Pedal Your Way Through Quake 138
loteck writes: "Tom's previewed this latest toy that allows health savy gamers to peddle their way through flight simulators, racers and even first person shooters. Someone is providing a plethora of compatible games by which to Quake or Carmageddon yourself to that six-pack that you've always wanted." I wonder if this would burn more calories than the floor-pad from the old Nintendo system.
great concept (Score:4, Interesting)
Usually my patience (and energy) runs out after about 30 minutes on a bike, but that day I 'played' for 2 hours.
Health clubs, maybe (Score:2, Interesting)
games and attentionspan (Score:2, Interesting)
I always had a difficult time doing my 1/2 hour of Nordic Track for my physical Therapy after some knee surgery.. I tried putting in front of the TV for news/music videos/cartoons anything to take away the boredom and drudgery I felt with churning away in my own personal gerbil wheel.
Finally I picked up the controller of the Super Nintendo and put in Spiderman vs. Venom... voila... I found myself not even noticing the workout. After a while I found myself "skiing" faster during the battles and slower during the other parts of the game which was a better way for the heartrate.. I was attempting to wire the controls down to the "handles" of the NordicTrack when a bottle of water spilled over the SN system shorting it out for good. oh well
Flying (Score:2, Interesting)
Pedalling harder meant one could ascend, pedalling slower meant one began to descend. The dynamics of the game were excellent.
Damn - I'm rambling now! Basically, I would want *that* game to go with this device.
Re:People will just cheat (Score:3, Interesting)
Of course we didn't cheat...much. Everytime it had you jumping some hurdle we'd quickly jump off the pad and back on. It made the game thing that you'd just jumped 20 feet in the air.
Still, remembering that pad made me wish DDR was invented sooner instead of the just plain awful Dance Aerobics cart.
Re:Not an effective workout (Score:2, Interesting)
On the downside it is very expensive, which makes it hard to justify. You don't steer, which I found strange. Seems like it would be easy to put you front wheel on a turntable like "mouse" and let you go where you want.
Ultimately it would be sweet to digitize a real bike race, so that the positions of all the riders are accurately known over the whole course. Then you could get on your Computrainer and try and keep up.
- ordinarius
speaking of burning calories... (Score:1, Interesting)
This person lost 150 lbs playing Dance Dance Revolution =P
Integrated Exercise Cycle and 2-person Game (Score:2, Interesting)
They had a two-person videogame setup that you played by riding exercise cycles. The cycles were, IIRC, recumbant-style, with integrated "consoles" for the hands, the ability to tilt left and right to control steering, and feedback so the system knew how hard you were pedaling. (I don't recall it being able to dynamically adjust the resistance, though maybe it did.)
Of the four games offered, three were basically scenic two-person "outings" -- you could pedal around a mountain (ski simulation maybe?), around an island (including going underwater), and the third might have been a road-race kind of thing. In all three, you saw your partner/opponent as they pedaled around in your monitor, they saw you in theirs, in animated fashion of course.
But my favorite was the fourth game, where you actually competed with each other in some sort of Aztec or Mayan-inspired game where you were driving little carts that could push and shoot a ball through a stone hole up in two of the four slanted rock walls.
With this game, you really did get a lot of exercise, because the faster you pedaled, the quicker you got to the ball. Beating your opponent to the ball meant you could usually "grab" it (by running into it, basically) and run with it until you lined up a good shot and fired using the console. But your opponent could knock you about and, I think, knock the ball off and retrieve it for herself.
Watching the 3D rendering of the arena, the ball bounce around, learning how the cycle-powered simulated cart responded, all that meant both of us, who had already done a pretty good workout, pedaled ourselves silly for about half an hour. (Oh, the system allows for an RPM or resistance handicap -- at the time, that helped my wife compete, since she couldn't pedal as fast as I.)
Then we both got too dog-tired to go on, and basically crashed the rest of the day.
Ever since, we've occasionally talked about how wonderful it would be to have a system like that in our house somewhere, though ideally with more choices of games.
Personally, I am more likely to exercise harder in competive situations than just to burn calories, and I think that's true of my wife as well. So a game like that is great.
Whether the pedaling system described here is good enough, I don't know, but the game we played was, at least for that one time!