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The Courts

Judge Says EA Battlefield 4 Execs Engaged In "Puffery," Not Fraud 67

Posted by timothy
from the anything-they-say-they-set-their-minds-to dept.
DemonOnIce writes with a story, as reported by Ars Technica, that a federal judge in San Francisco has dismissed a proposed securities fraud class action lawsuit connected to Battlefield 4's bungled rollout. From the report: EA and several top executives were sued in December and were accused of duping investors with their public statements and concealing issues with the first-person shooter game. The suit claimed executives were painting too rosy of a picture surrounding what ultimately would be Battlefield 4's disastrous debut on various gaming consoles beginning last October, including the next-generation Xbox One. But US District Judge Susan Illston of San Francisco said their comments about EA and the first-person shooter game were essentially protected corporate speak. "The Court agrees with defendants that all of the purported misstatements are inactionable statements of opinion, corporate optimism, or puffery," Illston ruled Monday.
Graphics

Ubisoft Claims CPU Specs a Limiting Factor In Assassin's Creed Unity On Consoles 338

Posted by timothy
from the bottlenecks-shift dept.
MojoKid (1002251) writes A new interview with Assassin's Creed Unity senior producer Vincent Pontbriand has some gamers seeing red and others crying "told you so," after the developer revealed that the game's 900p framerate and 30 fps target on consoles is a result of weak CPU performance rather than GPU compute. "Technically we're CPU-bound," Pontbriand said. "The GPUs are really powerful, obviously the graphics look pretty good, but it's the CPU that has to process the AI, the number of NPCs we have on screen, all these systems running in parallel. We were quickly bottlenecked by that and it was a bit frustrating, because we thought that this was going to be a tenfold improvement over everything AI-wise..." This has been read by many as a rather damning referendum on the capabilities of AMD's APU that's under the hood of Sony's and Microsoft's new consoles. To some extent, that's justified; the Jaguar CPU inside both the Sony PS4 and Xbox One is a modest chip with a relatively low clock speed. Both consoles may offer eight CPU threads on paper, but games can't access all that headroom. One thread is reserved for the OS and a few more cores will be used for processing the 3D pipeline. Between the two, Ubisoft may have only had 4-5 cores for AI and other calculations — scarcely more than last gen, and the Xbox 360 and PS3 CPUs were clocked much faster than the 1.6 / 1.73GHz frequencies of their replacements.
Microsoft

Microsoft's "RoomAlive" Transforms Any Room Into a Giant Xbox Game 66

Posted by samzenpus
from the from-the-comfort-of-your-own-home dept.
An anonymous reader writes Microsoft has unveiled a new augmented reality experience called "RoomAlive". Using projectors and Kinect, RoomAlive allows for fully interactive gaming experiences that take up an entire 3D space. From the article: "RoomAlive builds on the familiar concepts of IllumiRoom, but pushes things a lot further by extending an Xbox gaming environment to an entire living room. It's a proof-of-concept demo, just like IllumiRoom, and it combines Kinect and projectors to create an augmented reality experience that is interactive inside a room. You can reach out and hit objects from a game, or interact with games through any surfaces of a room. RoomAlive tracks the position of a gamers head across all six Kinect sensors, to render content appropriately."
Linux

Linux 3.17 Kernel Released With Xbox One Controller Support 114

Posted by samzenpus
from the check-it-out dept.
An anonymous reader writes The Linux 3.17 kernel was officially released today. Linux 3.17 presents a number of new features that include working open-source AMD Hawaii GPU support, an Xbox One controller driver, free-fall support for Toshiba laptops, numerous ARM updates, and other changes.
Australia

How Hackers Accidentally Sold a Pre-Release XBox One To the FBI 67

Posted by timothy
from the we-call-this-the-low-priority-unit dept.
SpacemanukBEJY.53u (3309653) writes Earlier this week, an indictment was unsealed outlining a long list of charges against a group of men that stole intellectual property from gaming companies such as Epic Games, Valve, Activision and Microsoft. An Australian member of the group, Dylan Wheeler, describes how it was betrayed by an informant working for the FBI, which bought a hardware mockup of an Xbox One that the group built using source code stolen from Microsoft's Game Developer Network Portal. The device, which the FBI paid $5,000 for, was supposed to be sent to the Seychelles, but never arrived, which indicated the hacking collective had a mole.
The Military

Four Charged With Stealing Army Helicopter Training Software 46

Posted by Soulskill
from the because-what-hacker-doesn't-have-a-helicopter-laying-around dept.
itwbennett writes: Four alleged members of an international computer hacking ring face charges in the U.S. of breaking into the computer networks of the U.S. Army and several tech companies and stealing several software packages, including programs used to train Army helicopter pilots, as well as software and data related to the Xbox One gaming console, the Xbox Live online gaming service and popular games such as Call of Duty: Modern Warfare 3 and Gears of War 3.
Stats

Microsoft's Asimov System To Monitor Users' Machines In Real Time 269

Posted by timothy
from the all-persons-who-enter-herein dept.
SmartAboutThings writes Microsoft will monitor users in the new Windows 9 Operating System in order to determine how the new OS is used, thus decide what tweaks and changes are need to be made. During Windows 8 testing, Microsoft said that they had data showing Start Menu usage had dropped, but it seems that the tools they were using at the time weren't as evolved as the new 'Asimov' monitor. The new system is codenamed 'Asimov' and will provide a near real-time view of what is happening on users' machines. Rest assured, the data is going to be obscured and aggregated, but intelligible enough to allow Microsoft to get detailed insights into user interactions with the OS. Mary Jo Foley says that the system was originally built by the Xbox Team and now is being used by the Windows team. Users who will download the technical preview of Windows 9, which is said to get unveiled today, will become 'power users' who will utilize the platform in unique scenarios. This will help Microsoft identify any odd bugs ahead of the final release.
Microsoft

Microsoft To Buy Minecraft Maker Mojang For $2.5 Billion 330

Posted by samzenpus
from the big-fish dept.
jawtheshark writes The rumors were true. Mojang, the company behind Minecraft, is being sold to Microsoft. Of course, the promise is to keep all products supported as they are. From the article: "Microsoft said it has agreed to buy Mojang AB, the Swedish video game company behind the hit Minecraft game, boosting its mobile efforts and cementing control of another hit title for its Xbox console. Minecraft, which has notched about 50 million copies sold, will be purchased by Microsoft for $2.5 billion, the company said in a statement. The move marks the tech giant's most ambitious video game purchase and the largest acquisition for Satya Nadella, its new chief executive. Minecraft is more than a great game franchise - it is an open world platform, driven by a vibrant community we care deeply about, and rich with new opportunities for that community and for Microsoft,' Nadella said in a statement."
Businesses

Report: Microsoft To Buy Minecraft Studio For $2bn+ 368

Posted by Soulskill
from the say-what-now dept.
dotarray (1747900) writes "A surprising story has emerged today that suggests Microsoft is looking to buy Minecraft developer Mojang. The reported price tag is "more than US$2 billion." The original report is at the WSJ (possibly behind a paywall). Quoting: "For Microsoft, "Minecraft" could reinvigorate the company's 13-year-old Xbox videogame business by giving it a cult hit with a legion of young fans. Mojang has sold more than 50 million copies of "Minecraft" since it was initially released in 2009 and earned more than $100 million in profits last year from the game and merchandise. "Minecraft" is already available on the Xbox, as well as Sony Corp.'s PlayStation, PCs and smartphones."
Media

Xbox One Will Play Media from USB Devices, DLNA Servers 112

Posted by Soulskill
from the revolution-will-not-be-streamed dept.
New submitter Mauro sends word that Microsoft has announced upcoming Xbox One support for streaming media both from attached USB devices, such as flash drives, and DLNA media servers. Compatibility with a broad list of media formats will be added by the end of the year, including .MKV files. They also followed up last week's announcement of a digital TV tuner with an interesting twist: it will be able to stream broadcasts over a local network to devices running the Smartglass app, which is available on Windows, Android, and iOS.
Television

Add a TV Tuner To Your Xbox (In Europe) 81

Posted by timothy
from the americans-don't-watch-tv dept.
jfruh (300774) writes "The Xbox one isn't just a game console: it's also a nifty media set-top box, and it interacts very well with your TV service — as long as you have cable. Cord-cutters will soon be able to attach their Xbox to an antenna — but only in Europe." The peripheral that Microsoft will soon release allows you to integrate over-the-air content into the Xbox One system. From the images Microsoft released it looks like the tuner is a small box with a port for an antenna cable on one end, and the USB cable on the other. Unfortunately for my readers in North America, as of now, the Xbox One Digital TV Tuner is only scheduled to release in Europe. Microsoft says it supports DVB-T, DVB-T2 and DVB-C television channels, which I hope means something to my European readers; Wikipedia tells me these are European over-the-air cable standards. The TV Tuner will be available in late October for 24.99 in the UK, and for €29.99 in France, Italy, Germany and Spain.
Media

The XBMC Project Will Now Be Called Kodi 188

Posted by Soulskill
from the lessons-in-picking-a-name dept.
An anonymous reader writes: Citing the problems caused by the lack of legal control over the current name and its long outdated origins as the reasons for the change, The Xbox Media Center team announced that they will switch the project's name to Kodi when version 14 is released later this year. If you're wondering how they picked the name Kodi, here's what they said: "We considered a TON of names. We had a number of requirements for the new name, such as being reasonably pronounceable in various languages and not be a mouthful to say, not be used as a trademark for someone else's media-related product, be easy to remember, etc. The group came up with a list of names and had our lawyer go over them. We then got back a smaller list that had been checked for various legal issues, and then we voted on the final name."
Nintendo

Nintendo Posts Yet Another Loss, Despite Mario Kart 8 203

Posted by Unknown Lamer
from the mario-goes-back-to-plumbing dept.
redletterdave (2493036) writes Nintendo posted its third loss in four quarters on Wednesday. Even though Mario Kart 8, its big first-party game released in May, shipped more than 2.82 million copies by the end of June, the Mario-themed racing game was not enough to help Nintendo's struggling Wii U console perform in this particular quarter. The company said it lost $97 million between March and June. Nintendo shipped 510,000 units of the Wii U in the June quarter, bringing the total to 6.68 million consoles sold — it's a big jump from the 160,000 units it sold in the same quarter a year ago and a small improvement over the 310,000 units it sold in the March quarter. Still, the Wii U is still lagging behind the PlayStation 4 and Xbox One consoles, and Nintendo must also contend with mobile games available on Apple and Google's app stores, which cost but a fraction of a Nintendo game.
Businesses

EA Tests Subscription Access To Game Catalog 63

Posted by Soulskill
from the in-case-you-wanted-to-subscribe-to-yet-another-service dept.
An anonymous reader writes: Electronic Arts has announced a new program called "EA Access," a subscription-based service that will grant Xbox One users access to a small catalog of EA's popular games, as well as early trials of upcoming games. They're beta testing the service now, and the available games are FIFA 14, Madden NFL 25, Peggle 2, and Battlefield 4. (More titles will be added later.) They're charging $5 per month or $30 per year. It probably won't ever include their newest releases, but it's interesting to see such a major publisher experimenting with a Netflix-style subscription service.
Businesses

Gamestop's Ludicrous Idea: Require Preorders To Unlock Custom Game Content 86

Posted by Soulskill
from the preorder-now-to-unlock-moving-at-shooting-at-the-same-time dept.
MojoKid writes: One of the great universal truths of modern gaming is that preorder bonuses suck. The term refers to the practice of ordering a title at some point before it actually ships in order to get access to a variety of minor outfit tweaks, a few starting weapons, or boosts to early gameplay. Today, some publishers take this practice to truly ridiculous levels; the recent game Watch Dogs has no fewer than nine pre-order options. GameStop, perhaps sensing that there's pressure building against the model, wants to turn the dial up to 11 — and create preorder-locked, GameStop-specific content. According to financial analyst Colin Sebastian, "[GameStop] indicates that software publishers are more enthusiastic about partnering with it. For example, by offering exclusive content on each major game release and longer term, future models may include GameStop offering exclusive gameplay." GameStop is enjoying something of a renaissance at the moment. The company has captured a greater share of the Xbox One and PS4 market than it held at this point in the console cycle last time around and it's clearly looking to increase the attractiveness of its own business. That's fine but this kind of arbitrary lopping off of content to boost sales at particular shops simply isn't going to sit well with most gamers.
Graphics

Watch Dogs Graphics and Gameplay: PC Vs. Xbox One, With Surprising Results 210

Posted by Soulskill
from the platform-wars dept.
MojoKid writes: Normally, the question of whether a game runs better on the PC or a console is a no-brainer, at least for PC users. Watch Dogs, however, with its problematic and taxing PC play, challenges that concept. And since the gap between consoles and PCs is typically smallest at the beginning of the console generation, HotHardware decided to take the Xbox One out for a head-to-head comparison against the PC with this long-awaited title. What was found may surprise you. Depending on just how much horsepower your PC has, the Xbox One (and possibly the PS4 though that wasn't compared) might be the better option. There's no question that the PC can look better, even before you factor in the mods that have been released to date, but unless you've spent $300 or more on a fairly recent GPU, you're not going to be able to run the game at sufficiently high detail to benefit from the enhanced image quality and resolution. If you have a Radeon HD 7950 / R9 280 or an NVIDIA card with greater than 4GB of RAM or a GeForce GTX 780 / 780 Ti, you can happily observe Watch Dogs make hash out of the Xbox One — but statistically, only a minority of gamers have this sort of high-end hardware. This comparison should be viewed in light of the recent allegations that the PC version's graphics were deliberately handicapped.
Microsoft

Microsoft Backs Open Source For the Internet of Things 136

Posted by samzenpus
from the free-and-open dept.
dcblogs writes Microsoft has joined a Linux Foundation effort to create an open platform for the Internet of Things. The AllSeen Alliance is an effort to standardize device communications. The code that it champions, called AllJoyn, was initially developed by Qualcomm but was subsequently made open source. Big vendors have been recruited to support it, and the AllSeen Alliance now includes LG, Panasonic, Sharp and Haier, among others. Its Xbox gaming platform is seen as a potential hub or control center for home devices. Microsoft's leadership in computing "and its significant Xbox business make it a potentially important contributor to the AllSeen ecosystem," said said Andy Castonguay, an analyst at Machina Research, a Reading, England-based research firm focusing on machine-to-machine (M2M) communications and the Internet of Things.
Graphics

Was Watch Dogs For PC Handicapped On Purpose? 215

Posted by Soulskill
from the following-the-console-dollars dept.
Advocatus Diaboli writes: Many PC gamers were disappointed that Ubisoft's latest AAA game, Watch_Dogs, did not look as nice as when displayed at E3 in 2012. But this week a modder discovered that code to improve the game's graphics on the PC is still buried within the released game, and can be turned back on without difficulty or performance hits. Ubisoft has yet to answer whether (or why) their PC release was deliberately handicapped. Gaming commentator Total Biscuit has a video explaining the controversy.
Internet Explorer

Microsoft Releases Early IE12 Preview As Part of Its New Developer Channel 105

Posted by Unknown Lamer
from the now-just-gpl-the-code... dept.
DroidJason1 (3589319) writes "Microsoft is looking to create a more open dialog between the Internet Explorer team and the Web development community by announcing Internet Explorer Developer Channel. IE Dev Channel allows you to preview the next version of Internet Explorer (IE12) alongside and independently of IE11. Web developers can download and test drive the latest IE platform features, something developers were already able to do with Firefox and Chrome. This preview release even offers support of the emerging Gamepad API, allowing you to use your Xbox controller to play games in IE!"

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