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Comments: 169 +-   iPhone Game Piracy "the Rule Rather Than the Exception" on Friday November 20, @07:52PM

Posted by Soulskill on Friday November 20, @07:52PM
from the hey-some-people-can't-afford-that-99-cents dept.
cellphones
An anonymous reader writes "Many game developers don't think of the iPhone as being a system which has extensive game piracy. But recent comments by developers and analysts have shown otherwise, and Gamasutra speaks to multiple parties to evaluate the size of the problem and whether there's anything that can be done about it. Quoting: 'Greg Yardley confirms that getting ripped off by pirates is the rule rather than the exception. Yardley is co-founder and CEO of Manhattan-based Pinch Media, a company that provides analytic software for iPhone games. ... "What we've determined is that over 60% of iPhone applications have definitively been pirated based on our checks," he reveals, "and the number is probably higher than that." While it's impossible to estimate how much money developers are losing, it involves more than the price of the game, he says. "What developers lose is not necessarily the sale," he explains, "because I don't believe pirates would have bought the game if they hadn't stolen it. But when there is a back-end infrastructure associated with a game, that is an ongoing incremental cost that becomes a straight loss for the developer."'"
Read More... 169 comments story

Comments: 248 +-   Some Claim Android App Store Worse Than iPhone's on Friday November 20, @03:31PM

Posted by kdawson on Friday November 20, @03:31PM
from the scylla-meet-charybdis dept.
business
eldavojohn writes "If you think the iPhone app store is the only mobile game store suffering an exodus, some game publishers claim Android's app store isn't much better, for a different reason — it doesn't generate much revenue. In fact, French game developer Gameloft (which owes 13% of its profits to iPhone game sales), said, 'We have significantly cut our investment in Android platform, just like... many others. It is not as neatly done as on the iPhone. Google has not been very good to entice customers to actually buy products. On Android nobody is making significant revenue. We are selling 400 times more games on iPhone than on Android.' So the trade-off seems to be more sales but an annoying approval process, versus a lack of sales promotions and no annoyance around approval. It seems that those in it for money will opt for iPhone, and those in it for distribution will opt for Android. Or maybe someone will get it right one of these days?"
Read More... 248 comments story

Comments: 415 +-   Xbox Live Class Action Being Investigated on Friday November 20, @12:54PM

Posted by kdawson on Friday November 20, @12:54PM
from the modders-unite dept.
court
eldavojohn writes "Were you negatively affected by the recent ban on Xbox Live for modifying hardware you own? Did you modify yours for homebrew or altering things you paid for and not to engage in piracy? Abington IP would like to hear from you and may be able to help. From that page: 'If you are an Xbox Live subscriber, had your modified Xbox console banned from Xbox Live, were not refunded a prorated sum for the time left on your subscription, or have experienced other problems as a result of being banned, and would like to participate in a class action against Microsoft, please submit your information below.' Someone is finally standing up for the legitimate hobbyists. Should Microsoft worry?"
Read More... 415 comments story

Comments: 85 +-   Modern Warfare 2 Not Recalled In Russia After All on Friday November 20, @03:14AM

Posted by Soulskill on Friday November 20, @03:14AM
from the it's-the-thought-that-counts dept.
censorship
thief21 writes "After claims that console versions Modern Warfare 2 had been recalled in Russia due to complaints from politicians and the gaming public over the infamous airport slaughter scene, it turns out the stories were completely untrue. Activision never released a console version of the game in Russia." Instead, they simply edited the notorious scene out of the PC version. They did this of their own volition, since Russia doesn't have a formal ratings committee.
Read More... 85 comments story

Comments: 157 +-   EA Shuts Down Pandemic Studios, Cuts 200 Jobs on Friday November 20, @12:01AM

Posted by Soulskill on Friday November 20, @12:01AM
from the say-goodnight-folks dept.
business
lbalbalba writes "Electronic Arts is shutting down its Westwood-based game developer Pandemic Studios just two years after acquiring it, putting nearly 200 people out of work. 'The struggling video game publisher informed employees Tuesday morning that it was closing the studio as part of a recently announced plan to eliminate 1,500 jobs, or 16% of its global workforce. Pandemic has about 220 employees, but an EA spokesman said that a core team, estimated by two people close to the studio to be about 25, will be integrated into the publisher's other Los Angeles studio, in Playa Vista.' An ex-developer for Pandemic attributed the studio's struggles to poor decisions from the management."
Read More... 157 comments story

Comments: 211 +-   New York State Testing Emergency Alerts Over Gaming Networks on Thursday November 19, @03:47PM

Posted by timothy on Thursday November 19, @03:47PM
from the ideas-can-be-both-good-and-creepy dept.
communications
An anonymous reader writes "Gamers are used to confronting invading terrorists, nuclear attacks, and natural calamities—in virtual form. But those living in New York State could soon receive warnings about real emergencies through their favorite video console. State authorities are testing a plan that would see the Emergency Management Office issue alerts over online gaming networks in addition to regular channels."
Read More... 211 comments story

Comments: 228 +-   China Enforces Even Stricter Regulation On Games on Thursday November 19, @01:26PM

Posted by Soulskill on Thursday November 19, @01:26PM
from the pong-is-contrary-to-the-common-good dept.
censorship
eldavojohn writes "Chinese gamers have a pretty hard life. From crackdowns on 'undesirable' games to bans on gangster games to delayed World of Warcraft expansions, they suffer. The worst part is that in order to qualify for operating in China, you face a maze of conflicting bureaucracy and regulation. Well, it just got a little worse. Now, if you want to operate, you need to hire a 'specialist' to oversee content, and you need to 'enhance socialist values' in your game. They also want to limit in-game marriages and how many player-versus-player combat sessions one can engage in. The circular issued from China's Ministry of Culture contained all the vague verbiage giving them easier reign over who operates and who doesn't. It's a large market, but is it worth the gamble to game developers?"
Read More... 228 comments story

Comments: 562 +-   US Government Using PS3s To Break Encryption on Wednesday November 18, @05:16PM

Posted by timothy on Wednesday November 18, @05:16PM
from the purchase-order-shenanigans dept.
encryption
Entropy98 writes "It seems that the US Immigration and Customs Enforcement Cyber Crimes Center, known as C3, has replaced its '$8,000 Tableau/Dell server combination' with more efficient and much cheaper $300 PS3s. Each PS3 is capable of 4 million passwords per second, and C3 currently has 20 PS3s with plans to buy 40 more. Naturally this is only being used to break encryption on computers seized with a warrant and suspected of harboring child pornography."
Read More... 562 comments story

Comments: 365 +-   Making Old Games Look Good On Modern LCDs? on Tuesday November 17, @02:05AM

Posted by Soulskill on Tuesday November 17, @02:05AM
from the +1-pixelblock-of-smiting dept.
graphics
75th Trombone writes "I'm a fan of several old PC games — the Myst series, StarCraft, Diablo, etc — with 2D graphics that run at a low, fixed resolution. These games all look horrible on modern LCDs. If you run them at their original resolution, they're tiny, and if you upscale them they get all sorts of blurry, pixelly smoothing artifacts. My ideal goal is to run these games at exactly double their original resolution — running 640 x 480 games at 1280 x 960, for example — so that each original pixel takes up exactly a 2 x 2 block of screen pixels, yielding graphics that are perfectly crisp and decently big. I've tried arcane settings in graphics card drivers (new and old), I've tried forcing the OS to run at a given resolution, and I've tried PowerStrip, all to no avail. Short of writing a new, modern engine for my favorite games, is there a reasonable solution to this problem?" There have been many community-supported graphical overhauls of classic games — feel free to share any you know to work well.
Read More... 365 comments story

Comments: 547 +-   Russia Recalls Modern Warfare 2 on Monday November 16, @01:12PM

Posted by timothy on Monday November 16, @01:12PM
from the no-you-take-that-back dept.
censorship
eldavojohn writes "You may recall much ado over some questionable footage in the latest Call of Duty game. Well, that footage has led to a recall of Modern Warfare 2 in Russia. Seems the Russian government was none too happy about the portrayal of Russia in the game and decided to yank it from stores. Infinity Ward has responded with a patch that removes the 'No Russian' mission (the content in question) from the storyline. Before you overly criticize the Russian government, there may be some truth to the claim that the game's story line overly demonizes Russians as just terrorists as the Russian site GotPS3.ru alleges. Is cultural sensitivity becoming an overly played card in the gaming world? Not too long ago, Wolfenstein was recalled in Germany for containing Nazi symbols."
Read More... 547 comments story

Comments: 7 +-   Sony Puts Ads Back Into Wipeout HD on Sunday November 15, @01:56PM

Posted by Soulskill on Sunday November 15, @01:56PM
from the we-missed-them-so-much dept.
playstation
An anonymous reader writes "After fan outcry over ads that were patched into Wipeout HD (after it was already purchased, ad-free), Sony removed them. Now, Sony has quietly added them back in with patch 2.10: 'The 2.10 Update makes some small improvements to front-end functionality and addresses some minor issues with the audio. In addition, small issues that could affect gameplay or scores in the Eliminator and Detonator game modes have also been corrected. Changes have also been made so that any adverts shown during loading screens will not adversely affect the loading times of the title. As many of you know, the functionality to display adverts during loading screens was first introduced in the 2.0 Update and originally didn't function as intended, leading to extended loading times in some areas of the game. This issue has now been resolved and we understand that a new advertising campaign in Wipeout HD is expected to launch across a number of European territories soon (no word yet on what is happening in North America). In the meantime, a range of PlayStation-specific ads will be making an appearance in the coming days.'"
Read More... 7 comments story

Comments: 146 +-   Commodore 64 Runs Again On the iPhone on Saturday November 14, @12:02AM

Posted by Soulskill on Saturday November 14, @12:02AM
from the also-accused-of-flip-flopping dept.
cellphones
Hugh Pickens writes "Stephen Williams reports in the NY Times that the app recreating some of the Commodore's seminal retro games, including Le Mans, Dragons Den and Jupiter Lander, has been re-issued after being pulled in September. The app features SID sound emulation, auto-save to continue where you left off, and a realistic joystick with a beautifully crafted C64 keyboard. Apple originally rejected the program for violating the SDK agreement, which dictates that 'no interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple's Published APIs and built-in interpreter(s).' After disabling the controversial feature, Apple published the app in September, but days later it was pulled and the developer was asked to remove, rather than just disable, the BASIC interpreter from the program, which would have allowed unscrupulous users to run unlicensed, emulated code on the iPhone or iPod Touch. 'The road was bumpy, but we remained persistent and made the changes Apple was looking for. Ultimately, BASIC has been removed for this release; however, we hope that working with Apple further will allow us to re-enable it,' the company wrote on its blog."
Read More... 146 comments story

Comments: 170 +-   Future Blu-ray Movies To Come With Playable Game Demos on Friday November 13, @12:23AM

Posted by Soulskill on Friday November 13, @12:23AM
from the confluence-of-media dept.
movies
Audiofan writes "Enthusiasts have long suggested the PlayStation 3 to their family and friends as one of the better and most affordable Blu-ray players. Lately, prices of Blu-ray players have been coming down, but the PS3 is still one of the better options out there. Sony is taking advantage of this by starting to offer game demos on their Blu-ray offerings. While these demos will only be playable on the PS3, they hope the extra value will help drive sales."
Read More... 170 comments story

Comments: 200 +-   StarCraft AI Competition Announced on Thursday November 12, @01:31PM

Posted by Soulskill on Thursday November 12, @01:31PM
from the here-comes-the-reaperzerg dept.
programming
bgweber writes "The 2010 conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2010) will be hosting a StarCraft AI competition as part of the conference program. This competition enables academic researchers to evaluate their AI systems in a robust, commercial RTS environment. The competition will be held in the weeks leading up to the conference. The final matches will be held live at the conference with commentary. Exhibition matches will also be held between skilled human players and the top-performing bots."
Read More... 200 comments story

Comments: 251 +-   Mafia Wars CEO Brags About Scamming Users on Thursday November 12, @04:13AM

Posted by Soulskill on Thursday November 12, @04:13AM
from the all-about-the-benjamins dept.
jamie writes with a follow-up to our recent discussion of social gaming scams: "Mark Pincus, CEO of the company that brought us Mafia Wars, says: 'I did every horrible thing in the book just to get revenues right away. I mean, we gave our users poker chips if they downloaded this Zwinky toolbar, which was like, I don't know... I downloaded it once and couldn't get rid of it.'" TechCrunch also ran a interesting tell-all from the CEO of a company specializing in Facebook advertisements, who provided some details on similarly shady operations at the popular social networking site.
Read More... 251 comments story

Comments: 737 +-   Microsoft Disconnects Modded Xbox Users on Wednesday November 11, @01:31PM

Posted by timothy on Wednesday November 11, @01:31PM
from the sure-it's-in-the-tos-somewhere dept.
xbox
S-4'N3 writes "The BBC reports that Microsoft has disconnected approximately 600,000 Xbox users from Xbox Live because the devices they are using have been modified, either with software or with new chips, to play pirated games. 'Microsoft confirmed that it had banned a "small percentage" of the 20 million Xbox Live users worldwide. Microsoft said that modifying an Xbox 360 console 'violates' the service's 'terms of use' and would result in a player being disconnected.'"
Read More... 737 comments story

Comments: 173 +-   Project Natal Release Details Emerge on Wednesday November 11, @11:12AM

Posted by CmdrTaco on Wednesday November 11, @11:12AM
from the watch-me-dance-computer dept.
inputdev
scruffybr writes "Today the first information about the pricing and launch of Microsoft’s Project Natal has emerged. The pricing for the hardware will be much much lower than many had anticipated, coming in at around £50 when sold separately from the console. The idea being that it’s low enough that people will purchase on impulse."
Read More... 173 comments story

Comments: 452 +- Screenshot-sm   Review: Dragon Age: Origins on Monday November 09, @12:01PM

Posted by Soulskill on Monday November 09, @12:01PM
from the blood-spattered-goodness dept.
rpg
Since the release of Baldur's Gate in 1998, BioWare has cultivated a strong reputation for quality role-playing games, exploring various aspects of the genre ranging from traditional D&D roles and rules to space marine and Jedi Knights. Dragon Age: Origins is a shift back to traditional swords-and-sorcery standards, unashamedly embracing the archetypes that made RPGs what they are, and using them to tell a complex, interesting story in a familiar yet unexplored world. In addition, BioWare has done yet another iteration of their combat system to make it deeper and allow the player to dictate the level of engagement. The result is that Dragon Age: Origins is one of the best RPGs in recent history. Read on for the rest of my thoughts.
Read 11586 More Bytes... 452 comments story

Comments: 148 +-   Lawsuit Claims Top iPhone Games Stole User Data on Sunday November 08, @01:20PM

Posted by Soulskill on Sunday November 08, @01:20PM
from the shake-up-and-down-to-send-credit-card-details dept.
cellphones
pdclarry writes "Storm8, a maker of some top iPhone games, allegedly stole users' mobile phone numbers, according to a lawsuit filed on November 4. The suit claims that best-selling games made by Storm8 contained secret code that bypassed safeguards built into the iPhone to prevent the unauthorized snooping of user information. There have been other reports of applications copying personally identifiable customer information in the past. The complaint seeks class-action status."
Read More... 148 comments story

Comments: 550 +-   Visually Impaired Gamer Sues Sony on Saturday November 07, @12:21PM

Posted by Soulskill on Saturday November 07, @12:21PM
from the blind-suing-the-blind dept.
sony
An anonymous reader writes "A visually impaired gamer has sued Sony because game products allegedly violate the Americans With Disabilities Act. 'According to the suit, Sony ignored repeated requests through postal mail and e-mail to come up with reasonable modifications to its games to make them more accessible.' This suit seems to be a combination of National Federation of the Blind v. Target, which complained of inaccessibility to the visually disabled (which settled for $6 million) and Martin v. PGA Tour, Inc., where the US Supreme Court ruled a disabled golfer was entitled to a golf cart where one was not already allowed as a reasonable accommodation. If the plaintiff wins, Sony will have to make 'reasonable accommodations' which are not an 'undue financial burden.' In my humble opinion, providing access for the disabled is not only the right thing to do but it will generate more profit for Sony."
Read More... 550 comments story

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Cogito cogito ergo cogito sum -- "I think that I think, therefore I think that I am." -- Ambrose Bierce, "The Devil's Dictionary"