Please create an account to participate in the Slashdot moderation system

 



Forgot your password?
typodupeerror
×
Games Entertainment

Xbox Price Drops to $200 672

ProfBooty writes: "Just two days after rival Sony Corp. cut prices on the PlayStation 2, Microsoft has announced they are cutting Xbox pricing by 33% to $200. Nintendo still has no plans to cut pricing on the Gamecube. Now is definitely a good time to be a gamer with all 3 next-gen systems at $200. Too bad i just bought a Playstation 2 yesterday." I'd like to know if anyone has succeeded in porting a Free operating system to the Xbox.
This discussion has been archived. No new comments can be posted.

Xbox Price Drops to $200

Comments Filter:
  • Re:Cost Question (Score:2, Insightful)

    by morhoj ( 573833 ) on Wednesday May 15, 2002 @12:22PM (#3523810)
    The most definately lose on the price of the actual system, but all of that money is re-couped in game licensing. Or, in the case of M$FT, the chance for monopolizing your TV too :)
  • by WillSeattle ( 239206 ) on Wednesday May 15, 2002 @12:23PM (#3523827) Homepage
    While all three box manufacturers are stuck at $199 USD (while Japan, the EU, and Canada sell them for less) - one wonders when the game price competition will start?

    My son said that two kids at school are waiting to buy xBox games when the price drops below $40 USD, since they have to use their own allowance money.

    By my calculations, MSFT has to sell 10 games at $50 USD to break even on the price subsidy of the xBox. Nintendo still has a profit on both box and games, and Sony is just at breakeven due to manufacturing efficiencies on the 2.5 yo PS2 with clear profit on the games.

    -
  • by Darth Yoshi ( 91228 ) on Wednesday May 15, 2002 @12:25PM (#3523838)
    I'd like to know if anyone has succeeded in porting a Free operating system to the Xbox.

    Someone has to break the encryption on the DVDs first or make a mod chip that lets you boot unencrypted CDs. Hasn't happened yet, but it's only a matter of time.

    Then you have the problem of adding a keyboard and mouse to the Xbox. But that should be too hard.

    But aside from the bragging rights, who cares.
  • by Donut ( 128871 ) on Wednesday May 15, 2002 @12:27PM (#3523860)
    Amidst all of the discussions about how much money MS will lose on this, y'all might want to remember this discussion [slashdot.org] and ponder whether or not they can afford it.

    Donut
  • by VEGx ( 576738 ) on Wednesday May 15, 2002 @12:27PM (#3523862)
    If they were losing money on each sale, this would classify as "predatory pricing" and this is forbidden by law...

    Of course... like M$ ever cared about the law...

  • by Wind_Walker ( 83965 ) on Wednesday May 15, 2002 @12:29PM (#3523880) Homepage Journal
    Too bad i just bought a Playstation 2 yesterday

    If you bought it at Toys 'R Us, you can get back $100 [planetgamecube.com] if you kept your receipt and bought it within 30 days.

    I think it's a great move by Toys 'R Us to keep people happy.

    As for Nintendo, they're going to drop their prices at E3, I guarantee it. They stated back in April that if Sony dropped their price, Nintendo would follow suit and drop their price as well. I'm predicting a price drop down to $150 or $125. But, if they really wanted to make a splash, Nintendo would release a combo package of the Gameboy Advance, Gamecube, and the link cable that goes between them for $200 (a feasable price).

    It won't matter, though. Nintendo is going to 0wn this E3, and this whole year. With new games coming out for all these franchises...

    • Super Mario Sunshine
    • Legend of Zelda
    • Metroid Prime
    • Star Fox Adventures
    ...as well as newcomers like Resident Evil 0 and Eternal Darkness for the "mature" ones out there, this will be the year of Nintendo.
  • by NorthDude ( 560769 ) on Wednesday May 15, 2002 @12:30PM (#3523890)
    Im soooooooo sick of people saying that GC is kiddy and crap.

    And I'm so sick of people's post wich are so kiddy and crap...
    Sorry, but your comment was sounding like YOU are 5 years old.
    "My console is better then yours. No it's mine, NO IT'S MINE! bouhouuhouuu... SHUTUP! bouhouuhouuu"


    Yes, I meant to flame. But if you want to be taken seriously, post objectives comments and try to talk intelligently. People don't give a dawm about what flame war you had with your friend at school. By the way, you said he was arrogant, but so you were. Sorry for being rude, I had to say it.
  • by b.foster ( 543648 ) on Wednesday May 15, 2002 @12:31PM (#3523899)
    It is a testament to the arrogance and sheer power of the Microsoft Corporation that lowering the X-Box price (and thus, losing any semblance of profit they would ever make on the device) will hardly make a dent in their bottom line.

    Let's take a trip down memory lane and think about all of the other money-losing ventures that the pundits thought would be the death of Microsoft:

    • Microsoft Bob. An absolutely horrible idea with an even worse execution. M$ spent millions developing and promoting it, and didn't sell more than a handful of copies.
    • Internet Exploder. Originally intended to be sold at a profit, the IE group has cost Microsoft tens of millions of dollars in development and support costs. What they have created is a money pit crafted from insecure, non-modular spaghetti code. Many observers (such as ESR) expected IE to implode under its own weight around the release of version 4.0, but it never happened.
    • UltimateTV. Microsoft's lame attempt to make a Tivo and sell consumers a crappy version of the Tivo service at the same high monthly price as Tivo somehow didn't pan out. Go figure.
    • Mac support. As it stands, Microsoft has not recouped its development costs on any release of Office for the Mac. This should not come as much of a surprise, as they offer steep bulk/site discounts to educational institutions on these products.
    As you can see from the above examples, Microsoft's sole goal is to dominate the computer industry by creating products that lose vast sums of money, but "hook" the consumer into their services and upgrades. This is why we need more than Linux and OpenOffice to compete against them; we need government action. We're already beating them in the marketplace, but that doesn't matter when they have infinitely deep pockets from which to draw funding.

    And that, my friends, is why Sony and Nintendo have a formidable enemy in Microsoft. Neither company has the cash reserves to compete with Microsoft on such an unlevel playing field, and neither one seems likely to survive in the video game arena for long without help from Uncle Sam.

  • by Bonker ( 243350 ) on Wednesday May 15, 2002 @12:32PM (#3523915)
    Hmmm... Microsoft vs. Sony

    This is like rooting for The Empire to wipe out The Borg...

    Sony isn't quite as blatantly evil as Microsoft, IMHO, but they are one of the major forces behind both the RIAA and the MPAA. When you buy a Playstation, you're contributing to a pool that eventually helps to lobby for laws like the DMCA and SCSSA
  • by FearUncertaintyDoubt ( 578295 ) on Wednesday May 15, 2002 @12:33PM (#3523923)
    ...dropping the price on anything. Here we see the effects of competition. Microsoft doesn't have a monopoly on game consoles, and PS2 isn't susceptible to FUD attacks, so MS has no choice to actually compete in the proper way. By lowering price.

    The question is, what will be MS's strategy for the Xbox2? They can't beat PS2 (and maybe not even gamecube). So they will go back and come up with the marketing strategy to win the console monopoly in the next round. They could give their Xbox2 away for a pittance, and hope to get such a large user base as to strangle PS3. But to really kill it, they also need developers to not develop games for the PS3. If they can accomplish both of those they have a shot.

  • by Black Aardvark House ( 541204 ) on Wednesday May 15, 2002 @12:37PM (#3523952)
    The video game wars usually seem to have only two combatants, though.

    The original warriors were the Atari 2600 and Intellivision. There were others, including Colecovision and other Atari systems, but these two ruled the roost.

    In the 8 bit times, the NES and Sega master System ruled.

    In the 16-bit world, you had Super Nintendo and Sega Genesis.

    In the 32/64 bit arena, you had Nintendo 64 and Sony Playstation. The Sega Saturn floundered and died an early death.

    Now, we have/had four competitors, the two dominant being Nintendo Game Cube and Sony PS2. The Dreamcast crashed and burned and it looks like the XBOX might be heading in the same direction.

    Yes, the people enjoy choice, but it's only big enough for two main systems.
  • by CrazyDuke ( 529195 ) on Wednesday May 15, 2002 @12:43PM (#3523983)
    Why all this talk about porting a specific version of linux to the X-Box? Why not just rewrite the BIOS so that it will think it is a regular PC and accept any OS, including your favorite distro of linux? The thing is pretty much a bargan bin PC with a 733mhz PIII and an nforce chipset with slightly better graphics.
  • by dissonant7 ( 572834 ) on Wednesday May 15, 2002 @12:48PM (#3524013)
    Somehow half my comment disappeared..

    After "For" insert the following:

    ... ~$300 (after adding the DVD pack and the Advanced AV pack) you get a highly capable DVD player that outperforms many similarly priced standalone units (ask Sound & Vision magazine), a HDD based music jukebox (standalone units cost $500+), and a powerful gaming system complete with network play, Dolby Digital 5.1 & DTS, and component video.

    Granted the game library is smaller than PS2, but many of the titles are absolutly amazing (Halo, Rallisport Challenge, Morrowind, Munch's Oddysey, Jet Set Radio Future, DOA3, Project Gotham...)

    Okay continue statement...
  • Re:Cost Question (Score:4, Insightful)

    by ryanr ( 30917 ) <ryan@thievco.com> on Wednesday May 15, 2002 @12:51PM (#3524028) Homepage Journal
    There's no reason to think that they would be losing the same amount of money of each box now. Production costs will drop as they improve the process, parts get cheaper, etc..

    It's common for clone makers when doing a school contract for a couple of years to price the machines at a loss up front. The first several months that they sell them will be at a loss. However, they know that the prices will quickly catch up by then, and they'll be making a nice profit.
  • by GweeDo ( 127172 ) on Wednesday May 15, 2002 @12:52PM (#3524039) Homepage
    People seem to assume that the Gamecube is an inferior piece of hardware, therefore it should be cheaper than the Xbox or PS2. I personally own a Cube and think the exact oppisite. Sure it doesn't play DVD's (but according to recent market survey's people are buying game system to play games, not watch their movies). It is also very important to not that Nintendo doesn't appear to be out to win the "console war". They are out to make a lot of money. This is something they have done successfully for years and years and years. Even in the time of the N64 they where raking in millions. Heck, last year was their most profitable year ever and they expect to only gain on that this year. Nintendo (and their shareholders) don't care if the Cube has the most sales worldwide (though I am sure they wouldn't mind). They want money...and they do that better than any console maker out there!
  • by Anonymous Coward on Wednesday May 15, 2002 @12:52PM (#3524041)
    You can't sell at a loss in order to drive your competitors bankrupt knowing than when they are you will more than make up for it. What you CAN do however is sell one product at a loss (or even give it away) hoping to make money on associated products (in this case, game sales and licenses from third-party game developers). This is how the razor industry works, to cite this example. They make money selling the blades, not the razors themselves.
  • by tshak ( 173364 ) on Wednesday May 15, 2002 @12:53PM (#3524049) Homepage
    this would classify as "predatory pricing" and this is forbidden by law...

    Sony and Nintendo also lose a lot of money per sale. This is very common in the console business. Also, predatory pricing is only relevant when you are losing money by "severely undercutting" the competition. So, if MS sold the XBox for $49 then that would be "predatory pricing". However, matching the price of it's competitors is called "business" (except on /., if it's about M$, it's called +3 insightful M$ bashing!).
  • by Anonymous Coward on Wednesday May 15, 2002 @12:54PM (#3524057)
    Mario, Zelda, Metroid, Pokemon...
  • by Otter ( 3800 ) on Wednesday May 15, 2002 @12:55PM (#3524065) Journal
    For me (an adult who fires up a game of Doom or Tomb Raider every so often but is hardly a 'gamer'), what kept me from buying a console for years wasn't the up-front cost but the prospect of dropping $50 a pop on games. When the Dreamcast fell to $50 last Christmas, I bought one and picked up some $5-10 games on E-Bay, probably from kids running out to buy an X-Box. Given my general no-longer-young suckiness (it took me three nights of trying to finish the last stage of the Jet Grind Radio tutorial, the rail to over the mailbox to rail to rail over the overpass to the top of the bus shelter sequence), that's plenty for me.

    The $200 price caught my attention for a second but it's back to the $50 games. Besides, how would I decide which of the 34 snowboarding games to buy?

  • by 5KVGhost ( 208137 ) on Wednesday May 15, 2002 @01:02PM (#3524114)
    Um, no. It's not nearly that simple. Lots of companies are willing to lose money on certain items. It's called loss-leader pricing, and the intent is to generate more sales volume and brand loyalty. Sometimes you also see companies selling items that really are very expensive to manufacture at less than cost of manufacture in order to establish a prestigious or exclusive image; high-end luxury cars sometimes fall in this category.

    I don't think that any game console mfr has ever made money off the hardware. It's all about cartridge/CD/software sales. Just a modern version of giving away the razors to make money on the blades.
  • Re:Cost Question (Score:3, Insightful)

    by binaryDigit ( 557647 ) on Wednesday May 15, 2002 @01:03PM (#3524119)
    Keep in mind that while other component prices have decreased, memory has sharply increased in this time frame (and keep in mind that all the xbox's sold at launch were obviously produced before the launch, some even months before, so memory was even cheaper). So while I'm sure it's cheaper, it's probably not as cheap as you might think. Good thing for M$ that they didn't put an lcd in the thing, then they'd really be hosed.
  • by VEGx ( 576738 ) on Wednesday May 15, 2002 @01:05PM (#3524135)
    Predatory pricing is related to variable cost NOT your competitors price. Predatory pricing would be a case where the price does not cover the variable costs (per unit).

    What you say about "undercutting" could be used as a measure only IF (1) you talk about homogeneous products, (2) both companies have the same cost curves (technology) and (3) one is selling at the variable cost.

    However, this in not the case, clearly. First, P2P and xBox are not full substitutes, since you can't play P2P games on xBox and the other way around, can you? Secondly, they companies have different production processes, thus their variable costs are different. Hence, you cannot use one companies price as a proxy of "variable cost" for both companies.... bla bla blah...

  • by jnewmano ( 462029 ) on Wednesday May 15, 2002 @01:05PM (#3524144)
    Ha, and if they didnt let you do this you would have angry customers returning their $300 xboxes and playstations. Most retail stores do have at least a 30 day return policy and most employees will be fairly lenient out to 45 days, at least where I work at a large nationwide retail store.

    So not only would you have people returning out of the box merchandise they would continue to walk into the store and purchase a brand new console at the discounted cost. Nothing better than having a dozen opened consoles that you'll have to take the hassle to send back to the manufacture.
    Overall it is just good business practice, if you're shopping at a place that wont just give you the money within 30 days you ought to be shopping somewhere else.

  • Re:Cost Question (Score:4, Insightful)

    by NeMon'ess ( 160583 ) <flinxmid&yahoo,com> on Wednesday May 15, 2002 @01:07PM (#3524156) Homepage Journal
    Prices have been $50 since about 1990. The first 16megabit cartriges were expensive to make, or at least used as a justification for charging fifty bucks. Prices have stabilized, though. Sure DVDs are cheaper to make than carts, but development costs are much higher. A game that took eighteen months to make in 1990 would now take two years. I hope you bought a few computer games instead of pirating every single one just because you could. The music analogy is simple, support the artists you can afford to. Otherwise you're just a scummy pirate enjoying himself at the expense of others.
  • Re:Cost Question (Score:5, Insightful)

    by binaryDigit ( 557647 ) on Wednesday May 15, 2002 @01:12PM (#3524220)
    Keep in mind that M$ needs the retailers way more than they need M$. Retailers don't make a lot on the consoles themselves, and if M$ tries to eat into their already slim margins by foisting part of the price cut on to them, then they could balk and simply use the shelf space for PS2, which they know will sell. The absolute last thing that M$ needs now (since sales are under estimates and there is a perception that they are on their heels) is to have any of the major retailers drop the xbox. This would hugely undermine confidence in the platform, and in this market, perception is everything!

    M$ will absorb the loss, because they must. They have more than enough in the warchest to fund the thing for as long as they want to. That's the "beauty" of M$, with such huge resources behind them, they have play in the sandbox until _they_ decide it's time to get out (anyone here old enough to remember the early days of cdrom and who championed the format for years until everyone else caught up?)
  • by WillSeattle ( 239206 ) on Wednesday May 15, 2002 @01:27PM (#3524357) Homepage
    True, MS is losing tons of money on the box, but every console manufacturer since the dawn of time has been losing money on their console. The money is not in consoles, it never will be. Its in games

    Hold on. MSFT loses more than $200 now on each box. NTDOY makes money on each GameCube. Sony was breaking even on the PS2 - at best they're losing $100 per box.

    With games at $50, MSFT needs to sell 10 to break even with the old price. Now it needs to break 15 games per box. NTDOY makes money on each game, so each game is gravy. Sony was in gravy for any games - now they have to sell 5-10 games at most.

    With these economic realities, the best thing for Open Source is people buying xBox to turn them into Linux or BSD devices - and buying either no games or just buying Halo (one copy will do).

    -
  • Re:Cost Question (Score:4, Insightful)

    by Hoser McMoose ( 202552 ) on Wednesday May 15, 2002 @01:34PM (#3524410)
    I don't know that Microsoft's costs would have changed all that much.

    Both Intel and nVidia sold MS some fairly low-production-cost chips. In the case of nVidia, they don't even make these chips, so they've got to pay whatever TSMC or UMC charge, and given that these were relatively low cost chips to begin with, the cost that TSMC/UMC charges isn't going to decrease too much. Even if the price does decrease, nVidia may decide to keep the extra profits for themselves, and keep charging MS the same amount. MS is pretty much locked in to using nVidia chips for the lifetime of the X-Box, so nVidia isn't really forced to lower their prices.

    As for Intel, they were producing a dirt-cheap chip (a low speed Celeron processors built on a .18um fab line). They could (and possibly already have) decreased costs easily by switching to a .13um fab line, but that's only going to be a marginal decrease in costs given that it was a pretty cheap chip to produce in the first place. Further cost cutting measures are going to help less and less. To top it off, while the original chip was a run-of-the-mill Celeron die, which Intel was making in HUGE quantities, soon this chip will be a low-volume specialty part as Intel moves all it's Celerons first to a .13um fab process (they may or may not be able to use a standard .13um Celeron die for the X-Box, I dunno), and now they're moving to a completely different architecture (Celeron's will become semi-castrated P4s).

    Same thing pretty much goes for the hard drive and DVD drive. These producets were all fairly low-cost models ot begin with, and cost cutting just isn't going to trim too much off the bottom line. What's more, in all of these cases MS is outsourcing production of each part to different OEMs, each of whom are going to look for a piece of the pie. I'd even hazard a guess that many of these OEMs took the contract with virtually no margins in the hope that this would turn into a very large volume deal, which it hasn't.

    The one area that they can probably really cut costs down is memory. The memory that they're using is DDR400 memory, which used to be a pretty rare specialty part only for graphics cards, but now is becoming a LOT more commonplace and would probably have decreased in price significantly.

    So, long story short, production costs probably have decreased somewhat since the initial release, but I doubt that they've dropped very significantly. My guess is that the drop in production cost is quite a bit less then this new drop in retail price.
  • Re:Cost Question (Score:3, Insightful)

    by clontzman ( 325677 ) on Wednesday May 15, 2002 @01:38PM (#3524453) Homepage
    Memory costs have increased somewhat, but the Xbox only has 64MB of RAM. 64MB RAM chips are still less than $10 [pricewatch.com], so I doubt that's hurt them at all.

    Bottom line is, in the quantities they're buying, costs of manufacture should be substantially less than eight months ago.

  • Keep on dreamin' (Score:2, Insightful)

    by jhylkema ( 545853 ) on Wednesday May 15, 2002 @01:38PM (#3524455)
    I'm not a Microsoft fan either, but, let's face it, M$ is not going to "loose [sic] all of their software business to open source." And it is not "to [sic] late" either. Even in the server market where Linux excels, they have achieved, what, a whole 15% market penetration? What measly percentage has it achieved in the desktop market? How many tenths of one percent? And what of VA and all of these other Linux companies that were supposed to make money hand over fist? VA? Hah!

    Face it, guys, the techies don't make the purchasing decisions, PHBs do. Windoze is marketed to PHBs and that's what's going to get purchased, period. I know it sucks, but open your eyes, guys!
  • Go forth and compete. Stop jerking off to porn and reading your little comic books, how about working 100 hours a week on what you think the market wants -- Microsoft won't prevent you from taking out a loan, running an ad campaign, and shipping a better product, so why aren't you doing it?

    No, that's where you're wrong. If you were actually to compete with M$ on any of their many playing fields, you would inevitbly face some of the anti-competative business practices which the company has already been convicted of implementing. Extortion-like pricing, custom-crufted code and underground whisper campaigns are only a few of their dirty tricks.

    I'm all for free enterprise and entrepeneurialism. In fact that's why I dislike M$, because they discourage these things. But if you don't have any checks and/or balances, two bad things occur:

    1) Only that which profits will survive. This is an ok (though not great) way to run a business, but it's no way to run a society. The maxim that "everyone in pursuit of their self-interest generates the best common good" has been roundly disprooved in history. This is because all people are not created economically equal, and hence many people's self-interest trumps that of others for highly arbitrary reasons. Furthermore, there are a great many things that a society should have that should not be profit motivated. Roads are a good example. The interstate highway system makes no money, but without this vital infrastructure commerce would fail. Defence is another example. You don't want your army going out to the highest bidder. This is why citizens collectivize to mutually provide funds (aka taxes) so that these social institutions can be run in absence of profit motivation.

    2) Without checks and regulations on a market, you're likely to have a highly unstable situation. Die-hard lesse faire advocates will tell you that things will eventually even out, and this is true, but it would take many generations for a stable global economy to emerge (if it ever did) from the chaos of an unregulated market.

    Look, anti-trust law was instituted for a couple of good reasons. On the one hand, it prevents monopoly companies from abusing consumers (e.g. selling tainted meat or fixing the price of oil). It keep's them honest. Secondly, it forces them to innovate, since they cannot retain market dominance by controling the market. A monopoly market occurs when one player controls the entire game. Therefore it make a lot more sense to have a player who is (at least in principle) working in the best interest of citizens, aka the government, in control, and let this player make sure everyone plays fair. We have a teacher watching the kids play at recess, and the teacher steps in to tell bullies to play nice.

    The truth is that right now M$ is more economically powerful than you, I, or perhaps even the entire aggrigated slashdot community. Ergo, should they decide to focus their wrath on me for whatever reason, I'd like someone to be there to keep them off me.

    In the end, the fatal flaw of free market idealism is the incontrovertable fact that the most important elements of life bear only a tangential relationship to the profit motive.
  • by zrodney ( 253699 ) on Wednesday May 15, 2002 @02:02PM (#3524635)
    ms does have a lot of money, but they use that
    as a reason to do nothing most of the time until
    the opportunity passes. Look at the history:

    webtv -- they bought it and sat on it

    go -- remember go, the pda in the early 90s?
    remember windows with pen extensions??

    somehow, pilot was able to make an entirely new
    market from something that microsoft bought,
    developed, then threw away because their research
    showed that nobody wanted to leave windows 3.1

    so, what I'm saying is that Microsoft's huge
    cash reserve actually hurts their innovation
    because they have no drive to make anything new
    or better.
  • Re:Cost Question (Score:3, Insightful)

    by symbolic ( 11752 ) on Wednesday May 15, 2002 @02:34PM (#3524843)
    What's the difference between what M$$$ is doing and a non-US company that dumps their products at below cost? The legislators scream when non-US companies do this, but seem to offer nothing more than a wink and a handshake when a company like M$ does it. Granted, Sony and Nintendo are both non-US companies, but they provide competition, and with respect to M$$$, short of any real punitive action for its monopolistic practices, competition is the next best thing.

    In the short run, consumers are getting a good deal when MS sells the Xbox for less than it costs to produce. In the long run, however, if it leads to the demise of competitive alternatives, everyone loses (except M$$$ of course).
  • by Fat Casper ( 260409 ) on Wednesday May 15, 2002 @02:34PM (#3524848) Homepage
    What sort of license comes with a piece of hardware? I agree not to reverse engineer this box so as to build my own and sell them at a lower price... Except that we already know that you can't sell it for less. The only problem is that once the OSS community gets itself in gear to really take advantage of MS' subsidy, MS will stop shipping boxes. They're already losing money anyway, what're a few warehouse fires added to that? I loved this article, [osopinion.com] though. That's real pretty.

  • Re:Cost Question (Score:1, Insightful)

    by Anonymous Coward on Wednesday May 15, 2002 @02:44PM (#3524926)
    Gosh darn, thanks for your very informative and on-topic answer! Whatever would we do without your speculation!

    The question was, who makes money and who does not. MS most definitely loses money, as they were losing money even under the priginal price. Sony likely makes money, the hardware has been out for a while, costs are recouped, manufacturing less expensive, plus they get all the groovy licensing revenue.

    Next time, at least PRETEND to be factual, as opposed to panning a non sequitor.

We are each entitled to our own opinion, but no one is entitled to his own facts. -- Patrick Moynihan

Working...