michael from the leather-goddesses dept.
Giles writes: "Listen to veteran game designer and producer Tom Sloper talk about what it was like to make games for the Vectrex, discuss the addictiveness of current MMORPGS and some game development disaster stories. And why is the voice acting in games so bad, anyway? An interesting inside look at the game industry from an old-timer."
You can measure a programmer's perspective by noting his attitude on
the continuing viability of FORTRAN.
-- Alan Perlis