Old Sierra Games Breathe Anew 327
Cow_With_Gun writes: "A small group named Tierra has taken it upon themself to resurrect the classic Sierra anthologies. So far they have brough King's Quest 1 up into the world of VGA and are working on other titles such as Quest for Glory 2 and King's Quest 2."
Sierra Games, does anyone remember this (Score:3, Interesting)
Remember Thexder? (Score:1, Interesting)
Quest for Camelot.... (Score:2, Interesting)
Re:Sierra Game Timeline (Score:4, Interesting)
Ultima 7 as well (Score:4, Interesting)
Yeah, Ultima 7 too. Check out the Exult project [sourceforge.net]. It's quite playable, and work is progressing on Exult Studio which will allow people to make new games using that engine.
-Karl
Re:Legal (Score:2, Interesting)
it is worth pointing out, they sometimes have direct contact with the game's original designers. Sierra might not approve, but the actual game designers certainly do.
Re:infkovhgroghprm... (Score:0, Interesting)
Not All The Games... (Score:2, Interesting)
Which one? Why the official 'improved graphics' King's Quest I of course. There was an improved graphics one, it used the same type of engine found in Space Quest 2 or 3 IIRC, but was still in good ol' 16 colour.
The main improvement in the graphics that I could tell was that Graham was taller and skinnier, and now sort of resembled a person instead of looking like a walking block. They were sold in a gold-coloured box, and had a nice sticker announcing that the graphics had been upgraded. The game itself came on both the 5 1/4" and 3 1/2" disks.
There's one other thing I don't like about that page, Quest for Glory I is listed under it's current name, rather than it's original Hero's Quest name. I think they should have at least included that in there, but then I'm picky about these things.
Re:Sierra Game Timeline (Score:1, Interesting)
Re:Sierra Games, does anyone remember this (Score:2, Interesting)
Useful info if you're running Sierra games for DOS (Score:3, Interesting)
Taken from Mo'Slo website. Hopefully the remakes will run under DirectX :-)
Sierra support technicians have suggested Mo'Slo for slowing too-fast character movement in Space Quest 1-5, stopping 'error 47' in Space Quest 6, stopping a lock-up at Bert's Park in Police Quest 1, slowing an uncontrollably-fast car in Police Quest 3, and correcting runway overruns during take-off in A-10 Tank Killer when DOS versions of these games are played on fast systems. Also, a user reports that Mo'Slo solves a problem with events (such as dying of thirst) happening too quickly in the VGA version of Space Quest 1 when running at 233MHz. In our own tests, Mo'Slo stops events (such as being zapped by the cyborg) from happening too quickly in the DOS version of Space Quest IV. A user of the 16-color Red Baron flight sim reports that Mo'Slo is needed for realistic play on fast systems (slow the game until the demos run at the right speed -- about 15% on a PII-233MHz). We have found that (!broken link!) Mo'Slo 4BIZ [slashdot.org] , using the alternate slowdown method, gives more predictable slowdown of Space Quest games on CPUs faster than 200MHz.Re:Sierra Games, does anyone remember this (Score:2, Interesting)
Who needs expensive gaming machines?
Head down to your local tip today!