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Comments: 453 +-   Xbox Live Class Action Being Investigated on Friday November 20, @12:54PM

Posted by kdawson on Friday November 20, @12:54PM
from the modders-unite dept.
court
eldavojohn writes "Were you negatively affected by the recent ban on Xbox Live for modifying hardware you own? Did you modify yours for homebrew or altering things you paid for and not to engage in piracy? Abington IP would like to hear from you and may be able to help. From that page: 'If you are an Xbox Live subscriber, had your modified Xbox console banned from Xbox Live, were not refunded a prorated sum for the time left on your subscription, or have experienced other problems as a result of being banned, and would like to participate in a class action against Microsoft, please submit your information below.' Someone is finally standing up for the legitimate hobbyists. Should Microsoft worry?"
Read More... 453 comments story

Comments: 212 +-   New York State Testing Emergency Alerts Over Gaming Networks on Thursday November 19, @03:47PM

Posted by timothy on Thursday November 19, @03:47PM
from the ideas-can-be-both-good-and-creepy dept.
communications
An anonymous reader writes "Gamers are used to confronting invading terrorists, nuclear attacks, and natural calamities—in virtual form. But those living in New York State could soon receive warnings about real emergencies through their favorite video console. State authorities are testing a plan that would see the Emergency Management Office issue alerts over online gaming networks in addition to regular channels."
Read More... 212 comments story

Comments: 738 +-   Microsoft Disconnects Modded Xbox Users on Wednesday November 11, @01:31PM

Posted by timothy on Wednesday November 11, @01:31PM
from the sure-it's-in-the-tos-somewhere dept.
xbox
S-4'N3 writes "The BBC reports that Microsoft has disconnected approximately 600,000 Xbox users from Xbox Live because the devices they are using have been modified, either with software or with new chips, to play pirated games. 'Microsoft confirmed that it had banned a "small percentage" of the 20 million Xbox Live users worldwide. Microsoft said that modifying an Xbox 360 console 'violates' the service's 'terms of use' and would result in a player being disconnected.'"
Read More... 738 comments story

Comments: 173 +-   Project Natal Release Details Emerge on Wednesday November 11, @11:12AM

Posted by CmdrTaco on Wednesday November 11, @11:12AM
from the watch-me-dance-computer dept.
inputdev
scruffybr writes "Today the first information about the pricing and launch of Microsoft’s Project Natal has emerged. The pricing for the hardware will be much much lower than many had anticipated, coming in at around £50 when sold separately from the console. The idea being that it’s low enough that people will purchase on impulse."
Read More... 173 comments story

Comments: 452 +- Screenshot-sm   Review: Dragon Age: Origins on Monday November 09, @12:01PM

Posted by Soulskill on Monday November 09, @12:01PM
from the blood-spattered-goodness dept.
rpg
Since the release of Baldur's Gate in 1998, BioWare has cultivated a strong reputation for quality role-playing games, exploring various aspects of the genre ranging from traditional D&D roles and rules to space marine and Jedi Knights. Dragon Age: Origins is a shift back to traditional swords-and-sorcery standards, unashamedly embracing the archetypes that made RPGs what they are, and using them to tell a complex, interesting story in a familiar yet unexplored world. In addition, BioWare has done yet another iteration of their combat system to make it deeper and allow the player to dictate the level of engagement. The result is that Dragon Age: Origins is one of the best RPGs in recent history. Read on for the rest of my thoughts.
Read 11586 More Bytes... 452 comments story

Comments: 123 +-   New XBMC Port Promises ARM-Powered HD In the Palm of Your Hand on Monday November 02, @11:48AM

Posted by ScuttleMonkey on Monday November 02, @11:48AM
from the melts-in-your-mouth dept.
software
Engadget has a recent teaser video promising HD content via XBMC running on a 600MHz Beagleboard. This could mean great things for home theater putterers, with the Beagleboard tipping the scales at a modest $150 and the ability to fit in the palm of your hand. Already running on everything from MIDs to AppleTVs and now moving to ARM-powered devices like the Beagleboard, it looks like XBMC needs to be renamed from "Xbox Media Center" to "ubiquitous media center."
Read More... 123 comments story

Comments: 145 +-   Netflix Coming To Sony PS3 on Monday October 26, @06:16PM

Posted by Soulskill on Monday October 26, @06:16PM
from the inclusively-exclusive dept.
movies
itwbennett writes "'Microsoft has always seemed rather enthusiastic when it comes to throwing around the word 'exclusive,' and here is another case in point,' says blogger Peter Smith. Netflix and Sony have announced that Netflix streaming is coming to the Sony PlayStation 3 as early as next month. Back in August, when Microsoft was rolling out its new dashboard update, one of the features it was talking up was Netflix streaming, says Smith, and it said, 'This exclusive partnership offers you the ability to instantly stream movies and TV episodes from Netflix to the television via Xbox 360. Xbox 360 will be the only game console to offer this movie-watching experience...' Apparently, in Microsoft parlance, 'exclusive partnership' means 'we launched it first' and not 'we inked a deal with Netflix preventing this feature from appearing on the competition's hardware.' All this is good news for PS3 owners who can now sign up to be notified of Netflix availability for their system."
Read More... 145 comments story

Comments: 435 +-   Xbox 360 Update Will Lock Out Unauthorized Storage on Monday October 19, @03:20PM

Posted by timothy on Monday October 19, @03:20PM
from the don't-embrace-this-time dept.
storage
itwbennett writes "The other shoe has dropped on the upcoming preview program for the next Xbox 360 update and it's going to cost you. In a post on the Major Nelson blog, Xbox's Larry Hryb reveals that this next update will lock-out unauthorized storage devices. As blogger Peter Smith reminds us, 'the Xbox 360 comes in two (currently) SKUs, one with a hard drive, and one without. The drive-less Xbox 360 Arcade unit is cheap ($199) but to realistically use it, you'll need to buy a "Memory Unit" (basically a proprietary USB stick) or an Xbox hard drive.... A 512 MB Microsoft branded Memory Unit goes for $29.99 at BestBuy.com. A 2 GB third party Memory Unit from Datel goes for $39.99, and the Datel unit is expandable using microSD cards....If you bought the Datel and it's full of data, between now and the launch of the new update you're going to have to run out and buy 4 of the Microsoft units at $29.99 each, or more likely, pick up the $99.99 60GB Live Starter Pack for Xbox 360.'"
Read More... 435 comments story

Comments: 223 +-   The Changing Face of the Console Wars on Saturday October 17, @11:25AM

Posted by Soulskill on Saturday October 17, @11:25AM
from the keeping-up-with-the-wiises dept.
playstation
An article at Gamasutra explores the decisions by Microsoft and Sony to launch significant hardware additions — their respective, upcoming motion-control schemes — in the middle of a console cycle, rather than waiting until the next generations of their systems are ready. It's indicative of a change to the established pattern of console wars; nowadays, it's more about adding features and gadgets to improve existing products than developing entirely new ones. Quoting: "... for Sony and Microsoft, motion controllers are their next-gen consoles. And it's a damn sight easier than launching Xbox 720 or PS4. They can debut these peripherals without needing to engineer completely new boxes for consumers, potentially bundle them over time, and they have a much better chance at getting exclusive games, thanks to the specificity of the hardware (something that's happened a lot for the Wii). Thus, both hardware manufacturers and publishers like EA see these controllers sparking new interest in Xbox 360 and PS3, which will delay the next dreaded console transition for another few years."
Read More... 223 comments story

Comments: 136 +-   Hackers Targeting Xbox Live on Thursday October 08, @11:17AM

Posted by CmdrTaco on Thursday October 08, @11:17AM
from the you-have-been-warned dept.
microsoft
darthcamaro writes "Windows isn't the only piece of Microsoft technology that hackers are attacking anymore. During a presentation at the SecTor security conference in Toronto, a Facetime security researcher revealed numerous methods by which Xbox users are being hacked today. 'Though the Xbox doesn't have the number one market share, it is the top target for hackers,' Boyd said. 'Xbox Live has 17 million plus subscribers, and that service requires payment.'"
Read More... 136 comments story

Comments: 416 +-   What To Do With a Free Xbox 360 Pro? on Wednesday October 07, @09:32PM

Posted by samzenpus on Wednesday October 07, @09:32PM
from the donate-it-to-me dept.
xbox
OzPeter writes "Last week I won an Xbox 360 Pro. However, I am not a gamer, and after looking at the current MS offerings, I am not tempted to become one. But I am in the market for a Media Center PC that I can use for streaming TV shows off the 'net as well as general web browsing and displaying video through the HDMI port. With that in mind, I again looked at MS and saw they seemed to have positioned the Xbox as an adjunct to a separate Windows Media Center PC and not as a stand alone unit (which is not what I want). So, once again, I did some more research into the Xbox homebrew scene and discovered things like Xbox Linux. But after reading that site, it is apparent that MS is trying to beat down the homebrewers, and I am left wondering how much hassle it would be to go down that path. So my question is: how should I re-purpose my Xbox? Is it worthwhile doing the Homebrew/Linux option (and can anyone share any experiences)? Are there other ways of re-purposing the device that I haven't considered? Or should I just keep it boxed up as a Christmas present for a favorite nephew?"
Read More... 416 comments story

Comments: 281 +-   Console Makers Worry Over Apple's Growing Competition on Saturday September 26, @10:57PM

Posted by Soulskill on Saturday September 26, @10:57PM
from the worming-their-way-in dept.
cellphones
The NY Times is running a story about the effect Apple is having on the console gaming market, making Microsoft, Sony and Nintendo worry that consumers will be satisfied playing games on devices that aren't necessarily focused on gaming. Quoting: "The concerns highlight an accelerating shift away from hard-core games, which have traditionally driven console sales, to more casual ones played on cellphones. Of the 758 new game titles shown at the Tokyo Game Show, 168 were for cellphone platforms — more than twice as many as in the previous year. ... Apple's assault could even eat into sales of home consoles like Nintendo's Wii, Sony's PlayStation 3 or Microsoft's XBox, as game-playing quickly becomes centered on cellphones. Many in the industry say that Nintendo, Sony and Microsoft need to explore more radical changes to their businesses, including an emphasis on software rather than hardware and a better way for users to download games. 'As a platform, the cellphone has the biggest potential, because everybody owns one,' said Kazumi Kitaue, chief executive at another game maker, Konami Digital Entertainment. A family with three children might buy just one Wii or PlayStation to share, but those children will probably have cellphones of their own and download and play games, Mr. Kitaue said."
Read More... 281 comments story

Comments: 320 +-   Wii Gets Price Cut To $199 on Thursday September 24, @11:31AM

Posted by Soulskill on Thursday September 24, @11:31AM
from the keeping-up-with-the-softses dept.
wii
After watching Microsoft and Sony drop the prices on the Xbox 360 and the PS3, Nintendo has decided to jump in with a price cut as well. Starting September 27th, the Wii will cost $199 in North America, a $50 drop from the previous price. Japan will be getting a slightly smaller price cut, but Europe seems to be left out of this change. Nintendo is hoping this reduction and the release of New Super Mario Bros. Wii and Wii Fit Plus in the coming months will boost slipping sales rates.
Read More... 320 comments story

Comments: 292 +-   The PS3's "Yellow Light of Death" on Friday September 18, @09:02PM

Posted by Soulskill on Friday September 18, @09:02PM
from the doesn't-have-the-same-ring-to-it dept.
playstation
Xest writes "More and more reports are appearing about PlayStation 3 consoles failing in a similar way to the earlier models of the Xbox 360, except for Sony, it's the 'Yellow Light of Death.' The BBC has an interesting article which suggests the problem could be almost identical to that which caused the Red Ring of Death — poor soldering connections. From the article: 'Several of those businesses have told Watchdog that the vast majority of consoles they see with the "yellow light of death" can be repaired by heating up specific parts of the circuit board. This process is called solder re-flow. By heating the connections between the components and the circuit board to temperatures in excess of 200 Celsius, the metal solder joints melt, just like they did when the device was first assembled. Console repairers say that this process method is commonly used to repair fractured connections, or dry joints.' But that's not the only rule from Microsoft's playbook Sony has been following; while they have admitted 12,500 out of 2.5 million systems have failed (a convenient 0.5%), they refuse to release full figures of failure rates, citing them as being 'commercially sensitive.' Unfortunately, Sony does not appear to be following Microsoft's lead with regard to an extended warranty, stating that if a PS3 fails after 12 months, it is not their problem. In the UK at least, the Sale of Goods Act would disagree with that statement."
Read More... 292 comments story

Comments: 54 +-   iPhone As a PC Game Controller on Wednesday September 16, @11:10AM

Posted by Soulskill on Wednesday September 16, @11:10AM
from the this-joystick-is-flat dept.
cellphones
TechCrunch has an article about a startup called iMo, which aims to enable control of any PC game using an iPhone or iPod Touch. The idea is to reduce the need for gaming peripherals while you're on the move, and make motion-control available to more players. Quoting: "The system also features onscreen controls for the iPhone and iPod Touch, as not every PC game will benefit from using things like the accelerometer, obviously. This all works via both Bluetooth and WiFi connections between your device and your computer. The plan is to offer iMo in the App Store for $0.99; the first version should be available new in the App Store. And long-term, the company hopes to make it available on other mobile platforms as well, including Android. And ultimately, they'd love to include support for gaming consoles as well, like the aforementioned Wii, the PS3, and the Xbox 360."
Read More... 54 comments story

Comments: 293 +-   Microsoft Interns Still Feel the Love on Saturday September 12, @07:10PM

Posted by kdawson on Saturday September 12, @07:10PM
from the next-generation dept.
business
theodp writes "Despite layoffs and a blip in earnings, the Chicago Trib reports that Microsoft's summer interns still enjoy the VIP treatment. Although there were 20% fewer of them this year than last, still 85% of the interns are offered full-time jobs. In addition to being paid $4,600-$6,000 a month, a housing stipend, and relocation costs for the summer, the 600 or so Microsoft apprentices enjoyed other perks — such as a police escort to speed their way to a private museum party where they screened the most recent Harry Potter movie and were given a free Xbox 360. 'You feel like royalty to be escorted by police,' said Joriz De Guzman, an intern working toward his MBA at Wharton. BTW, before he got mixed up with those MBA-types, De Guzman earned some fame as the Doogie Howser of computer science."
Read More... 293 comments story

Comments: 101 +-   Parallel Processing For Cardiac Simulations Using an Xbox 360 on Saturday September 12, @03:27PM

Posted by Soulskill on Saturday September 12, @03:27PM
from the just-watch-out-for-a-literal-red-ring-of-death dept.
medicine
Foot-in-Mouth writes "Physorg has an article about a researcher, Dr. Simon Scarle at the University of Warwick's WMG Digital Laboratory, who needed to model some cardiological processes. Conventionally, he would requisition time on a university parallel-processing computer or use a network of PCs. However, Dr. Scarle's work history included gaming industry experience as a software engineer at a company associated with Microsoft Games Studio. His idea was that researchers could use Xbox 360s as an inexpensive parallel computing platform due to the console's hefty parallel processing-enabled GPU. He said, 'Although major reworking of any previous code framework is required, the Xbox 360 is a very easy platform to develop for and this cost can easily be outweighed by the benefits in gained computational power and speed, as well as the relative ease of visualization of the system.'"
Read More... 101 comments story

Comments: 440 +-   Indie Game Dev On the Positive Side To DRM on Friday September 11, @11:02PM

Posted by Soulskill on Friday September 11, @11:02PM
from the it's-an-excellent-whipping-boy dept.
games
spidweb writes "The online backlash against DRM has gotten a bit excessive, especially since the purpose of DRM is entirely admirable: to stop thieves and free riders and to help creators actually get paid for their work. This blog entry calls attention to XBox Live, a place where strong DRM is helping to encourage quality games at low prices which make money for their developers. Quoting: 'If I could snap my fingers and give myself the same absolute control over the games I make that XBox Live has over theirs (in return for lower prices), I would. The freedom of the current system is nice, but it comes at too high a cost. Honest people need to pay extra to subsidize thieves. The unfairness is just this side of intolerable, and it's only getting worse. DRM is fair if, for what the corporations take, we get something in return.'"
Read More... 440 comments story

Comments: 193 +-   Sega Dreamcast Turns 10 on Wednesday September 09, @11:06AM

Posted by Soulskill on Wednesday September 09, @11:06AM
from the keeps-on-ticking dept.
classicgames
traycerb writes "It's been 10 years since 9/9/1999, when the Dreamcast launched on American shores. The hardware was ahead of its time; online capability, web browser, a visual memory unit, and a controller that anticipated the much-loved Xbox 360 controller. The games were amazing: Jet Set Radio (the first popular 3d cell-shaded game on a console), Marvel vs. Capcom 2 (still the apotheosis of 2-d fighting; just try finding a copy on ebay), Soul Calibur (still looks good compared to the recent Xbox/PS3 versions), NFL 2K (came out of nowhere, and was so good that it shook EA into spending tens of millions of dollars to seal up exclusivity for NFL rights), and many others. No doubt some of the reasons for the Dreamcast's demise lay with Sega, whose dubious hardware decisions (ahem, 32x) finally caught up to them, in the form of ambivalence from both developers and gamers, just as the console-making world was shifting to the multinationals with big pockets who were willing to spend it on pricey hardware design (or could absorb the cost of faulty hardware design). It was also one of the first consoles widely used for homebrew. In honor of the 10th anniversary, a new game is being released for the Dreamcast, called Rush Rush Rally Racing. The Dreamcast is dead! Long live the Dreamcast!"
Read More... 193 comments story

Comments: 160 +-   Measuring Input Latency In Console Games on Sunday September 06, @12:43PM

Posted by Soulskill on Sunday September 06, @12:43PM
from the button-mashing-efficacy dept.
gui
The Digital Foundry blog has an article about measuring an important but often nebulous aspect of console gameplay: input lag. Using a video camera and a custom input monitor made by console modder Ben Heck, and after calibrating for display lag, they tested a variety of games to an accuracy of one video frame in order to determine the latency between pressing a button and seeing its effect on the screen. Quoting: "If a proven methodology can be put into place, games reviewers can better inform their readers, but more importantly developers can benefit in helping to eliminate unwanted lag from their code. ... It's fair to say that players today have become conditioned to what the truly hardcore PC gamers would consider to be almost unacceptably high levels of latency to the point where cloud gaming services such as OnLive and Gaikai rely heavily upon it. The average videogame runs at 30fps, and appears to have an average lag in the region of 133ms. On top of that is additional delay from the display itself, bringing the overall latency to around 166ms. Assuming that the most ultra-PC gaming set-up has a latency less than one third of that, this is good news for cloud gaming in that there's a good 80ms or so window for game video to be transmitted from client to server."
Read More... 160 comments story

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