Quake3 v1.30 Final Is Out 221
ipoverscsi writes: "A new Quake3 binary is out for both Linux and Windows. This is supposedly the final release of the game for all time. You can get the new version 1.3 at FilePlanet or your regular pusher. Mirrors would be good as the hour+ wait will only get worse."
Ant provides a link to this thread on Blue's News (including a mirror) as well.
What's up with fileplanet requiring a login?... (Score:3, Informative)
Re:download mirror (Score:2, Informative)
Use this fileplanet login (Score:5, Informative)
user: wuuhuu@eudoramail.com
pass: slashdotted
THE REAL MIRROR HERE (Score:5, Informative)
FYI (Score:5, Informative)
Mirror Available (Score:4, Informative)
Here is a mirror of the file directly from file planet: http://www.cartsys.com/ted/q3/q3pointrelease_130.e xe [cartsys.com]
Re:linux version (Score:2, Informative)
Grab it here [idsoftware.com]
Mirror for Win32 and Linux (Score:3, Informative)
Here is a mirror to the different distributions available: http://www.cartsys.com/ted/q3/ [cartsys.com]
And if you would like to send us a nice note thanking us for making the mirror available (while it lasts) info@cartsys.com [mailto]
Q3A v1.30 Readme [Text File] from Windows Patch (Score:5, Informative)
8-23-2001 (1.30)
NOTABLE CHANGES IN QUAKE III AND TEAM ARENA - (1.30)
-IF YOU ARE HAVING MOUSE SENSITIVITY ISSUES WITH THIS, AND THE VERSION 1.29g POINT RELEASES PLEASE READ THIS - This and the last version of the point releases, were compiled with a new version of Direct Input that may have changed your mouse sensitivity. If you have noticed a change, we have a fix for you. The cvar \in_mouse can be used to set the "feel" of the sensitivity back to previous versions of Quake III. At the console type:
\in_mouse 1 - To get the same "feel" as version 1.27h. This is the default "feel" that was shipped with Team Arena.
\in_mouse -1 - To get the same "feel" as version 1.17 of Quake III. These are the only 2 "feels" that Quake III and Team Arena have ever had, so one of the settings should get you back on track.
\in_restart - must be used to initialize both of the above commands.
-NEW id CREATED PRO MAPS - One of our newer employees, Fred Nilsson, is an avid fan tournament style game play, and is very interested in the professional gaming community. Via feedback from professional Quake 3 players, Fred has made some modifications to some of the more popular maps that shipped with Quake 3 including "The Camp Grounds", "Lost World", "The Proving Grounds", and "Vertical Vengeance" You can play them in the single player game by advancing to tier 7, or run them on your server by using the map names "PRO-Q3DM6", "PRO-Q3DM13", "PRO-Q3TOURNEY2" and, "PRO-Q3TOURNEY4". These are a lot of fun! Give them a try!
-NEW NETWORK CODE - There is a new compression system built into the network code of the latest point release. Essentially, this reduces the bandwidth usage of Quake 3 and Team Arena by a ratio of 5:1 over previous versions of the game. Modem players, as well as everyone else, should experience a significant improvement in internet game play because of this.
-AUTO UPDATE SYSTEM - Within this release is an Auto Update system that can be used to at any time to check for and download updates to Quake 3 and Team Arena. When you install the point release a file will be created in your Quake III Arena directory and in the Start Menu called, "Check For Quake III Arena Updates". Running this file will check our servers for updates and notify you if there is a newer version or inform you that your files are up to date. The auto updater will create a directory on your C: where downloaded updates will be stored. It is important that you DO NOT delete this directory. If you plan to uninstall Quake III, make sure to uninstall all of the point releases as well. (Auto Update is for Win32 systems ONLY.)
-NEW RAIL, ROCKET LAUNCHER, PLASMA GUN, and LIGHTNING GUN EFFECTS - There have been several new weapon effects that we've managed to sneak into this release. We've turned them off in the game by default, but you can enable them from the console by pressing the ~ key and typing the following commands:
\cg_oldRail 0 (enables the new rail effect)
\cg_oldRocket 0 (enables the new rocket effect)
\cg_oldPlasma 0 (enables the new plasma effect)
\cg_trueLightning 0.5 (enables the new lightning gun effect)
In addition, the colors of the new rail effect can be changed with the cvars \color1 and \color2 with values of 1 through 8. (ex. \color1 1 or \color2 5). The new Rail gun effect was donated from the Alliance mod team http://www.planetquake.com/alliance/ The new Lightning gun effect was donated from the CPMA mod team http://www.promode.org/
-NEW CHEATING COUNTER MEASURES - There has been quite a bit of new code added to make it much more difficult to cheat and hack the game. We'd tell you more, but that would be defeating the purpose... Rest assured that it will be harder to cheat than ever before.
-NEW PROTOCOL CHANGE - The changes made to improve network code and prevent cheating will make this and future version of Quake 3 and Team Arena incompatible with older versions. This will affect older versions of demos as well. We wish it were possible to maintain game compatibility through each release, however major code changes limit our ability to do so.
QUAKE III ARENA AND TEAM ARENA EDITING CHANGES
-TEAM SELECTION - When a player starts a game with map or devmap the team logos displayed will be the last two teams used in the single player game. The console cvars g_blueteam and g_redteam commands will allow server admins to change the teams being played on dedicated servers.
-Q3:TA TEAM CREATION - It is now possible to create original Team Arena teams with new team logos, body models, head models, voices and skins. Previously the code had been designed to limit the game to use of two body models (James & Janet). With this point release, hobbyists who know their way around the skills of model-making, animating, and skinning can make new team content for Team Arena. The "how-to" details for the creation of new teams are extensive and will be documented in a separate publication. These new teams will be available for use in single player, and multiplayer games.
-INCREASED VERSATILITY FOR USER-CREATED TEAM SKINS IN Q3A AND Q3:TA - When a user-created skin for a model is accompanied by a set of similarly named matching team color skins, the game will now use those instead of the model's default team skin. For things to work right you have to have the following in the pak file for a blue team skin for and example skin for the Crash model name Hellion:
Hellion_blue.tga models\players\crash\
Hellion_blue_f.tga models\players\crash\
Hellion_blue_t.tga models\players\crash\
Head_Hellion_blue.skin models\players\crash\
Icon_Hellion_blue.tga models\players\crash\
Lower_Hellion_blue.skin models\players\crash\
Upper_Hellion_blue.skin models\players\crash\
Head_blue.skin models\players\crash\Hellion\
Note that the head_hellion_blue.skin file must be in the crash directory and the head_blue.skin must be in the crash/Hellion directory for the model to work properly. A model configured in this manner will be back-compatible with earlier versions of Q3A.
The search process for model skins has been refined for core Q3A and Q3:TA. Details will be in the Team Creation document to follow. Essentially, the game will look deeper into model directories when looking for model head selections.
- NEW MODEL ANIMATION COMMANDS -
Fixedlegs : put in the animation
Fixedtorso : put in the animation
- MAPMAKING CHANGES - ENTITIES CAN BE SET TO APPEAR (OR NOT) BASED ON GAME VERSION. Map makers now have the option to make their maps use different entity sets if a game is being played in original Quake III Arena or in Quake III: Team Arena. By adding one of the following key/value epairs, the mapper can create conditional tests that look for what code is being used or NOT being used to run the game.
KEY: "notq3a" (i.e.; Not Quake III Arena)
VALUE: "1" or "0" The default value is zero for an unmarked entity. If this value is set to 1, the marked entity will not appear if the game is played with "vanilla" (unmodified) Quake III Arena game code. Example: A Chaingun from Q3:TA could be marked with this epair. It would show up in Q3:TA game, but not in a Q3A game.
KEY: "notta" (i.e.; Not Quake III: Team Arena)
VALUE: "1" or "0" The default value is zero for an unmarked entity. If this value is set to 1, the marked entity will not appear if the game is played with the Team Arena expansion set and its game types.
Should you want an entity to NOT appear in either game type (Q3A or Q3TA), you would set BOTH keys to 1. In this case, it would work with any other game mod which supports that entity
If botplay is desired, these epairs should not be used on entities, such as func_statics, that significantly change the flow of the game map.
Fixed Issues with TA and Q3
8-23-01 (version1.30)
-Fixed sound bug (with Graeme hints) -- this crashed some mods
-Made sure Sys_Printf doesn't get into an endless loop if logfile is on
-Fixed qconsole.log issues, +set logfile 1 +set fs_debug 1 was crashing (any OS)
-Fixed logfile 1 / ttycon 1 issue, didn't exit properly (same endless looping)
Also fixes an issue reported by q3f team
-Changed rcon commands from Com_DPrintf to Com_Printf so that they show up
in the console (with IP information)
-Fixed autodownload toggle in q3 ui
Q3A Mods seems to be backward compatible? (Score:4, Informative)
Re:(OT) Something I've always had a problem with.. (Score:2, Informative)
The usual suggestions in this case are:
try the latest drivers [ati.com], ease off on the overclocking (if you are!), and if that's a VIA chipset motherboard, download the latest via4in1 drivers from 'just about anywhere' (don't have link handy)
You could also try some of the various rage tweakers [rageunderground.com] and fiddle around with the texture settings. Lastly, check the agp settings in your BIOS, and try a slower spead (1x instead of 2x).
Happy fragging,
zardor
Re:What's up with fileplanet requiring a login?... (Score:5, Informative)
Re:What's up with fileplanet requiring a login?... (Score:3, Informative)
My Mirror (Score:3, Informative)
Don't hit this mirror before 8:15AM EDT since the file is currently being uploaded to the webserver.
Very fast EU (.de) mirror (Score:3, Informative)
http://q3ctf.net-soldiers.org/download/patches/li
-adnans
Re:Mirror for Linux (Score:4, Informative)
i dont understand the lameness filter is requiring me to type more crap here.
Mirror List (Score:3, Informative)
q3pointrelease_130.exe [pugetsoundmedia.com]
q3pointrelease_130.exe [jetstreamgames.co.nz]
q3pointrelease_130.exe [paradise.net.nz]
Actually I had over 30 mirrors but the Lameness filter decided it would be in your best intrest if you did'nt see them Head over here [filemirrors.com] for more
Re:(OT) Something I've always had a problem with.. (Score:3, Informative)
Downloading and installing the latest glsetup [glsetup.com] drivers fixed it.
Sound segfaults still aren't fixed under Linux (Score:5, Informative)
Re:Q3A Mods seems to be backward compatible? (Score:3, Informative)
-gleam
MIRROR! (OC-3) (Score:2, Informative)
Re:What's up with fileplanet requiring a login?... (Score:3, Informative)
Well if ISPs would start supporting multicast (or IPv6!), this wouldn't be consuming massive amounts of bandwidth.
</rant>
you MUST be relatively new to the net, then (Score:1, Informative)