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Games Entertainment

Farewell to SNK 161

pliew writes: "There's a good article over at classic gaming with a reader's digest version of the history of SNK. I'm sure all readers here have at one point experienced video games on the neogeo console."
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Farewell to SNK

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  • Re:Bomber Man (Score:1, Insightful)

    by Anonymous Coward on Friday November 30, 2001 @08:25PM (#2639361)
    Bomberman is quite possibly the most interesting, fun game ever created. Its power and lure are in its simplicity. No fancy graphics, no confusing storyline, no lags in action. Just pure gameplay.

    That's what a game should strive for.
  • Crystalis (Score:3, Insightful)

    by infiniti99 ( 219973 ) <justin@affinix.com> on Friday November 30, 2001 @08:26PM (#2639366) Homepage
    No mention of Crystalis, one of the best (only?) action RPGs for the NES. Zelda was good, but Crystalis was different in that it actually had a storyline with dialogue, something USA gamers wouldn't really see again until Final Fantasy 2 for SNES. At the time, it was surprising to see the game coming from SNK, whose past games were nothing like it (read: Ikari Warriors).

    I was always hoping SNK might do a follow-up version for Neo-geo.. oh well.
  • Re:Somehow.. (Score:5, Insightful)

    by Winged Cat ( 101773 ) <atymes AT gmail DOT com> on Friday November 30, 2001 @08:35PM (#2639421)
    what is TBFD?

    Sure, all companies - like all organizations, teams, governments, clans, and so forth - are ultimately temporary, no matter how long they do last. It is sad to see the good ones go, but like (current) people, they do eventually die. But that does not mean their lives must be in vain.

    Support the ones you like. Let the lessons they demonstrated be applied to new forms. Find out why they died, and if you are ever in a similar position, learn from their mistakes and their sucesses.

    Celebrate the dead, perhaps. Does anyone know the legal status of SNK's games now? If they are now abandonware, then play those and encourage others to do likewise instead of playing the worst of what's new, such that SNK's products may set an eternal minimum quality bar for all future games of that nature. (No, I'm not advocating ripping them off to drive them out of business, just saying what we should do now that they are. If they were still in business, they could keep improving. It's kind of like harvesting fruit and wood from a tree that has been knocked down.)

    Death is a part of the cycle of life. But make sure it is a cycle, and not just a one-shot: recycle its bits into new births; don't let its death erase the good in it from existance. The degree to which it can live on is the degree to which it will have mattered, and the degree to which it is immortal...
  • by Hunterdvs ( 461524 ) on Friday November 30, 2001 @08:43PM (#2639459) Homepage
    I think SNK was a dream for a lot of people back when it came out late 80s. Unfortunately, 500 bucks for a home system and up to 250 dollars per game was waaay out of many people's budget mine included. However, SNK built the system to last, and last it did. I just bought Mark of the Wolves for DC, one of the greatest, last, and largest of the SNK games. The mvs cartridge will still run on hardware that is 13 years old. I found one of my really old gamepro magazines, and they have a picture of the old home system. (right next to a pic of the 'new' sega genesis) I'll never forget how I felt looking at that machine, and that feeling never went away.
    Goodbye SNK, goodbye terry bogard
  • by Chibi ( 232518 ) on Friday November 30, 2001 @10:50PM (#2639859) Journal

    Sega is in a slightly different situation in that they are now (arguably) the world's biggest third party game development company (EA being the other candidate). This will be a great financial move for them. There are a lot of parallels to IBM. IBM started to lose it's dominance over the industry, and what saved them was, in effect, giving up on certain things.

    IBM is now a stablizing force in the computer industry. They don't face as many risks as they used to by having all of their eggs in their own baskets. They've got their eggs in various baskets, not siding with the same company all the time. All they have to do is try to make sure no one gains too much power and watch their stock value climb. Let the others take the risks.

    Granted, the rewards for them are smaller this way, but so are the risks, since there is less at stake for them.

    This works the same way for Sega. Before, they had to try to push their own console, and compete with other companies in this arena. They had to compete in hardware and software. Also, if they made software for other consoles, they're simultaneously generating revenue for their direct competitors (through licensing fees) and making the appeal of their own consoles (great Sega games) smaller. And to top it all off, they were starting to get a bad reputation in terms of supporting their own hardware.

    They don't have to worry about any of these things any more. They just have to focus on making great games. Let the other folks sweat that Microsoft is getting into the game industry. Sega's potential user base is huge, now (with all the different consoles they are supporting). As long as one console doesn't win and create a monopoly, they are on a good course. And they can take actions to prevent this from happening.

Software production is assumed to be a line function, but it is run like a staff function. -- Paul Licker

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