Multiplayer Test For Return To Castle Wolfenstein 375
Mandelbrot-5 writes "From the Activision Wolfenstein web site:
"The multiplayer test is OUT! You can find it at www.castlewolfenstein.com, www.gamespy.com, as well as a few other places. Here is a list of other mirrors in case you're among the many who are fighting to grab it:
FilePlanet
3D Gamers
Blue's News
Return to Castle Wolfenstein multiplayer pits players in a team-based Axis versus Allies contest for front-line domination, where multiple player classes must mobilize and work together to accomplish mission objectives. The multiplayer element of Return to Castle Wolfenstein is currently in development by Nerve Software with assistance from id Software and Gray Matter Interactive.'"
linux test... (Score:5, Interesting)
here [linuxgames.com] is the source.. but i've also spoken to him in person on IRC to furthur confirm that he's been raising ideas of client ports.
Well... (Score:2, Interesting)
It just doesn't feel good. It feels like a Quake 3 World War 2 mod with lots of latency added. Not an entirely new game. The flamethrower was impressive but not mindblowing. The rocket launcher and grenades are completely useless due to the lag (might be different for pings around 50... but 150 isn't all that high).
Quake 3 was much better at handling lag, so since this is a multiplayer test hopefully any lag issues will be straightened out.
For now, the DOD mod for Half-Life is a MUCH better WW2 fix. Wolfenstein's single player looks VERY impressive but the multiplayer test is quite disappointing. I suppose thats why they stress it's a TEST.
Re:Post Initial Impression, Reviews Here (Score:2, Interesting)
Oh and there were a few kinks. You could pull up say a smoke nade even if you had already thrown it. And keep "trying" to throw it even making noise like it was thrown, but it was no longer available, addig to the confusion.
ANyways back to writing for me.
Jeremy
Re:Brief summary of what you get (Score:2, Interesting)