Monolith Adds Games For Linux 97
Dave writes "Monolith Productions and Hyperion Software announced today that they have extended an existing licensing agreement to include a port of Monolith's critically acclaimed Shogo: Mobile Armor Division and LithTech 1.0 and 2.0 to the Linux operating system. The Linux port is expected to be available in the second quarter of 2000.
This is a great addition for Linux gaming, and will hopefully help to influence other software companies to develop more and more games for the Linux OS. "
I'd rather.. (Score:1)
It still amazes me that American companies who are interested in mecha games haven't taken the AC lessons to heart--insanely customizable units(switching body parts gives a very different playing style, not to mention designable logos/paint scheme), cleverly designed levels/arenas, and plot determined by the player's choice of missions. Weapons are very thought out as well.
Lately, most American mecha games haven't made me feel a thing.
MW3: admittedly, quite possibly the best Battletech game on the market. But the gameplay and feel hasn't changed for the past five years. Driving a walking tank with barely any agility and a poorly-designed cooling system doesn't appeal to me anymore. Though the graphics are stunning.
Heavy Gear 2: I'll plead guilty here; I haven't played anything beyond the demo, which did impress me in the drastic improvements from the first version. Activision's lame install program annoyed the hell out of me, though.
Slave Zero: at its roots, an Evangelion wannabe(and especially if you saw some of the early devel pictures). Enemies are nicely designed, but intelligence-wise fairly simple, except for the bosses. The shoulder missile unit was a breath of fresh air, but the handheld weapons have been done over and over again. Why can't Slave use those nifty back thrusters to scoot forward? Why don't the levels give me an impression of a real city? Don't even get me started on the Dreamcast version.
Shogo: if multiplayer works for you, you get very fast and furious dogfights. What's nice is that the duality of man/mecha modes is quite clear, and it forces you to take very different play styles. But mecha mode can still be classed as bringing nothing new; just a scaled up version.
Parting note; I've had a suspicion for a long time that Shogo and Blood 2 were seen by the Monolith higher-ups(not the programmers) as more of prototypes/stepping stones on the way to LithTech 2. Shogo got a good release(marred by some sloppy network design, which mutated into massive cheating), but then they wiffed on Blood2, and then decided "We'll just pretend they don't exist and start selling gamers on our new Wowie Zowie Engine". Sanity is still on my list of games to check out, and the new engine shots do look impressive. Hopefully 'Lith will do a bit more listening and improve their attention span.
Re:blood.blood.blood.blood.blood.blood (Score:1)
Blood does *not* use the Lithtech engine. Blood used the Build engine (think Duke 3D). Blood 2, the massive bomb that it was, used the Lithtech engine.
Your friendly neighbourhood pedant.
Re:Has anyone played these games? (Score:1)
1. There is a plot. A REAL plot. An INTRIGUING plot.
You mean a boring anime plot. I've seen enough anime not to be even remotely interested that a love triangle springs up in a world with giant mechanical armour and drunken missles while a young mecha pilot tries to save the world from old friends who have turned evil. It may sound contrived that I say that happens alot in anime, but it does. And it's not really that exciting...
2. The graphics rival Q3 and UT even though it is a year or two old.
Yeah, I'll give you that one. The level design sucked ass though.
3. The game engine is incredible!
Not really... I had trouble (lots of trouble) with D3D lockups on my TNT1, and it really *didn't* like ps2rate at all. Oh, the best part - I got (another) copy of Shogo when I bought my Logitech gaming mouse (think the classic wedge-shaped 3btn Logitech mouse, and it's dark grey to boot), and the game won't even recognize the mouse. Ironic, eh?
4. The gameplay is incredible!
If you say so. The transformation was unique, but ultamately just a novelty. The single player AI containted the usual lobotomy drones that only move if you see them. Point, shoot, yay, repeat. The physics were very slippery, if you like that sort of thing.
5. The weapons/items/etc are actually innovative and fun!
Yes, I liked the drunken missles (I want to see some in UT - I mean, it wouldn't be hard at all to mutate the 8-ba... rocket launcher to shoot multiple drunken missles). Other than that, it was your usual FPS fare.
Really - it wasn't *that* great a game. It was cool, it was better than 60% of the other stuff out there on shelves, but it's not an A-title, IMHO.
Re:Has anyone played these games? (Score:1)
However, Monolith has a habit of not standing behind thier product at all. I wouldn't expect a quality product from them at all, as they don't have a good recent history of producing them (see Blood 2).
Shadowbane for Linux petition (Score:1)
Shadowbane (http://www.shadowbane.com) is a massively-multiplayer environment now in development by Wolfpack Studios, a startup game shop in Austin. As the executive producer, Todd "Warden" Coleman, put it:
"Well, we've actually talked about Linux support in the past (and since we use Open GL, and have a single code base for both PC (Windows) and Mac, it wouldn't be *that* hard to do) -- but, to be honest, the market cry for it just hasn't been that great. If we get enough response from Linux users, I'm sure that we'll pay attention."
The petition has received over 200 entries since it went up two days ago.
Unfortunately, this was rejected as a story twice already.
J.
Boy, do I feel embarrassed! (Score:1)
--
You're taking what I said the wrong way. (Score:1)
I quite dislike Gnome and in fact, don't remember even mentioning it. Linux *IS* difficult to configure, but at least I can get at the source of the problem. With a bug in the proprietary bootloader's code, I am stuck with either A) Waiting for them to fix it, or B) Boot from a (questionably reliable) floppy disk forever.
My problem with Be's (constant) repositioning is that the current userbase has to suffer from their long lead-times and slow response. It looks as if they're doomed to never find their niche from where I stand, although you may disagree.
Please don't take any of this the wrong way. We're all in this together, and I was most certainly *NOT* trying to pit Linux against BeOS. They both have their place; in the world, and on my machine.
Shogo for BeOS too... (Score:1)
So, all you BeOS users out there, this game will be available for BeOS too!
Re:Why couldn't it be Mech3? (Score:1)
Re:AGE OF EMPIRES for LINUX?? (Score:1)
There will not port Age of Kings to Linux ( and not it is not MS that's preventing them but according to Sandyman, he won't waste developers time porting stuff to other OS when there are new games to be made) however, they are willing to license the game
Re:Has anyone played these games? (Score:1)
>You mean a boring anime plot. I've seen enough anime not to be even remotely interested that a love triangle springs up in a world with giant mechanical armour and drunken missles while a young mecha pilot tries to save the world from old friends who have turned evil. It may sound contrived that I say that happens alot in anime, but it does. And it's not really that exciting...
I've got to agree. It had a plot, but it was pretty much off the stock anime plot shelf. Mind you, this is still more then we're getting out of some FPSs these days.
"Ok, you're this badass and uh... you have to fight in an arena..."
"Ok, you're this super tough mofo and uh... you entered a tournament..."
>>2. The graphics rival Q3 and UT even though it is a year or two old.
>Yeah, I'll give you that one. The level design sucked ass though.
The art was very good. The levels were small, though. They all felt cramped. After working with Dedit, the Lithtech map editor, I know why the levels were so small. Man that thing sucks.
>>3. The game engine is incredible!
>Not really... I had trouble (lots of trouble) with D3D lockups on my TNT1, and it really *didn't* like ps2rate at all. Oh, the best part - I got (another) copy of Shogo when I bought my Logitech gaming mouse (think the classic wedge-shaped 3btn Logitech mouse, and it's dark grey to boot), and the game won't even recognize the mouse. Ironic, eh?
D'oh! What was Logitech thinking?! Heh.
Anyhow, I had NO problems on my Voodoo2 card. The LithTech 1.0 engine was neat, but it's not as powerful as the modified Q2 or Unreal engines. LithTech 2.0, however, appears to be truly promising.
>>4. The gameplay is incredible!
>If you say so. The transformation was unique, but ultamately just a novelty. The single player AI containted the usual lobotomy drones that only move if you see them. Point, shoot, yay, repeat. The physics were very slippery, if you like that sort of thing.
The AI was pisspoor. The feel of the game was good, but I didn't get much of a difference in feel between being on foot and being in the mecha. (Slave Zero is the best I've seen so far for reproducing that Anime-Mecha feel.)
>>5. The weapons/items/etc are actually innovative and fun!
>Yes, I liked the drunken missles (I want to see some in UT - I mean, it wouldn't be hard at all to mutate the 8-ba... rocket launcher to shoot multiple drunken missles). Other than that, it was your usual FPS fare.
I did enjoy the weapon selection. The drunken missiles... The Bullgut! That think rocked. That was the coolest part of the game, heh. Took my back to the days of watching Macross.
>Really - it wasn't *that* great a game. It was cool, it was better than 60% of the other stuff out there on shelves, but it's not an A-title, IMHO.
I'd rate it a 7 out of 10.
Peronsally, I'm happier to hear about LithTech 2.0 than 1.0 or Shogo.
\//
Re:Has anyone played these games? (Score:1)
I'm pretty sure that's fairly 'affordable' for a 3D engine. I think The Q2 and Unreal engines cost more.
\//
Re:Porting games to something other than Windows (Score:1)
You might want to learn a few lessons from Mac game history. There was a time when certain game makers would port any old crap, do a lousy job of it, and when the program tanked, blame the Mac market for not buying games. Sierra, in particular, was infamous for this. The original Civilization broke during a system update and Microprose refused to fix it, saying it was Apple's fault. The problem was eventually fixed for some machines by a freeware patch.
There will be companies doing this trying to get on the Linux bandwagon, probably soon. Don't buy a game just because it is released for your system. If companies can get away with crap, that's what you'll get.
P.S. Both Sierra and Microprose did improve over time and have since put out good Mac products.
mmm...shogolicious... (Score:1)
On a related note, any news on Sierra's views re: Linux ports? I'd love it if they paid for/assisted/suggested Linux ports of some of the games that they publish...or would/do they leave that up to the companies they publish for?
Interesting, but what about sound? (Score:1)
Except for one thing. There is no mention of an environmental sound model (EAX or simmilar). Their features list does mention DirectX compatibility, and I think the later versions of DirectX include environmental sound, so it may be included.
But somehow, I have a feeling that it is not. And Linux AFAIK doesn't have an environmental sound API. I think it would be great if the LithTech people hooked up with the opensource SB Live driver developers [creative.com] and created an API that would work for game developers and be open source...
Re:Thanks John C.! (Score:1)
I really think this is all thanks to id software. John Carmack and his team worked hard to bring a Linux port of Quake 3 to us. Because Quake is the standard for all FPS and Geek Games, Linux is suddenly enjoying consideration as a platform that can play games.
Actually, id's involvement with Linux began with DOOM, thanks to ddt (aka Dave Taylor). ddt did it because "Linux [gave him] a woody". Now, it's pretty standard for an id title to be released for Linux (although as a separate package to gauge the market was a great move by JC and the rest of the gang at id). John Carmack definitely deserves credit for bringing Linux support to the next level.
ddt went on to found Crack.com, released abuse, and is now working for Transmeta...
Re:Why couldn't it be Mech3? (Score:1)
*droooool*
Been there, done that.
Sometimes I just want a little Mech3 action though, ya know?
A few ER-PPCs and a LRM-20 can make such a nice stress-reliever in multiplayer.
Although the BFG10K does have it's appeal...
Why couldn't it be Mech3? (Score:1)
I haven't played this one yet. Buy or no Buy? How does it compare to M3?
Re:Games maketh the machine (Score:1)
Re:Games maketh the machine (Score:1)
Other ways in which games lead technology is hardware. 3d video cards, sound cards and CD roms are all poplular mainly because games ran better or required them.
I don't really know how this applies to Linux but if someone makes a killer-game for Linux only then that would be worth using the OS. I suppose.
Linux Laptops/Handheld/WebPad market (Score:1)
You can be sure that companies are going to be more interested in porting and writing games on Linux now. Over the next two years more and more Linux devices, many of them portable, will appear, and a large market for these devices will be for games, and especially network games!
You could be playing you game around the house, in the garden etc, but loading the game data from inside the house, across a bluetooth link or wireless ethernet link - basically a remote disk drive. No more having to leave the computer behind when you are forced to go into the garden/shopping/etc! :-)
Developers need to get aquainted with programming games for Linux as soon as possible. XFree86 4 will makes things even better for them
~~
Re:Get Llinux fixed. (Score:1)
Suggestion: Code now, hype later.
Re:Shogo for BeOS too... (Score:1)
Re:EBWORLD.COM Taking pre-orders 4 Loki's Heavy Ge (Score:1)
Thanks for the info!
Oh, BTW, what's this "chipping" thing? Is that like ROMming a game?
EBWORLD.COM Taking pre-orders 4 Loki's Heavy Gear2 (Score:1)
KISS vs. Tux! (Score:1)
Re:Why couldn't it be Mech3? (Score:1)
Re: Shogo was one of the first EAX titles (Score:1)
Shogo was sweet! RIP (Score:1)
Thanks John C.! (Score:1)
And naturally, when a man who is considered by many to be the greatest game programmer ever ports his game to Linux, lots of people will follow suit. I doubt we would have seen UT for Linux had id not been working on Q3 for Linux, nor would we be seeing these games now.
Now if only we could get Half-Life and StarCraft, I'd be quite happy.
"You ever have that feeling where you're not sure if you're dreaming or awake?"
Re:Games maketh the machine (Score:1)
I think for something like this to work the game would have to be SPECIFICALLY for Linux. Otherwise, most people will stay with the OS they have. If I was a Windows user and the next "big thing" was available for both Linux and Windows, I wouldn't likely switch to a new OS, I'd just buy the Windows version. Don't get me wrong, more games for Linux is great, but as long as they're all ports of Windows games, not many people are going to switch over ( at least not for the games ).
Re:We also need children's and educational games (Score:1)
Check out LinuxForKids.com [linuxforkids.com]. It lists educational and games software for children for Linux.
Re:Linux Laptops/Handheld/WebPad market (Score:1)
Re:Has anyone played these games? (Score:1)
Re:Has anyone played these games? (Score:1)
Re:Why couldn't it be Mech3? (Score:1)
With the way games have evolved so rapidly, Shogo is a little behind the times now. Plus, it's really more of a first person shooter type game than a "Giant Robot Crushing Things" game. Part of the time you are a human and it is just like every other fps, and some of the time you are in a giant robot, but it's easy to forget since it still plays like an fps.
It's still s decent game but if you're looking for an fps there's this little game called Quake 3 you might want to look into.... *droooool*
- -- ---Poppa Squirl--- -- -
- -- ---Poppa Squirl--- -- -
"If the hole is too small, the hamsters won't fit."
Porting games to something other than Windows (Score:1)
But, there are SO MANY games that aren't even ported to the Mac yet? I very mich like the "Theme" games (Theme Park, Theme Hospital, etc.) and that company (BullFrog [bullfrog.co.uk]) has no interest in porting their games to anything else (and their website doesn't appear to work under Linux/NN4.7!, and there doesn't seem to be an e-mail address for their webmaster --- the pop-up for "Credits" fails to show the image that actually tells who is responsible!).
For that matter, has anyone ever heard anything from the Myst/Riven people (Cyan [agesofmyst.com]) about porting either to Linux? At least THEY have a Mac port...
Sorry to be sort of an unenthusiastic wet noodle about what really is good news, but it just seems that we jump whenever any company throws us a bone, while the others just completely ignore us. (I've been trying to get specs from Epson so that I can use my new color pritner, but their [mailto] response has been basically "What's Linux?"), so I suppose that's coloring (no pun intended) my attitude.
(flame bait?) It's a survival maneuver (Score:1)
Monolith might get more people playing Shogo in Linux than they do in Windows. To wit: I could rarely find a Shogo server when the game first came out, and now, hell, multiplayer Shogo? What? Huh? Whassat?
They'll probably double their customer base. IMHO. (Great game, but man, what a fickle gaming crowd, or something.)
Re:Direct 3d (Score:1)
The game engine is a direct 3d game engine. They are going to have a hard time. Since they are probably going to port it to openGL they can probably also get an openGL version for windows.
Myth II [lokigames.com], ported by Loki Software from the original by Bungie Software [bungie.com], ran under Direct3D in the Windows version (I have no idea what it ran on the Mac version), so this sort of problem has already been solved at some level. I note that Lithtech already have ports to platforms other than Windows anyway (Apple Mac and Amiga) due to a deal made with Hyperion Software in April 1999, so there must be a reasonably clean level of separation between the graphic rendering side and the underlying engine.
Cheers,
Toby Haynes
Re:We also need children's and educational games (Score:1)
1) educational games for linux
2) a decent checkbook program (no, not cbb, but I have to give GNUcash a shot)
3) a port of lotus smartsuite available
that i can then bring her computer back from the darkside. it is the last bastion of windows in the house (five computers).
How long will it have to be? My three year old son declares "I don't like Linux" because he can't play Elmo's Preschool on it. He does, however, like SameGnome, and promptly declares linux the greatest when I let him play on it.
Re:Jagged Alliance 2 for Linux (Score:1)
Look at www.tribsoft.com for more info.
They've made licensees happy too... (Score:1)
V0.90 Bug (Score:1)
Warcraft 3!!! (Score:1)
We will stock this game (Score:1)
Re:EBWORLD.COM Taking pre-orders 4 Loki's Heavy Ge (Score:1)
Re:Porting games to something other than Windows (Score:2)
Re:Porting games to something other than Windows (Score:2)
I think the Myst people pretty much ported their stuff to the PC because AFAIK they do all their dev on macs. I could be wrong though.
Re:Remember Time City? (Score:2)
True, but have you heard any other mention of them (or of Altima / WorldForge *grin*)? One announcement on Slashdot can supply a PROFOUND amount of resources to a net project, and thus can be much more valuable than just tossing money at it. WorldForge is where it is today largely _because_ of the initial Slashdot mention, IMHO.
I really truly believe that Slashdot could serve a very important role in helping organize and drive some of the really ambitious open source efforts towards success, if it wanted. The commercial Linux fixation is getting old, IMHO.
critics aren't everything (Score:2)
The above is true for Blood II as well, only no anime.
But Monolith does have other games... Septerra Core has won that same "critical acclaim", though my RPG'ing friends are divided as to whether it's decent or totally blows. I'll reserve my own judgment until I can play the demo. Monolith's other RPM, Odium, I have heard nothing about, though I intend to secure its demo as well.
At any rate, more game houses porting their wares to Linux is always a Good Thing(tm) I guess. But realistically, until the hardware support infrastructure for 3D games has matured and the stability of the Linux releases is good enough for them to be "supported" (some are there now), I will continue to game in Windows...
MoNsTeR
Are the game companies finally waking up? (Score:2)
Now they've got Age of Empires 2 burning up the sales charts and Asheron's Call making a serious challenge to online games like Ultima Online and Everquest. And MS has other big-name projects emerging in the next few months.
More than a year ago, I did a market research study for a big, established PC game company, and they made it very clear that they were terrified of MS' impending foray into the game world. Now that seems to be justified.
I'm wondering if these recent porting moves are the result of game companies realizing what other software companies grasped years ago... that making your product depend on your largest competitor's API/OS is a BAD IDEA.
Re:But is it open source? (Score:2)
Ah well, I am not going to jump on the "I remember when Slashdot was about geeks" bandwagon, but there are plenty of open source and fringe projects that are more worthy of mention than Slashdot is giving them these days.
Re:Has anyone played these games? (Score:2)
1. There is a plot. A REAL plot. An INTRIGUING plot.
2. The graphics rival Q3 and UT even though it is a year or two old.
3. The game engine is incredible!
4. The gameplay is incredible!
5. The weapons/items/etc are actually innovative and fun!
The only three drawbacks I see are:
1. The game seemed too short. At the end, you are left thinking "wait a minute... there should be more!"
2. The multiplayer wasn't the best. The whole mobile armor concept just didn't seem to lend itself too well to DM.
3. You couldn't rebind the zoom key for the sniper rifle (if you've ever played you know why this kinda sucks
Anyways, to put it simply: Shogo kicks ass!
Re:Remember Time City? (Score:2)
On the other hand, it's not like Slashdot is head over heels on the commercial Linux thing. Yeah, Redhat and SuSE and Caldera and Corel and Debian are all featured, but they're the big ones, the Quakes' of the commercial world so to say. Most smaller distributions get one notice (RTLinux or so) or none.
Remember Time City? (Score:2)
Re:an important point people are missing (Score:2)
URL: http://crystal.linuxgames.com
Greetings,
Re:We also need children's and educational games (Score:2)
Did you submit it? (Score:2)
Skippy
goofy link in article (Score:2)
Everyone here who only loads Windows for games... (Score:2)
(wow, that's a lot of hands)
Missed it! (Score:2)
That's what I say too - iMac and Linux (Score:2)
If it won't work with either of those - I don't buy it.
Windows is so 20th Century.
Direct 3d (Score:2)
Get Llinux fixed. (Score:2)
he sees the unaccelerated, blocky backgrounds running at 15 fps. He thinks to himself, doh! He borrows his friend's aging Voodoo 3 and puts it in in place of his GeForce DDR. He giggles with anticipation. He sets the settings to medium to go easy on the voodoo. He giggles with anticipation. Soon he is off. Lower res and slower than he is used to in windows, but playable. He enters a fight and hears... nothing because his brand new MonsterSound MX300 is not supported. Doh again! Thinking this is a good time to upgrade, he rushes and buys a new soundblaster live! He giggles in anticipation. He enters the fight. He gets fragged by someone behind him because he couldn't hear him since 3D sound is not supported under Linux. Doh the third time! Well, who needs 3D sound. He hooks up his Wingman force and starts fragging and feels... nothing, because Linux does not have a force feedback API. He thinks, well, I've giving it 4 strikes, one more than in baseball, I'm finished. He reboots into windows.
Re:Get Llinux fixed. (Score:2)
And as for 3D sound, IIRC wasn't A3D ported to the SBLive driver for Linux?
Suggestion: Live in the Now, not the past.
Re:Why couldn't it be Mech3? (Score:2)
Side gripe: If Loki is porting Interstate '82, why not grab '76 at the same time? The original was better! There is nothing quite like a Pacer with a Chevy big-block and two fender mounted mini-guns.
Re:Linux Laptops/Handheld/WebPad market (Score:2)
Be still my beating heart! Please!
Re:Linux Laptops/Handheld/WebPad market (Score:2)
devices will be for games, and especially network games!
That's real nice but why network games? I still would like to play games by myself most of the time and generally do not like interaction or being forced to use a network if I do not want to. I would rather have a killer desktop machine than a mediocre(sp) hand held device.
You could be playing you game around the house, in the garden etc, but loading the game data from inside the house, across a bluetooth link or wireless ethernet link - basically a remote disk drive. No more having to leave the
computer behind when you are forced to go into the garden/shopping/etc!
Unfortunately I think that there would be problems generally with this concept. The modern concept of games has generally been to take *full* advantage of fast processors and lots of ram and HD space. This will always limit the types of games that a hand held could run without getting really bogged down or getting damaged really fast.
Developers need to get aquainted with programming games for Linux as soon as possible. XFree86 4 will makes things even better for them
I just see really high end video card support not making things better for embedded systems programming for hand helds. Unless this next realease can fit on a floppy and run in 2 Mb of ram then it will not be a feasible option. Qnx is more like it for hand held devices.
good /. article (Score:2)
Your project would make a great information OS
There were a short thread recently about how the home-made (i.e., non-big-game-corporation) games are dead. Because (supposedly) new games require the kind of content that cannot be obtained without a huge budget for art, et. al.
Your project dealt with this dilemma admirably.
Many potential home-made game developers can learn from your story.
Tell you what.
1. I will write Hemos
2. They'd probably ignore us.
3. If they do, we can talk about other non-/. ways where we can put you in touch with other home-made game makers (and potential contributors), and other ways to get get your project more well-known, okay?
4. If you don't mind I would like you to discuss and share your content development solutions to potential set tops hackers.
Next-Gen set tops have some great hacking potential lacking even in some next-gen PC HW accelerators. And I would love to see some great set top hacks along some creative inventions of pixel pipeline routes. If supposedly "content" (which I still disagree
I want to help. I think you can help many others. Let's talk off-line.
Games as killer app? (Score:2)
It seems as though games are the first class of real "desktop" applications that are being ported to Linux in any number. Is this because Linux people tend to be a bunch of games hounds, or because game makers are more likely to be Linux friendly? Will games be the first reall killer app for Linux on the desktop?
Hand-me-down Blues (Score:2)
Being able to run Shogo, Quake, or any of the other big-name, big-effects games is nice, but that's not going to convince anyone that Linux is a viable gaming platform.
What will turn heads is when some company, either one of the current or some startup, designs and builds a top-notch game specifically for Linux. When non-Linux users see that there is something out there that they can't have, then they'll sit up and take notice.
Jagged Alliance 2 for Linux (Score:2)
Then let me be the first to say "Thanks Microsoft" (Score:3)
Hmmm.. when you look at it that way, Microsoft's decision to venture into gaming could do great things for Linux gaming. I certainly hope things continue along the track they're currently on. Seems like something cool related to Linux gaming is being announced every week now.
We also need children's and educational games (Score:3)
That's coming nicely I'd say. Now we have to start thinking beyond that: lots of people aren't going to put Windows away for good until their children can play games, especially educational games on dad's computer. That's the new frontier.
Article text (edited) (Score:3)
Monolith Productions and Hyperion Software announced today that they have extended an existing licensing agreement to include a port of Monolith's critically acclaimed Shogo: Mobile Armor Division and LithTech 1.0 and 2.0 to the Linux operating system. The Linux port is expected to be available in the second quarter of 2000. Under an initial agreement with Monolith in April, 1999, Hyperion agreed to port Shogo and the LithTech 3D Engine to both the Amiga and Apple Macintosh platforms (http://www.lith.com/corporate/04_28_1 999.html [lith.com]). The existing agreement has now been extended to include Linux for x86 and Power PC processors.
"Porting the LithTech 3D engine to Linux gives licensees and game players one more reason to choose LithTech technology and LithTech-based games" comments Jason Hall, CEO of Monolith Productions. "Our latest agreement with Hyperion continues our quest to provide the highest quality, most versatile 3D engine in the market."
The LithTech 3D Engine, the technology behind Shogo: M.A.D. and upcoming Monolith games Sanity and No One Lives Forever, allows for a full range of cutting edge graphic effects, from spectacular lighting to highly detailed character models. The engine also allows designers to create breath-taking outdoor areas from magnificent mountain ranges to sprawling cities. Current LithTech licensees include Third Law Interactive and New World Computing. Extensive information including FAQ's about LithTech can be found at www.lithtech.com.
Shogo: Mobile Armor Division, inspired by the Japanese "anime" tradition, is an action-packed first-person shooter combining spectacular environments (from neon-lit, futuristic cityscapes to gaping desert ravines and canyons) with a meaningful storyline packed with intriguing characters, plot revelations and huge transforming machines known as mecha.
About Monolith Productions, Inc.
Monolith Productions, Inc., based in Kirkland, WA, is focused on combining uncompromising gaming content with the ultimate in high-end gaming technology. Founded by six game developers in 1995, Monolith's passion for programming resulted in the creation of the LithTech 3D Engine. This proprietary software is used in the creation of Monolith products, such as the well-received Shogo: Mobile Armor Division, and is available for license to the wider development community. For the latest news and information on Monolith and it products, visit their Web site at http://www.lith.com [lithtech.com].
About Hyperion Software
Hyperion is a recently established Belgian-German software house dedicated to bringing high-end PC games to PowerPC based Amiga and Mac computers. Individual members of the Hyperion team have been involved in various commercial and non-commercial projects on the Amiga, Mac, Linux and PC platforms. For any information about Hyperion Software, visit their website at http://www.hyperion-software.com [hyperion-software.com]
Has anyone played these games? (Score:3)
In related news, Mattel recently announced that it would be porting the entire series of "Barbie and Ken" doll computer games to the Linux operating system. According to company spokesperson Jim Nasium "we see the market segment represented by Linux users and programmers as a completely untapped resource for generating revenue." The Ken and Barbe series includes the wildy popular "Which way does Ken Swing" and "Barbie Life" in which the goal is to navigate Barbie through a series of life-changing decisions while avoiding the evils of pimps and crack dealers. AP.
Games maketh the machine (Score:3)
But is it open source? (Score:4)
an important point people are missing (Score:4)
Lithtech handles more than just the graphics. There's sound and network support also. Porting this engine will be a big job, but that effort will then apply towards ALL games that use it.
Best regards,
SEAL