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Games Entertainment

GarageGames Torque Engine Linux Beta Client Out 84

Darren Alcorn writes "It appears that the beta client for the GarageGames Torque engine has been released for Linux. The engine retails at $100 for a team and was seen for Tribes 2, just now with added performance. Games such as Legends will be released on the engine, so it is nice to have the Linux compatibility."
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GarageGames Torque Engine Linux Beta Client Out

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  • not quite correct (Score:5, Informative)

    by Tom ( 822 ) on Tuesday April 23, 2002 @08:46AM (#3393888) Homepage Journal
    The story is incorrect.

    The engine has been out for Linux for quite a long time. I'm a mapper for one game project that uses the torque engine, and I know I haven't been hallucinating the past weeks when I was working on my maps on my Linux machine.

    What has been released recently (last week or so) was the beta client of Realm Wars, a community-developed game using the torque engine. That's a huge difference, especially since that doesn't mean squat about Legends or any other of the torque-based games currently in development.
    • I am also a developer working on a project with the Torque Engine, and surprise, we've been working on it for a couple months now... almost entirely in Linux.

      Well... all the programming anyway, we're doing modeling and mapping in vmware/windows.

      I haven't tried Realm Wars yet, because it requires glibc2.2(still running 2.1), is it any good?

      I'm not holding out too much hope that people using the Torque engine will build Linux versions of their games, but most seem pretty friendly and I'm sure some can be pursuaded.

      • I haven't tried Realm Wars yet, because it requires glibc2.2(still running 2.1), is it any good?

        I tried it just yesterday and its looking promising. Its limited right now but I think given a bit of time it will be a rather fun game.

        Take the time to download it if your running Windows or Linux (using Linux myself) and play around with it. Lots of fun with a couple people.

        There are lots of games being built with the Torque engine and I hope many of those are released multi OS. I know "my" project will be.
      • It's the "official" version - as opposed to the alpha - please help us find the bugs version.
    • Although the engine has been running on linux for a while, it was considered "alpha". This is the first official release announced by Garage Games.
      The final will probably be out in a few weeks once all the beta bugs get squashed.
    • Somebody else was having this problem. Try following the instructions found here [garagegames.com]
  • by Smallest ( 26153 ) on Tuesday April 23, 2002 @08:47AM (#3393890)
    ... or is that headline a bitch to parse?

    how about:

    "GarageGames releases Torque Engine Beta client for Linux" ?

    -c
  • by TwoStep ( 36482 ) on Tuesday April 23, 2002 @08:50AM (#3393900) Homepage
    It is $100 per person that will be seeing the source code. The Torque engine also has a very powerful scripting language, so not everyone on a team would need the source code access.

    Torque also runs on Windows, Mac OS 9 and Mac OS X. Garage games has a great community, and the improvements are coming fast and furious.

    GG also just released a demo of their community produced game, Realm Wars. You can check it out here [garagegames.com]

    Twostep
    • Additionally, any Torque engine games that a developer wishes to distribute must be published through Garage Games. One must accept their publishing contract. See the Torque SDK FAQ [garagegames.com] for details.
    • by MisterBlister ( 539957 ) on Tuesday April 23, 2002 @11:54AM (#3395094) Homepage
      It is $100 per person that will be seeing the source code. The Torque engine also has a very powerful scripting language, so not everyone on a team would need the source code access.

      Please note: just saying its $100 per programmer is not the whole story. The $100 doesn't give you full source code rights, if your game is based on Torque you HAVE to publish through Garage Games, period.. Even if your game is great and winds up with a retail publishing deal, it will be with Sierra, through Garage Games. So there are some limitations... Also note: I'm not knocking GG/Torque, even despite the publishing limitations, $100 to access a fairly modern 3D engine is pretty decent...Just wanted to clarify for those thinking they could pay $100, get the code and do whatever they wanted with it.

      • You don't have to publish through Sierra. From the Official FAQ: "These restrictions are part of our agreement with Sierra/Vivendi and were required in order for us to be able to release the source code to the public. Actually, we do not feel that these are major restrictions. As previously explained, you can create a game using an absolute state of the art gaming engine for a hundred bucks. There are only minor hoops to jump through with GarageGames to get your product sold to a traditional publisher. This is really no more restrictive than using an agent to represent your game to potential publishers. It is in our best interests to get you the absolute best deal possible for your product." They only have an agreement with Sierra to restrict the use of the Torque engine. If you find another box publisher, Garage Games must be involved in the negoatiations. There is no need to publish only with Sierra. Please get your information straight before posting.
  • Now that Loki has gone out of business, I've heard that Tribes 2 will no longer get patches.

    Is there any way that with the release of this engine, that:
    a) the community can make it's own patches for tribes 2
    b) make a game close/identical to tribes 2 for the linux community

    I think I already know the answer (no) but thought I'd ask anyway.
    • Re:Tribes 2 Patch (Score:4, Informative)

      by Ravensfire ( 209905 ) on Tuesday April 23, 2002 @10:56AM (#3394651) Homepage
      Not quite.

      Tribes 2 was developed by Sierra. After the game was released, and several patches were released, most of the T2 team was released.

      A new patch has been announced [tribalwar.com] - no idea when it will be released.

      In addition, Sierra is releasing T2: Fast Attack [tribalwar.com].

      With Loki out of business, I don't see these patches or T2:FA being released to Linux. I'm not thrilled about that - T2 runs a touch faster on Linux, but the sound is better on W2K - take your pick. Framerate, or the audio cues.

      -- Ravensfire
      • 'A bit faster' is an understatement... recently a benchmarking script (halmark.vl2) was released for T2.. on my athlon optimized linux box I'm getting close to twice the fps than people on similar windows xp boxes are getting.
      • you forgot to say also that the loki version is completly stable. I played with it over rtc with a 600MHz and tnt2 computer with no problems for months.
        I still wonder what is this UE thing that windows tribers talk about.
      • heh, slashdot readers being linked to tribalwar.

        I don't know whether to laugh, cry, or to run away as the internet implodes around me.

      • correction:

        Tribes 2 was developed by Dynamix. Sierra released Tribes 2 before Dynamix was satisfactorarily finished with it. Once Dynamix got most of the problems out of Tribes 2 (with generous aid from Loki).

        Then about 6 months after release, Sierra realized (maybe because of legal problems?) that people who met the minimum requirements were getting unacceptable framerates... thus Dynamix was forced to ruin most of the really cool maps to accomodate the Voodoo (3) people.

        [This, of course, is rather amusing because the largest problem that the Voodoo 3 suffered from in Tribes 2 was vehicle smoke... which stayed with the game, i believe]

        After the map change fiasco, the Dynamix team was axed and the update they were working on was released... and as of this writing, that's the last of the Tribes 2 updates.
  • by jsse ( 254124 ) on Tuesday April 23, 2002 @09:20AM (#3394022) Homepage Journal
    Warning: Can't connect to local MySQL server through socket '/var/lib/mysql/mysql.sock' (2) in /home/legends/www/pnadodb/adodb-mysql.inc.php on line 105

    Warning: MySQL Connection Failed: Can't connect to local MySQL server through socket '/var/lib/mysql/mysql.sock' (2) in /home/legends/www/pnadodb/adodb-mysql.inc.php on line 105
    Error connecting to dblegends
    Program: /home/legends/www/mainfile2.php - Line N.: 82
    Database: legends
    Error (2002) :

    It's a real legend now.
  • I just downloaded it and tried to run it, it popped up a window and immediately crashed, telling me "Illegal instruction". Anyone else have this problem?
    I'm running debian unstable and using the nvidia drivers for my quadro dcc.
  • It is smoother than any other "native" X toolkit I'v see so far. I'm guessing it is coded on top of OpenGL. I think there a much bigger market for that kind of application :)

    -adnans
  • The last comment I see on that site says:
    UPDATE: the binary requires glibc 2.2, it may not work with older versions. Hopefully the final version will have a fully statically linked binary, but we couldn't do that this time around due to crashing problems when loading NVIDIA's libGL.so.
    I'd say that the glibc license is another reason why they can't do it.
  • Very cool! (Score:2, Interesting)

    by JasonAsbahr ( 54085 )
    The more Linux engines, the better. Another one to check out is the Nebula Device [radonlabs.de] which is free in both senses of the word (distributed under the Tcl license).

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