Gamespy.com's "Top 50 Games of All Time" 329
Alex Bischoff writes "In this article, Gamespy.com rates the "Top 50 Games of All Time" (both console and computer games), including commentary from developers at 3DRealms, id Software, Monolith Productions and others. Needless to say, Daikatana is not on the list ;)."
Bias towards FPS Games (Score:2, Interesting)
- Nethack / Moira / Etc - Where would the fps/rpg game be without these?
- Infocom games - Same as the last
- Just about any early Sierra game - There haven't been many games that have done as
much groundbreaking as say, the King's Quest
games
Other types of games:
- Microsoft flight simulator
- Lemmings
- Incrdible Machine
- Pong
I think there list should have been alot different
This is news? (Score:3, Interesting)
Rocket Jockey (Score:2, Interesting)
This game is just amazing... it's one of the few where it's actually fun to try for a high score after you've finished it.
More people need to play this. ('Cause I *need* a sequal...
Check it out: http://www.theunderdogs.org/game.php?name=Rocket+
Bah! Where are Pacman? Asteroids? Missile Command? (Score:1, Interesting)
Damned revisionist basterds[sic].
nethack, manic miner, bubble bobble..... (Score:3, Interesting)
Where are they?
That list looked more to me like the best games in the last 10 years, not of all time.
Top 100 Games Of All Time (Score:2, Interesting)
Re:It's play, not flash (Score:2, Interesting)
while in general I agree with the post (well kinda), I feel the deep inner need to nitpick. :)
and yes, this explains why on the 2600, Atari's Pac-Man did very well while Sierra On-Line's Jawbreaker (playtested by virtually nobody except a few geeks at Sierra) collapsed.
I don't know about Lode Runner. (Which was an amazing game, much better than the horror which happened later, known as Super Mario.)
That said, I don't know when it went bad. I also don't think there's anything wrong with immersiveness.
The most immersive game I've ever played is Sid Maier's Alpha Centauri. It's intense. You get the what-do-you-mean-it's-sunrise effect.
The next most immersive game, I think, was Paradroid. I played that for days sometimes. (Well nights anyway :) It didn't have flashy graphics (not by today's standards) - but it did have a very intense soundtrack (even if rather low-fi on '80s equipment). And it had a fairly high level of sophistication: although all the different parts of the game were basically speed & dexterity tests, they worked differently; in particular it took a bit to get the hang of the take-over challenge screen.
the other games I miss are the construction games. Quake has tried to step up a bit with level editing, but it's just not the same. racing destruction set especially was an amazing game.
which is another complaint about the green-hat (heh, anybody else notice a similarity to a specific open-source corporate logo there?) list. no racing games. none. geesh. I spent countless hours as a teenager playing great american cross-country road race. not really the greatest game ever, I don't even know who made it. (this was in the heyday of the underground. you just got disks with games on them, had to figure out what they were when you got them.)
so anyway, tangent over, I hope. when it's all said and done, I like quake, and think it's probably the most radical thing to happen to gaming in the '90s (being as it basically introduced both OpenGL and TCP/IP gaming). what I find frustrating actually is that while gaming graphics have come very, very far in a short time, and we've seen some pretty major strides forward in the mainstream for networked play, there hasn't nearly been as much work done on either (a) simple games that function as a test of skill, or (b) storylines. I'd like to see a game on a DVD-ROM that uses the format to hold a whole world. why not?
hmm, maybe it's time for me to get back into programming after all... :)