An anonymous reader writes "Stephen Totilo at Kotaku has a long article detailing the exploits of an Australian hacker who calls himself SuperDaE. He managed to break into networks at Microsoft, Sony, and Epic Games, from which he retrieved information about the PS4 and next-gen Xbox 'Durango' (which turned out to be correct), and he even secured developer hardware for Durango itself. He uncovered security holes at Epic, but notified the company rather than exploiting them. He claims to have done the same with Microsoft. He hasn't done any damage or facilitated piracy with the access he's had, but simply breaching the security of those companies was enough to get the U.S. FBI to convince Australian authorities to raid his house and confiscate his belongings. In an age where many tech-related 'sources' are just empty claims, a lot of this guy's information has checked out. The article describes both SuperDaE's activities and a journalist's efforts to verify his claims."
An anonymous reader writes "A slightly different take on Sony's PS4 semi-launch this week. This article traces the history and growing trend of capturing/recording and streaming your gameplay on the internet, from the early days of Let's Play articles with screenshots to today, where pro-gamers make money by playing live on Twitch.tv, and the technology is built into the PlayStation 4: 'Multiplayer video games have been around since the beginning — just look at Pong. Sony's real breakthrough with the PS4 might not be the specs, but its ability to turn every game you play into a multiplayer one.'"
An anonymous reader writes "For a while now, John Carmack has been pushing to bring virtual reality technology back to the gaming world. VR was largely abandoned over a decade ago when it became apparent that the hardware just wasn't ready to support it. In 2013, things are different; cheap displays with a high pixel density and powerful processors designed for small systems are making virtual reality a... reality. One of the last obstacles to be conquered is latency — the delay between moving your head and seeing your perspective change in the virtual world. In a lengthy and highly-technical post at #AltDevBlogADay, Carmack has outlined a number of strategies for mitigating and reducing latency. With information and experience like this being shared with the game development community at large, it shouldn't be long until VR makes a permanent place for itself in our gaming lives."
An anonymous reader writes "Quenching some rumors 'Sony Worldwide Studios boss Shuhei Yoshida has told Eurogamer that PlayStation 4 will not block the use of second-hand games, contrary to various reports, speculation and even a Sony patent unearthed last month.'"
New submitter Nyder writes "In a move that is sure to bring tears to the eyes of kids everywhere, Connecticut State Senator Toni Harp proposed a bill in January that would ban anyone younger than 18 from playing 'violent point-and-shoot' video games in arcades or other public establishments. 'The bill also called for research into the effects of violent video games on young minds, through a committee called the Violent Video Game Task Force within the Department of Children and Families. The task force would advise the Governor and General assembly on state programs that "may reduce the effects of violent video games on youth behavior," suggesting before the research was done that violent video games have an effect on children's actions.' Hopefully this won't pass; I guess the video game lobby hasn't paid this Senator enough 'funds' for her campaign."
As many expected, Sony has officially announced the PS4 at the Sony PlayStation Meeting today. The new PlayStation will have an X86 processor, "state of the art" GPU, 8 GB of high-speed unified memory, and a hard drive for local storage. The PS4 will allow gamers to share their gameplay stream and even remotely take control of friend's games. Along with the PS4, Sony has unveiled a new DualShock 4 controller which features a built-in touchpad at the center of the controller, and a built-in microphone jack.
An anonymous reader writes "Whether or not you're an owner of Microsoft's Xbox 360, chances are you find the Kinect accessory intriguing, since you don't even need the company's console to use it. That's why there's so much excitement surrounding the console's successor, codenamed Durango: it will feature Kinect 2.0, the specifications for which allegedly leaked today. The new device will reportedly be able to track players with a height of one meter, feature a mode for both seated and standing players, detect hand states (such as open or closed), as well as extra and rotated joints. As for improved features, it will be able to supposedly track six rather than two active players, occluded joints, and sideways poses. This will all be possible thanks to an increased field of vision, 1920×1080 color stream, 512×424 depth stream, an added infrared stream, USB 3.0, and 60ms latency."
PlayScreen, where he's working on their Word Carnivale iOS game, which is not violent at all. But over the years Volk has worked on slightly violent video games and has watched public outcries over video game violence since 1976. He's also tracked how much less violence we've seen since lead was removed from gasoline. (Editorial interjection: Aren't most remaining pockets of massive gun violence in cities where many poor kids grow up in apartments that have lead paint?) Due to technical problems during the interview, some of the conversation is missing, primarily about the recent spate of multiple murders. It seems, for instance, that Newtown shooter Adam Lanza was heavily into violent video games, which is sure to spark plenty of new discussion about how they affect players. But then again, as Volk reminded me in an email, "If people were influenced by video games, a majority of Facebook users would be farmers by now," a meme that has been floating around Facebook since last year, if not earlier.
alancronin writes "Similar to Fabien Sanglard's previous code reviews of other games such as the Quake and Doom line of games comes a review of the code base of Duke Nukem 3D (split out over 4 pages). This will be a very good read for anyone interested in understanding the mechanics of a highly addictive game or anyone that wants to learn more about game design."
After a laborious judging process, the Liberated Pixel Cup has finally announced the winners of the code contest. Out of the 48 entries, Lurking Patrol Comrades (now Source of Tales), a "MMORPG with a vast world, plenty of characters to speak to, both a melee and a magic based battle system, and a polished user interface," won the grand prize. The best HTML5 game was Big Island, written in Dart and playable directly from Github. The art prizes were given last August in case you missed it. Congratulations to everyone who participated!
kube00 writes "The rumor mill is saying the next generation of consoles might not play used games. What does this mean for retailers such as Amazon, GameStop, and Best Buy? Will gamers flock to the one console that can still play used games? GoozerNation speculates if the Mayan apocalypse draws near for used game sales."
MojoKid writes "Bungie, the company that brought forth Halo, is embarking on development of a new MMO title called Destiny that is aimed at being unlike any gaming experience we've seen. There are few hard details available, such as a launch date or pricing, but Bungie gave a preview that teases the game and showed off concept art. It's a large-scale MMO set in a post-apocalyptic world, but the gameplay and social interaction is supposed to be far more natural and fluid than previous generation MMOs. There will apparently not be a subscription model, so gamers won't have monthly fees to deal with, either. Bungie plans to develop a complex storyline with Destiny over the course of the next decade. There will be 10 books, complete with a story arc, so it follows that the world will evolve in a manner of speaking even as people participate in activities to change things within it."
dmfinn writes "With less than 5 days until the reported PS4 launch event, new details are emerging regarding some of the console's next-gen capabilities. Since last June, Sony has been quietly sitting on its $380 million dollar acquisition of Gaikai, a cloud based gaming company. The Wall Street Journal, among other sources, is now reporting that the PS4 will have GaiKai's cloud-based gaming technology directly integrated, thought it is unclear exactly what types of games will be available for streaming. Back in June, a rumor circulated that Sony was planning to use the technology to support backwards compatibility with PS2 and PS1 games, though no further details have arisen regarding whether or not the new console will be able to play previous generation games. It appears that Sony will most likely be using the service to stream PS3 and indie games to the console, as the current technology only supports 720p, not high enough quality for blockbuster games. Constantly streaming interactive graphics, even if only at 720p, will still require a fast internet connection. Services like OnLive have struggled in the past due to the large amount of bandwidth they require, and many consumers complained of laggy connections and horrendous graphics. There is no word yet regarding the features of the games being streamed, including whether or not they will support online or local multiplayer."
sl4shd0rk writes "Valve has finally released Steam for Linux. Although some of the 57 games listed on the Linux Steam site are previously released from the Humble Bundles, there are others which should provide adequate entertainment for anyone bored with the HB games. Among the games listed, many at deep discounts of 50%-75% off, are HalfLife, CounterStrke Source and Serious Sam 3. Hopefully Valve will keep the ports coming as rumor has it that Left 4 Dead had been ported at least for developers."