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Comments: 110 +-   Free 3G Wireless For Nintendo's Next Handheld? on Monday November 02, @11:04AM

Posted by Soulskill on Monday November 02, @11:04AM
from the keeping-up-with-the-appses dept.
nintendo
itwbennett writes "'Nintendo is feeling the sting of competition from the iPhone,' writes Peter Smith in a recent post. 'At least, that's the feeling one gets when reading Nintendo president Satoru Iwata's thoughts on the future of Nintendo handhelds. According to a Financial Times piece, Iwata suggests the next Nintendo handheld (and to be clear, he isn't talking about the big screen DS launching in Japan next month) might include free 3G wireless, much like the Amazon Kindle does. The challenge is to offer the immediacy of downloading an inexpensive new game, anywhere, anytime, without forcing the user into some kind of monthly data plan.' From the FT piece: 'Only people who can pay thousands of yen a month [in mobile phone subscriptions] can be iPhone customers. That doesn't fit Nintendo customers because we make amusement products,' Mr Iwata said."
Read More... 110 comments story

Comments: 44 +-   Nokia's N-Gage Service To End After 2010 on Friday October 30, @04:29PM

Posted by Soulskill on Friday October 30, @04:29PM
from the putting-a-suffering-dog-to-sleep dept.
cellphones
negRo_slim writes "Who knew the N-Gage was still kicking? Well apparently it still is — however, it looks like 2010 will be the end. From the announcement: 'While the N-Gage.com site together with the N-Gage Arena and other community features will remain in operation throughout 2010, the Ovi Store will be the new central place for all the mobile games that Nokia and other publishers offer from this point forward. We will no longer publish new games for the N-Gage platform.'"
Read More... 44 comments story

Comments: 187 +-   Can Nintendo Really Be Planning Another DS Variant? on Wednesday October 28, @01:37AM

Posted by Soulskill on Wednesday October 28, @01:37AM
from the this-one-comes-with-a-shamwow dept.
nintendo
itwbennett writes "'There was a lot of talk yesterday about an article in the Japanese publication Nikkei which claimed that Nintendo was readying a new iteration of its DS line of handheld gaming systems,' writes blogger Peter Smith. 'The report claims the new unit will have 4" screens (the current unit has 3.25" screens) and is designed for older gamers who have trouble seeing the small screens of the current DSi. This new model is otherwise identical to the existing DSi and will ship by end of year in Japan.' As an 'older gamer' himself, Smith calls on Nintendo to stop this annual upgrade madness and do something truly innovative for a change, and he calls on gamers to put some pressure on Nintendo and not buy the new DS."
Read More... 187 comments story

Comments: 211 +-   Game Development On Android on Wednesday October 14, @06:14AM

Posted by Soulskill on Wednesday October 14, @06:14AM
from the pong-on-a-positronic-net dept.
cellphones
Gamasutra is running an article about the state of game development on Android. The author explains some of the strengths and weaknesses of the platform, and makes comparisons to development on the iPhone. Quoting: "While iPhone apps are written in Objective C, the Android SDK uses relatively more programmer-friendly Java. The iPhone store charges developers $99 a year to distribute their apps, while Android has a one-time $25 fee for developers. And the review process for iPhone apps grows increasingly lengthy — sometimes weeks or more — and it's somewhat arcane. Android apps go live as soon as the developer hits the publish button. Google handles the review process post-hoc, and is much more lax in terms of content. ... For now, if a developer decides to implement a game exclusively for a particular smartphone platform, and the choice is between the iPhone and Android, the tradeoff is between trying to get noticed in an incredibly crowded and competitive market where the potential payoff is huge for those at the top, or entering a market with low barriers, little competition, currently low returns, but the possibility of potential growth."
Read More... 211 comments story

Comments: 258 +-   PSP Go Debuts, Disappoints on Saturday October 03, @01:12AM

Posted by Soulskill on Saturday October 03, @01:12AM
from the they-don't-just-fail,-they-make-fail-better dept.
sony
Sony has now officially launched the new version of their portable game console, the PSP Go, and the Opposable Thumbs blog took it for a spin to see how they liked it. Their impressions of the new hardware are almost entirely negative, despite being fans of the original PSP. One major point of contention was Sony's removal of the UMD drive in this revision, making it so you need to access the PlayStation Store to buy games. This kills price competition and used game sales in one fell swoop, while also making owners of any original PSP games unable to play them on the new hardware. The review says the new device looks sleek, but the dimensions make it somewhat cramped and awkward to use unless you have small hands. They also decry the switch to proprietary cables, and sum up their opinion by saying, "When your older, cheaper hardware is better and more able than your new offering, you need to fire some designers."
Read More... 258 comments story

Comments: 124 +-   Gameboy Color Boot ROM Dumped After 10 Years on Tuesday September 29, @02:47AM

Posted by Soulskill on Tuesday September 29, @02:47AM
from the what's-a-decade-among-friends dept.
emulation
An anonymous reader writes "Costis was able to dump the elusive boot ROM from the Gameboy Color by using various voltage and clock glitching tricks. The boot ROM is what initializes the Gameboy hardware, displays the 'GAMEBOY' logo and animation, and makes the trademarked 'cling!' sound effect. Even decapping the CPU had failed previously, but now the boot image and specifics on how it was dumped (along with many photos) are available for download."
Read More... 124 comments story

Comments: 86 +-   Sony's New Development Strategy For the PSP on Tuesday July 14, @10:42AM

Posted by Soulskill on Tuesday July 14, @10:42AM
from the progress-is-progress dept.
playstation
An anonymous reader writes "Sony is finally responding to the threat posed by the iPhone, and has started aggressively courting developers around the world to work on digitally distributed games for PSP in a bid to grow the amount of software offered on its handheld. And, Develop has revealed, the firm is planning to introduce a streamlined content pipeline for the platform — which includes abolishing concept approval — plus cheaper devkits, shorter quality assurance processes, and very low price points for new games. It hasn't totally abolished the barriers around the platform for homebrew and indie devs, but it's a start."
Read More... 86 comments story

Comments: 56 +-   Augmented Reality Shaping the Future of Games on Wednesday June 24, @11:46AM

Posted by Soulskill on Wednesday June 24, @11:46AM
from the since-diminished-reality-was-already-handled-by-beer dept.
graphics
Slatterz writes "Microsoft's Natal can recognize a player's skeletal structure, and also perform some sophisticated translation of body physics into in-game movement. As a control mechanism this is fascinating, but the next step is to merge the game graphics with the real world. Now, basic examples of augmented reality (AR) are being shown using a mobile phone, unlike previous demos which have involved walking around with a large backpack strapped to your body. A game titled Arhrrrr blends live-action video overlaid with game graphics. The processing is taken care of by Nvidia's new Tegra platform, while the game's 'maps' are generated by pointing the phone's camera (in this case 5MP) at a 2D drawing/printout lying on a table. The end result is a 3D world which seems to spring forth in real time, with buildings popping up as players move around the game 'map.' This story shows two other interesting videos demonstrating AR, including the ability to add real-life objects into the virtual game world and have the gameplay respond and react accordingly."
Read More... 56 comments story

Comments: 325 +-   iPhone Shakes Up the Video Game Industry on Wednesday June 17 2009, @11:29AM

Posted by Soulskill on Wednesday June 17 2009, @11:29AM
from the shakes-down-customers dept.
cellphones
Hugh Pickens writes "Troy Wolverton writes in the Mercury News that in less than a year, the iPhone has become a significant game platform, but its bigger impact could be to help change the way the game industry does business. 'It's got everything you need to be a game changer,' said Neil Young, co-founder and CEO of ngmoco, which develops games solely for the iPhone. With a year under its belt and an installed base of iPhone and iPod Touch owners at around forty million, the iPhone/iPod Touch platform has eclipsed next-gen console penetration numbers and started to catch up to the worldwide penetration of both Sony's (50 million) and Nintendo's (100 million) devices. Wolverton writes that not only is the iPhone one of the first widely successful gaming platforms in which games are completely digitally distributed, but on the iPhone, consumers can find more games updated more often, and at a cheaper cost per game than what they'd find on a typical dedicated game console. While an ordinary top-of-the-line game for Microsoft's Xbox 360 sells for about $60, and one for Nintendo's DS about $30, a top-of-the-line iPhone game typically sells for no more than $10. With traditional games, developers might wait a year or two between major releases; ngmoco is planning on releasing new versions of its games for the iPhone every four to five months. 'You have to think differently,' says Young. 'It's redefining what it means to be a publisher in this world.'"
Read More... 325 comments story

Comments: 55 +-   Developer Panel Gives Its Verdict On Sony's PSP Go on Wednesday June 10 2009, @11:54AM

Posted by Soulskill on Wednesday June 10 2009, @11:54AM
from the thumbs-slanted-forward dept.
playstation
An anonymous reader writes "A panel of games industry veterans have given their final verdict on Sony's PSP Go. David Perry thinks the handheld is an excellent step in the right direction, though he wants it to include free-to-play games. Andrew Oliver of Blitz Games Studios was also optimistic: 'The iPod has demonstrated that, given a nice small device and a good interface and easy buying process, people are happy to download content. I think this will work and move gamers to accepting legal digital downloads, which is the way we want the market to go.' In total, a panel of eight developers discussed four key issues surrounding the handheld, including whether or not they will develop for it."
Read More... 55 comments story

Comments: 97 +-   Custom Firmware For the PSP-3000 Released on Saturday June 06 2009, @11:42PM

Posted by Soulskill on Saturday June 06 2009, @11:42PM
from the always-nice-to-have-options dept.
playstation
Busshy writes "Today, owners of PSP-3000 consoles, and those on PSP-2000s with boards that were previously incompatible, have now joined all those who have been enjoying PSP homebrew for years with the release of a new custom firmware that brings emulation and much more to those systems. You will need the recent Chickhen homebrew enabler installed for it to work."
Read More... 97 comments story

Comments: 73 +-   Hands-on With the PSP Go on Wednesday June 03 2009, @11:52AM

Posted by Soulskill on Wednesday June 03 2009, @11:52AM
from the not-suitable-for-feet dept.
playstation
ANkleStrong writes "Sony Corp unveiled on Tuesday a smaller, lighter PlayStation handheld game device called the PSP Go, in a race to catch rival Nintendo in an intensely competitive mobile games arena." E3 attendees were able to take the new Sony handheld for a test drive, and more pictures and videos are now available. It's set to be released on October 1st, and will retail for $249. A new Resident Evil game is being designed specifically for the updated hardware, and Metal Gear Peace Walker is coming as well.
Read More... 73 comments story

Comments: 51 +-   Linux Ported To Dingoo A320 on Monday June 01 2009, @12:45AM

Posted by Soulskill on Monday June 01 2009, @12:45AM
from the it-slices-it-dices dept.
handheld
Busshy writes "Linux has arrived on the Dingoo A320, a portable console that was recently released in Asia (bundled with emulators for 16-bit consoles) which looks like the bottom half of a DS Lite. It also has an XMB that closely resembles those that PSP and PS3 owners are used to. Homebrew Coders have already ported ScummVM and PRBoom (Doom Engine) to Dingoo Linux."
Read More... 51 comments story

Comments: 190 +-   PSP Go With 16GB Memory and Bluetooth Leaked on Saturday May 30 2009, @02:53PM

Posted by timothy on Saturday May 30 2009, @02:53PM
from the this-time-we'll-call-it-memory-stick-pro-pro dept.
portablegames
Lyonhrt writes "Engadget and Gizmodo have spilled the beans on the news of the new UMD-less PSP Go that comes with 16GB of memory and a slide screen; also among the features will be built-in Bluetooth and an undisclosed memory slot. The console will be sold alongside the PSP-3000, but there are no details on price at this time. This is obviously Sony's answer to the lost battle with the PSP Homebrew and Hacking Communities, which have cost many thousands of lost sales with custom firmwares."
Read More... 190 comments story

Comments: 90 +-   Classic Doom Coming To the iPhone Next Month on Saturday May 30 2009, @12:11PM

Posted by Soulskill on Saturday May 30 2009, @12:11PM
from the hurt-me-plenty dept.
cellphones
Two months after releasing an iPhone port of Wolfenstein 3D, id's John Carmack brings an update to the similar effort underway to bring classic Doom to the iPhone as well. He provides some detailed information on the development process, and says they're aiming for a release some time next month. "One of the things I love about open sourcing the old games is that Doom has been ported to practically everything with a 32 bit processor, from toasters to supercomputers. We hear from a lot of companies that have moved the old games onto various set top boxes and PDAs, and want licenses to sell them. We generally come to some terms in the five figure range for obscure platforms, but it is always with a bit of a sigh. The game runs, and the demo playbacks look good, but there is a distinct lack of actually caring about the game play itself. Making Doom run on a new platform is only a couple days of work. Making it a really good game on a platform that doesn't have a keyboard and mouse or an excess of processing power is an honest development effort."
Read More... 90 comments story

Comments: 50 +-   Sony Pondering Downloadable Game Rental Service For the PSP on Thursday May 21 2009, @04:51AM

Posted by Soulskill on Thursday May 21 2009, @04:51AM
from the physical-media-is-so-last-decade dept.
playstation
Joystiq has brought attention to a recent survey commissioned by Sony to gauge interest in a rental service for PSP games that would operate by downloading the games to the console. The plan, as Sony puts it, "will enable you to download a fixed number of games during your subscription period ... you will be able to change the games you have chosen for the download once your subscription term renews." The survey goes on to gather opinions on various details such as pricing, the number of available games, and how games are added to the catalogue.
Read More... 50 comments story

Comments: 145 +-   Gamepark Releases the GP2X Wiz on Thursday May 14 2009, @12:05PM

Posted by timothy on Thursday May 14 2009, @12:05PM
from the for-the-obscurantists dept.
portablegames
Craig writes "Gamepark have officially released the follow-up to its successful Linux handheld, the GP2X. The GP2X Wiz is a 533Mhz Linux-based handheld that's a similar size to the GBA Micro, with a touchscreen and 12 games preloaded into memory, many of which are demos of commercial games. The system comes with 1GB of flash memory, which can be expanded with SD cards. The Homebrew Community have already released ports of games such as Quake, Wolfenstein 3D, Warcraft and emulators for SNES, Genesis, Commodore 64 and the arcade emulator Mame."
Read More... 145 comments story

Comments: 77 +-   HEN TIFF Exploit Cracks PSP-3000 Open For Homebrew on Sunday May 03 2009, @02:30PM

Posted by Soulskill on Sunday May 03 2009, @02:30PM
from the finding-a-way dept.
portablegames
indrora writes "The PSP community was rocked this weekend by the Homebrew Enabler (HEN) from developers Davee and Bubbletune. One of their friends on the Team Typhoon development team posted a YouTube video showing proof of the TIFF Exploit running on Firmware 5.03, changing the firmware version and MAC address for a reboot. This comes after a picture of gpSP running on a PSP-3000 via the HEN exploit. From the QJ.net article: 'First [things] first: No, Davee hasn't finished the HEN yet. Which means it isn't out yet. What we do have today is some visual confirmation that the HEN can indeed run emulators, in this case the GBA emulator gpSP.' And from the more recent article showing the exploit demo video: 'Be patient, everyone. Davee's HEN Kernel exploit will eventually arrive, given time. "This is a demo of the 5.03 firmware running the tiff exploit and booting into a HEN environment on a PSP 2003 (3000 Support also) on 5.03 Official Firmware. This proves that the code survives a reboot and the system software and MAC address can be changed. This is something that only can be done with a kernel exploit. A video launching homebrew will be posted later."' Hopefully, we'll soon have PSP-3000s playing homebrew games and running PSP uCLinux."
Read More... 77 comments story

Comments: 32 +-   Tekken 6, Soul Calibur Coming To the PSP on Wednesday April 29 2009, @02:11AM

Posted by Soulskill on Wednesday April 29 2009, @02:11AM
from the it's-all-in-the-hands dept.
playstation
Two recent announcements lend support Sony's promise to bring a stronger game lineup to its PSP console this year. Tekken 6, which was already known to be in development for the 360 and PS3, has now been confirmed for the PSP as well. "... the portable version of the game is set to release alongside the other console iterations and will pack additional stages, content, items, and an ad-hoc multiplayer mode using 'original' and 'fan favorite characters.'" We've also found out that Soul Calibur: Broken Destiny is being specifically designed for the PSP, and will include "arcade, versus, and survival modes, as well as a character creation mode." In addition, 1Up reports on the latest rumors surrounding a redesigned PSP (possibly called the "Go!"), which they say will be unveiled later this year at E3.
Read More... 32 comments story

Comments: 272 +-   Piracy and the PSP on Wednesday April 22 2009, @09:57PM

Posted by Soulskill on Wednesday April 22 2009, @09:57PM
from the arrr-ye-hearties dept.
playstation
In a lengthy interview with Gamasutra about the state of the Playstation brand in 2009, Sony's senior vice president of marketing, Peter Dille, made some interesting comments about how piracy has affected their popular portable console, the PSP. He said, "we're convinced that piracy has taken out a big chunk of our software sales on PSP," a platform that was slow to start anyway due to the lack of early interest from game developers. Dille mentions that while they can fight piracy with hardware upgrades in new versions, that doesn't do anything to help the roughly 50 million PSPs already out there. He goes on to address other aspects of the PlayStation line, including complaints about the pricing and exclusivity.
Read More... 272 comments story

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