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Comments: 427 +-   A Look At How Far PC Gaming Has Come on Wednesday October 21, @05:25AM

Posted by Soulskill on Wednesday October 21, @05:25AM
from the from-windows-3.11-all-the-way-to-windows-7 dept.
pcgames
Bit-tech is running a feature examining the progress PC games have made over the past couple decades. The article highlights aspects of modern games we often take for granted or nitpick, and compares them to earlier games in which such features were implemented poorly or not at all. Quoting: "Doom's legacy is still being felt today in fact and it's a fair bet that you can take any shooter off a shelf, from America’s Army to Zeno Clash, examine it, and list a dozen things that those games owe to Doom. Things like the wobble of the guns and the on-screen feedback that tells you which direction you are being shot from — these were things that id Software invented. On the other hand, from a story perspective, Doom was absolutely rubbish. You start in a room, no idea what’s going on and you are surrounded by demons. You have to read the manual and supporting media to get a grip on it all — something modern games would get heavily slated for doing. Yet the idea that plot was optional caught on and the same flaw was replicated in other games of the era, such as Quake and (to a lesser extent) Duke Nukem 3D. There were years and years where the lessons of early story-driven games were forgotten and all anyone really cared about was having as many sprites or polygons as possible."
Read More... 427 comments story

Comments: 185 +-   Scientists Use Quake 2 To Study the Brains of Mice on Thursday October 15, @01:10PM

Posted by Soulskill on Thursday October 15, @01:10PM
from the god-help-us-if-they-learn-how-to-rocket-jump dept.
quake
An anonymous reader writes "In this week's issue of Nature, scientists from Princeton University trained mice to navigate around a virtual environment using a setup that resembles a combination of a giant trackball and a mini-iMax theater displaying a virtual world rendered using a modified version of the Quake 2 open source game engine. (Here's the academic paper, subscription required.) They hold the mouse's head still atop a giant trackball, which the mouse turns by running. The scientists use the rotations to move the mouse around in the virtual environment, and when he reaches certain places, he gets a reward. Because they are able to hold the head still, they can stick microscopic glass electrodes into individual neurons in the hippocampus of this mouse as it 'navigates.' They find the neural activity that resembles activity during real life navigation, and learned new things about the inputs and computations that are going on inside these neurons, which weren't known before. No word as of yet whether the scientists plan on giving the mice control of the gun. Wonder whether John Carmack ever envisioned this when he opened up the Quake code?"
Read More... 185 comments story

Comments: 368 +-   Blizzard Answers Your Questions and More on Monday August 24, @02:52PM

Posted by ScuttleMonkey on Monday August 24, @02:52PM
from the life-in-the-crosshairs dept.
games
Last week we asked for interview questions to help supplement our face-to-face interviews at Blizzcon. Over the course of the two-day con we were able to sit down with StarCraft II's Dustin Browder, Diablo III's Leonard Boyarsky, WoW's J. Allen Brack, and Battle.net expert Rob Pardo to answer a few questions on each of the four major camps in Blizzard at the moment. Since this wasn't a usual Slashdot-style interview, we tried to use as many of your suggestions as possible, but the conversation often took us in a unique direction once it got rolling.
Read 33892 More Bytes... 368 comments story

Comments: 461 +-   Linux Port For id's Tech 5 Graphics Engine Unlikely on Sunday August 23, @09:58PM

Posted by Soulskill on Sunday August 23, @09:58PM
from the sounds-like-they-need-some-encouragement dept.
graphics
DesiVideoGamer writes "John Carmack, the lead developer for id's Tech 5 graphics engine, does not plan on making a Linux port for the new engine. From his e-mail: 'It isn't out of the question, but I don't think we will be able to justify the work. If there are hundreds of thousands of Linux users playing Quake Live when we are done with Rage, that would certainly influence our decision.' One of the reasons for not making a Linux port was due to the fact that the new engine 'pushes a lot of paths that are not usually optimized' and that the Linux port would have to use the binary blob graphics driver in order to work."
Read More... 461 comments story

Comments: 104 +-   New Species of Worms Found To Release "Bombs" on Friday August 21, @12:58PM

Posted by kdawson on Friday August 21, @12:58PM
from the take-that-and-that dept.
education
caffiend666 writes "A newly found deep ocean worm 'can cast off green glowing body parts, a move scientists think may be a defensive effort to confuse attackers. Researchers have dubbed the newly discovered critters "green bombers." ... The first of the new species has been given the scientific name Swima bombiviridis. ... [T]he worms are able to regenerate the body parts.' So, it's a naturally occurring animal that rips off its arms and throws them, and we're not talking about a game from ID Software?"
Read More... 104 comments story

Comments: 419 +-   Behind Menuet, an OS Written Entirely In Assembly on Wednesday August 19, @08:34AM

Posted by Soulskill on Wednesday August 19, @08:34AM
from the keep-it-simple dept.
os
angry tapir writes "MenuetOS is an operating system written entirely in assembly language. As a result it's extremely quick and compact (it can even fit on a floppy disk, despite having a GUI). It can run Quake. Two of the developers behind MenuetOS took time out to talk about what inspired them to undertake the daunting task of writing the operating system, the current state of Menuet and future plans for it."
Read More... 419 comments story

Comments: 27 +-   New Hope For Predicting Earthquakes on Saturday August 15, @11:51AM

Posted by Soulskill on Saturday August 15, @11:51AM
from the give-it-a-fair-shake dept.
earth
Kristina writes "Interviews with several geophysicists reveal that new data and new understandings about how earthquakes really happen inspire some hope in pursuing the short-term prediction of earthquakes. 'Much of the current work aims to decode how stress is distributed and redistributed far below the surface and among more than one fault in an area. Understanding that pattern could help scientists recognize when stress is setting the stage for a large quake.' This article goes into the latest ideas on what we know and don't know about when large earthquakes happen, and it talks with two Italian scientists about the large quake that hit central Italy in April."
Read More... 27 comments story

Comments: 79 +-   Mac, Linux Support For Quake Live, Preview of Rage on Saturday August 15, @04:11AM

Posted by Soulskill on Saturday August 15, @04:11AM
from the no-more-excuses dept.
linux
AlexMax2742 writes "Great news for those anxious gamers who have been waiting for a Linux and Mac version of Quake Live. Support for both is being implemented with next Tuesday's update, according to project lead Marty Stratton, who gave the release date during a press conference held at QuakeCon 2009. A video of the press conference is up at QuakeUnity." John Carmack revealed that they're working on a "premium" subscription service for Quake Live, which will allow players to configure and run their own private servers. Also at QuakeCon, a new trailer was released for id's upcoming shooter, Rage. Kotaku posted an extensive preview of Rage, saying, "I've seen no game that, in this realistic style, looks so good and has a landscape so rich with visual splendor." A detailed presentation on id Tech 5, the new game engine behind Rage, was given at SIGGRAPH 2009 last week.
Read More... 79 comments story

Comments: 146 +-   7-Story Wooden Condo Survives 7.5 Magnitude Quake on Monday July 20, @12:40PM

Posted by timothy on Monday July 20, @12:40PM
from the this-is-awesome dept.
earth
Mike writes "Earthquake news abounds as of late — recently a team of researchers from five universities unveiled an seven-story earthquake-proof wooden building that is capable of withstanding severe earthquakes. Featuring a structurally efficient nail distribution and a 63 anchor tie down system, the wooden condominium survived a test using an E-Defense shake table, which simulated a 7.5 magnitude quake (check out the video!)"
Read More... 146 comments story

Comments: 121 +-   Earthquake Invisibility Cloak on Sunday July 19, @10:58AM

Posted by Soulskill on Sunday July 19, @10:58AM
from the seismic-disguise dept.
earth
BuzzSkyline writes "The same folks who brought us the tsunami invisibility cloak last year have now come up with an earthquake invisibility cloak. They show that a platform made of just the right configuration of elastic rings could make a structure invisible to earthquakes by effectively steering a quake around the structure. It doesn't work well for compression waves, but the researchers claim it could hide buildings from the slower-moving, more destructive shear earthquake waves. The research is due to be published soon in the journal Physical Review Letters."
Read More... 121 comments story

Comments: 131 +-   Despite New Owner, id Still Lives Or Dies By Their Engines on Saturday July 04, @02:21AM

Posted by Soulskill on Saturday July 04, @02:21AM
from the i-want-to-bunny-hop-in-elder-scrolls-v dept.
fps
The Guardian has an article about id Software's status after being purchased by ZeniMax (Bethesda's parent company) not long ago. While id gained considerable financial stability out of the deal, it's clear that what Bethesda has to gain is access to top-of-the-line engine technology, which they've often needed to license. id's Todd Hollenshead said, "The videogames business is defined by technology, which is why guys like JC [John Carmack] are still so significant. Consumers may not be as in touch with the intricacies as they used to be, but you can still make significant, impactful change. We're confident Rage will be one of them..." He also mentions that "the PC market has receded in terms of significance," a sentiment evidenced by id's aggressive expansion into the iPhone games market.
Read More... 131 comments story

Comments: 295 +-   Google Funding the Next Big One? on Wednesday June 24, @09:14PM

Posted by samzenpus on Wednesday June 24, @09:14PM
from the mole-men-approved dept.
google
wdavies writes "According to this New York Times article, Google is funding a controversial deep drill geothermal project north of San Francisco. Apparently the company, AltaRock, omitted to disclose that the same deep drilling caused a major quake in Basel, Switzerland when it was last used. Given the notorious geological instability of the Northern Californian coast, this strikes me as kind of dumb — and given the known likelihood of this technique producing earthquakes, somewhat EVIL."
Read More... 295 comments story

Comments: 147 +-   ZeniMax, Parent Company of Bethesda, Buys id Software on Wednesday June 24, @12:42PM

Posted by Soulskill on Wednesday June 24, @12:42PM
from the elder-scrolls-5-will-have-rocket-launchers dept.
fps
CelticLo writes "ZeniMax Media Inc., parent company of noted game publisher Bethesda Softworks, today announced it has completed the acquisition of legendary game studio id Software, creators of world-renowned games such as Doom, Quake, Wolfenstein, and its upcoming title, Rage. In an interview with Kotaku, John Carmack said, 'We're really getting kind of tired competing with our own publishers in terms of how our titles will be featured. And we've really gotten more IPs than we've been able to take advantage of. And working with other companies hasn't been working out as spectacularly as it could. So the idea of actually becoming a publisher and merging Bethesda and ZeniMax on there [is ideal.] It would be hard to imagine a more complementary relationship. They are triple A, top-of-the-line in what they do in the RPGs. And they have no overlap with all the things we do in the FPSes.' The press release confirmed that id's projects will remain under Carmack's control."
Read More... 147 comments story

Comments: 145 +-   Gamepark Releases the GP2X Wiz on Thursday May 14 2009, @12:05PM

Posted by timothy on Thursday May 14 2009, @12:05PM
from the for-the-obscurantists dept.
portablegames
Craig writes "Gamepark have officially released the follow-up to its successful Linux handheld, the GP2X. The GP2X Wiz is a 533Mhz Linux-based handheld that's a similar size to the GBA Micro, with a touchscreen and 12 games preloaded into memory, many of which are demos of commercial games. The system comes with 1GB of flash memory, which can be expanded with SD cards. The Homebrew Community have already released ports of games such as Quake, Wolfenstein 3D, Warcraft and emulators for SNES, Genesis, Commodore 64 and the arcade emulator Mame."
Read More... 145 comments story

Comments: 117 +-   Quake Live Dev Says Mac and Linux Are "Top Priority" on Saturday May 02 2009, @11:26AM

Posted by Soulskill on Saturday May 02 2009, @11:26AM
from the quake-me dept.
quake
AlexMax2742 writes "id's Marty Stratton notes the following in his Quake Live developer blog on the subject of the Mac and Linux port of Quake Live: 'These have proved more difficult than expected, but we're getting close. We expect to also be testing Mac and Linux versions of Quake Live internally this month and then making those publicly available just as soon as we feel they are ready. This work is being done by a separate programmer in parallel with the other work that we're doing, and is his only priority — point being, that this is a top priority for us and not being delayed because of other work.' In my humble opinion, it's awesome to see that kind of (continued) dedication from a company." The post also indicates that progress is being made on the much-awaited private server functionality, and part two makes brief mention of match broadcasting and community-made maps.
Read More... 117 comments story

Comments: 176 +-   ioquake3 1.36 Goes Gold on Thursday April 30 2009, @03:05AM

Posted by Soulskill on Thursday April 30 2009, @03:05AM
from the can't-we-all-just-get-along dept.
fps
Time Doctor writes "The de-facto standard in Quake 3 engine technology, ioquake3, has hit version 1.36 recently. It includes a garbage bag full of improvements: in-game VOIP; optional external Mumble (voip); OpenAL; IPV6; anaglyph stereo rendering; Full x86-64 architecture support; Rewritten PowerPC JIT compiler, with ppc64 support; new SPARC JIT compiler, with support for both sparc32 and sparc64; improved console command auto-completion; persistent console command history; improved QVM (Quake Virtual Machine) tools; colored terminal output on POSIX operating systems; multiuser support on Windows systems (user-specific game data is stored in their respective Application Data folders); PNG format support for textures. Of course, there are even more fixes for security holes and other bugs in there. So, if you don't like ads and queues in your Quake 3 experience, get a copy of Quake 3 off Steam and copy your data files and key into your ioquake3 directory."
Read More... 176 comments story

Comments: 78 +-   Old Sierra Games Playable In Browser Through Open Source Game Engine on Saturday April 25 2009, @12:19AM

Posted by Soulskill on Saturday April 25 2009, @12:19AM
from the we-all-know-which-game-you're-going-to-try-first dept.
classicgames
Lord Byron II writes "Like Quake III and Zork, Sarien.net has converted and made available many of the earlier Sierra adventure games. Currently, Space Quest, Police Quest, and Leisure Suit Larry are playable, and more are on the way. They are Javascript-based, and require no Flash. The site's creator, Martin Kool, said, 'To actually allow gameplay, I reverse engineered the original AGI interpreter in javascript. The reverse engineering process has been done before by others, and the best known existing interpreter (Sarien) has recently merged into ScummVM. Due to that, the interpreter mechanics were fairly well documented online.'"
Read More... 78 comments story

Comments: 137 +-   Advanced Open Source Engine Based On Quake 3 on Friday April 10 2009, @05:12AM

Posted by Soulskill on Friday April 10 2009, @05:12AM
from the something-on-rails dept.
quake
An anonymous reader writes "Phoronix is running a news story about the XreaL project, which its lead developer claims is the most advanced open-source game engine. XreaL is based upon the vintage Quake 3 engine, but it has been rewritten over the course of many months such that it no longer resembles the original id Software engine. The XreaL engine has its renderer written entirely in GLSL with compliance toward the OpenGL ES 2.0 specification in mind, but it supports the new OpenGL 3.0/3.1 specification and is able to take advantage of its new features. XreaL has also added an HDR pipeline to its engine and on modern hardware is actually GPU — not CPU — bottlenecked. XreaL can also load game content from Unreal Tournament 3. This engine, which is described to be as powerful as what can be found in Doom 3 or Call of Duty 4, is written entirely with free software. The XreaL project has created plug-ins for Maya to broaden their game development capabilities."
Read More... 137 comments story

Comments: 195 +-   Sun Puts Data Center Through 6.7 Earthquake on Thursday March 26 2009, @10:00AM

Posted by CmdrTaco on Thursday March 26 2009, @10:00AM
from the shake-your-money-maker dept.
hardware
An anonymous reader sent in a video clip showing Sun experimenting with shoving a data center through a simulated 6.7 Earthquake. Everything stays running, but some power cords came out and some screws worked loose. It's still kind of neat to see a bunch of racks shake like a polaroid.
Read More... 195 comments story

Comments: 425 +-   Emulation Explosion On the PS3 Via Linux on Monday March 09 2009, @01:24AM

Posted by timothy on Monday March 09 2009, @01:24AM
from the like-your-very-own-time-machine dept.
playstation
Marty writes "The PlayStation 3 has recently seen an explosion of releases of emulators and games for the Yellow Dog Linux distro for PS3; once you have installed Yellow Dog Linux you then have the ability to try out MAME, SNES, Amiga, Dos, Commodore and Atari emulators (that's the tip of the iceberg) and such games as Quake 2, Duke Nukem 3D, Hexen 2 and Alephone. Time to start installing Linux on your PS3?"
Read More... 425 comments story

 

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