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Games Entertainment

Interactive Fiction Competition 2001 88

Matchstick writes: "In the spirit of last year's article: The seventh annual Interactive Fiction competition is underway. This year there are 52 entries, each a bite-sized two hours long, and you only have to judge at least five for your votes to be counted. Winners from previous years are easily as high-quality as the classic Infocom games, and in many cases surpass them. Judging started October 1 and runs to November 15. The interpreters run on all major platforms (and many minor ones). It's late! Get started!"
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Interactive Fiction Competition 2001

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  • by Anonymous Coward on Thursday November 01, 2001 @04:10AM (#2506133)
    National Novel Writing Month: nanowrimo.com [nanowrimo.com].

    Write a novel in November. You have one month. Write 50,000 words. You're not a writer? So? Do it. See what happens. Sure, it'll probably suck, but you don't learn by not doing. (See? If I was a good writer, I wouldn't have just used a double negative.)

    And it'll be fun!
  • by Trollificus ( 253741 ) on Thursday November 01, 2001 @04:59AM (#2506204) Journal
    So, you're only trading one 'end level wall' for another.
    Sure, you can go off on a tangent, but in the end, you still have to deal with the same problems and plot changes in the same order as before, only now they'll pop up in different locations.

    How about a game where you don't need to save the fairy princess, but can rather run off with the prince! No, no. All kidding aside, does this man's games follow a truly random path? The kind of path where you don't need to befriend the annoying goblin you saved from the moat monster in order to progress through the castle?
    Ack, it's almost 4 am and I'm making no sense. But I think you know what I'm getting at.

    Another thing that always pisses me off about Stonekeep-esque games is that you always need the fricken' key. Why use a key when I have a perfectly good sword to chop the door down with? Now *that* would add some realism. And of course, to account for getting by easily, your weapon will be dealt damage and be less accurate. A fair trade imo.

  • by tenzig_112 ( 213387 ) on Thursday November 01, 2001 @09:27AM (#2506522) Homepage
    I built one some time back to run the database-driven Scott Adams text adventures using only Javascript and PHP- since even the best Java tended to break my browser.

    It works well on older versions of Netscape as well as IE 5. Opera users have reported some trouble.

    Here's the link:
    http://www.ridiculopathy.com/adv_sa.php [ridiculopathy.com]

Those who can, do; those who can't, write. Those who can't write work for the Bell Labs Record.

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