An anonymous reader writes "Today in a blog post, NVIDIA's General Counsel, David Shannon, announced that the company will begin licensing its GPU cores and patent portfolio to device makers. '[I]t's not practical to build silicon or systems to address every part of the expanding market. Adopting a new business approach will allow us to address the universe of devices.' He cites the 'explosion of Android devices' as one of the prime reasons for this decision. 'This opportunity simply didn't exist several years ago because there was really just one computing device – the PC. But the swirling universe of new computing devices provides new opportunities to license our GPU core or visual computing portfolio.' Shannon points out that NVIDIA did something similar with the CPU core used in the PlayStation 3, which was licensed to Sony. But mobile seems to be the big opportunity now: 'We'll start by licensing the GPU core based on the NVIDIA Kepler architecture, the world's most advanced, most efficient GPU. Its DX11, OpenGL 4.3, and GPGPU capabilities, along with vastly superior performance and efficiency, create a new class of licensable GPU cores. Through our efforts designing Tegra into mobile devices, we've gained valuable experience designing for the smallest power envelopes. As a result, Kepler can operate in a half-watt power envelope, making it scalable from smartphones to supercomputers.'"
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ObsessiveMathsFreak writes "Ireland's own SOPA Act has finally struck home. Today, the Irish High Court ordered all ISPs to begin censoring the The Pirate Bay. After earlier attempts were struck down, this case was brought by EMI, Sony, Warner Music and Universal music under new copyright laws brought in last year. This follows the largest ISP Eircom already having voluntarily blocked the Pirate Bay after previous legal action. Despite some early indications that some ISPs would appeal the decision, it now appears that like Eircom, they have quietly given up. Pity; IT was one of the few industries Ireland was getting right."
Tackhead writes "E3 is turning into Bizarro World this year. Sony has not only promised that the PS4 will support used games without an online connection, they trolled the Xbox folks hard with this Official PlayStation Used Game Instructional Video. Compounding the silliness, and hot on the heels of the political firestorm surrounding Donglegate, Microsoft went for rape jokes during their Xbox presentation." Similarly, onyxruby writes "The Verge covers how Sony has crafted policies explicitly to make the PS4 consumer friendly to the public. They make the case that the PS4 will be superior in nearly every way [to the Xbox Next] by not requiring an Internet connection, not restricting used games, supporting indie developers and selling for $100 cheaper than the Xbox One." And if you're interested in the guts rather than the policies or the politics, Hot Hardware has a comparison of the internals of both of these new offerings.
mvar writes "According to Kotaku, a hacker named SuperDaeE who breached multiple gaming companies (Valve, Sony, MS to name a few) has released a 1.7TB treasure trove file for download. The file which contains source code for older titles plus development kits for the PS4 and Xbox One consoles, is encrypted and SuperDaeE claims that it is his insurance in case he gets arrested."
An anonymous reader writes "Sony claims that both the new 11.6-inch and 13.3-inch models of its Haswell-equipped Vaio Pro ultrabooks are the world's lightest. The 11.6-inch model weighs in at 1.9lb (0.87k , where as the 13.3-incher is a little heavier at just 2.33lb (1.06kg). But it's the battery life on offer here that really makes the new Pros stand out. The 11.6-inch Vaio Pro offers 11 hours of battery life as standard, while the 13.3-inch achieves 8 hours. However, Sony is also offering a sheet battery you can connect to the base of the ultrabooks. On the 13.3-inch Pro that increases battery life to 18 hours, but on the 11.6-inch you get a true day-long amount of juice with 25 hours of battery life claimed."
An anonymous reader writes "Now that both Sony and Microsoft have announced their next-gen consoles, and we've gotten solid information about their hardware, technology, and features, Eurogamer asks whether Nintendo's struggling Wii U will be able to hold its own once the new competition arrives. 'Wii U has tanked — there's no other way to put it — with even the release of traditional big-hitters like Dragon Quest 10 failing to make a dent in the Japanese market. If you believe certain analysts, April saw things getting even worse in the U.S. with the Wii U shifting under 40,000 units, easily outsold by the 360 and PS3 — and, even more embarrassingly, the Wii.' If the Wii U doesn't see a miraculous turnaround, Nintendo may be left with the difficult choice of whether to port its software to competing consoles. It'll also serve as a bellwether to see if the big gamer complaint about the new Sony and Microsoft consoles — that they're only partly about games — is honest. 'At a time when the goal of its competitors is to own the living room, the extent of Nintendo's ambition is simply to be in it — a dedicated games console, and no more.'"
mask.of.sanity writes with news of the jail sentences for three members of LulzSec. From the article: "Three members of the hacktivist group LulzSec have been sentenced to a total of six years in prison. Ryan Ackroyd, Jake Davis and Mustafa al-Bassam were charged with attacks on the Serious Organised Crime Agency, Sony, Nintendo, 20th Century Fox and governments and police forces in a 50-day spree in the summer of 2011. Davis was sentenced to 24 months in a young offender's institution and he will serve half of the sentence. Al-Bassam received a 20-month sentence, suspended for two years and 300 hours unpaid work. Ackroyd was given a 30-month sentence; he will serve half. Cleary also pleaded guilty to possession of child abuse images following a second arrest on October 4, 2012. He will be sentenced at separate hearing." The Guardian has a short article on the remaining loose ends in the story of LulzSec.
An anonymous reader writes "On April 28, 2003, Apple launched the iTunes Music Store. In their original press release, they called it 'revolutionary,' in typical PR fashion. As the service reaches its 10th anniversary, it seems they were actually correct. From The Verge: 'At launch, it was Mac-only and offered a relatively tiny catalog: 200,000 songs (it currently has 26 million). But it did have the support of the major record labels of the day: Universal, EMI, Warner, Sony, and BMG. The partnerships were key to helping Apple take control of music distribution — without the songs, the iPod was a nicely designed but empty box. ... Jobs certainly had his challenges. Vidich said he's the one who suggested that iTunes charge 99 cents per track and he remembers Jobs nearly hugged him. At the time, Sony Music execs wanted to charge more than $3 a track, according to Vidich. No doubt a $3 song price would have tied an anchor around iTunes' neck, stifling growth. 99 cents, on the other hand, was below the sub-$1 psychological barrier — and has continued to be an important price point for not only music but the wide swath of 99-cent iOS apps in the store. ... Apple bet that the majority of consumers wouldn't have an issue with its lock-in tactics, and it bet correctly.'"
silentbrad sends this quote from TheWrap: "'It's a deal with the devil,' one studio executive [said]. 'Cinedigm is being used as their pawn.' Cinedigm announced this weekend that it would offer the first seven minutes of the Emily Blunt-Colin Firth indie Arthur Newman exclusively to BitTorrent users, which number up to 170 million people.... Hollywood studios have spent years and many millions of dollars to protect their intellectual property and worry that by teaming up with BitTorrent, Cinedigm has embraced a company that imperils the financial underpinnings of the film business and should be kept at arm's length. 'It's great for BitTorrent and disingenuous of Cinedigm,' said the executive. 'The fact of the matter is BitTorrent is in it for themselves, they're not in it for the health of the industry.' Other executives including at Warner Brothers and Sony echoed those comments, fretting that Cinedigm had unwittingly opened a Pandora's box in a bid to get attention for its low-budget release. ... 'Blaming BitTorrent for piracy is like blaming a freeway for drunk drivers, ' Jill Calcaterra, Cinedigm's chief marketing officer said. 'How people use it can be positive for the industry or it can hurt the industry. We want it help us make this indie film successful.' ... 'We'll be working with all of [the studios] one day,' [Matt Mason, BitTorrent's vice president of marketing] said. 'It's really up to them how quickly they come to the table and realize we're not the villain, we're the heroes.'"
An anonymous reader writes "Sony Japan has announced that its own Internet service provider So-net Entertainment has launched what is thought to be the world's fastest Internet connection for home use in Japan with download speed of 2 Gbps on average. This speed is twice as fast as competing high-speed fiber connections in Japan. The ultra-fast connection, known as Nuro, will cost an inexpensive 4,980 yen ($51) per month- offering download speeds of 2 Gbps and uploads of up to 1 Gbps."
An anonymous reader writes "TechCrunch and The Verge are reporting that Apple is near a deal with Universal Music to provide a streaming 'iRadio' music service. 'Apple is expected to launch a web radio service similar to Pandora's later this year, provided that executives there can strike an agreement with Sony Music Entertainment as well as music publishers. Talks with Sony, which operates the third label, Sony Music Entertainment and Sony / ATV, the music publishing company jointly run with the estate of the late singer Michael Jackson, are said to not be as far along towards reaching a deal. ... As for the financial terms, Apple will not receive the steep discounts it had sought for the labels' music.' Apple's 400 million active iTunes accounts could give even Pandora, with its 200 million users, something to worry about. 'For startups and streaming music companies, this means looking closely at the competitive advantages offered by their own platforms and decided how best to position their own services. A key advantage, and one that will likely get emphasized by virtually everyone challenged by an iRadio, is cross-platform compatibility. Apple will likely be able to offer something along those lines through iTunes on Windows, but for the most part it'll be a strictly iOS/Mac affair. That, combined with personalization and recommendation engines, along with other value add features, will be the way to combat an iTunes streaming service, but no matter what, an Apple product will change the face of this market.'"
Nerval's Lobster writes "Facebook has announced "Home" for Android smartphones (and, eventually, tablets). It's something less than a full Facebook mobile operating system, as some expected before the company's presentation, and more like an app update. Facebook also announced the Facebook Home Program, which will work with several carriers and device makers to pre-load Home onto select devices, including ones built by Samsung, Sony, ZTE, and Lenovo. The first "Home" phone will be the HTC First, a $99.99 phone that will ship April 12 from AT&T. Facebook chief executive Mark Zuckerberg told analysts and journalists assembled for his presentation that Home was designed to reorient the phone and the Facebook mobile experience around people, not apps: "On one level, Home is the next mobile version of Facebook. On the other, it's a change in the relationship with the next generation of computing devices." Home essentially is a custom start screen for your Android phone, replacing the home screen with one centered on Facebook. While users can access other Android apps on the phone, the focus is on those apps that run on the Facebook platform. Home can also be enabled as a lock screen." Reader RougeFemme points out that France Telecom/Orange will be the first carrier in Europe.
Yesterday, Sony gave a presentation explaining a bit about the new PS4 hardware, the development environment (Windows 7 based IDE), and the changes to the Dual Shock controller. From the article: "The system is also set up to run graphics and computational code synchronously, without suspending one to run the other. Norden says that Sony has worked to carefully balance the two processors to provide maximum graphics power of 1.843 teraFLOPS at an 800Mhz clock speed while still leaving enough room for computational tasks. The GPU will also be able to run arbitrary code, allowing developers to run hundreds or thousands of parallelized tasks with full access to the system's 8GB of unified memory. ... The DualShock 4 controller that's standard on the PS4 eliminates one feature that was seldom used on the PS3 —the analog face buttons..." The trackpad will support two touch points, the rumble motors can be controlled more finely, and the analog sticks were tweaked for "reduced dead zone and better feeling tension that grips your thumbs."
skade88 writes "Ars is reporting that GoPro, the company that makes cameras used in extreme sports such as sky diving and swimming with dolphins has issued a DMCA take down notice on a review at DigitalRev that they do not like. See DMCA notice here. From the article: 'DigitalRev has a blog post up about the takedown, suggesting that most DMCA takedowns are "abusive" in nature. "We hope GoPro is not suggesting, with this DMCA notice, that camera reviews should be done only when they are authorized by the manufacturers," writes DigitalRev. "GoPro (or should we call you Go*ro instead?), we'd be interested to hear what you have to say" about the infringement notice.'"
An anonymous reader writes "Tony Tamsai, Nvidia's senior vice president of content and technology, has said that providing hardware for use in the PlayStation 4 was on the table, but they walked away. Having provided chips for use in both the PS3 and the original Xbox, that decision doesn't come without experience. Nvidia didn't want to commit to producing hardware at the cost Sony was willing to pay. They also considered that by accepting a PS4 contract, they wouldn't have the resources to do something else in another sector. In other words, the PS4 is not a lucrative enough platform to consider when high-end graphics cards and the Tegra line of chips hold so much more revenue potential."
adeelarshad82 writes "The SimCity launch debacle is only the latest in an increasingly frustrating string of affronts to gamers' rights as customers. Before SimCity, we had Ubisoft's always-on DRM (that the company only ended quietly after massive outcry from gamers). We had the forced online and similarly unplayable launch of Diablo III. We had games like Asura's Wrath and Final Fantasy: All the Bravest that required you to pay more money just to complete them after you purchase them. And let us never forget the utter infamy of StarForce, SecuROM, and Sony's copy protection, which installed rootkits on computers without users' knowledge. As one recently published article argues, maybe it's time for gamers to demand adoption of a Bill of Rights."
alphadogg writes "Motorola Mobility is cutting 1,200 staff, in addition to a reduction of 4,000 staff it announced in August, to focus on high-end devices. 'These cuts are a continuation of the reductions we announced last summer,' said Motorola. 'It's obviously very hard for the employees concerned, and we are committed to helping them through this difficult transition.' Motorola's mobile business has been overwhelmed in the smartphone market by larger players such as Samsung Electronics, Apple, Sony, Huawei Technologies and ZTE."
angry tapir writes "A court in the U.K. has ordered key Internet service providers in the country to block three torrent sites on a complaint from music labels including EMI Records and Sony Music. The High Court of Justice, Chancery Division, ordered six ISPs including Virgin Media, British Telecommunications and British Sky Broadcasting to block H33t, Kickass Torrents and Fenopy."
Zaatxe writes with a bit of news about the music industry; sales are slightly up (basically flat). From the article: "The music industry, the first media business to be consumed by the digital revolution, said on Tuesday that its global sales rose last year for the first time since 1999, raising hopes that a long-sought recovery might have begun. The increase, of 0.3 percent, was tiny, and the total revenue, $16.5 billion, was a far cry from the $38 billion that the industry took in at its peak more than a decade ago. Still, even if it is not time for the record companies to party like it's 1999, the figures, reported Tuesday by the International Federation of the Phonographic Industry, provide significant encouragement. 'At the beginning of the digital revolution it was common to say that digital was killing music,' said Edgar Berger, chief executive of the international arm of Sony Music Entertainment. Now, he added, it could be said 'that digital is saving music.'" Because CDs aren't digital. CD sales are declining, and being replaced by the sale of lossy files. I wonder how much more money they could be making if they'd just sell folks lossless music on the open market (not just iTunes) since at least that's all that keeps me buying a CD or three a year (I own way too many CDs personally, and stopped buying music until discovering Bandcamp and easy lossless downloads rekindled my desire to find new stuff).
This is a Google Hangout interview with Keith Bergelt, Chief Executive Officer of the Open Invention Network (OIN), which was jointly founded by IBM, NEC, Novell, Philips, Red Hat, and Sony to share their relevant patents with all Linux and Open Source developers and users in order to prevent patent troll attacks on FOSS, such as the famous SCO vs. IBM lawsuits that hampered Linux adoption during the early 2000s. It costs nothing to become a an OIN licensee, and over 500 companies have done so. Few people know, however, that individual developers and FOSS users can become OIN licensees; that you are welcome to do so, and it costs nothing. Read their license agreement, sign it, and send it in. That's all it takes. They also buy patents and accept patent donations. And "...if your company is being victimized by any entity seeking to assert its patent portfolio against Linux, please contact us so that we can aid you in your battle with these dark forces." This OIN service is called Linux Defenders 911. We hope you never need to use it, but it's good to know it's there if you do need it.