Id Software and Activision Wolfenstein Source 146
An enthusiastic Anonymous Coward writes: "Id Software and Activision released the
sources of Return to Castle Wolfenstein. Single-player and multiplayer included. Unbelievable! Another great surprise from Id Software!" Update: 04/14 15:19 GMT by T : Note: don't get your hopes up -- these are the sources for the game code, not the engine.
Here come the hacked, never-miss multiplayers (Score:2, Insightful)
Low Quality (Score:5, Insightful)
"Developers: Id Software and Activision Wolfenstein Source" - English is not my native language, but surely, this is a fairly crappy headline. "Developers: Wolfenstein Source Code Released" or something similar would have been way, way better.
Second, the posting itself is shit, written by an "enthusiastic anonymous coward" who is apparently about 13 years old. Who the hell is reviewing these news items before they hit the front page? Whoever posted this one (hi tim) should have done some creative re-writing, or better yet, picked another submission about the same thing (surely there must have been a couple about something this well-known).
In its current state, I am very glad I'm not paying a cent for
Re:Here come the hacked, never-miss multiplayers (Score:2, Insightful)
Re:This is just the *game logic*, not the engine (Score:2, Insightful)
It is not easily modifiable on it's own, although there are utilities to convert it back into something like it's original source. ID released the actual QuakeC sourcecode a little later, along with a byte-compiler etc for it.
Re:Here come the hacked, never-miss multiplayers (Score:1, Insightful)
No, it shows the 'Open Source' concept is flawed, its a buzzword....
The GPL and Free Software concept would have prevented such an prohibition and would make the source code actually usefull.
Jeroen
true, however... (Score:5, Insightful)
ID is definately one of the best software companies and definatey at the top of game companies. They're a business, they make money, & they give back to the community.
so they keep the code for 3+ years, at least they won't go broke and stop having code to give us.
it'd be nice to see other companies doing this !
way to go ID Software, thanks for continued good deeds.
Re:DUH! (Score:0, Insightful)
Re:Here come the hacked, never-miss multiplayers (Score:0, Insightful)
I don't mean to troll, but it seems that closed source engines make it a lot harder for people to cheat...
Re:DUH! (Score:4, Insightful)
Team Fortress Classis was a Half-Life mod, the original TF was a Quake 1 mod.
Re:Here come the hacked, never-miss multiplayers (Score:5, Insightful)
At least one pitfall to this system is that it hinges on social interaction between participants.
It basically mandates that logging onto a random server and playing for an hour or so every couple nights isn't "good enough". Now you have to engage in moronic chit-chat with the dozen
retards on the server in order to can gain their trust. No thanks.
I play CounterStrike because the game is fun. The last thing I want to do is be forced to integrate myself into some "clan" of immature jackasses just so people can be sure I'm not cheating.
Most redundant posting ever (Score:3, Insightful)
Game code is in the interesting part (Score:3, Insightful)
Speaking as a professional game player, the game-level code is the interesting part. Graphics engines get pretty boring after you've worked on a couple of them. Go back to a graphics book from 15 years ago, back before PC gaming took off, and that's pretty much how graphics engines still work. Game-level code, though, now that's interesting. There are many more open problems in that area, or at least problems that can be solved in hundreds of ways, as opposed to three or four.