Tuxracer 1.0 Retail Version Finished 244
Nailer writes "Tuxracer 1.0 is complete Version 0.6 has been downloaded over a million times, and 1.0 looks like it will kick its older siblings arse. This latest version has a massively improved set of features compared to the earlier versions, including multiplayer support, far more detailed tracks, new hazards (giant boulders, better trees, vehicles, and entire towns with roads, houses, castles, fountains, etc) new players (a girl tux, a funky polar bear, and others), split screen multiplay, internationalization, and probably a whole bunch of other stuff. Take a look at the screenshots and trailer movie. The initial release of the game will be proprietary for Windows and Linux (and perhaps Mac), but some of the code from 1.0 will be released as Open Source. Sunspire are still looking for a publisher, but should be taking direct orders soon. And when they do, I'm buying it."
Great (Score:4, Interesting)
I also like the fact that the binaries for all platforms will be on one CD. I'm tired of buying two copies of games if I want to run them on both Linux and Windoze.
Hopefully they will find a partner and be successful. It could be a good shot in the arm for Linux game development. It will be hard for them to say who is running it on what platform though, but I can live with that in return for getting all of the binaries in one box.
Re:Open To Closed (Score:1, Interesting)
This game will not succeed in the windows market (Score:2, Interesting)
Why don't they sell a gpl version at retailers? (Score:3, Interesting)
Forget the fact you can download it for free, or have it included with your favorite linux distribution; convience of getting it off the shelf at best buy under the GPL GAME SECTION for five bucks a pop, is the way to go.
The proprietary version will probably be 30$ and they'll sell 10,000 or so vs. 75,000 gpl'd games at 5$ a pop.
--the temptation to exploit users through hidden code is too great for proprietary software. ie.. haven't they learned anything yet? 300,000 gross sales for propiretary version vs. 375,000 for gpl games, you do the math!
Kickass feature to have.. (Score:4, Interesting)
Imagine a 360-inverse-tux-flip or perhaps a tux-slide.. There's no end to the possibilities =)
That put aside, the linux version wil be mine.
on the Game Cube? (Score:3, Interesting)
Re:'Real Work' (Score:4, Interesting)
The "compensation" I get when I write code is not primarily finincial, because I do it for the love of it, not just to make money. Similarly some of my friends write music for the same reasons. I can't say I have friends who do graphical artwork, but I imagine there are people who do it for fun.
Maybe the question you should ask is:
If there are coders who work very well for the love of it and produce excellent code, and they do not demand money for their efforts, then what gives musicians the right to make similar demands?
Penguin Adventure (Score:1, Interesting)