Forgot your password?
typodupeerror

Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

Games

Valve Software Launches Linux Blog, Confirms Work On Steam Client for Linux 236

Posted by Soulskill
from the steamy-tux dept.
New submitter oakgrove writes "Valve Software confirmed today in a new blog devoted specifically to Steam on Linux (called Steam'd Penguins) that for more than a year, a Steam client has been in the works for Ubuntu Linux 12.04. 'We've made good progress this year and now have the Steam client running on Ubuntu with all major features available. We're still giving attention and effort to minor features but it's a good experience at the moment. In the near future, we will be setting up an internal beta focusing on the auto-update experience and compatibility testing.' The blog post also says that a working port of Left 4 Dead 2 is currently playable, and that their goal is to bring performance in line with the Windows version."
First Person Shooters (Games)

EA Outs Battlefield 4, Plans To Charge $70 For New Games 323

Posted by Soulskill
from the first-person-inflaters dept.
Justus writes "Posts at NeoGAF and IGN show that a quickly-removed Origin advertisement for Medal of Honor: Warfighter reveals plans for Battlefield 4 and a new-game cost of $70. With Battlefield 3 DLC promised through 2013 and PC games cheaper than ever with things like the Steam Summer Sale, are gamers ready to buy Battlefield 4 at next-gen pricing?"
First Person Shooters (Games)

New 'Reloaded Edition' of Alien Arena Open Source FPS Released 71

Posted by Soulskill
from the shoot-things-with-guns dept.
An anonymous reader tips this news from IndieDB: "Alien Arena: Reloaded Edition has been released. This is a major release of this game, with many new features, and a veritable truckload of new high quality content. Every aspect of the game has been improved upon and expanded, from the engine, to the game code, weaponry, and overall gameplay. Some of the new features for this release include: Many new rendering features; Twelve new/rebuilt levels; Two new player characters, the Overlord and Warrior; Brand new 'super' weapon, the Minderaser; Improved antilag code; "Simple" items rendering option; Improved and expanded movement; Improved Bot AI, particularly with CTF; New music, and music 'shifts' in game situations; and a variety of bug fixes and code cleansing. Alien Arena is free to download, free to play, and the code is open sourced, and that will never change."
Games

Valve Continues Recruiting Top Linux Talent 167

Posted by Soulskill
from the year-of-linux-on-the-gametop dept.
An anonymous reader writes "Valve Software, in their Linux Steam / Source Engine effort, plus the rumored Steam Box, is continuing to hire top Linux developers. So far they have poached the lead developers of the DarkPlaces open-source engine used by Nexuiz/Xonotic, the founder of Battle for Wesnoth, and just yesterday they hired Sam latinga, creator of Simple DirectMedia Layer. According to Michael Larabel, they are still trying to hire more Linux kernel developers, driver experts, and other 'extremely talented Linux developers.'"
XBox (Games)

The Ugly, Profitable Details About Xbox Live Advertising 204

Posted by Soulskill
from the nowhere-is-safe dept.
An anonymous reader writes "In an editorial at Penny Arcade, Ben Kuchera writes about how Microsoft's subscription-based Xbox Live platform has become an advertising cash cow — to the detriment of users who already pay for the service. Quoting: 'People who don't play video games would be forgiven if they turned on an Xbox 360 and didn't realize it was a device used to primarily play games. The first screen you see on the Xbox 360 Dashboard is often a mixture of ads for all sorts of goods and services, and many times games are in the minority of ad slots. The latest redesign increased the ad space that can be sold to advertisers, and that in turn increased this problem. Let's be clear, it is a problem. Game discovery is terrible in the current design of Xbox Live, and the usability of a system that used to be about games is suffering in order for Microsoft to make money on ads. Sadly, this issue isn't going away: Ad sales simply bring in too much money to ignore, and revenue is growing. ... I contacted Microsoft and asked how much advertising revenue impacted the profitability of the Xbox 360. "We don't share this information publicly but we can tell you that, since 2010, the advertising business has grown 142%," I was told.'"
Image

CowboyNeal On Dota 2, Modern Games, and Software Development 148

Posted by samzenpus
from the listen-up dept.
CowboyNeal writes "Unless you don't care about PC gaming at all, by now you're aware of Valve's entry into the MOBA/ARTS genre, Dota 2. Despite still being in a closed beta, it's currently the number one game on Valve's Steam gaming service, and judging from Valve's earlier declaration regarding Steam on Linux, it's only a matter of time, even if that time be a year or more, before we see Dota 2 come to Linux as well as Mac. Valve has big plans for Dota 2, no less big than what happened with Team Fortress 2, even if it took them a few years to get to where Team Fortress 2 is today. What makes the current state of Dota 2 noteworthy, however, is that it has managed to displace Team Fortress 2 as Steam's most popular game, while still being tested in a closed beta." Read on for the rest of CowboyNeal's thoughts on games, and what it's like being a Slashdot poll option.
The Almighty Buck

Ouya Android Console Blows Past Kickstarter Goal 270

Posted by Unknown Lamer
from the smells-like-2001 dept.
mikejuk writes with a winner for quickest follow-up in a while as the Ouya console managed to raise over $2 million in a mere eight hours. From the article: "On the surface it all sounds like a really good idea. The OUYA games console is planned to be an open competitor to the likes of Xbox and PS3. It seems so good that it has been crowd funded to the tune of $1 million — but why exactly is it needed? There must be a good reason — after all the wisdom of crowds is never wrong. The simple answer seems to be freedom. The company claims that you can do what you want to the machine. A CyanogenMod port would allow you to do what you like to the OS and it wouldn't void your warranty. You can hack the hardware or software. However, it is important to note that this isn't open hardware. ... In the same way the software seems to be open and yet controlled. ... The Kickstarter page says 'When we say, "open" we mean it. We've made many decisions based on this philosophy:..' But it isn't Open Source. And yet it is so much better than the alternative. Perhaps this is a sign of just how desperate we all are to get away from the control of the big console manufacturers, that we will fund anything that sounds even slightly reasonable. The walled gardens of Apple, Sony and Microsoft no longer seem the warm and welcoming places they once did (if they ever did)" Issues not raised on yesterday's post; the console will require a significant number of binary blobs just to function, and it's really unclear whether or not it will actually be DRM free. Anyone remember Indrema?
Displays

A Fresh Look At Multi-Screen PC Gaming 146

Posted by Soulskill
from the so-many-pixels-so-little-time dept.
crookedvulture writes "It has been quite a while since Slashdot last covered multi-monitor gaming. A lot has changed in the interim. Monitors prices continue to fall, and improved AMD Eyefinity and Nvidia Surround implementations make creating multi-display arrays incredibly easy. Graphics cards have gotten faster, allowing high-end models to handle the latest games at the ultra-high resolutions that multi-screen setups enable. Developers are doing a better job of supporting those resolutions, too, although HUD placement and single-screen cinematics are still problematic in some titles. Even in the games that do have niggling flaws, the wider perspective of a triple-screen config can offer a more engaging and immersive experience. As stereoscopic 3D implementations fail to catch on, multi-screen setups look like the best upgrade for PC gamers."
PC Games (Games)

Valve Will Let Gamers Pick Games To Appear On Steam 129

Posted by Soulskill
from the looking-forward-to-more-games-about-hats dept.
Valve has announced a new system called Greenlight, which will allow the gaming community to select which games get chosen for distribution via Steam. Developers will post information about their games — this can be screenshots and videos, or even concepts and potential game mechanics for titles still in development. Once posted, the Steam community will be able to vote on which ones are the best. This will prioritize which games become available on Steam first. Greenlight is Valve's attempt to solve what they call an "intractable problem" — figuring out ahead of time what games players will like. They also hope to facilitate the development of interesting games. "We think it's going to encourage this virtuous development cycle. The problem we had of, how do we encourage somebody when they're not done developing yet? This we think will work. We think a bunch of people will be looking at it going, 'oh my gosh, I want that.'"
Android

Startup Aims For $99, Android-Powered TV Game Console 194

Posted by Soulskill
from the unification-of-devices dept.
rodrigoandrade writes "Ouya is a new Android-based home console that aims to bring to the living room the $0.99 games business model that has worked so well for Apple. The device 'will allow developers to easily create and sell their games and be fully “hackable” — anyone will be able to pull the machine apart and tinker with it to their heart’s content.' They're planning on shipping by March 2013. Admittedly, it's vaporware so far, but it could turn the industry on its head, effectively putting an end to the things we all hate about modern console gaming ($60 games, DLC, DRM, endless sequels, movie tie-ins, etc.)"
Idle

$1.2 Million Ultimate Games Collection 149

Posted by samzenpus
from the lots-of-free-time dept.
An anonymous reader writes "If you're a collector of video games, counting the complete back catalog of titles for one system as part of your collection is a commendable achievement, but what about having full gaming sets for 22 different systems? I doubt anyone has ever done that through game purchases alone, but one eBay seller is offering such a set. The price? A cool $1.2 million. That's a crazy amount of cash to spend on games, but when you find out what's included in this auction, and the condition the games are in, it might actually sound like a good deal. Here's the list of systems the auction is offering full game sets for along with the number of games for each one:

Nintendo Famicon – 1,050 games
Nintendo Famicon Disk – 200 games
Nintendo Virtual Boy – 19 games
Nintendo Super Famicon – 1,500 games
Nintendo 64 – 200 games
Nintendo DD64 – 10 games
Nintendo Gamecube – 320 games
Sega Master System (Europe) – 300 games
Sega Mark 3 & Master System (Japan) – 80 games
Sega Game Gear – 200 games
Sega Megadrive – 450 games
Sega 32 X – 19 games
Sega Mega CD – 115 games
Sega Saturn – 1,150 games
Sega Dreamcast – 550 games
PC Engine Hucard – 300 games
PC Engine Supergrafx – 6 games
PC Engine CD – 120 games
PC Engine Super CD – 300 games
PC Engine Arcade CD – 12 games
PC-FX – total games not stated
Pioneer Laseractive – total games not listed."
Image

Review: Theatrhythm Final Fantasy Is Game Music Nostalgia At Its Best 69

Posted by samzenpus
from the read-all-about-it dept.
Jon Brodkin writes "Few game series other than Final Fantasy have consistently provided epic adventures for 25 years—and perhaps no company outside of Nintendo capitalizes on its history like Square Enix. In its latest attempt to merge the best of past and present into one experience, Square Enix has produced the music game Theatrhythm Final Fantasy for the Nintendo 3DS. Joining Guitar Hero-style mechanics, 3D perspective, RPG-like character building and battling, and the rich music catalog of the Final Fantasy franchise, Theatrhythm is impressive, enjoyable, and one of the best examples of why it's worth owning a 3DS and that wacky stylus." Read below for the rest of Jon's review.
First Person Shooters (Games)

Activision Turning The Walking Dead Into a First-Person Shooter 102

Posted by Soulskill
from the new-and-refreshing-take-on-the-fps-genre dept.
An anonymous reader writes "Activision, along with developer Terminal Reality, is turning The Walking Dead into a first-person shooter. For those of you who aren't familiar, The Walking Dead is a story about a group of people who are trying to survive the zombie apocalypse. It began as a comic book series, and was adapted into a successful television show by AMC. Now, apparently Activision feels the world needs another zombie shooter, and thinks The Walking Dead is the perfect backdrop. The game will 'revolve around Daryl Dixon and his brother Merle on a "haunting, unforgiving quest to make their way to the supposed safety of Atlanta." Players will control Daryl as they attempt to avoid detection from zombies that hunt using sight, sound and smell and will choose between fighting them or using stealth to avoid detection.' A video game adaptation of the story already exists as an episodic adventure game."
PC Games (Games)

Early Look at Steampunk Action-Adventure Game Dishonored 58

Posted by Soulskill
from the neo-victorian-deus-ex dept.
Dishonored is an upcoming first-person action-adventure game in a steampunk setting. It's being developed by Arkane Studios and published by Bethesda Softworks. As the game nears its October 9th release, Jim Rossignol of Rock, Paper, Shotgun got some hands-on time with the game, and was impressed by how it is shaping up: "The level I played saw me overpowering a government official from his laboratory high on a building above the lavish pseudo-London cityscape, and lugging him out to a riverside rendezvous. Initially I went in through the front door, bluntly killing the guards with a knife and sneaking inside. But I could have used all manner of other entrances, and other powers. I could have slipped in undetected by distracting the guards. I could have possessed a rat – zooming into the hapless thing in a manner of bodily possession/transformation reminiscent of forgotten FPS Requiem: Avenging Angel – and then rematerialized once I’d run in through grates and rat holes. I could have possessed an NPC and used the meatsuit to pass through the energy-field barricades. Or I could even have employed a short-ranged teleportation power, blink, and leapt and mantled my way up across the rooftops."
Open Source

Ask Slashdot: How To Get Old Commercial Software To Be Open-Sourced? 234

Posted by samzenpus
from the set-it-free dept.
First time accepted submitter Optic7 writes "Many gamers have probably dreamed about the idea of an old favorite game or other no longer supported or developed commercial software being converted to an open-source license so that it could be updated to add new features, support new hardware, other operating systems, etc. However, this type of change of license seems exceedingly rare, unless the copyright holder itself decides on its own that it would be beneficial. The only examples I could think of or was able to find in a brief internet search were Blender (3D animation software that had its source code bought from creditors after a crowd-funding campaign) and Warzone 2100 (Game that had its source code released after a successful petition). With those two examples of different strategies in mind, have any of you ever participated in any efforts of this kind, and what did you learn from it that may be useful to someone else attempting the same thing? Even if you have not participated, do you have any suggestions or ideas that may be useful to such an effort?"

"It's like deja vu all over again." -- Yogi Berra

Working...