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msolnik writes:
"The U.S. version of Playstation 2 Linux is getting ready to hit the streets. Here is an review of the first public beta. It really looks sweet and comes with a lot of nice hardware. I can't wait for it to start selling -- finally I will have a legit reason to buy a PS2."
Next computer. (Score:2, Interesting)
Ain't Linux great?
--Knots
Review contents - site /.'ed (Score:5, Interesting)
The kit consists of:
DVD-ROM containing a Linux Release specifically designed by Sony to boot the PS2
40 GByte Hard Drive
10Base-T/100 Base-TX Ethernet Interface
USB Keyboard
USB Mouse
VGA AV Connector
PS2 Linux Kit
The DVD that contains linux will ship with many packages you've grown up with linux like:
Linux Kernel
XFree86 (which means practically every single GUI application you can run from a desktop linux machine)
gcc
glibc
XFree86 on PS2
Here are a couple more images of linux running a ps2. On your left is Xscreensaver (not sure which one) and on your right is "gv" running inside WindowMaker.
I didn't list the versions of these packages because simply put, nobody but sony knows what they will decide on at release time. But expect the packages to be up-to-date. Below is the output of dmesg from the Linux Kit running off a japanese version of the playstation 2. How cool is that..
---- begin snippet from
Loading R5900 MMU routines.
CPU revision is: 00002e14
Primary instruction cache 16kb, linesize 64 bytes
Primary data cache 8kb, linesize 64 bytes
Branch Prediction : on
Double Issue : on
Linux version 2.2.1 (master@linux) (gcc version 2.95.2 19991024 (release)) #94 Thu Apr 19 12:13:01 JST 2001
no initrd found
Console: colour dummy device 80x25
Calibrating delay loop... 392.40 BogoMIPS
Estimated CPU clock: 294.240 MHz
Memory: 30724k/32760k available (1216k kernel code, 752k data)
Checking for 'wait' instruction... unavailable.
POSIX conformance testing by UNIFIX
PlayStation 2 SIF BIOS: 0200
Linux NET4.0 for Linux 2.2
Based upon Swansea University Computer Society NET3.039
NET4: Unix domain sockets 1.0 for Linux NET4.0.
NET4: Linux TCP/IP 1.0 for NET4.0
IP Protocols: ICMP, UDP, TCP, IGMP
Linux IP multicast router 0.06 plus PIM-SM
Starting kswapd v 1.5
PlayStation 2 device support: GIF, VIF, GS, VU, IPU, SPR
Graphics Synthesizer revision: 00005508
Console: switching to colour PlayStation 2 Graphics Synthesizer 80x28
pty: 256 Unix98 ptys configured
Real Time Clock Driver v1.09
rtc: Digital UNIX epoch (1952) detected
usb.c: registered new driver usbdevfs
usb.c: registered new driver hub
usb.c: registered new driver usb_mouse
usb.c: registered new driver keyboard
usb-ohci.c: USB OHCI at membase 0x1f801600, IRQ 42
usb-ohci.c: GrowLocalMem 64K bytes
usb.c: new USB bus registered, assigned bus number 1
usb.c: USB new device connect, assigned device number 1
hub.c: USB hub found
hub.c: 2 ports detected
RAM disk driver initialized: 1 RAM disks of 10240K size
loop: registered device at major 7
PlayStation 2 IDE DMA driver
hda: ST340823A, ATA DISK drive
ide0 at 0xb4000040-0xb4000047,0xb400005c on irq 41
hda: ST340823A, 38166MB w/1024kB Cache, CHS=4865/255/63, (U)DMA
LVM version 0.8i by Heinz Mauelshagen (02/10/1999)
lvm -- Driver successfully initialized
scsi : 0 hosts.
scsi : detected total.
Partition check:
hda: hda1 hda2
VFS: Mounted root (ext2 filesystem) readonly.
Freeing unused kernel memory: 48k freed
usb.c: USB new device connect, assigned device number 2
hub.c: USB hub found
hub.c: 2 ports detected
usb.c: USB new device connect, assigned device number 3
keybdev.c: Adding keyboard: input0
input0: USB HIDBP keyboard
usb.c: USB new device connect, assigned device number 4
input1: USB HIDBP mouse
PlayStation 2 Sound driver
Adding Swap: 136516k swap-space (priority -1)
eth0: MAC address 00:04:1f:ff:fa:bc
eth0: Auto-negotiation complete. 100Mbps Full duplex mode.
PlayStation 2 SMAP(Ethernet) device driver is loaded.
---- end snippet from
Now with all this one has to think of what you can't do with a ps2 running linux. Well a couple things actually. Don't expect you can pop in any of your self-made CD's into it. This isn't an OSI issue as much as it is a hardware-level one. The Playstation2's CD-ROM drive is unable to read normal data CD-ROMs. Special Playstation2-CDs can be created so that PCs can read them, but not vice versa, simliar to the GD-ROMs for the Dreamcast that can't be created on a CD-R.
Another common question is how will Linux boot on the Playstation2? All the software in the world, regardless if it's runnable object code or source code with the most advanced compiler, is worthless if it can't be loaded into memory on the target machine and made to execute on the CPU. The perfect Linux system for the Playstation2 wouldn't make any sense at all, if it couldn't be booted.
The boot process is one of the crown jewels of copy-protection in the game console business. Since only the console manufacturer knows how to manufacture bootable media, and probably is the only one with the manufacturing technology, game creators must license the technology. The console manufacturer earns from the royalties for this licensing, not thesale of the hardware. Actually it's very common that the console manufacturer is losing money each and every time one of their consoles is sold. This is how the traditional game business works. Don't expect Sony to give away the secret of how the Playstation2 boot.
Linux will likely not boot directly off a self-made CD-ROM, nor from the optional harddrive unit, since no technical details about the port are currently known except a couple rumors, I'm going to speculate here and list some of the possibilities:
depend on the boot loader (like LILO or grub) stored on a memory card, similar to the DVD player driver updates they distributed early on
require a CD/DVD-ROM sold by Sony as an "authentication" mechanism
require some special hardware so it could be booted from an external source (think of disk-less machines with root over NFS)
only boot from the "official" CD that Sony sells. eg. Custom kernels unsupported. (The freedom to compile a custom kernel and freely boot it is very important. I honestly hope that Sony makes a decision which would be acceptable by the community as well as not risk their business model)
In anycase, any "boot loader" would most likely be proprietary closed-source. We just have to accept this. The BIOS of any common PC that boots the operating system is proprietary, too.
In short, I bought a Sony Playstation 2 unit with no intention of running any OS off it. I purchased it simply because its the coolest console video game unit I've ever seen and the game developement for it will be long-standing. The fact it also acts as a DVD player was a plus for sure. But when they tossed up the idea of throwing Linux on it, obviously because Microsoft's Xbox is going to bridge the gap between PC/console, I see endless possibilities now. Keep in mind this linux kit isn't a 'developers-only' package. This is going to be the interface that every ps2 user who wants to get online or treat his ps2 like a PC, will be using. Alot of wincentric folks are going to see linux for the first time, in all its glory and I wouldn't be suprised if some people will forever associate linux as "that video game OS." Any attention is better than none
This is really cool (Score:5, Interesting)
On a more on topic note, I wonder what kind of benefits this would provide to the people with mod chips in their PS2s. Could it possibly put the knowledge about how the PS2 works out in the public domain? And if so, did Sony think about this?
Oh the possibilities... Check out Flight Gear (http://www.flightgear.org) and wonder if that could be made to favorably run on a PS2/Linux machine. GNU PS2 games... Mmmm. And foremost, could this allow for developers to make PS2/Linux a better gaming platform than XBox/WinXB[sic]?
Pictures (Score:5, Interesting)
Anyone also notice how smart of a move this is for R&D at Sony? They just sit back, sell units, and wait for someone to code/port the perfect office suit/browser/etc that fully integrates the PS2 into the home office, and then they sell more units! I'd say this puts them at least a step ahead of Microsoft.
One question... why? (Score:3, Interesting)
Why would I want a Linux PS2? When playing games on the PS2, I just put a CD/DVD in, boot up, and play. Why should the average Joe Customer care what OS it's running?
I can certainly see how it'd be cool as a hacking plaything to mess around with. I wouldn't mind getting a Linux PS2 just for that very reason. But beyond that, I don't see much point... either for myself, or for the average Joe Customer.
I'd really appreciate it if anyone could enlighten me on this point?
Networking? (Score:2, Interesting)
Wow (Score:4, Interesting)
I'd say this is a fairly likely scenario, actually. Once the price comes down enough, Sony would be smart to start bundling PS2's with harddrives - and so it really wouldn't be a big stretch to throw in the keyboard/mouse combo as well. And if they do that, consumers are going to expect additional functionality. Why pay extra for a harddrive when all it does is store saved games? In comes Linux. By that point, there will already be a browser, a word processor, and a useable GUI developed especially for the PS2. Thus the sub-$300 gaming AND browsing PC becomes a reality - and it runs Linux.
Legit reason? (Score:2, Interesting)
Quake 3 on Linux? (Score:2, Interesting)
Since the retail Quake 3 for PlayStation 2 sucked bad would it be an outraegous idea to think that maybe Quake 3 for Linux could be run on the PlayStation 2 making everything in the Quake 3 world all happy happy again?
*DING DING!* (Score:3, Interesting)
This is the exact reason the XBOX was conceived and released - to counter all of those CPU cycles being "wasted" in game consoles on a non-Wintel platform. I'd bet Microsoft has been terrified for many years that every kid who has a game console actually has a computer, and someone somewhere would make the consoles behave like real computers. XBOX is supposed to beat them to the punch.
It's classic Microsoft strategy.
if { Game_Console == Computer and Game_Console == Pervasive_penetration_into_homes and Game Console != Requires_Windows}
then
{ Game_Console == Threat_to_Monopoly_Windows_Position};
else
{Threat_to_Monopoly_Windows_Position==0};
End if;
do
{ Attack_Compeditors_base_market (undercut_price, add_proprietary_tech);
Delflect_Competition_from_Windows(FUD_FUD_FUD, De-comodotize);
}
until {Threat_to_Monopoly_Windows_Position==0};
The PS/2 is no C64 - and Microsoft knows it. This has been brewing for some time - you could tell Microsoft felt threatened by all those game consoles that didn't need them (Except Sega, IIRC, and we know what happened to them). So, Microsoft attacked Sony's bread and butter with the XBOX. This is the shot Sony is firing back. This is going to be fun to watch. Heh - I know whose side I'm on - the consumers.
BTW - those of you with Sony VAIOs running Windows should keep tabs on your machine's stability for a while *grin*.
This reminds me... (Score:1, Interesting)
Re:Xbox? (Score:3, Interesting)
Well, that's the reason it won't be. I mean, there were demo communities around the Dreamcast and N64(using a hacked Hong Kong IDE bridge (Z64), a very sweet device and twice as expensive as the game system. It was intended to be used to pirate games).
The thing is, they never really got 'big' because the companies didn't support them. You had to do all kinds of weird things, or pay out the ass, to the system to get it to work. And most importantly you needed a separate PC to code on.
Sure, someone might get Linux on the Xbox, but it wouldn't be much different then what happened with the DC. Not very big.
With support from Sony, there's a chance for something really interesting to come out of all of this.
Re:Will we still be able to rent ps2 games? (Score:5, Interesting)
Way to think outside of the box tho
Potential of Linux (Score:2, Interesting)
Why doesn't anyone ship a cd that boots linux,X11 4.01, and then runs their 3D game? If a game developer did this would they not be able to run it on Mac,PC(3D accel required), PS2(special ver.), XBOX(sure that's next if not already), Toaster Oven, etc. Seems like if a game developer really wanted to hit the entire market, they could use BSD or Linux pretty easily... I don't know how the GPL plays with shipping a binary linux kernel with a commercial product, but BSD license is all peachy. Even GPL, can you not just ship the source code on the same CD for everything but your game. (Linux distro's do this, so I don't see why game developers can't.) I don't see what I'm missing. Seems to me a larger market base for games + more games for linux is a win-win situation for the Linux community and the game publishers. Is the compiler for those processors just not optimized? Is there no OpenGL X11 support for the video of the PS2? Is Sony intentionally not wanting to compete with computers? Any fine game developers/legal experts/people generally smarter than me want to point out the flaw in my thinking? (Assuming it's flawed because someone else would have already jumped the idea if it was feasible. Then again, it could be at least a new goal for linux. I know a lot of gamers that would enjoy the power of linux. I know linux wasn't developed for realtime processes, but 2.4 is decent. I'm sure a game dev would tweak the scheduler.)
PS2 with a real OS (Score:1, Interesting)
tengen vs nintendo (Score:1, Interesting)
Re:Review contents - site /.'ed (Score:2, Interesting)
Quick note: Genesis was Sega, and the first case in question that I know of was either the NES or SNES, in which EA decided that they had enough of the crap from Nintendo, and released their own games... and were promptly sued. They won, eventually.
That was before the DMCA.
Don't bet on the same legal protections you had in the past, unfortunately. This isn't random bitching about the DMCA, this is EXACTLY the sort of thing that the DMCA targets. It'd be nice if Nintendo took EA (a classic reverse-engineering shop) or someone to court over it, via the DMCA, and the reverse engineering shop won, but I wouldn't place money on that battle these days.
As for believing that all boot processes can be faked, that's just not true for the end user. You often must modify the hardware in order to boot your own creations. The end user, for example, to this day STILL can't burn CD-ROM's that are immediately bootable on UNMODIFIED Playstations (used as an example because of the age of the platform). Sure, if you've got the right high-end specific hardware, you can do it. The vast general populace can't, and that includes the vast majority of developers.
As for the decryption crack, all it needs to do is a physical verification of a non-writable portion of the disk before boot, and *poof* you cannot make CD's without very high end equipment. It's not an encryption issue, it's an access-control issue. Most Playstation CD's aren't even encrypted, the data is raw on the disk. (Playing just the Final Fantasy cut scene movies on my PC is fun!) The disk, however, has physical protection that prevents you playing a copy of it, UNLESS you've modified your Playstation to not need that physical protection.
You won't be able to burn a CD or DVD in a consumer burner that will boot on a PS2, unless you've modified your PS2. To the best of my knowledge, the PS2 mods currently available are all still 'unstable', or only allow you to be in one mode (Japanese, American) at a time. That may have changed.
In summary, be careful what comments you call 'stupid'. The boot process IS the crown jewel, the protection enforced IS valuable to the companies, and Sony will NOT give it away. Even if they did, I would still wager that you and I couldn't build media that would boot. Last but not least, legal protections offered in the past may not still be in place, due to the DMCA explicitly outlawing them.
-- Cyberfox!
Why Linux on PS2... (Score:2, Interesting)
Granted I'll admit to not having spent a lot of time dealing with Linux. I like it. I like what I've seen, but I'm far from a die hard fan/user. That may change. In any case...
The Case for Linux on the PS2:
One of the issues that seems to bother Linux is a lack of driver support. This is coupled by the myriad of nearly infite hardware combinations that are presented by the nature of PC comptable machines. Who know what hardware will be in which machine. Therefore, gobs of drivers must be available to make the product work effectively. The bonus of the PS2 is that the hardware is a given. A very focused distribution of Linux can be built and bundled with the console. It can be garrunteed to run properly because you have the same hardware in umpteen million units out there. Compatibility becomes a mostly non-issue. This is not the case with my experience with Linux in the PC compatible hardware realm.
So here is a solid base of a large number of known pieces of hardware that a very stable and secure distribution of Linux can be put on. Once that happens, software (in many forms, business apps, games, etc...) becomes that much easier to produce in a workable, stable, coherent form.
Now add into the mix Sony's partnership with AOL. As much as I hate AOL, think of the rammifications. An AOL Linux distro...run on every PS2 out there. Set top web access. Not to mention mozilla or what have you if you choose not to use the Sony/AOL service.
The Linux/PS2 bundle becomes a rather inexpensive, stable, useful internet/gaming/entertainment/home productivity device.
I'm sure I left out some of the original articles ideas, and I've added some of my own. Perhaps someone can point out the source I can't rememeber. Point being, though, the Linux/PS2 combo, if played right by Sony, could be major.
'nuff said.