Deathspawner writes "The future of PC gaming is oft-debated, but one thing's for certain: modding has always made it better. With that, wouldn't it make sense for developers to focus more on giving the community the modding tools it needs? Further, couldn't publishers look to modding as a way to increase revenue, by allowing modders to sell their sanctioned creations? Valve already offers robust community options in its Steam platform — and already has payment processing in place. Is this the natural next step for PC gaming?"
Become a fan of Slashdot on Facebook
silentbrad sends this quote from GamesIndustry: "Ubisoft CEO Yves Guillemot has told GamesIndustry International that the percentage of paying players is the same for free to play as it is for PC boxed product: around five to seven per cent. ... 'On PC it's only around five to seven per cent of the players who pay for F2P, but normally on PC it's only about five to seven per cent who pay anyway, the rest is pirated. It's around a 93-95 per cent piracy rate, so it ends up at about the same percentage. The revenue we get from the people who play is more long term, so we can continue to bring content.' ... 'We must be careful because the consoles are coming. People are saying that the traditional market is declining and that F2P is everything — I'm not saying that. We're waiting for the new consoles — I think that the new consoles will give a huge boost to the industry, just like they do every time that they come. This time, they took too long so the market is waiting.'"
RogueyWon writes "Eurogamer is reporting that Sony has closed its subsidiary developer Studio Liverpool. Beginning its life in 1984 under the name Psygnosis, the development house has played an important role in the history of computer and video gaming, publishing classics such as the Lemmings series. Since its acquisition by Sony in 1993, the studio has been best known for its work on the WipEout franchise, which helped to establish the PlayStation console as a successful brand. Sony's statements indicate that it will seek to find positions for staff in its other development houses, but that some redundancies will be necessary." Eurogamer posted an update, indicating that the studio was working on WipEout for the PS4.
stillnotelf writes "Ars Technica is reporting that the official Nintendo magazine, Nintendo Power, is shutting down after 24 years. The gaming magazine has been run by independent publisher Future US since 2007, but Ars Technica's source and deleted Twitter posts say that Nintendo is uninterested in continuing the paper magazine in today's digital age, and also unwilling to convert it into a primarily digital experience. There's been no official confirmation of the cancellation or word of how many issues remain of this bit of childhood nostalgia for so many gamers."
Jon Brodkin writes "There’s a new Super Mario Bros. game out for the 3DS handheld console. It’s called New Super Mario Bros. 2 and features Mario, Princess Peach, Bowser, and the same fun gameplay you’ve come to expect from Nintendo’s most iconic game series. But this latest adventure stands out by not standing out at all." Read below for the rest of Jon's review.
Croakyvoice writes "Nintendo has today released the 3DS XL in the U.S. The console comes with features such as screens which are 90% bigger in size than the original 3DS, a much needed improvement in battery life and also the 3D effect on the console has noticeably improved. The 3DS XL is Nintendo's attempt at even moreso dominating the handheld console market over the PSVita, but also bringing back the gamers lost to the likes of Android and iOS devices. The other major 3DS news of the day is the release of New Super Mario Bros 2, a continuation of the DS game released in 2006. In Japan the game has sold over 800,000 copies since game launch and Nintendo will be hopeful to replicate that success in the U.S."
An anonymous reader writes "Speaking at GDC Europe this week, BioWare Montreal's Fernando Melo spoke about how the oft-disparaged first-day downloadable content for video games is actually something a significant amount of players want. 'Melo argued that on the occasions when BioWare hasn't provided DLC from day one, those players who complete the game quickly then complained that there was nothing more to play and asked for extra content. If DLC isn't provided for these players, they may well move on to a different game and never come back to play DLC later on. As proof that day one DLC also works in terms of sales, Melo said that 53 percent of all sales for the first Dragon Age: Origins DLC pack — which was released on the same day as the full game — were made on release day."
John Wagger writes "One of the world's largest gaming publishers and developers Electronic Arts has quietly put itself up for sale. While there have already been talks with private equity companies, the talks have not resulted in anything concrete. One of the sources is saying that EA would do the deal for $20 per share (currently at $14.02). Over the past year, EA's stock price has fallen 37 percent. Like other major game publishers, EA has been struggling against growing trend of social and mobile gaming."
derekmead writes "A new report by the Enough Project, an arm of the Center for American Progress, shows that companies like Intel, Apple and Microsoft have been successfully scaling back their use of conflict minerals in their products. Other companies have been less helpful. Out of the 24 companies surveyed and ranked based on their use of conflict minerals, Nintendo came in dead last, having made no effort to ensure that its products weren't funding guerrilla warfare in Africa. 'Nintendo is, I believe, the only company that has basically refused to acknowledge the issue or demonstrate they are making any sort of effort on it,' said Sasha Lezhnev from the Enough Project. 'And this is despite a good two years of trying to get in contact with them.'"
Lashat writes "News of trouble at cloud gaming provider OnLive is trickling out of various sources. According to Forbes, all employees received their walking papers today. Rumors of a shutdown, buyout, or re-formation as a new company are plentiful, but the company hasn't announced anything yet. The article quotes an email sent to InXile CEO Brain Fargo from an employee within the company: 'I wanted to send a note that by the end of the day today, OnLive as an entity will no longer exist. Unfortunately, my job and everyone else's was included. A new company will be formed and the management of the company will be in contact with you about the current initiatives in place, including the titles that will remain on the service. It has been an absolute pleasure working with you and I'm sure our path with cross again.' OnLive's Director of Corporate Communications told Forbes, 'No, let me be clear. We are not going out of business.'" While the question of whether OnLive-as-an-entity will continue is still up in the air, an internal source confirmed to Gamasutra that OnLive's entire staff has been laid off, and OnLive employees were seen outside headquarters with 'moving boxes.' Kotaku says the company has filed for protection against creditors in California (not bankruptcy, but similar).
alancronin writes with news that the Humble Bundle for Android 3 has gone live, with a selection of games that run on Android, Linux, Mac, and Windows. As with previous bundles, buyers can choose how much they want to pay, and what portion of the proceeds go to the developers or to charity. From the article: "The latest bundle includes the games BIT.TRIP BEAT, Fieldrunners, SpaceChem, and Uplink, along with each of their soundtracks. Plus, if you donate above the average price, which is currently $6.07, you can also get the puzzle game Spirits. ... The average purchase price is currently $6.07, with Linux users typically paying the most. Linux users have paid an average of $8.83, followed by Mac users at $6.59 and Windows users at $5.42. "
angry tapir writes "Australia's anti-money laundering watchdog AUSTRAC believes that money laundering using digital currencies such as Bitcoin and virtual worlds (such as MMOs) are possible 'emerging threats'. The organisation's latest 'typologies' report earmarked virtual worlds and Bitcoin as two areas that the agency would be monitoring, although at this stage no-one seems sure to what extent they are being used (and some of the issues with Bitcoin, such as the fluctuating exchange rate and limited options for transferring value to real-world currencies through conversion to non-digital currencies or using it to pay for goods or services, mean that it's unlikely it's being used for money laundering on a significant scale)."
ptresset writes "Goldsmiths college is developing technology with natural responses to human interaction. The technology enables video games characters to move in a more natural way, responding to the player's own body language rather than mathematical rules. The hypothesis is that the actors' artistic understanding of human behavior will bring an individuality, subtlety and nuance to the character that it would be difficult to create in hand-authored models."
New submitter rabok writes "If a Microsoft job posting can be believed, we are set to get a new Xbox on store shelves by March 2014 at the latest. Regardless of when it does eventually arrive, it seems an image claiming to be the output of a Kinect 2 has hit the web by a user on twitter. Kinect 2 is expected to be much more accurate — even able to see individual fingers, read lips, and gauge moods. This image seems to back up that improvement in both depth perception and the ability to distinguish individual fingers."
donniebaseball23 writes "Sony Computer Entertainment America boss Jack Tretton has come out swinging to defend the lackluster response the games industry has seen with the PS Vita. He deemed the sales level for the portable as 'acceptable' so far, and he brushed off any notion that social and free-to-play games are putting huge pressure on the portable and dedicated consoles market. 'I think the opportunity to be in the console business is greater than ever before,' he said. '[Social and free-to-play] is a business I think a lot of companies are learning is difficult to sustain for the long term. It's an adjunct or it's an add-on, but it's not where gaming is headed. It's an additive diversion. There's a place for social and freemium, but it's not going to replace the business models that are out there.'" The company is having a hard time getting third-party developers interested in the Vita platform.