Talking With Nolan Bushnell 90
Milktoast writes "Joystick101.org has posted their interview with gaming legend Nolan Bushnell. The arcade guru who founded Atari, invented Pong, and started Chuck E. Cheese talks about the decline of the arcade, education, robotics, and gaming as a narrative. "
fast comment (Score:2, Insightful)
Decline of the arcade? Sure... (Score:5, Insightful)
No, they've not just become too complex. They've become sh*t. Last time I've been to the arcades, all there was fit into three categories: 1) 3D fighting games, 2) 3D racing games, 3) 3D shooting games. All very nice-looking, but designed so that a game lasts a very short time, for the local equivalent of more than $1.
If they had kept the trend where games were actually GOOD, with a rich and enjoyable gameplay, and where you could spend hours playing without spending too much money (anyone else remember Toki, Hammerin' Harry, Legend Of Hero Tonma? I loved them!), there would be no freaking decline of the arcade. 'Nuff said.
The downfall of the old arcade (Score:5, Insightful)
Arcades did themselves in? Not sure about that one (Score:5, Insightful)
From the Article:
First of all I don't accept the premise that consumer games have hurt the arcades. The arcades have hurt themselves.
This guy may be a guru, and he's done a lot of cool things, but I think he's really overlooking a lot of factors by saying that arcades did themselves in. I used to visit a stereotypical 'shag-rug' arcade all the time, and the decline started just about Sega Genisis came about. I remember talking to the arcade owner, and his 'market research' said pretty much the same thing..
Obviously, its a combination of factors-- but what killed the mall style arcade with the top 100 games was that the games weren't that much better than home systems!
And to say that things got too complex.. well that depends on what kind of gamer you're going for! I used to love playing classic driving games (Remember Hard Drivin [klov.com], anyone?), but now all the arcade driving games are totally, well 'arcade like'..
Re:Decline of the arcade? Sure... (Score:4, Insightful)
Education as a game (Score:5, Insightful)
He says: I believe that a school teacher today is so outgunned in this world of competition for ideas. Think about a school teacher with a piece of chalk and a blackboard competing with the minds of children inundated with commercials that have million dollar production values... The immature mind I don't believe can distinguish from good ideas that are poorly produced and bad ideas that are well produced. And so I feel like we need to get media systems into the educational process and to fail to do so is to fail.
Wrong for two reasons:
1. His solution perpetrates the very evil that it seeks to combat. Students need to be able to distinguish bad ideas from good ideas. Meerly packaging good ideas in the same manner as bad ideas further blurs the distinction. You would almost be better off presenting good ideas in an a delibertely understated manner to distinguish them from fatuous nonsense.
2. Education can never hope to compete in glitz with advertising. Educational materials will always look shoddy compared to advertising.
One should keep a clear distinction between games and education. Games are supposed to be fun, pure and simple. They can only incorporate education to the extent that education is fun.
Education, however, is often frustrating and ultimately hard. Where interactive multimedia can make it easier, it has a role. But at some point, it's just your brain and an idea with no intervening media whatsoever. That point is where education begins and the sooner you get to that point, the better.
Re:Education Benefitting From Gaming (Score:5, Insightful)
The point being that young male culture currently regards academic success as a failure at life. Socially, the rewards are given for engaging with academic pursuits as little as possible and barely tolerating it as an intrusion on your life. There was a lovely tagling I saw recently, along the lines that it was sad to live in a society where knowing how to program your VCR lowered your social status.
While educational success isn't a social win but a social loss, this performance is pretty much what's expected. Yes, games are always going to have the benefit of immediate reward, but when (youth) society is teaching the kids that they'll be happier if they _don't_ succeed at school, it's little surprise that games (a clearly recognised source of social status) are, in some ways, a more potentially valuable educational tool.
There was an interesting article about this some time ago, which concluded that part of the problem was that most primary age teachers were female - so there weren't many educational role models for the young boys. Guys, maybe you should look again at teaching, even if just part-time in the voluntary sector.
Exclusion of women (Score:3, Insightful)
To Complex (Score:3, Insightful)
Yep - I'd agree with that. Go into any arcade attached to a family fun park and you'll find that everyone over 16 is playing either driving games or that one with the flying bike going through hoops.
Immediacy is what its about for a massive portion of the public. I, as someone unable to get to the arcades too often, and damn reluctant to put £2 into a game for about a minute of fun because I get my arse kicked immediately because I dont know the controls yet.
Gimme a gan, and something funny to shoot at. Or a car and a track to race round with brake assist on, or a bunch of little jars and a ping pong ball and a cutie to pass the balls back to me when I miss - "aww gee! another on the floor!"
arcades have become a marketing tool (Score:3, Insightful)
I propose that game complanies start taking better advantage of this oportunity and give games to arcades at cost in return for full market information such as player info and revenu reports to help in filtering and perhaps more feed back to create better games. If they're going to use it as a test market why dont we get the benefits of other test markets and beta testers.
but thats just my opinion, i could be wrong.
Re:Oh, so he "invented" pong? (Score:3, Insightful)
This is a rare one. I've seen a couple, but never gotten to play one. I've heard gameplay sucks, but at least the cabinet is cool looking! :)
The Experience is more than _just_ the Game (DDR!) (Score:2, Insightful)
What arcades have historically tried to sell is an experience. The videogame was (and still is) central to that experience, until the popularization of the first generation of consoles (The Atari 2600, Colecovision, etc. -- the early home computers were already a niche market), the idea of playing videogames at a non-commercial venue was simply impractical.
So the videogame was largely the experience.
With the popularization and explosion in power of home consoles and PCs (architecture-neutral term), people can play any old game at home. In fact, with the popularization of multiplayer games, particularly Internet-centric multiplayers games, the 'home' experience is often superior to that of the arcade.
What most people miss, however, is that in a few select regions (notably California and New York City), the social aspect of gaming is coming back. Many have mentioned Dance Dance Revolution, even if only in passing. I think that DDR is a revolution in more ways than just name; while the DDR "game experience" can conceivably be replicated at home (though, of course, with inferior input), the social experience of DDR can not be so easily replicated.
Communities have developed around DDR that are inherently friendly and inherently communicative. Even for one-time or very occasional players, the very act of getting up on the pad and moving your body to the music strikes a very primal chord with most people. At an "everday" arcade when a player steps up to a previously unoccupied DDR machine, a crowd forms around him and marvels, and cheers on! This social experience isn't just a benefit to the player, spectating is often extremely entertaining, especially while watching experts or freestylers.
The arcade isn't dead, it has just had to evolve.
Re:Arcades did themselves in? Not sure about that (Score:3, Insightful)
And that comes around to games falling into a handful of overdone genres. At arcades what do you get: driving games, gun games, fighting games. At home what do you get: gun games, driving games, fighting games, plus a few other styles. To get people to play in arcades there needs to be a fresher experience for the player. Arcades countered home systems by going fo gun and driving games with lots of expensive hardware attached, but that just made it harder for arcade owners to turn a profit.
In arcades of yore, the hook was that was a smorgasbord of games. When arcades are filled with small variations on themes that were creatively dead in 1995, then there's not much appeal.