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Games

John Carmack: Kudos To Valve, But Linux Is Still Not a Viable Gaming Market 635

Posted by Soulskill
from the give-it-another-decade dept.
dartttt writes "John Carmack recently presented a keynote at QuakeCon. He said Linux is still not a commercially viable gaming platform, and the two forays they have made into the Linux commercial market have not been successful. Valve's announcement about Steam for Linux changes things a bit, but it remains a tough sell."
Graphics

48 Games Entered Into the Liberated Pixel Cup 49

Posted by Unknown Lamer
from the who-needs-steam dept.
The Liberated Pixel Cup draws to a close. The deadline for code entries was July 31st, and those entries were posted online Thursday (with descriptions). You'll have to wait longer than expected for the results though: "Note that due to the larget volume of entries (48 code entries alone, plus a large number of art entries), judging may take longer than we had originally thought. Our current time frame for judging is the end of August. We'll keep people posted on our progress." Good luck to all the entrants. Anyone see anything interesting in the submitted games?
Businesses

EA Sues Zynga For Copying Sims Game 197

Posted by Soulskill
from the your-uppance-will-come dept.
Social game developer Zynga has been on the receiving end of complaints in the past for releasing games that look a bit too much like games from indie developers, and for other shady business practices. Now, they've run afoul of somebody with sharper teeth. Today Electronic Arts and Maxis filed a copyright infringement lawsuit against Zynga claiming that The Ville is "blatant mimicry" of The Sims Social. "'This is a case of principle,' says EA Maxis general manager Lucy Bradshaw. 'Maxis isn't the first studio to claim that Zynga copied its creative product. But we are the studio that has the financial and corporate resources to stand up and do something about it. Infringing a developer's copyright is not an acceptable practice in game development.' In its complaint, EA argues that Zynga willfully and intentionally copied ideas from The Sims Social, the Facebook edition of the EA/Maxis franchise that released in August 2011. When Zynga released The Ville last June, consumers and the press immediately pointed out that the title resembled The Sims more than a little."
Image

CowboyNeal Reviews Orcs Must Die! 2 62

Posted by samzenpus
from the read-all-about-it dept.
This week the sequel to last year's indie hit Orcs Must Die! was released, and I take a look at it, to see what's new, what's still the same, and if it's worth playing. The orcs are back, and again, they must die! Orcs Must Die! 2 provides an ample amount of ways to off the orcs, both old and new, and several new features. Click the link to read more to see my thoughts on this game.
Software

Is It Time For an OpenGL Gaming Revolution? 496

Posted by samzenpus
from the free-games dept.
MrSeb writes "In a twist that reinforces Valve's distaste for Windows 8, it turns out that the Source engine — the 3D engine that powers Half Life 2, Left 4 Dead, and Dota 2 — runs faster on Ubuntu 12.04 and OpenGL (315 fps) than Windows 7 and DirectX/Direct3D (270.6 fps); almost a 20% speed-up. These figures are remarkable, considering Valve has been refining the Source engine's performance under Windows for almost 10 years, while the Valve Linux team has only been working on the Linux port of Source for a few months. Valve attributes the speed-up to the 'underlying efficiency of the [Linux] kernel and OpenGL.' But here's the best bit: Using these new OpenGL optimizations to the Source engine, the OpenGL version of L4D2 on Windows is now faster than the DirectX version (303.4 fps vs. 270.6 fps). If OpenGL is faster, and it has a comparable feature set, and hardware support is excellent... why is Direct3D still the de facto API? With Windows losing its gaming crown and smartphones (OpenGL ES!) gaining in popularity, is it time for an OpenGL revolution?"
Games

Valve Shares Performance Numbers On Port of Left4Dead 274

Posted by Unknown Lamer
from the meaningless-but-interesting dept.
New submitter nschubach writes in with an update on Valve's progress porting one of their games to GNU/Linux. From the article: "One factor in creating a good gaming experience is throughput. This post discusses some of what we've learned about the performance of our games running on Linux. ... After this work, Left 4 Dead 2 is running at 315 FPS on Linux. That the Linux version runs faster than the Windows version (270.6) seems a little counter-intuitive, given the greater amount of time we have spent on the Windows version. However, it does speak to the underlying efficiency of the kernel and OpenGL. Interestingly, in the process of working with hardware vendors we also sped up the OpenGL implementation on Windows. Left 4 Dead 2 is now running at 303.4 FPS with that configuration." nschubach adds "It seems there are good things coming out of this for both Operating Systems!"
Graphics

How Much Detail Is Too Much For Games? 201

Posted by Soulskill
from the i-don't-need-to-see-mario's-pores dept.
jones_supa writes "Gamasutra editor Eric Schwarz gives thought to the constantly increasing amount of graphical detail in computer games. He notes how the cues leading the player can be hindered too much if they drown in the surroundings, making it harder for the game to hint whether the player is making progress. Consistent visual language helps to categorize various objects, making their meaning more obvious. Paths through the game world can be difficult to read simply due to dense vegetation. For some cases 'obfuscation through detail' can also actually work really well. Schwarz challenges us to ponder how the amount of detail makes a game either more or less enjoyable."
Displays

Oculus Rift Virtual Reality Headset Blows Past Kickstarter Goal 122

Posted by Soulskill
from the use-it-with-your-flying-car dept.
Virtual reality headsets have historically been very disappointing. While the concept has been fun and interesting, the technological realities never quite lived up to expectations, and hardware developers largely gave up on research into this kind of device. However, it's been long enough that display technology has caught up to our ambitions. So, where are our VR headsets? Well, hobbyist Palmer Luckey asked that same question, and when he couldn't find a good answer, he decided to build one himself. He and his team have built a prototype, and they just launched a Kickstarter campaign to distribute developer kits. The campaign blew past its $250,000 goal in hours. What's interesting about this particular campaign is that Palmer took the Oculus Rift to various development studios and managed to get enthusiastic endorsements from some big names, including Cliff Bleszinski, Gabe Newell, and John Carmack.
Games

Valve Removes Right For Class Action Claims From EULA 270

Posted by Soulskill
from the let's-all-sue-them-for-this dept.
trawg writes "Valve has joined the list of companies that have altered their terms and conditions to prevent users from filing a class action suit. Their official statement says that such claims 'impose unnecessary expense and delay' and are 'designed to benefit the class action lawyers.' In its stead, they've added a new arbitration process, in which Valve will reimburse costs (under certain circumstances) when dispute resolution can't be solved through their normal support process."
Star Wars Prequels

Star Wars: The Old Republic Adding Free-To-Play Option In November 135

Posted by Soulskill
from the couldn't-pay-me-to-play-hutt-ball-again dept.
EA and BioWare announced today that Star Wars: The Old Republic will be getting a free-to-play option later this year. Players using the F2P option will be able to reach the level cap and play through the full class stories, but their access will be limited for other parts of the game; they will only be able to play a certain number of Warzones (their PvP battlegrounds), Flashpoints (their instanced dungeons), and space missions each week. Access to travel functionality and the game's auction house will be limited as well. F2P players won't be able to participate in Operations, the end-game raids. Subscribers will retain access to all of these features. There will also be cosmetic items sold through the 'Cartel Market' using a virtual currency.
Classic Games (Games)

ScummVM 1.5.0 'Picnic Basket' Released 65

Posted by Unknown Lamer
from the old-games-were-better dept.
YokimaSun writes "Fans of classic graphical point-and-click adventure games, will be happy to learn that a new version of ScummVM has been released with support for new games such as 'Once Upon A Time: Little Red Riding Hood,' 'Backyard Baseball 2003,' 'Blue Force,' 'Darby the Dragon,' 'Dreamweb,' 'Geisha,' 'Gregory and the Hot Air Balloon,' 'Magic Tales: Liam Finds a Story,' and more. ScummVM not only supports Windows, Linux and new platforms such as iPhone and Android but also consoles such as Dreamcast, Gamecube and Nintendo 64 and rarer handhelds such as Openpandora and Dingoo."
Programming

Ask Slashdot: Are The Days of Homebrew Gaming Over? 181

Posted by samzenpus
from the say-goodbye dept.
Croakyvoice writes "A few years ago the Homebrew community went from one console to another releasing some excellent software, from the Days of the Dreamcast the first breakthrough homebrew console, to the PSP which gave us the first handheld Nintendo 64, GBA and PSX emulators on a handheld. The last few years we have seen Microsoft, Nintendo, Sony and Apple all bring out means to thwart homebrew development. The app store on both Android and iOS have taken many homebrew devs over to try and break the market. The major consoles have so many firmware updates that the days of Homebrew seem to be numbered, is there a way back for the Homebrew Community?"
NES (Games)

Legend of Zelda NES Nintendo Prototype On Sale For $150K 114

Posted by samzenpus
from the I'm-going-to-need-a-raise dept.
YokimaSun writes "Following on from Last months Mega auction of rare games that went for a staggering 1.2 Million dollars, comes another auction. This time its of the only Legend of Zelda Nes Prototype cartridge in the world, bundled with it is a sealed copy of the retail version of the game, those of you excited by this news will have to dig deep because the price is set at a mouthwatering US $150,000.00."
Security

Ubisoft Uplay DRM Found To Include a Rootkit 473

Posted by samzenpus
from the a-little-something-extra dept.
An anonymous reader writes "It has been discovered that the Uplay system Ubisoft uses to both check a game is legal and offer up gaming achievements, multiplayer, and additional content, actually contains a rootkit. The discovery was made by Tavis Ormandy, an information security engineer at Google, when he installed Assassin's Creed: Revelations on his laptop. He noticed that during the installation Uplay installed a browser plug-in that allows any website to gain access to your machine through a backdoor and take control of it.The plug-in can be classed as a rootkit because it is thought to allow continued privileged access to a machine without a user's consent."
Update: Ubisoft has released a statement saying it has issued a forced patch to correct the flaw in the browser plug-in for the Uplay PC application.
GNU is Not Unix

How Will Steam on GNU/Linux Affect Software Freedom? 580

Posted by Unknown Lamer
from the father-rms-declares-you-are-a-bad-person dept.
rms has published his thoughts on Steam coming to GNU/Linux. He notes that the availability of proprietary games may very well help spread GNU/Linux (but the FSF prioritizes spreading software freedom). And, you're better off at least having a Free operating system instead of Windows: "My guess is that the direct good effect will be bigger than the direct harm. But there is also an indirect effect: what does the use of these games teach people in our community? Any GNU/Linux distro that comes with software to offer these games will teach users that the point is not freedom. Nonfree software in GNU/Linux distros already works against the goal of freedom. Adding these games to a distro would augment that effect." Or: How will the FOSS community affect Valve? Already they've contributed a bit to the graphics stack, hired a few folks from inside the community, etc. But Steam also makes use of DRM and distributes software in ways that are opposed to the ideals of many in the FOSS community (and even the wider Free Culture community). Given Gabe Newell's professed love for openness, might we see their company culture infiltrated?

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