enhanced by modern hardware and a full color range, with a touch of Space Giraffe tactics (you can kill enemies at the rim somehow at least).
In this video, we talk with author David Craddock about his investigation into the early days of game studio Blizzard for his new book, Stay Awhile and Listen. He's joined by Dave Brevik and Max Schaefer, two of the co-founders of Blizzard North. They talk about some of the ways in which making video games was different back in the early '90s -- and the ways it's similar to making games today. They also discuss the importance of having lively debates, and how one of those arguments led to Diablo being a real-time action game, instead of being turn-based. (This is the first half of an extended interview -- part 2 will be available on Monday.
Many of today's adult video gamers grew up with a gaming industry that was still trying to figure itself out. In the early-to-mid 1990s, most of the gaming genres we're familiar with today were still indistinct, half-formed concepts waiting for that one game necessary to define them. Thus, many players sat up and took notice when a relatively unknown company named Blizzard managed to exemplify not one, but two separate types of game in quick succession. Warcraft: Orcs and Humans put real-time strategy on the map, and Diablo set the standard for action RPGs. The two games immediately elevated Blizzard to the top of the industry, and many gamers wondered how one studio could put out two games like these so quickly. As it turns out, it wasn't one studio; it was a blending of two very different but extremely creative groups who had a passion for making video games. In Stay Awhile and Listen, author David Craddock lays out the history of the two groups, from how they first got into the gaming business to their eventual success launching now-legendary games. Read on for our review of the book.
Sockatume writes "Sony has released a detailed FAQ for the PS4 system, which launches in coming weeks. Of particular note: although Bluetooth headsets will not be compatible, generic 3.5mm and USB audio devices will work; the console will require activation via the internet or a special disk before it will play Blu-ray or DVDs; media servers, MP3s, and audio CDs are not supported. The console's "suspend/resume" and remote assistance features are listed as unavailable for the North American launch, implying that they will be patched in before the console launches in Europe later in November."
An anonymous reader writes "On the whole, Battlefield 4 had a reasonable launch. The have clearly learned from their past experiences with Battlefield 3 and, more notably, SimCity. Still, some customers are unable to access the game (until, presumably, October 30th at 7PM EDT, 39 hours after launch) because they are incorrectly flagged by region-locking. Do regional release dates help diminish all the work EA has been putting into Origin with their refund policy and live technical support? Should they just take our money and deliver the service before we change our minds?"
MojoKid writes "NVIDIA announced a major update to its SHIELD Android gaming device today, with the over-the-air update delivering the latest build of Android (v4.3 Jelly Bean) to the handheld console. NVIDIA also launched GameStream in order to bring more PC titles to streaming devices. Wait, need more? How about SHIELD Gamepad Mapper, which turns touch-based Android games into ones that can be enjoyed with SHIELD's console-quality controls. Alongside that Android update comes Console Mode, which turns SHIELD into a portable living room game console. Users will be able to pair up a Bluetooth controller, kick back on the couch, indulge in Android games, browse the Web, and watch your favorite movies all at 1080p."
szyzyg writes "Star Citizen has broken all the crowdfunding records, raising almost 25 million dollars in the last year to fund Chris Roberts' promise of the ultimate spaceship game. However, an investigation sheds light on a murky secondary market where items are being resold by investors for profit, all for a game that won't be fully released for two years. The standard crowdfunding tactic of rewarding early backers has created a tiered system with ample room for profiteering, profits which many not be shared with the developers. Few things would please me more than Star Citizen succeeding, but backers should read this article before being tempted to trade up their internet spaceships through a third party."
Nerval's Lobster writes "Jon Brodkin talked to indie developers (including the creator of Super Mario Bros. Crossover), former Nintendo employees, and a number of others about where exactly Nintendo went wrong over the past few years. Their conclusions? Nintendo made a number of mistakes, including a lack of an indie-developer ecosystem, a refusal to license out core properties such as Super Mario to other gaming platforms (or even iOS and Android), and platforms that don't appeal to hardcore gamers. While the developers suggest Nintendo is taking steps to broaden its horizons, such as by reaching out to smaller studios, it's questionable whether such efforts will succeed in a world where the PS4 and Xbox One are about to enter the market, and iOS and Android are swallowing up mobile gamers' time and dollars. What do you think?"
RogueyWon writes "Four months after the launch of the Ouya micro-console, Gamasutra has pulled together a round up of the experiences of indie developers who have brought their games to the platform. There's both positive and negative news; developers seem to like the ease of porting to the platform, but have concerns regarding the approach that its marketplace takes. Perhaps most crucially, sales of games on the platform are far from stellar."
nk497 writes "Linus Torvalds has welcomed the arrival of Valve's Linux-based platform, SteamOS, and said it could boost Linux on desktops. The Linux creator praised Valve's 'vision' and suggested its momentum would force other manufacturers to take Linux seriously — especially if game developers start to ditch Windows. Should SteamOS gain traction among gamers and developers, that could force more hardware manufacturers to extend driver support beyond Windows. That's a sore point for Torvalds, who slammed Nvidia last year for failing to support open-source driver development for its graphics chips. Now that SteamOS is on the way, Nvidia has opened up to the Linux community, something Torvalds predicts is a sign of things to come. 'I'm not just saying it'll help us get traction with the graphics guys,' he said. 'It'll also force different distributors to realize if this is how Steam is going, they need to do the same thing because they can't afford to be different in this respect. They want people to play games on their platform too.'"
An anonymous reader writes "In the space of a few short months, Surgeon Simulator 2013 has attained cult status. A sort of spiritual successor to the maddening QWOP, the PC game requires you to operate the individual fingers of a hapless surgeon in an increasingly absurd set of gore-filled scenarios. What's so remarkable is the turnaround time: the initial prototype came out of a 48-hour game jam, and was released as a commercial game just a month and a half later. A new profile of the studio's founder looks at how Bossa Studios, the London-based development team behind SS 2013, iterates so quickly, as well as what's next from the team, including an iPad version of Surgeon Simulator, and a cross platform MOBA that's half League of Legends, half Mario Kart battle mode."