Gamespot Goes to Subscription Model 223
-PS-Sangloth writes "Gamespot, arguably the best video gaming website will expand in July to a pay service(Gamespot Complete). It seems that while review scores will be free, the actual reviews for new PC games will cease to be available to non-payers 7 days after the review was written. This is a real pity, I suspect many PC Gamers, like me, don't have credit cards(or cash), and Gamespot has good, hard, objective reviews. Read what they said at
Gamespot Complete."
Um (Score:5, Insightful)
I can understand (Score:2, Insightful)
I don't read GameSpot often, but I've enjoyed many of the reviews and walkthroughs that they've offered in the past.
The subscription costs ($4.95 a month) aren't unreasonable. I pay that without blinking various computing and gaming magazines whenever I'm in the newsagency browsing for some literature on the train.
I hope that they can offer enough subscription only services to make it worthwhile for subscribers, or they surely fade away.
Taffyd.
Seriously, who will buy? (Score:5, Insightful)
If gamespot charges, now I will just go somewhere else. Until it is a proprietary service, and gamespot only offers it, will I pay. And I still probably won't pay either! This is just like fileplanet. Either pay 50$ a year, or wait in line for an hour. I just run an internet search on the file and get it elsewhere, its not like they are the only ones with it.
Re:so... (Score:2, Insightful)
I still have Doom on my computer and I don't have to pay yearly subscription fees everytime I feel like digging it up to play through it again.
Re:What a shame (Score:2, Insightful)
Tell me how many people actually paid Yahoo! to keep POP and SMTP access of their mail, the figure is less than 1.5%. infact figures show many people shifted to other free mail services such as hotmail which can be downloaded using Outlook Express.
We will have to look for some other revenue model. Paying to get content will not work. Internet is here for providing information not sheilding information unless you pay. We are going away from the basic idea behind the internet: freely available information.
Re:Um (Score:5, Insightful)
Come on guys... (Score:4, Insightful)
Heck, Diablo 1 is still a great game to pop on a zip disc to play on a Uni computer when all you have is a spare second, just install it on the zip, crack it and truck it around
Paying $40-$50 on a great game is not a problem when you know you will be enjoying it for years to come. Paying $24 to read reviews that you can read elsewhere? Unless you have a great income, and personally love Gamespot, I would say the answer is a hearty NO.
Almost there (Score:5, Insightful)
Myths:
1. Nobody will pay for content
2. People don't trust on-line transactions
3. "I'll never pay for anything on-line"
4. I don't have a credit card therefore I can't buy anything on-line
Colloquialisms for "pay" that ALWAYS replace the word "pay" when describing an actual transaction of less than $100:
1. Plunk down
2. Shell out
3. Fork over
Example: "Before I [colloquialism] [$amount] I want [impossible amount of value]"
The reality is that the economy of the Internet will include many billions of dollars of purchases, and that these purchases not only will happen but are happening already. If people want to have any influence on this, then they HAVE TO PARTICIPATE IN THIS ECONOMY. "Vote with your dollars" appears in almost every group of comments. Fine. Everyone should not abstain when it comes to electronic commerce.
The Internet costs money. It always has, and it always will. It was never, is not and will never be free as in soda.
These articles are almost always on the same page with "Quake|Everquest|Neverwinter LXVII Almost Here!" and "Will E-books work?" articles, both of which routinely contain at least 200 comments with something along the lines of "Ooooh GIMME! GIMME! GIMME!" and the electronic equivalent of waving a handful of cash in the air.
The truth:
1. Free on-line content is only free if your time is worth nothing.
2. Even on the Internet, you get what you pay for.
One of the best subscription models yet? (Score:4, Insightful)
The price is right too - $25 a year or $5 a month allows dedicated fans to make a big saving but still lets new users try things out for a month or two before making a bigger commitment.
Provided they get their payment model right (there need to be alternatives to paying my credit card) I reckon they could be on to a winner. That said, I probably won't be signing up but that's because I hardly ever visit gamespot as it is. Hopefully GameSpot fans will react differently.
Gamespot's reviewers kiss too much ass (Score:2, Insightful)
If Gamesdomain had a section for reader reviews I wouldn't bother to read Gamespot at all.
Reader reviews still free! (Score:4, Insightful)
I know that *I* won't now or ever be sending any money GameSpot's way. As others have said, the content is available free on a bazillion other sites, so why pay?
Not to mention that this is turning into a general trend on the internet, paying for content that was previously free. Just yesterday it was announced that a game I've been playing for free over the internet for the past couple of years is going back to a subscription model. I won't be paying, because there's just too many other good games out there that are free (and, frankly, more important things I really should be doing with my time, like finishing up my master's degree, not spending untold hours on a game).
Plus, they say the GameSpot cost is only $4.95/month. Slashdot is roughly $5/month. Salon premium, $6/month. On and on. When they say "it's only $5," that doesn't account for every other site that you visit wanting your $5, too. It adds up. I won't be paying for any content, because I believe in the essential "free-ness" of the internet (which I'm already paying $25/month to access). There's too many folks out there who would like to be competition for these sites that are willing to do it at no charge.
I pay for IGN, if I had time, I'd add another (Score:3, Insightful)
With IGN, I don't buy Gamecube games that suck. I avoided Spy Hunter because of their review. I later played it at a friend's place, I'm glad I didn't buy the game.
If you avoid 1 bad game purchase every 2-3 years from a subscription to a online gaming mag, it's paid for itself.
Alex
Re:Um (Score:1, Insightful)
Subscription Model (Score:3, Insightful)
The reason I don't buy online content (usually) (Score:4, Insightful)
However, there is a greater risk associated with online content. Hundreds of online ventures have failed [fuckedcompany.com] over the past few years. When those companies go out of business, there is almost no chance of getting a refund on your pre-paid subscription cost, and no way to retrieve content that you have already paid for. Whereas in a traditional media, the magazine's cover price includes a permanent archiveable version.
While Gamespot has the right idea (give away the current issue, pay for archives), their subscription prices are way too high, considering that they are on par with a physical permanent copy (which has tangible value).
For online subscription models to succeed, they need to recognize that they are inherently less valuable then physical content. Thus Salon, Gamespot, etc., should charge radically less for online subscriptions than their paper equivalents.
Fortunately, this is economically viable as the cost of reproduction is asymptotically approaching zero (as bandwidth costs decrease over time).
Suggestion to Gamespot -- try $0.50/mo subscription rates. I assure you that you will get more than 10 times the number of subscribers. And if you make it $5/yr, I'll sign up myself.
Paying for fancy graphics (Score:2, Insightful)
Now they got streaming downloads and video reviews. Huh? Guys you're gamer geeks. You sound awful giving a video presentation, plus the sound editing is always way too low. And they have WAY too many screen shots posted. This can't be good for bandwidth costs, and plus it isn't anything I really want.
What I really want is just the info. Text pages of game reviews. The rest of what is on most web sites is unecessary.
Why should I pay? (Score:2, Insightful)
If you can't support yourself with ad based revenue then cut costs. I'm sure the person who reviews only fighting games can start reviewing some racing games. Fire some aritists and cut down on graphics, which in turn reduces bandwidth.
I can't find a reason why subscription based services will suceed when no new content is being provided. Why don't they instead decrease content, cut costs and stabilize themselves. Then provide new content to those who want to pay for it? Sell me something worth buying, not something that you first provided for free and now you deam worth my money since you can no longer afford to provide it.