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Games Entertainment

History of Video Games Exhibit 87

Mandi Walls writes "Wired is running an article about an exhibit on the history of video games at Barbican in London. It's supposed to hit the US next year. They start at Space War! from 1962 and move forward from there."
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History of Video Games Exhibit

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  • by /dev/trash ( 182850 ) on Monday April 22, 2002 @03:05PM (#3389070) Homepage Journal
    Behold! The largest, most comprehensive collection of computer and videogame memorabilia ever assembled is about to go on display. Game On, opening at the Barbican Gallery in London in May (and traveling to the US in 2003), chronicles 40 years of game development.

    The show is every player's dream. View more than 250 separate exhibits, including hard-to-find vintage titles. In a wonderful coup, organizers nabbed one of only 10 or so known working DEC PDP-1 minicomputers, which runs Steve Russell's legendary Space War! (1962), the first computer game ever. From there, you can move through old arcade favorites - Computer Space (1971), Pong (1972), Space Invaders (1978), and Pac-Man (1980) - and on to the Atari 2600 (1977) and Magnavox Odyssey (1972) consoles. Of course, the 21st-century Xbox, GameCube, and PS2 are represented, too.

    There's more than hardware to lust after here. As curator Lucien King says, "Our broad aim is to explore the culture, history, and global context of the industry." The exhibition and accompanying book, Game On ($28, from Laurence King), deconstruct characters (like Lara Croft) along gender and age lines and examine their relationships with players. They also consider the various sociological contexts of releases from Japan, the US, and the rest of the world.

    Game On offers case studies of specific titles (Pokémon and The Sims among them) that demystify just how games are made. It's not about a single creative genius working alone in some back room anymore. Games come from the collective imagination of large development teams. This idea, it turns out, parallels the evolution of the way we play games. What began as heroic individualism - solitary epics of self-expression - is increasingly about interaction among many participants.

    The show also delves into the complex relationship between the gaming community and Hollywood. Comparing film posters, screenings, and playable versions of franchises like James Bond and Final Fantasy, it becomes clear that what makes a good game doesn't always make a good film and vice versa (think Tomb Raider).

    Game On ultimately reminds us that games are part of a living culture. By making the works available to the public in an art gallery instead of a commercial environment, King hopes to invite a fresh, more critical appraisal. Who are they kidding? Fifty game stations. Zero quarters required. I'm there.

  • Pong (Score:3, Informative)

    by finny ( 107762 ) on Monday April 22, 2002 @04:12PM (#3389534)
    All though Spacewar often gets credit as the first video game in 1962, William Higinbotham an employee at Brookhaven National Laboratory on Long Island, NY had a working Pong-like game [osti.gov] in 1958.

    Designed from an analog computer hooked up to an oscilloscope, Brookhaven Lab was promptly besieged by players who waited on line for hours to get their chance to play.

    Higinbotham never patented his device.

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