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Games Entertainment

Motorola, Nintendo, & Sony Towards Wireless Gaming 145

WeekendKruzr writes "CommsDesign is running an article about how Motorola has partnered with Sony and Nintendo to work on bringing 2.4Ghz wireless LAN tech to the console gaming community. They're calling it an "isochronous network" and it is "intended for streaming, near-real-time traffic..." with production scheduled for later this year."
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Motorola, Nintendo, & Sony Towards Wireless Gaming

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  • More evidence (Score:4, Insightful)

    by stevenbee ( 227371 ) on Wednesday July 24, 2002 @01:16PM (#3945555)
    IMHO this is just further proof that gaming is the Prime Evolutionary Factor in all technology. ; -)
  • by JojoCoco ( 413962 ) on Wednesday July 24, 2002 @01:18PM (#3945565) Homepage Journal
    This could lead to LAN party type events in which you get the speed of LAN, but can still sit at home challenging all of your neighbors, I want this.
  • by mactari ( 220786 ) <rufwork.gmail@com> on Wednesday July 24, 2002 @01:25PM (#3945633) Homepage
    From the article:
    [But the multiuser gaming market required a very low latency network where traditional packet-collision problems precluded use of 802.11, [[the corporate vice president of Motorola]] said.]

    Is TCP-like packet checking inherent in 802.11 (versus "UDP-like")? If not (and even if so -- I wonder what kinds of savings we're talking about), this sounds like a pretty sorry excuse for coming up with a new standard, and one that sounds like it might be closed.

    I've played Quake online with a cable modem via 802.11b and the pings weren't too shabby at all! I wish Motorola would spend more time making something new than tweaking something old for profit -- they make great products and traditionally provide great support, but I'm not so impressed at first glance here.
  • by Xaoswolf ( 524554 ) <Xaoswolf&gmail,com> on Wednesday July 24, 2002 @01:27PM (#3945655) Homepage Journal
    The whole point of a lan party is to be with the people you are playing. Where is the fun of firing a nerf rocket at the guy who just fragged you if he is a block away. How do you let everybody know that you just destroyed an opponents town if nobody is in the house to hear you victory cry. Or best of all, how do you throw a bag of doritos at the guy using Pikachu after he wins the match? It's simple, you can't.

  • by Storm Damage ( 133732 ) <st0rmd@CHEETAHhotmail.com minus cat> on Wednesday July 24, 2002 @01:30PM (#3945675)
    Well, they are both contributing input to Motorola on this development, but the article states nothing of any alliance between the two companies, or even any intent to introduce cross-platform networking compatibility to their systems. From the vagueness of the technical descriptions in the article this might end up being a feature in the next-gen consoles, but whether that means you'll be able to play Quake 4 on your PS3 versus your buddy across the street on his Nintendo is not at all clear yet.
  • by thryllkill ( 52874 ) on Wednesday July 24, 2002 @01:52PM (#3945872) Homepage Journal
    Maybe it is just me, but maybe Sony should be worried about getting a good bit of the PS2 user base to embraced the wired network model first. Historically console video game networks haven't exactly succeeded. I'm sure with the ammount of money they are throwing at it it will do better than Sega's middle 90's attempts, but still with the American market's resistance to console gaming peripherals is this such a smart idea?

  • by liquidsin ( 398151 ) on Wednesday July 24, 2002 @02:08PM (#3945994) Homepage
    The whole point of a lan party is to get together with friends to game. Most of our lan parties turn into violent brawls, with the throwing of brownies and what-not. Plus, if we play a game that some people aren't into, they go watch movies or play smash brothers on the gamecube. The best part of a lan party is the socializing. If I wanted to stay home and play SoF2 over the internet, I would.

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