Dynamix Closed Down? 231
ioctl writes: "According to Planet Tribes, Dynamix is being shut down by its parent Sierra (or more appropriately, Vivendi Corp.). Story here and here. Looks like my buddy just wasted $50 on Tribes 2... =P"
"Money is the root of all money." -- the moving finger
Tribes 2 gone? Doesn't have to be. (Score:5, Interesting)
$50 (Score:4, Interesting)
Condolences if this is true... (Score:3, Interesting)
The B5:ItF fans and developers fought for about two years to keep the project alive somehow, and at several turns, Sierra (and whatever parent company, of course) all but threw monkey wrenches into the process. Now the project is officially dead, and I will probably retain my bitterness toward anything Sierra (other than mountains, which are not associated with the company using the name) for a very, very long time.
And don't ask me about TNT.
Re:A sad fairwell... (Score:3, Interesting)
When they killed off Space Quest (amazing stuff!!), Kings Quest, QFG, PQ etc etc. they didn't just take a few games off the market - they killed off an entire GENRE of computer games, games many people grew up playing.
Sure, it's great to get out your awp and blast holes in people when playing counterstrike, or run in guns blazing with Quake, even develop an army and tactical attacks on the latest Dune 2 remake (because let's face it, that's all they are nowadays). But I'll never forget the infuriating, involving and downright entertaining times I had playing Sierra's quest games. Modern 'adventure' games don't even come close - I've played 'Blade of Darkness' and both Diablos, but where is the puzzle that takes an inventive and amusing solution to complete and leaves you with a sense of accomplishment when you get past it?
Where's the involving storyline, the interesting characters?
Quest games (Sierra oldschool) are gone, but they need to be resurrected - both for first time gamers (ages 10+) to develop lateral thinking skills and the idea of following a storyline, but also for us veterans who just miss the genre.
That's my opinion anyway.
-Nano.
p.s. I want to see a Spacequest Movie made
Re:Condolences if this is true... (Score:3, Interesting)
Parsec is a really cool project but it does require some pretty decent hardware as the graphics are quite heavy. you can jump from system to system, you dont have unlimited firepower, you have to recharge from either a station or from the star in that system... etc...
BTW, it's beta and freeware (but not open source yet.)
Posts from Dynamix Employees (Score:5, Interesting)
Think Again (Score:3, Interesting)
One of the two was Lords of Magic. Quite honestly the game was buggy, features were missing (like the note in the Readme file that going to the World map would crash the game). This was nothing but Beta at best and I was very anoyed after 2 months waiting for patches, to the point that I just gave up.
THe other (whose name eludes me), looked nice, I say looked nice because I never got to play it. It had a bug where it couldn't handle your CD-Rom drive being anything besides D. I had two Hard-Drives in the machine. They offered to let me send it in and they would replace the media for a nominal cost (realise I just spent $20 on the game).
At that point I wrote off Sierra for good and have actually been excited about a product, and have forced myself to put it back on the shelf and walk away when I see the Sierra logo on the side.
Which brings us back to the present. They are acting as publishers for a rather intersting new game thats due out in about two weeks Arcanum [arcanum1.com] The music they have on-line is wonderful. The demo I downloaded is intreging enough that I just might buy it even though it has a kiss of death from them. It also looks like it is designed to have other games plug into it to expand the universe (ala modules in D&D). I would recomend any fan of games like Baldur's Gate or Septera Core to take a look at it.
Dynamix are screwed (Score:-1, Interesting)
I know someone who works there and apparently, they owe a *lot* of money - they havn't been paying their employees or bills for the last three months.
They had also just started work on a new killer game (working title: Black Night, Moon in the Sky). It had the best 3D engine I've ever seen, just like final fantasy but IN A GAME !
It'll be a shame to see all that go to waste.
Also, I heard from my friend that the staff have taken their revenge and stolen nearly *all* of the equipment that Dynamix had. Nice
Resurrection (Score:3, Interesting)
This could happen. There is already an opensource Sierra On-Line Adventure Game Interpreter (AGI) in development at sarien.sourceforge.net [sourceforge.net] . It would not be too much of a stretch to develop new AGI titles based on sarien.
Any wannabe game developers out there?
Re:Eulogy for Dynamix (Score:2, Interesting)
Re:Seems typical of the industry to me. (Score:5, Interesting)
There's a small community college in Miramichi, New Brunswick, Canada that offers a two year program in "Electronic Game Design". Basically, it's two years of learning the entire development process of a typical software business. Documentation, project management, overall design, game theory, application programming, 3D modelling, 2D graphics, and a little bit of artifical intelligence.
The intent of the program is to have people learn to make modern PC video games. It's a nice place: very up-to-date hardware and software (industry standard stuff like Lightwave, Photoshop, Maya, etc), smart instructors, not too expensive to attend, either. The overall goal for the two years is to form a team of roughly 4 to 6 people from the various graphics and programming streams, and develop a commercial-quality PC game. It doesn't have to be on the level of Quake 3 or Mechwarrior 4, but should be at an appropriate level for a B-title. Demos are acceptable, as these are intended for portfolio pieces for the team's members.
But the *stress*, my god! If working in an academic environment, without the pressure of having to generate revenue was bad, then I can't imagine what it's like in the real industry! I'm amazed that any PC video games turn out as well as they do.
Just out of curiosity, has anyone ever done a study on the suicide rate of game developers?