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Games Entertainment

Medal of Honor: Allied Assault 272

Robert writes: "If you didn't like Return to Castle Wolfenstein, Electronic Arts has released the Medal of Honor: Allied Assault demo (133 megs) which is another game that uses id Software's state of the art quake 3 engine. MoH: AA is more realistic in nature than RtCW, and even has Steven Spielberg listed in the game's credits as it draws heavily from the movie "Saving Private Ryan.""
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Medal of Honor: Allied Assault

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  • Pure greatness (Score:3, Interesting)

    by professortomoe ( 540098 ) <nerv@optonline.net> on Saturday December 15, 2001 @11:14PM (#2709932) Homepage
    I played this demo for a few odd hours today, and thought it was freaking spectacular. Download it, and download it now. Graphics are as good, if not better than RTCW and the maps are by far, better. Go, download. You'll thank me.
  • by Flarners ( 458839 ) on Saturday December 15, 2001 @11:17PM (#2709941) Journal
    Fileplanet's services have gotten progressively worse, as anybody in the gaming community will be happy to tell you. Starting their "personal server" service (which still isn't very good of a connection, I can tell you, having tried it), and then purposely crippling their public servers by forcing people to wait in queue in order to "encourage" use of the Personal Servers in order to get anything downloaded at all in a reasonable amount of time. There must be another link you could provide; I would rather not support Gamespy's profiteering if I can help it.
  • Re:Indeed. (Score:4, Interesting)

    by Belgand ( 14099 ) <belgand AT planetfortress DOT com> on Sunday December 16, 2001 @01:14AM (#2710256) Homepage
    No, the worst casualty of Gamespy was Team Fortress. Back in the day of Quakeworld TF the TF community was a strong, vibrant and highly personal community. Soon one of the better news sites at the core of the community got an offer from Gamespy to become the new Planet Fortress. TF was starting to take off and really hit the mainstream so most people welcomed it and saw it as a good thing. After a few months though it took over. Not because of better content, but because noone else felt the need to go anywhere else. It brought in new players, but only the most casual ones who didn't really care about adding anything. The old staff that had made the original TF Newswire great dropped off and were replaced by much less capable writers, no other site recieved any news and one by one everything else closed down and the community died. Eventually even Ethereal Team Fortress (the oldest site in the community) died and noone was left to care.

    When it was Quakespy it was cool, when it was gamespy it worked, but when it had to become a network and a thing to make inordinate ammounts of money it killed everything like a kudzu.
  • by Pvt_Waldo ( 459439 ) on Sunday December 16, 2001 @01:59AM (#2710357)
    OK so I'm biased being on the Day of Defeat mod, but why play this when you can play Day of Defeat (DOD)? It's a HL mod, and the most popular mod under CS and TFC right now - most popular non-retail/commercial mod there is.

    DoD 2 will be released in a few weeks, and I gotta tell you, if you like what the "professionals" have done w/MOH and RTCW, wait till you see what the "amateurs" have done with DoD.

    So some of us DoD ppl played around w/the MOH demo BTW. One thing we noticed? You can rocket jump with the bazooka! I know my grandpappy used to tell me stories....

    "Ya sonney, let me tell you about the time I did a rocket jump right over a german squad's head! Landed on their bunker, stuffed some grenades down the stack, and caught 'em all with their hands on their weinerschnitzel!"

    Seriously. If you like this kinda game, want one that runs on a LOT more servers, and kicks more ass, play Day of Defeat. I'm sure the MOH and RTCW dev teams have been playing it :^)
  • by Simulant ( 528590 ) on Sunday December 16, 2001 @04:39AM (#2710606) Journal
    It feels almost the same only with incredible graphics. This could be a good thing because DOD was the best thing since CounterStrike until Wolfenstein came along. Deathmatch sucks though. Even team deathmatch sucks. At the very least they need to have a DOD type (capture and hold) teamplay mode. If not, Wolfenstein wins. I'm really starting to enjoy multiplayer Wolfenstein. Oh... And they REALLY need to make crouch in Medal of Honor momentary and not toggle!!!!! (at least give us the option)
  • Team Play Howto? (Score:2, Interesting)

    by doorbot.com ( 184378 ) on Sunday December 16, 2001 @04:48AM (#2710618) Journal
    I played the deathmatch version a bit Friday morning just after 12 PM, but have been waiting since to try the team play. If you take a look around there are a few servers which you can play Allies vs. Nazis, but I can't figure out how to set that up (in the demo it claims it is restricted). My guess is you have to edit a .cfg file somewhere.

    Try the team play out and you'll be greatly rewarded. The straight deathmatch is entertaining as long as Quake 3 was. The real heart of the game is, of course, in the various team modes and it is surprising that you cannot (easily) play this in the demo. And that's unfortunate.

    Perhaps some enlightened /. reader can post a quickie guide to modding your MOHAA demo for team-based deathmatch.
  • by Anonymous Coward on Sunday December 16, 2001 @06:15AM (#2710790)
    Or hell, release the Linux binaries or something.

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