Linux SCUMM Interpreter 87
Captain Zion writes "A portable, SDL-based SCUMM interpreter is available at sourceforge. With AGI and SCI interpreters available, do we have alternative interpreters for all major adventure systems?" I never got as hooked on the SCUMM games as the other systems, but Monkey Island and Day of the Tentacle were smooth back in the day.
Hooray! (Score:2, Interesting)
Just one question: Does this violate the DMCA? Given the copy-protection schemes in the games, that is.
I've got a question.... (Score:3, Interesting)
But how exactly do you go about finding the detailsof the SCUMM syntax so you can make an interpreter for it. Is it all reverse-engineered or is there actually a doc available on it.
Also, is the purpose of the interpreter so you can play the game on multiple platforms? If so, that's pretty cool: the fact that the game is written in an interpreted language and you just have to create an interpreter for the macinhe...
anyways, it'd be nice if someone could answer those questions. Thanks
Re:I've got a question.... (Score:3, Interesting)
It's reverse-engineering all the way. I know this because I've been doing a little of it myself for the old original-SCUMMs (Maniac Mansion, Zak McKracken).
Check the code if you don't believe me, you don't produce code (or identifiers) like that below from reimplementing something the clean way:
Good work, Ludvig.
Reverse engineering vs. clean-room (Score:2, Interesting)
The FreeSCI project (and, for the most part, Sarien) have chosen the more painful path of a clean-room reimplementation for this reason: One group does the decoding and documents everything, the other group implements (and, occasionally, guesses). IANAL, but as far as I know, this is perfectly legal.
(OK, reverse engineering for interoperability purposes is legal anyway, but not in some foreign countries like the US).
A similar project worth mentioning (Score:4, Interesting)
The copy protection is worth mentioning in those games. It wasn't built into the
You'll need the original data files to play it, of course, which I'm sure is the same with scummvm.
Linux? (Score:2, Interesting)
Regards, Tommy
ScummVM patent issues (Score:4, Interesting)
I'm the author of ScummVM.
I've support for iMuse (which is the music engine used in some SCUMM games) almost finished, but since iMuse is patented by LucasArts, I'm worried about releasing it because of possible patent infringements.
Does anyone know anything about this, and if it's safe for me to release this source code?
I do live in Sweden in Europe, and as far as I know, Europe is not covered by us patent laws.
Regards,
Ludvig Strigeus
Semi-related question (Score:2, Interesting)