Motorola, Nintendo, & Sony Towards Wireless Gaming 145
WeekendKruzr writes "CommsDesign is running an
article
about how
Motorola
has partnered with
Sony
and
Nintendo
to work on bringing 2.4Ghz wireless LAN tech to the console gaming community. They're calling it an "isochronous network" and it is "intended for streaming, near-real-time traffic..." with production scheduled for later this year."
More evidence (Score:4, Insightful)
Super unorganized LAN part (Score:4, Insightful)
Another excuse for a proprietary standard (Score:5, Insightful)
[But the multiuser gaming market required a very low latency network where traditional packet-collision problems precluded use of 802.11, [[the corporate vice president of Motorola]] said.]
Is TCP-like packet checking inherent in 802.11 (versus "UDP-like")? If not (and even if so -- I wonder what kinds of savings we're talking about), this sounds like a pretty sorry excuse for coming up with a new standard, and one that sounds like it might be closed.
I've played Quake online with a cable modem via 802.11b and the pings weren't too shabby at all! I wish Motorola would spend more time making something new than tweaking something old for profit -- they make great products and traditionally provide great support, but I'm not so impressed at first glance here.
might be fun, but not for me (Score:3, Insightful)
Re:Sony and Nintendo (Score:4, Insightful)
Get the wired network working first??? (Score:4, Insightful)
Re:Super unorganized LAN part (Score:3, Insightful)