Game companies like Twitch have publicly said that swatting is dangerous, but that there is little else they can do to prevent the pranks. Tracking the culprits behind the pranks is difficult. While bomb scares and other hoaxes have been around for decades, making threats anonymously has never been so easy. Swatters use text messages and online phone services like Skype to relay their threats, employing techniques to make themselves hard to trace. They obtain personal addresses for their victims through property records and other public databases, or by tricking businesses or customer service representatives at a victim's Internet provider into revealing the information. Brandon Willson, a gamer known online as "Famed God," made up a murder to get police to go to an unsuspecting west suburban resident's home last year and ended up behind bars in Nevada awaiting extradition. As part of the investigation, police traveled to Las Vegas to help local police execute a search warrant at Willson's home. Computers seized there contained evidence of the swatting incident, as well as similar incidents across the country, prosecutors claim. Willson faces up to five years in prison if he is convicted on charges of computer tampering and one count each of intimidation, computer fraud, identity theft and disorderly conduct. His mother, Brenda Willson, says her son is innocent and does not smoke, drink or have tattoos. "He would never swat," she says.
In a recent podcast interview he had with Geoff Keighley, Valve CEO Gabe Newell opens up the current situation a bit more: "I'm a fan of TV shows, I'm a fan of writers, I'm a fan of movies, I'm a fan of games and I certainly understand why people are like, you know, hey I remember this awesome experience and I'm starting to get worried that I'm never going to have it again. I am a fan of Terry Pratchett and he has Alzheimer's, it's like, Oh my god, I may never get another great Discworld novel. [...] We aren't going to go all retro because there are too many interesting things that have been learned. The only reason we would go back and do a 'super classic' kind of product is if a whole bunch of people internally at Valve said they wanted to do it, and had a reasonable explanation for why it was."
"I feel so bad about Maxis closing down," Colossal Order CEO Mariina Hallikainen said. "The older SimCitys were really the inspiration for us to even consider making a city builder." At the same time, Hallikainen admits SimCity's mistakes were Colossal Order's opportunity. "If SimCity was a huge success, which is what we expected, I don't know if Skylines would have ever happened," she said, explaining that it would have been a harder pitch to sell to Paradox if the new SimCity dominated the market.
You can read all of these proposed final solutions in Matteo Bittanti's How to Get Rid of Homelessness, "a 600-page epic split in two volumes documenting the so-called 'homeless scandal' that affected 2013's SimCity." Bittanti collected, selected, and transcribed thousands of these messages exchanged by players on publisher Electronic Arts' official forums, Reddit, and the largest online SimCity community Simtropolis, who experienced and then tried to "eradicate" the phenomenon of homelessness that "plagued" SimCity."