Creative Games sans Violence? 604
jolyon_jnr asks: "I'm looking for games to use in an unusual educational setting: a school within a Juvenile Detention Centre. I don't set policy, so the 'no violence' is a fixed criteria.
I want to engage students' creativity and problem solving skills, without using 'boring educational software'. I've thought of Lemmings and The Incredible Machine. What other suggestions can you offer? Please bear in mind that most students have very low literacy levels, but will learn if motivated sufficiently."
Mindrover (Score:5, Interesting)
Cognitoy [cognitoy.com] makes an excellent (and engrossing) game called Mindrover, in which you have to design and program a vehicular robot to do certain things (follow waypoints, chase another robot, or destroy the opposing robot).
I don't know if a vehicle-on-vehicle rocket launcher qualifies as 'violence' or not (since these are very clearly toy robots going at it), but it's certainly an awesome game, even apart from it's educational value.
Loki [lokigames.com] has also ported it to Linux, and thier port is flawless.
I know it sucks, but... (Score:5, Interesting)
Low literacy levels? (Score:5, Interesting)
Games (Score:3, Interesting)
Roller coaster tycoon
Flight Sim 2000
Pipe dream (an old water puzzle game where you built plumbing to see how many pieces you could use.)
Have you looked at any of the old text adventures: Activision has a CD with a number of old Infocom games such as Zork, which while they do have fighting (Sometimes), it's all text and not very graphic. Great puzzle solving games. Frotz, a free interpreter for text adventure games, has a pretty good following, with a number of games available.
Finally, have you considered plain old Legos?
Err chess? (Score:2, Interesting)
Sokoban (Score:3, Interesting)
Re:Oregon trail. (Score:3, Interesting)
I know I did...and almost bought the newer release a while back just for fun.
Re:hmmm (Score:5, Interesting)
It would be interesting to see how each child would react.
Adventure games! (Score:3, Interesting)
I second the Carmen Sandiego series as well as the 0ld Sk00l Oregon Trail. Mmmm, buffalo...
I recall a Sim-like game involving running a beer distributorship. Could prove interesting (except for the polka-influenced soundtrack. *shudder*)
Also, does X Pilot count as violent? You could bill it as A "gravitational physics/particle interaction simulator".
Then there's always SameGnome... *grin*
Re:Low literacy levels? (Score:5, Interesting)
Having taught in a "school within a school", I can tell you that what seems to work for your mental frame does not translate. That is *not* to say that the students are dumb... in fact, some of the single mothers and drug addicts (yes, Florida throws them in together; genius) are well read and/or were good students before they entered the alternative systems. Also, they get all the nice new computer systems.
There is hope for these kids, but even more than "mainstream" students, you have to focus on their individual issues. And (and I hate this as much as you do), you have to pick which ones to give up on to focus on the ones you *can* help.
Bah - there's a reason I *used* to teach. Maybe I will again... but not until I feel I can do it without becoming irrevocably cynical.
--
Evan
well, its not first person violent... (Score:1, Interesting)
Re:Old board games: (Score:3, Interesting)
Any good strategic turn-based game. (Score:2, Interesting)
All kinds of Civilazation, Master of Orion, Master of Magic, xyz General and so on.
Learning curve may be a bit too steep, though.
Re:I know it sucks, but... (Score:3, Interesting)
In Riven you can get shot dead. In Exile you get your brains bashed in.
I just finished playing Exile a few days ago. I made a mistake. I trusted the poor guy. Then he rushes up and bashes my brains in with a stone axe. The rest of the game was quite peaceful, mellow, psychodelic, etc, so when this happened it was quite a shock. Very violent in the context of the game.
Re:Tranquility www.tqworld.com (Score:2, Interesting)
We've been trying to pioneer this non--violent, non-lingual, no-short-term-memory, no-threat genre (more for adults than kids) but we heard from a lot of people that no weapons etc. was not "exciting" enough. As if reef diving in the real world wasn't exciting unless a shark was after you... On the other hand, our players that "get it" are somewhat fanatical.
Bill Romanowski
TQworld