An anonymous reader writes So I, like many people, want to make my own game. Outside of MATLAB, Visual Basic, and LabVIEW I have no real programming experience. I initially started with Ruby, but after doing my homework decided that if I ever wanted to progress to a game that required some power, I would basically need to learn some form of C anyway. Further digging has led me to C#. The other parts of game design and theory I have covered: I have ~8 years of CAD modeling experience including Maya and Blender; I have a semiprofessional sound studio, an idie album on iTunes, and am adept at creating sound effects/music in a wide variety of programs; I'm familiar with the setbacks and frustration involved with game development — I beta tested DotA for 9ish years; I already have my game idea down on paper (RTS), including growth tables, unit types, unit states, story-lines, etc. I've been planning this out for a year or two; I will be doing this on my own time, by myself, and am prepared for it to take a couple years to finish. The reason for listing that stuff out, is that I want people to understand that I know what I'm getting myself in to, and I'm not trying to put out a not-so-subtle "help me make a game for free lol" type of post. With all of that said, where is a good place to start (i.e., recommended books) for learning C# for game programming? I am familiar with object oriented programming, so that's a little bit of help. I'm not necessarily looking for the syntax (that part is just memorization), but more for the methodology involved. If anyone also has any suggestions for other books or information that deal with game development, I would love to hear that too. I know enough to understand that I really don't know anything, but have a good foundation to build on.
Become a fan of Slashdot on Facebook
Advocatus Diaboli writes: Many PC gamers were disappointed that Ubisoft's latest AAA game, Watch_Dogs, did not look as nice as when displayed at E3 in 2012. But this week a modder discovered that code to improve the game's graphics on the PC is still buried within the released game, and can be turned back on without difficulty or performance hits. Ubisoft has yet to answer whether (or why) their PC release was deliberately handicapped. Gaming commentator Total Biscuit has a video explaining the controversy.
samzenpus (5) writes Billy Mitchell owns the Rickey's World Famous Restaurant chain, sells his own line of hot sauces, and was called, "probably the greatest arcade-video-game player of all time". He was the first to achieve a perfect score in Pac-Man, and held many record scores in other arcade games. He is probably most famous for the 2007 documentary,"The King of Kong: A Fistful of Quarters". The film follows a challenger on his quest to surpass Billy's high score in Donkey Kong, which Mitchell had set in 1982. Since the film was made, the Kong crown has been held by a number people including twice by Mitchell. Billy has agreed to put down the quarters and answer any questions you might have. As usual, ask as many as you'd like, but please, one question per post.
According to an article at The Escapist, a group of hardware developers is working on a portable version of the long-rumored SteamBox console, dubbed the SteamBoy. (Video tease.) This portable version wouldn't be as powerful as some other Steam-centric rigs, but a representative of this group says "it will be possible to play the majority of current games in Steam." While the exact hardware itself is still under wraps, the SteamBoy design should feature a Quad-Core CPU, 4GB RAM, a 32GB built-in memory card, and a 5" 16:9 touchscreen. ... The pictured SteamBoy looks like a combination of the Steam Controller and the PlayStation Vita, with two touchpads, 8 action buttons, 4 triggers, and two additional buttons to the rear. While that should certainly be as functional as a Steam Machine, we still aren't aware what the system specs will be.
It's a small class of video games that still draw interest or inspire an active community 20 years after their first release — even if we're now 40 years into the era of commercial video games. Games like Doom, the several iterations of Civilization, and the Mario Brothers franchise will probably be around and played in some form many decades hence. The X-COM family of games fits, too, having inspired various spiritual successors since its release in 1994. Now, an anonymous reader writes that the open source (GPL) " OpenXcom 1.0 is finally released, after 5224 commits, 1843 days, and 606 resolved issues since v0.9. 20 years of X-COM — XCOM oldschool lovers enjoy!"
Dave Knott (2917251) writes Montreal-based gaming company Amaya Gaming Group Inc. has agreed to purchase privately held Oldford Group, the owner of online poker websites PokerStars and Full Tilt Poker, for $4.9 billion. The deal marks the end of a remarkable story that began when Isai Scheinberg, an Israeli-Canadian former IBM computer programmer, founded PYR Software in Toronto and started building PokerStars, which eventually became the largest online poker site in the world. But in 2011, federal prosecutors in Manhattan launched a massive crackdown against online poker in the U.S., indicting Scheinbeg, suing PokerStars and shutting down the U.S. operations of the company for operating an illegal gambling business. In 2012, PokerStars struck a $731 million settlement with federal prosecutors that also saw the company acquire the assets of Full Tilt Poker. However, reentering the vital U.S. market has proved difficult, and in the end, it started to make sense for the Scheinbergs to sell. The Scheinbergs will not remain with PokerStars in any capacity after the current deal closes. In a statement announcing the deal, Amaya said it believes the "transaction will expedite the entry of PokerStars and Full Tilt Poker into regulated markets in which Amaya already holds a footprint, particularly the U.S.A."
An anonymous reader writes: A while back we discussed Code Combat, a multiplayer game that lets players program their way to victory. They recently launched a tournament called Greed, where coders had to write algorithms for competitively collecting coins. 545 programmers participated, submitting over 126,000 lines of code, which resulted in 390 billion statements being executed on a 673-core supercomputer. The winner, going by the name of "Wizard Dude," won 363 matches, tied 14, and lost none! He explains his strategy: "My coin-collecting algorithm uses a novel forces-based mechanism to control movement. Each coin on the map applies an attractive force on collectors (peasants/peons) proportional to its value over distance squared. Allied collectors and the arena edges apply a repulsive force, pushing other collectors away. The sum of these forces produces a vector indicating the direction in which the collector should move this turn. The result is that: 1) collectors naturally move towards clusters of coins that give the greatest overall payoff, 2) collectors spread out evenly to cover territory. Additionally, the value of each coin is scaled depending on its distance from the nearest enemy collector, weighting in favor of coins with an almost even distance. This encourages collectors not to chase lost coins, but to deprive the enemy of contested coins first and leave safer coins for later."
An anonymous reader writes "Phoronix last week tested 65 graphics cards on open source drivers under Linux and the best result was generally with the open source AMD Radeon drivers. This week they put out a 35-graphics-card comparison using the proprietary AMD/NVIDIA drivers (with the other 30 cards being too old for the latest main drivers) under Ubuntu 14.04. The winner for proprietary GPU driver support on Linux was NVIDIA, which shouldn't come as much of a surprise given that Valve and other Linux game developers are frequently recommending NVIDIA graphics for their game titles while AMD Catalyst support doesn't usually come to games until later. The Radeon OpenGL performance with Catalyst had some problems, but at least its performance per Watt was respectable. Open-source fans are encouraged to use AMD hardware on Linux while those just wanting the best performance and overall experience should see NVIDIA with their binary driver."
vrml (3027321) writes As the player feels inner anger rising, the in-game character gets angry too and starts shouting and smashing things. Then, the player relaxes and the game character calms down and smiles. This is the kind of game control supported by a system demonstrated in a video released today by the Human-Computer Interaction Lab of the University of Udine. The system detects player's emotional state by using physiological sensors to measure player's skin conductance, facial muscles activity and cardiac parameters. It has been used to build gamified relaxation training and stress inoculation training applications.
jrepin (667425) writes "Aspyr Media, in partnership with 2K and Firaxis Games, announced that the critically acclaimed Sid Meier's Civilization V, and all available expansion packs and downloadable content, is now available on Linux for SteamOS. The title includes Steam Play support. This release of Sid Meier's Civilization V on Linux targets SteamOS and features support for Valve's upcoming Steam Controller."
An anonymous reader writes "Valve left many OEMs hanging when they delayed Steam machines until sometime next year to work out their controller issues. Many of these companies excitedly showed off new Steam machine hardware that they cannot ship, so Alienware has been the first to re-purpose its Debian-based Steam machine to be a Windows-based Steam machine bundled with an Xbox controller. While Windows 8.x has not been particularly well-received it does support a lot more games than Linux and when configured to boot straight into Steam Big Picture mode the influence of the underlying OS is visible only in the larger game library."
Vigile writes: NVIDIA announced its latest dual-GPU flagship card, the GeForce GTX Titan Z, at the GPU Technology Conference in late March with a staggering price point of $2999. Since that time, AMD announced and released the Radeon R9 295X2, its own dual-GPU card with a price tag of $1499. PC Perspective finally put the GTX Titan Z to the test and found that from a PC gamer's view, the card is way overpriced for the performance it offers. At both 2560x1440 and 3840x2160 (4K), the R9 295X2 offered higher and more consistent frame rates, sometimes by as much as 30%. The AMD card also only takes up two slots (though it does have a water cooling radiator to worry about) while the NVIDIA GTX Titan Z is a three-slot design. The Titan Z is quieter and uses much less power, but gamers considering a $1500 or $3000 graphics card selection are likely not overly concerned with power efficiency.
jones_supa (887896) writes 'Since the release of the extremely successful Grand Theft Auto V on PlayStation 3 and Xbox 360, rumors about PC — and later also an Xbox One and PlayStation 4 — version have been floating around. Now it's official: Grand Theft Auto V will be released on Windows PC and Xbox One, in addition to PlayStation 4, this fall, publisher Rockstar Games announced today with a trailer. A post on Rockstar Newswire tells us that the ports will offer visual and technical improvements such as "increased draw distances, finer texture details, denser traffic and enhanced resolutions." All of the new GTA Online content that has been created and released since launch will be available also on the modern platforms. The PC version will exclusively include a video editor to allow players to put together their own clips of in-game action.'
An anonymous reader writes "For the first time in eight years, Sony has overtaken Nintendo on the total number of game consoles sold. Sony sold 18.7 million consoles in the last financial year, compared to Nintendo sales of 16.3 million. Sony's PlayStation 4 has emerged as the bestselling 'new-gen' console. But demand for Nintendo's Wii U — with its touchscreen controller — has lagged far behind the original Wii, which was the most popular hardware of the last generation."
An anonymous reader writes 'Earlier this month, at least three U.S. states reported that a hacker had broken into electronic road signs above major highways, with the hacker leaving messages for people to follow him on Twitter. The Multi-State Information Sharing an Analysis Center (MS-ISAC) produced an intelligence report blaming a Saudi Arabian hacker that the organization says likely got the idea from Watch Dogs, a new video in which game play revolves around "hacking," with a focus on hacking critical infrastructure-based electronic devices in particular. "Watch Dogs allows players to hack electronic road signs, closed-circuit television cameras (CCTVs), street lights, cell phones and other systems. On May 27, 2014, the malicious actor posted an image of the game on his Twitter feed, demonstrating his interest in the game, and the compromise of road signs occurs during game play. CIS believes it is likely that a small percentage of Watch Dogs players will experiment with compromising computers and electronic systems outside of game play, and that this activity will likely affect SSLT [state, local, tribal and territorial] government systems and Department of Transportation (DOT) systems in particular." The signs allowed telnet and were secured with weak or default passwords. The report came out on the same day that The Homeland Security Department cautioned transportation operators about a security hole in some electronic freeway billboards that could let hackers display bogus warnings to drivers.'
An anonymous reader writes "The original games developed by John Carmack, John Romero, and Adrian Carmack at Softdisk, where the legendary programmers originally met and went on to start id Software, have been open-sourced under the GPLv2. The games are now owned by Flat Rock Software and the open-source titles available are Catacomb, The Catacomb, Catacomb 3D, Catacomb Abyss, and Hovertank3D. The oldest of these games are written in Borland Turbo Pascal while the others are in Borland C++. The source-code can be downloaded from GitHub."
An anonymous reader writes "Wildly popular video game Tetris launched 30 years ago today, and continues to capture the hearts of folks around the world. Topping best-of video game lists for years, the colorful block puzzle has sold an estimated 170 million copies—about 100 million of which are played on mobile devices."
MojoKid (1002251) writes 'Microsoft confirmed a development rumor that's been swirling around its next-generation console ever since it announced Kinect would become an optional add-on rather than a mandatory boat anchor. Lifting that requirement will give game developers 10 percent additional graphics power to play with and help close the gap between the Xbox One and PS4. The story kicked off when Xbox head Phil Spencer tweeted that June's Xbox One dev kit gave devs access to more GPU bandwidth. Further, another Microsoft representative then confirmed that the performance improvement coming in the next version of the Xbox SDK was the result of making Kinect an optional accessory. No matter how Microsoft may try to spin it, cancelling Kinect isn't just a matter of giving game developers freedom, it's a tacit admission that game developers have no significant projects in play that are expected to meaningfully tap Kinect to deliver a great game experience — and they need those GPU cycles back.' Also on the Xbox capabilities front: Reader BogenDorpher (2008682) writes 'In August of last year, a Microsoft spokesman confirmed that the Xbox One controller will be compatible for PC users sometime in 2014. That time has finally come. Windows gamers can now use the Xbox One controller to play games on their computer. If a game supports a USB gamepad or the Xbox 360 controller, it will also support the Xbox One controller.'
Linnen writes "Sony has started the process of phasing out its PSP handheld console. From The Guardian: 'Shipments to the U.S. ended this year, and they are closing in Japan soon. European stores will see their last arrivals toward Christmas. Launched in Japan in December 2004, it is almost 10 years old – not a bad achievement for a handheld that was almost written off early in its lifespan. ... The console struggled with high piracy levels of its titles, which meant the likes of EA, Activision and Ubisoft were reticent about committing to major development projects. However, the ease with which hackers were able to break the device's security system also meant that it became a favorite with the homebrew development scene, and amateur coders are still producing games and demos for the platform. Some look back on the machine as a failure beside the all-conquering Nintendo DS, but this is unfair. The console sold 80m units, a figure boosted by a series of excellent hardware and featureset updates, including the slimmer PSP-2000 and PSP-3000 models. '"
An anonymous reader writes "How good are open source graphics drivers in 2014 given all the Linux gaming and desktop attention? Phoronix has tested 65 different GPUs using the latest open source drivers covering Intel HD Graphics, NVIDIA GeForce, AMD Radeon, and AMD FirePro hardware. Of the 65 GPUs tested, only 50 of them had good enough open source driver support for running OpenGL games and benchmarks. Across the NVIDIA and AMD hardware were several pages of caveats with different driver issues encountered on Linux 3.15 and Mesa 10.3 loaded on Ubuntu 14.04. Intel graphics on Linux were reliable but slow while AMD's open-source Linux support was recommended over the NVIDIA support that doesn't currently allow for suitable graphics card re-clocking. Similar tests are now being done with the proprietary Linux drivers."