Feast Huggston writes "Indie Dev Darkseas Games has released an early gameplay trailer (video) of Road Redemption, a modern reimagining of the Sega Genesis (and later 3DO/N64/PSX/PC) motorcycle combat-racing classic Road Rash. The project has been in development since early 2012 and utilizes the Unity 4 engine. It is currently slated for release on PC, Mac, and Linux in 2014, with a stretch goal of eventually reaching the major game consoles. So far, it has raised over $24,000 of its $160,000 pledge goal on Kickstarter. While Road Rash creator Dan Geisler recently stated that he was interested in making another Road Rash, he is apparently not directly involved in this project, although he has given it his blessing. I grew up playing the heck out of this on Genesis and PC and it already appears that for many, a rebirth of this franchise was long overdue."
Catch up on stories from the past week (and beyond) at the Slashdot story archive
hypnosec writes "The UK Government will be examining whether free to download apps are putting unfair pressure on kids to pay up for additional content within the game through in-app purchases. Office of Fair Trading (OFT), UK, will be carrying out the investigation of games that include 'commercially aggressive' in-app purchases after a number of cases have been reported whereby parents have incurred huge bills after their kids have spent huge amounts on in-app purchases."
An anonymous reader writes "This weekend the National Museum of Play in Rochester, NY, will display the earliest known version of the game Dungeons & Dragons as a part of their new exhibit Game Time!. The document is on loan from the personal collection of games historian Jon Peterson (author of Playing at the World), who says the document 'captures the system at around the midpoint of development, with the core concepts of dungeon exploration and fantastic combat in place, but it lacks some features of the mature game and exhibits a few intriguing variations.' Some excerpts are up on Peterson's blog."
damn_registrars writes "Nintendo has announced that at the end of June it will be canceling the services of several of the channels that are built in to the original Wii, including the Weather, News, Everybody Votes, and Mii Contest. This will also affect the WiiConnect24 services, though should not affect the Wii shopping channel. They added: 'Exchange of Wii messages on the Wii Message Board, exchange of Mii characters on the Mii Channel and message/data exchange within some games will be disabled.'"
Nerval's Lobster writes "Kaspersky Lab has completed a detailed analysis of "Winnti," a group of Asian hackers who target servers hosted by gaming companies, copying their source code and surreptitiously stealing money or virtual goods over time. In findings published April 10, the security firm said it had completed the latest phase of its eighteen-month investigation. A more detailed account of an actual attacks was published separately (PDF). Winnti has attacked two gaming companies in North America, two in Germany, two in Russia, and fourteen in South Korea. Although the Winnti group has been around for years, it first came to light in 2011, when Trojans began appearing on the PCs of users playing MMORPGs, online computer games which usually require a monthly subscription. Those Trojans, which included RAT (Remote Administration Tool) functionality, had been "signed" with the digital certificate of KOG, a South Korean gaming company. In the course of its investigation, Kaspersky discovered that the gaming companies (which often share resources, partner, and subcontract out work to one another) had provided an opportunity for the Winnti team to secure access to otherwise legitimate digital certificates, which could be used to sign malware. Malware signed by Japanese gaming company YNK Japan was used to attack the servers of social networks Cyworld and Nate in South Korea in 2011."
retroworks writes "I ignored the warning posted here on Slashdot on March 23. Surely someone was setting up some April Fools day hoax. But the Governor has now signed the bill. Whose cold dead hands will they pry the computer mice out of?" Note: while this might not change your opinion of the Florida law or other things it might lead to, it is aimed specifically at the kind of "Internet cafe" where the "Internet" part is essentially just a portal to online gambling, rather than at conventional Internet cafes.
DavidGilbert99 writes "According to anonymous sources, Microsoft's game director Adam Orth has left the company following a series of comments on Twitter about the rumoured always-on aspect of the next generation Xbox console. It is still unclear if Orth left voluntarily or was pushed out but either way it's not good news for Microsoft." If you'd prefer your news without obnoxious auto-playing video ads (with sound!), IGN reports Orth's departure, too.
CyberSlugGump writes "Computer scientists at UC San Diego have developed a 3D first-person video game designed to teach young students Java programming. In CodeSpells, a wizard must help a land of gnomes by writing spells in Java. Simple quests teach main Java components such as conditional and loop statements. Research presented March 8 at the 2013 SIGCSE Technical Symposium indicate that a test group of 40 girls aged 10-12 mastered many programming concepts in just one hour of playing."
hypnosec writes with news that a group of Russian hackers has compromised the security of Ubisoft's digital distribution platform, uPlay, finding a way for users of the service to download any of its games for free. What makes this particularly notable is that the hackers found a copy of Far Cry 3: Blood Dragon, an unreleased spin-off of Far Cry 3 that hasn't even been officially announced (except as part of an April Fool's joke). The hackers posted a half-hour of gameplay footage to YouTube, and Ubisoft took uPlay down to fix the security vulnerability. They say no user information was compromised.
An anonymous reader writes "Electronic Arts has successfully defended its title as the 'Worst Company In America.' Consumerist finished its annual tournament for bad companies, pitting notorious companies against each other in a single-elimination bracket where readers vote on which is worse. EA won last year, and today Consumerist announced the results of this year's final vote. EA was voted worse than Bank of America by 78% of participants. 'A made a royal mess of the SimCity release by failing to foresee that the people who would buy the game — and who would, per the game's design, be required to connect to the EA servers — might actually want to play at some point in the week after making their purchase. But that's just the latest in EA's long history of annoying its customer base with bad support.' Of course, EA saw this coming, and its CEO pre-emptively responded last Friday. Of course, many of his explanations and promises rang hollow for gamers who are sick of the company's practices: 'Until EA stops sucking the blood out of games in order to make uninspiring sequels, or at least until they begin caring about how much gamers hate their lack of respect for our money and intelligence, this is going to continue. We don't hate them because we're homophobes, we hate them because they destroy companies we love. We hate them because they release poor games. We hate them because they claim our hate doesn't matter as long as we give them our money.'"
Yes, folks. Step right up. It's the 2013 Texas Pinball Festival, except... Whoops! You missed it. But don't despair, because Tim Lord was there with his camcorder to interview organizer Paul McKinney and to point his lens lovingly at pinball machines new and old, complete with whistles and bells, oh my! It was a riotous time, with players of all ages. Pinball machines were played, bought, and sold. There were plenty of exhibitors, including some with shiny-new machines. The most interesting of these may have been Multimorphic, which is making "the world's first modular, multi-game, pinball platform." In other words, one machine that can become many games, sort of like a video game console. There's a separate, short, "bonus video" about Multimorphic (with no transcript), for anyone who is interested in their open source, "open platform" pinball machine concept -- and that may not be just old fogies trying to recapture their youth, when they had the high score on the Evel Knievel machine at a local pool hall, because McKinney says the people coming to the Texas Pinball Festival are younger every year.
jones_supa writes "The gutting of LucasArts was a tragic loss for the video game industry, but for many of us, it was more than that. By most accounts the last truly great LucasArts game was released almost 15 years ago, and yet, many in the industry still hold these titles as the benchmark. But why is that? Why is it that we still consider these games among our pinnacle achievements as an industry? Why do developers still namedrop Monkey Island in pitch meetings when discussing their proposed game's story? Why do we all continue to mentally associate the word "LucasArts" as the splash screen we see before a graphical adventure game, even though the company hadn't released one in over a decade? Gamasutra has collected a good majority of the answers. Following these responses, as a special treat, Lucasfilm Games veteran David Fox attempts to answer that question with his own insider perspective."
First time accepted submitter jakimfett writes "On April 13th, The Linux Game Tome will be going dark, but there's hope yet. The admin, BobZ, has an update for the community: 'To everyone who is expressing interest in helping to continue The Linux Game Tome: thank you! But don't tell me, tell the community! After this site is shut down, I will walk away from it. I have no plans to be involved in any effort to continue the Linux Game Tome legacy. If you are interested in continuing the legacy, please organize and make it happen.' Following the announcement was an email with some 'Linux Game Tome 3.0' information. In response to the email, I've set up a site that can act as a discussion platform for anyone interested in contributing to the project."
Dawn Kawamoto writes "LucasArts employees held a wake Friday night, days after Darth Vader Disney slayed their studio. Taking the high road, two LucasArts employees put together a eulogy that offers a retrospective on the culture, memories and accomplishments of the team. Most of us who've witnessed a blood bath at the workplace aren't as charitable. Darth Vader Disney is expected to strike again in the next two weeks at its studio and consumer product divisions."
hypnosec writes "Developer units of Android based gaming console on-a-stick GameStick have already been shipped but, the units meant for early Kickstarter backers have been delayed by two months and will now ship by late June, PlayJam has revealed. The reason, according to PlayJam, is that the consoles would require stronger tooling as compared to silicon based moulds of the dev consoles, which would be finished sometime by June 10. Further, because of the sheer increase in the number of units, PlayJam has said that it won't be able to afford the air freight and will be going for sea freight instead, which will delay the shipments to June."
dartttt writes "Dell has launched a new Ubuntu gaming desktop (first ever?) . Alienware customers can now choose either Windows or Ubuntu when buying a new X51. Ubuntu option is initially available to U.S. customers only and the price starts from $599." Also in Ubuntu news: Canonical announced on Friday the final beta release of Ubuntu 13.04, aka Raring Ringtail (the main release, as well as the growing flock of other *buntus).
Adam Orth, creative director of Microsoft Studios, on Thursday tweeted that "doesn't get" objections to DRM schemes that require always-on internet connection to play console games. An anonymous reader writes "Microsoft on Friday released an official statement regarding the tweets: 'We apologize for the inappropriate comments made by an employee on Twitter yesterday. This person is not a spokesperson for Microsoft, and his personal views do not reflect the customer centric approach we take to our products or how we would communicate directly with our loyal consumers. We are very sorry if this offended anyone, however we have not made any announcements about our product roadmap, and have no further comment on this matter.'" I can't help reading those tweets in the voice of Sterling Archer.
beerdragoon writes "Electronic Arts CEO Peter Moore has responded to the company's appearance in the finals of the Consumerist's Worst Company In America poll. Moore accepts some responsibility for some of EA's past failings: 'I’ll be the first to admit that we’ve made plenty of mistakes. These include server shut downs too early, games that didn’t meet expectations, missteps on new pricing models and most recently, severely fumbling the launch of SimCity. We owe gamers better performance than this.' However, he ignores or contests many of the common complaints about the company — issues that earned it a spot in the finals for the second year in a row. Quoting: 'Many continue to claim the Always-On function in SimCity is a DRM scheme. It’s not. People still want to argue about it. We can’t be any clearer – it’s not. Period. ... Some people think that free-to-play games and micro-transactions are a pox on gaming. Tens of millions more are playing and loving those games."
ducomputergeek writes "Since the assault weapons ban seems to have died in Congress, it looks like Senator Dianne Feinstein (D-CA) now turning her attention to video games...again. '"If Sandy Hook doesn't [make game publishers change] then maybe we have to proceed, but that is in the future," said Feinstein. She went on to claim that video games play "a very negative role for young people, and the industry ought to take note of that."' Yet, as the article points out, since the introduction of games like DOOM, the crime rate in the U.S. has gone down. Dramatically. Correlation != causation, and all that jazz, but there are a lot of violent video games these days and yet crime has continued to go down."
New submitter SoVi3t points out comments from Microsoft Studios Creative Director Adam Orth about the debate over always-online DRM, brought to the fore recently by the disastrous launch of SimCity and rumors that the next-gen Xbox console will require it. "Don't want a gaming console that requires a persistent internet connection? 'Deal with it,' says Microsoft Studio's creative director. In what he later termed a 'fun lunch break,' Orth took to Twitter to express his shock at people who take umbrage with the idea of an always-on console. When quizzed by other Twitter users about people with no internet connection, he suggested that they should get one, as it is 'awesome.' He then likened people who worry about intermittent internet connectivity being an issue as the same as someone not buying a vacuum cleaner because the electricity sometimes goes out. While Orth later apologized, saying it had being a bit of banter with friends, it did raise awareness that there are more than a few people who are very unhappy with the possibility of an always-on future version of the Xbox. Orth has also now switched his Twitter account settings to private."