Review: Final Fantasy X 256
I expected a lot from Final Fantasy X, if only because it's Square's first RPG outing on PS2. Within the FF series, every time the jump to a new console was made, it resulted in either better graphics or gameplay, or in this case, both. Although fighting a battle in FFX initially feels like fighting a battle in one of it's predecessors there's been a significant amount of changes to the combat system.
I'm not going to discuss much in the way of plot or characters, because if you're like me, you'll want to discover that part on your own, since the plot is what keeps console RPGs moving.
What's New?
Final Fantasy games have always been rather combat-heavy, and leveling up at different times had gotten mind-numbingly boring. In an effort to change that, there are many more options during combat. Characters can be swapped in and out of combat at any time, and they can perform moves as soon as entering the battle, so it's no longer a big deal when you have to fight the weak-against-magic monster and you forgot to include a magic user in the party. In the same way, summons (called Aeons this time around) remain summoned until one dismisses them, replacing the party in battle. When an Aeon's HP drops to zero, the party is brought back into battle, but the Aeon can also be dismissed before that. There's still random battles just like previous games in the series, but it feels like they turned down the frequency of the battles a bit, especially from last year's FF9.What would be a new Final Fantasy without a new magic system? This time around, it's a little quirky, but it doesn't disappoint. Remember when I mentioned leveling up being boring? Well this time around there's no character levels. Instead, everything is determined by a large sphere grid, that the characters move on using points they accrue by fighting battles. At various points in the grid, characters can lay different types of spheres that enhance them with new abilities, increased character starts, or more max HP/MP. The result is a non-linear system which is more open ended than magic systems of the past, allowing for greater character customization. The trick is to guide a character to the places on the grid that will allow him/her to get the skills desired while using the least amount of sphere levels (which are essentially travel points). Backtracking on the grid is allowed, but is also counterproductive.
Now onto the most fun part of the game: the graphics! With the capability of the PS2 at its disposal, this is easily the best looking ever Final Fantasy title ever, and it's a beautiful world that's been painted. While walking around, the world really comes alive, as trees sway and grass moves as wind goes past. Many of the characters' facial expressions are done in realtime, and while the scenes aren't picture perfect, they are a far cry from the jagged polygonal models on Playstation as well as the two dimensional sprites from the earlier FF titles. The battle sequences look better than ever also, as characters move more fluidly, and enemies do as well. The already stunning realtime animations are augmented by amazing FMV sequences. My only small complaint here is that there's no way to skip the movies entirely. Since it's still my first time playing the game, I haven't wanted to skip anything, but I still feel sorry for the impatient. There is, however, a configuration setting to turn off the extended summoning animations, so there won't be a five minute wait for the huge Aeons enter from space.
Something else FFX features for the first time in a Final Fantasy game: voice acting! Although not every bit of dialogue is dubbed, the voices that are dubbed are done better than I expected. My only complaint is that the lips were synched to the Japanese dialogue, and never resynched during importing. However, that never stopped me from enjoying a Kung Fu movie, and it doesn't stop me from enjoying the game either. Given that the game was released two months earlier than originally planned, I'll let this detail slide.
What's the Same?
Although the magic system was overhauled, most of the spells are still the same. There's still three levels of elemental spells, and an Ultima spell, and so on. Also, it wouldn't be much of a Final Fantasy without chocobos, and they are featured yet again.When Final Fantasy IX was released last year, it featured characters with the traditional Final Fantasy classes, like summoner, white mage, blue mage, etc. I think Squaresoft found that players enjoyed the return to these classes, and decided to continue the trend. Although each character is ultimately customizable into any class, they each start with suggest paths across the sphere grid that resemble one of the classes.
ATB (Score:2, Interesting)
generally speaking (and yes, i haven't gotten to a decent boss fight as of yet) it would seem that 'this monster attacks for about 310 damage, this character will need to heal this character next round' now. seems a tad bit stupified.
Japanese voices... (Score:0, Interesting)
I suppose this means it's time for me to learn to READ Japanese as well...
But man does this game look sooooo kickass! ^_^
Money for old rope (Score:2, Interesting)
Droolsome graphics don't
FF Beauty (Score:4, Interesting)
What the...? (Score:5, Interesting)
And in other news, our weather reporter mounted on a flying pig advises all you denizens of Hell to wrap up warm, because there's a cold snap coming on.
Actually, it's not that surprising. I'm about to embark on a port of some software for the Japanese market, and I've been told to multiply my estimate by 3. I mean, pad it as much as I usually do, then multiply by 3. The Japanese market habitually underpromises and overdelivers, in stark contrast to marketing driven North America and Europe. How quaint!
Suggestions for Total FF Newbie? (Score:3, Interesting)
I bearly watched someone else play... total time logged watching = 13.3 min. I played RPG's before, both console but mostly PC-RPGs. I definitely go for the story more than anything. Well, under tremedous peer pressure, and the desire to join the majority, I've decided to start playing FF. But I have the following concerns, and hope some of you can help me out.
1) Since I have ZERO knowledge of FF (did watch the movie tho, and it's below my expection), I dont know which one I should start with. Should I start with FFX, or is there any chronological order to the series (Ultima comes to mind).
2) Which FF is the BEST, in terms of
a) Story
b) Character development
c) Original Gameplay (magic/combat systems, etc.)
d) Total enjoyment / amount of time needed to beat game. (Important ratio for someone with little free time)
e) Graphics
3) And which is the WORST FF game? I heard FF8 sucked due to its real-time rendering. So is there any FF that I should NOT touch?
Hope someone will give me a start on the FF serious.
And please dont flame me, or I might just to buy "Summoner" instead.
What's so bad about board games? (Score:1, Interesting)
In honesty, the real options I see available are pointless driving games, mindless sports games, senseless action games, and the on-and-off release of yet another RTS game that is hailed as the next big thing but which, when looked at critically, is basically Command and Conquer with a different interface (which is itself Dune 2 with a different interface). Compared to this pile of tripe, even the most repetetive CRPG is at least mildly interesting. Exciting ones, like The Legend of Dragoon, are nothing but stunning.
Ugh...I'm rambling. The point is that I don't mind a board game. Managing a Final Fantasy combat is far more mentally engaging than a lot of the garbage in computer gaming, and I won't deny the "board game" analogy. Most of the enduring board games are mentally engaging, fun, and constantly interesting. Given that FF is now the longest running CRPG series ever, I think that's a sign that it's obviously a damned good board game.
(Although it's still not nearly as much fun to play as, say, Kessen or Kessen II)
Re:ATB (Score:2, Interesting)
i haven't even tried doing substitutions yet. it might work out for the better in that regard. ATB was never a perfect system, but i do think that it really added a sort of 'quick thinking' mentality, as in me rushing to think what the heck to do before the meter filled up.
i'm not really knocking what they've done, it's more of a lament for the feature that i've grown to love over all these years.
Re:FF's Battle System is Overrated.. (Score:3, Interesting)
Personally, I'd like to see the following. When given a command (like attack) your characters run up to the enemy and start attacking, whittling off HP as time goes on. Enemies do the same. Your spellcasters can either automatically cast heals as necesarry, or you can micromanage them. Summons would appear in the battle like they do in FFX, but your party would stay around too. If someone hits the monsters with an area attack spell while another character is attacking, then that character takes damage as well. This is in my mind, the ultimate RTB system. You can naturally select any character at any time and have them do something else (like run away from melee with a monster so your mage can cast FIRE-3).
It would also be neat if the magic system worked like it does in Niven's old Magic Goes Away universe. There would be magic rich and magic poor areas (and using too many flashy spells will start to deplete the magic from the area). There would be no "magic points" per say, so mages will be expected to use their magic pretty much constantly (spells would be not much stronger than swords though) in battle.
Of course my caveat to the above is that my roommate would hate that battle system, since it distracts so much from the story.
Re:A disappointment (Score:2, Interesting)
The only gripe I've really ever had is the linear feel of the games, you're dead right it feels like you're not controlling it. But then I reached the conclusion if was the style of the thing - I'm fairly easy to please, you see. And the stories appeal to me. The interaction means you literally get inside the characters and you're feeling the story as it goes... The plot's probably not that good at all, but it's a context, remember?
Disclaimer: I like the Final Fantasy movie, too.
Re:Suggestions for Total FF Newbie? (Score:4, Interesting)
I've been playing FF games since the original came out in, like, '87 or so (I think it was the first or second NES game I ever owned, way back when), and I've played 'em all (yes, I even bought FF: Mystic Quest the week it came out), so I guess I'm as qualified as anyone to opinionate. I'll try not to include any spoilers (or what I think are spoilers), but if I do, know that you've been warned.
1. Each FF game is totally separate in terms of characters, story, world, all that jazz. Things like magic spells, monsters, character classes and parts of the battle system have carried over from one to another (for instance, the Black Mage class in FF 1 makes its return in several of the games in the series, the most memorable being Vivi from FFIX), and a certain "Cid" character has cropped up in every game since 2, but other than that, the games are totally separate. No chronology whatsoever. You could just as easily start with FFX as you could with any other game in the series.
I've only played FFX for a few hours, so I'll save judgement 'til I'm done. Personally, I've got the softspot for the 2-D games (1 through 6). Things were just simpler back then. The 16-bit FF games, for their time, had amazing graphics, and especially sound -- FF4 and 6 have some of the most memorable soundtracks in video games history, and still sound good today. My pick of the 2-D games is probably FFIV (II for the SNES, part of the FF Chronicles set for the PSX). That's totally biased, though, 'cause I love that game to pieces. It's a quick one compared to the rest. I can't get through it now in 8-12 hours or so, but it probably took about 20-24 the first time through. Most FF fans seem to prefer FF VI. (III on the NES, available as part of FF Anthology for the PSX.)
For the 3-D games, if you have a PS2, obviously go with X. If you've just got a PSX, IX is amazing, especially if you've followed the series from the beginning. (I couldn't believe I heard the Marsh Cave music from FF I almost 13 years later in a cave in FFIX!)
2. These questions are all pretty subjective, so no matter what I say I'll probably get flamed by somebody, so I'll try to remain at least partially objective. I'm not far enough into FFX, so I can't comment it on it yet for anything but e)...
a) FF VI probably has the best storyline of them all. It covers a lot of characters and in some spots is even kind of non-linear, since you don't need all of the characters to get through game.
b) Unfortunately, the overload of characters in FF VI means character development leaves a bit to be desired. (It's not that bad, but there are quite a few characters...) I really liked FF IX in this department. Vivi was especially cool.
FF VIII is a total mess in character development. You have this main character, Squall, and from the opening sequence 'til the end of the game, he's a prick. He doesn't mature at all, from beginning to end. He's annoying at first because of his apathy and attitude, but you figure he'll eventually grow out of that towards the end. Guess again.
c) FF IV seemed like a real departure when it first came out in terms of the battle system, because when it hit the US in the form of FF II, it was so different from FF I. It's still the only FF game that lets you use 5 characters in a party, which is pretty cool. I still like it's combat system.
FF VI probably has the most balanced battle system out of the lot. Four characters, lots of skills and abilities that we individual to each character. (Some of the other FF games, like IIIj, V, VII, etc. let you customize characters, making them all pretty homogenous.)
d) I can usually plow through these games in short order, so I'll adjust the time to beat accordingly. Whenever a review site or somebody tells me "at least 40 hours", I always beat it between 25 and 30 or so. So, For each game:
FF I (NES) -- simplistic, but still fun. This one still takes quite a bit of time to finish, but the story along the way is minimal. (Bad guys threaten world, four warriors set out on Quest.) Don't know how long it would take me today, but it's gotta be up there, just 'cause it's a bitch to level up. Say 20-30 hours at least.
FF II (Famicom, get an emulator and a translated version) -- more of a story over FF I, and the battle system has been improved. Starts out with a bang (very first scene is a battle) and starts some of the long lasting traditions of the series (Cid, etc.). The level up system is way different vs. other games in the series and is more like Chrono Cross or the SaGa series. (Or the FF Legend series on the GameBoy.) Haven't a clue how long it took me on this one, probably at least 20+ hours.
FF III (again, emulate) -- the crystals deal from the first game is back. This one was kind of the basis for the job system you see in FF V and FF Tactics. Makes for some cool combinations of classes, like a summoner crossed with a knight and such. Best of show for the 8-bit games. 25 hours or so should do.
FF IV (II on the NES, see FFC on the PSX for the "hard" edition) -- I absolutely love this game. Maybe it's nostalgia, or something, but I love it. No job manipulation like in FF III, but a lot of cool characters. The story is pretty decent, although nothing complicated or never-before-seen. Kain ruled. Probably 25-30 hours for a newbie.
FF V (emulate, or see FFA on the PSX) -- half decent story -- asteroids hit earth, contain visitors from another planet, your planet in danger. The job system from III returns. Overall it's pretty mundane, actually. 30 hours.
FF VI (III SNES, FFA on PSX) -- probably best of show overall for the 16-bit games. Lots of characters, good story, great villians. (Especially Kefka, of course.) Loved Locke and Shadow. 40-45 hours or so, I would think.
FF VII (PSX) -- first of the 3-D games. The story was fscked up at times, especially near the end, but overall, it kicked much ass at the time. Borrows a bit from FF VI in terms of the ability management system, what with the summons and such. Second best of the series on the PSX. 40 hours or so.
FF VIII (PSX) -- Squall is an annoying prick. Most of the characters aren't overly interesting, and the "Draw" system is ridiculous. Basically, you can "Draw" spells from any enemy infinitely, equip them to boost character stats, or cast them. The summon spells are absolutely ridiculous and if you overuse them, you'll go insane. It wasn't the "real-time rendering" that made the game bad, because it doesn't have any (well, except in fights, I guess), it was the ridiculous battle and management systems, the characters, and that stupid fscking love song near the end. 40 hours or so. It's not 100% crap, but compared to the others on the PSX, it leaves MUCH to be desired.
FF IX (PSX) -- best of the PSX games, easily. Likeable characters, good story, lots of stuff borrowed from the other games, a useable management system (eat it, FF VIII), and a return to the series' roots over VII and VIII. (Fantasy, not sci-fi.) Probably tied with FF VI as the overall best in the series as far as I'm concerned. 40 hours or so.
Can't comment on FFX yet, except that to answer e), yes FFX does have the prettiest graphics, but that's always, always secondary to fun, gameplay, storyline, etc.
3. Overall, FF II for the NES is probably my least favorite, not VIII, but yes, VIII sucked large for the reasons mentioned above.
Hope that long, long post helped even a bit.
J
Re:Suggestions for Total FF Newbie? (Score:5, Interesting)
My allegiance to FFVII is probably because it was the first FF game for the Playstation platform, and it represented a quantum leap forward in terms of technology. I remember playing through this game for the first time, watching wide-eyed in near-disbelief as the "camera" panned over such surreal sights as the floating city of Midgar, Rufus' airship, the mountains near Nibelheim, and the missile launch at Rocket Town. Sure, we take intricate FMV sequences like this for granted now, but this was 1997 and nobody had seen anything quite like it before.
I really liked the magic system (materia) in FFVII. It wasn't all that complicated, and it allowed you to experiment with spells and abilities and elementals and combine them in all sorts of fun and interesting ways. It is far superior to the absolutely dreadful "junctioning" system of FFVIII. Thankfully, Square went away from that and back to a more traditional system for FFIX. The combat system in FFVII is simple enough to get a handle on it quickly, and it works well enough to carry itself through the rest of the game (as long as you're prepared for a lot of combat!)
FFVII also has (again, IMHO) among the best music in the series. (Sound of machettes being unsheathed.) This is a subjective observation, of course
I think that FFVII's biggest selling point, however, is its replay value. All of the games (particularly the later ones) have a certain amount of "side quests" that are not necessary to complete in order to win the game, but FFVII has a lot more than any of the others. There are two completely optional characters that you can get in your party and develop (with storylines and quests of their own.) There are lots of "in-game games" that you can play, such as the attractions at the Gold Saucer. You can embark on a career of Chocobo raising with the eventual goal of raising a Gold Chocobo that will allow you to visit every corner of the planet and unearth some magic materia of unspeakable power (Knights of the Round, anyone?) You can take some time at the end of the game to try and defeat the all-powerful Ruby and Emerald Weapons. And that's just scratching the surface.
FFVII is also not without its weak points. The storyline, while easy to follow on a broad scale, is often confusing and muddled when the details are revealed. The story is not as good as the one in, say, Final Fantasy IV, but it definitely holds its own. The main character, Cloud, is maddeningly obstinate and at times you wish you could reach through the television and give him a good clean punch to the gut. In many places, the combat is far too frequent (though this is not just a complaint about FFVII!)
At any rate, that's my take; I like FFVII the best because of the nostalgia and the fond memories of how much it captivated me the first time I played through it. To a large degree, it continues to do so. The bottom line is that all of the games in this series have something to recommend them; this one just happens to be my favorite. Your mileage may vary. Please put your machettes away. Thank you.
Three observations of my own (Score:1, Interesting)
1) More linear and movie-like. Believe it or not, I haven't had that much opportunity to just wander around and fight things; most of the time I'm watching cutscenes. Even the boss battles literally tell you what to do if you don't have the right idea, and the arrow on the map just plain points you where to go (and without the map, good luck finding anything in the dark), so it's like you're just "pushing X when it tells you to push X" a lot of the time. I expect this to get better once the world map opens up to me, and when the Sphere Grid stops being linear, but it's not a good first sign.
2) Less need to heal constantly & more desire to use magic. This is a good thing. Except for tough boss battles, I haven't healed much at all. Why? Because there are save points about every three feet, and they automatically restore your entire party's HP/MP. Also, when one of your characters is near death, you can just swap in another! This also lets me use magic a lot more than I did in previous FFs, because while before I felt a need to conserve MP for when I might need it, here there's a practically never-ending supply.
3) Control over overdrive! No more "use it or lose it" on the Trance. Once your bar is filled, it stays filled, even across battles, until you're ready to use Overdrive. The little overdrive mini-games are kinda fun too, if relatively easy so far.
Alex
Final Fantasy Comments (Score:1, Interesting)