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Games Entertainment

Wanna Work for Dave Taylor & American McGee? 236

The well known former Id developers are starting a company to develop a shooter for the X-Box. They are looking for programmers, artists, level designers, and producers, but only if you're in, or willing to move to LA. If you think you're right for this one, you should email Dave.
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Wanna Work for Dave Taylor & American McGee?

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  • by Mike Schiraldi ( 18296 ) on Sunday July 28, 2002 @12:05PM (#3967610) Homepage Journal
    Yeah, um, i'm looking to sell my car. Can i get a story on Slashdot too?
    • Hey, nerds (At least ones who are into gaming) may be interested in this. Hell, if I was old enough, had refined my programming skills enough, and could move out there, I'd be all over it. Face it bub, it does matter, and people are bound to be interested in it. Plus, your car prolly sucks.
    • only if it has a penguin bumper sticker

      Just try something like:

      Man wants to sell car with penguin bumper sticker. Claims he uses Mozilla and likes it. Even has a geocities page saying he likes Mozilla, and dares anyone to slashdot it.

      Should be enough...
    • by Anonymous Coward
      Yeah, um, i'm looking to sell my car. Can i get a story on Slashdot too?

      If your car moves faster than sound, or your car belonged to Pete Townshend at one time, then sure...
    • If you are somehow related to Id software, yes you can:

      Buy John Romero's Ferrari On EBay [slashdot.org]
  • 1) I like playing games where I get to shoot things.

    2) ???

    3) Hire me!
    • Hurray for Underpants Gnome Economics!!!!!!!

      My Econ teacher said this one allways works.

      1. Obtain lots of something. (i.e. Gaming Skills.)

      2. Dazzle them with Unobtainium Technology (the ??? part)

      3. Profit.

    • I like to shoot things too. I'm also good at being a YesMan, making espresso drinks, and I'm willing to compromise all morals for employment (up to and including homicide with a reduced sentence). The whole "programming, developing, directing" thing is a little weak but I'm sure my mad "killing anything that moves" skillz make up for that.
  • want ads? (Score:3, Insightful)

    by Anonymous Coward on Sunday July 28, 2002 @12:07PM (#3967621)
    shouldn't this be to http://wantads.slashdot.org?
    • This is a good idea. At one point, classifieds2000 was the only money-making division of Excite. Perhaps slashdot should build out a classifieds section... just for the appropriate categories... tech jobs, computer stuff, personals.... everyone's doing it! And it might actually make money or something.

      It would be fun, anyway.

      -If
  • Too bad (Score:5, Funny)

    by Anonymous Coward on Sunday July 28, 2002 @12:09PM (#3967630)
    Too bad that John Romero probably doesn't want to leave Texas.
    What a killer game it could have been !
    • Too bad that John Romero probably doesn't want to leave Texas.

      Yah, when I lived there, I said that about a certain State Governor. See what happened? =)
    • PCXL was more than just the best gaming mag EVAR, It was also a better prognosticator than Nostradamus. Case in point: It was a recurring joke that PCXL would shut down before Daikatana was released. This came true, as the final issue of PCXL was published in April 2000, while Daikatana was released on May 23, 2000, just a month later. Coincidence? Maybe, but wait until I provide the rest of my evidence of PCXL's psychic abilities...

      In the April 1999 issue of PCXL, they had a large April Fools section in which there was a story about John Romero (PCXL's favorite punching bag) leaving Ion Storm, cutting his hair short, and focusing on old school games. Well guess what, that is exactly what happened!

      www.johnromero.com/images/News/Haircut-After.jpg

      He quit Ion Storm, cut his hair and started MonkeyStone Games, which makes simple games for PDA's and the like.

      And there exists other, more circumstantial evidence regarding PCXL's talent for divination. In an editorial in the December 1999 issue of PCXL (shipped early November), editor Mike Morrisey states that he's sick of buying a new video card every six months, and that he's skipping the current generation (voodoo3/TNT2) because he's sure the Voodoo 6000 will be released in a few months. Lo andd behold, on November 16, 1999 the VSA-100 chip and the Voodoo5 6000 are revealed by 3dfx!

      I'm sure by now your jaws have dropped, as you have probably come to the same conclusion as I: namely, that PCXL was the best, most hardcore gaming rag ever, and that its existence was a threat to crappy game publishers and developers everywhere *cough* Eidos, Ion Storm *cough*. It had to be destroyed so that the game oligopoly could continue to pump out crappy games with short development cycles in order to maximize profits without the public being aware of their evil machinations. PCXL was the bastion of truth in the gaming world, and with it gone gamers would again buy crappy games which consistently scored high in the cookie cutter mags. It's a conspiracy I tells ya! ;-)
    • I'm a computer geek from Melbourne Australia currently spending some time interstate in Sydney in a vacation. Meeting up with a fellow freelance journalist and on our way to a club, our taxi passed a museum advertising its upcoming exhibit, Chinese Dinosaurs.

      "Chinese Dinosaurs?"
      "Chinese Dinosaur Ninjas"
      "Undead Chinese Dinosaur Ninjas"
      "John Romero's Undead Chinese Dinosaur Ninjas"
      (we both burst out laughing)
  • this sounds more like a want ad than 'news'.
  • They probably don't want replies unless you've already been through the entire product cycle on a released game. These people are after money and success, they don't care about your 3D engine on SourceForge.

  • Could you throw in some firearms training? [And yes, I have been to L.A!]

  • Alice (Score:4, Insightful)

    by fazil ( 62946 ) on Sunday July 28, 2002 @12:13PM (#3967645) Homepage
    At least American McGee is capable of developing a non-cookie cutter game like Alice.

    I like the Guy.. I like Twisted.. I hate repetitive crap games.. the lack of creativity. Remember the 80's? When every game looked and felt different?

    I find American McGee's games reminicent of those times. Creative. Different. Strange. *FUN*

    • Re:Alice (Score:5, Funny)

      by GigsVT ( 208848 ) on Sunday July 28, 2002 @12:43PM (#3967745) Journal
      Remember the 80's? When every game looked and felt different?

      You must have forgotten the Atari 2600.
    • Unfortunately, Alice didn't sell too well [in the UK anyway] - I picked it up in the bargain bins a couple of months ago for 3.99 pounds ($6). A shame really, cos it's not a bad little game and even has its own official Web site [ea.com].

      I haven't finished the Alice game (got bogged down with the excellent GTA3 :-) ), but the general consensus on the Net is that the ending "sucks" (not much happens when you complete it).

    • Re:Alice (Score:2, Insightful)

      by donky ( 306139 )
      Did you actually play Alice, or just look at the screenshots?

      Alice was just your typical repetitive 3D shoot em up, it was even worse for the fact that it had this great story, yet all it used it for was a backdrop and to weakly link in a purpose. Sure, the level with the floating leaf looked great, but apart from that it was one of the most disinteresting, boring and repetitious games I ever played - and I played it through from start to finish.

      I don't know what other games American McGee has made, but Alice was not *FUN* It was repetitive crap, with a modicum of creativity that didn't make it properly into the game.
  • Taco,
    Since when did /. start running calssified ads? I mean, how much are they / week, and who decides when to place them? I totally understand that this may be of some interest to some people, but it hardly meets the bar as "news." Come on, now.
    Just what were you thinking?

    ---
    wwjd? jwrtfm!
  • Dave? (Score:1, Funny)

    by Anonymous Coward
    Dave's not here, man!
  • One way or another, ddt will see that a Linux port is produced. (Inside joke)

  • ah (Score:2, Insightful)

    by AA0 ( 458703 )
    /. their email, why not. They are looking for employees and now you cut off their primary method to get it. Good job guys.

    You could have at least put another link up for people to harass.
    • I've heard the postings at Hotjobs can often recieve more than 1000 replies.

      Posting for a video game development position on slashdot? Geez... the sky is the limit.

      Perhaps this is a scam for a recruitment firm to gather resumes. ;)
  • hi (Score:1, Troll)

    by asv108 ( 141455 )
    My name is Alex. I like cats. I need a job. Here is my resume [phataudio.org]. Can I get a slashdot story?
  • by SEWilco ( 27983 ) on Sunday July 28, 2002 @12:22PM (#3967679) Journal
    Why does a shooter for the X-Box need to be developed?
    Is it armored, so an ordinary gun can't destroy it properly?
  • Old model: slashdotting websites into oblivion
    New model: slashdotting inboxes into oblivion

  • Yet another first person shooter. How tedious.
  • Slashdotted email. (Score:3, Insightful)

    by Sivar ( 316343 ) <charlesnburns[ AT ]gmail DOT com> on Sunday July 28, 2002 @12:34PM (#3967717)
    "...you should email Dave."

    Poor Dave.
    • by Anonymous Coward
      As of this writing, Dave is desparately browsing NYT, MSNBC and CNN, looking for a story submission to bump their job announcement off the top spot.
  • by damyan ( 44781 ) on Sunday July 28, 2002 @12:39PM (#3967730) Homepage
    Before getting too excited, check out their website [carbon6.com] - they are looking for development teams, not individuals. Sending in just your CV probably isn't going to get you very far!

    However, there is actually in interesting story here - the whole idea of there being a third party connecting the money (publishers) with the developers, but controlling the design and management on the project seems to be quite different to how things currently work in the games industry.
    • The problem with this arrangement is, these are all things most development teams are very capable of doing on their own. Presumably, Carbon6 would take a large chunk of the royalties from the game as compensation; however, what is the real benefit of working with them?
      • I suppose it would free up development teams from having to drag around all the extra weight of the executive type people who have to deal with publishers, get funding etc.

        I'd imagine that what carbon6 are hoping to do is to tempt entire teams away from whatever studio / publisher they are currently working for and setting up on their own.

        Also there may be teams around who have great coders / artists but need a good solid design to work with - which is something I think carbon6 are offering. (I sure wouldn't like to work in that sort of environment though!)
        • I suppose it would free up development teams from having to drag around all the extra weight of the executive type people who have to deal with publishers, get funding etc.

          That's not what would happen, because now these people would be needed to manage the contact with Carbon6. And I really doubt Carbon6 would completely isolate the team from the publisher - that would be unnatural.

          I'd imagine that what carbon6 are hoping to do is to tempt entire teams away from whatever studio / publisher they are currently working for and setting up on their own.

          This is exactly what they are trying to do, but I don't see the incentive for a team to jump ship. It seems inevitable that they would lose royalty points, etc... What do they get out of it?

          Also there may be teams around who have great coders / artists but need a good solid design to work with - which is something I think carbon6 are offering. (I sure wouldn't like to work in that sort of environment though!)

          This seems puzzling, because there is no shortage of design in the industry. Granted, not all of it is AAA great, but there is a lot out there to be found, particularly in mod communities.

          However I can see the need to be set up with a promising design from the start. So maybe there is some utility in this - helping a fledgling studio start. However, that clearly can't be the only aspect of Carbon6's buisness plan. They would be obselete in 3 years.
          • I agree totally - however, some people do seem to have been tempted by these sort of things in the past. Isn't this somewhat similar to what Lionhead were doing a few years back with their satellite studios?
      • Presumably, Carbon6 would take a large chunk of the royalties from the game as compensation; however, what is the real benefit of working with them?

        Many teams can create simple games that work on the developers' PCs, but few know how to ship good ones that everyone can play. The people leading Carbon6 have that experience. Getting help from such people can be a factor in making a game that stays on the shelves. Isn't that worth a decent royalty payment?

        • The people leading Carbon6 have that experience. [...] Isn't that worth a decent royalty payment?

          Maybe. Then again, the Apogee/iD people all made the same jump a few years ago by making good games and coming up with a great marketing strategy (give it away at first, then for later games, let them have the first few levels free as a taster and sell the complete game to them once they're hooked). There's nothing to say a talented development team couldn't do much the same today -- the Internet is far more developed now than it ever was before, and the reputation of a great game (the sort of game Wolf3D was in its day) would spread very, very fast.

          I'd say that to some people, it would be a sound investment to get these guys doing your legwork. But you'd have to watch the level of royalties; look at the RIAA and music companies compared to the actual artists, and what's happening to them now...

      • these are all things most development teams are very capable of doing on their own.

        Pitching to publishers? Oh no. If there's anything I'd rather have someone else do, it's pitch to publishers.
        • But that is the problem. Having someone else do it ensures that your interests are not always #1.

          What is good for a developer is not necessarily good for the middle-man, and vice versa.
          • Having someone else do it ensures that your interests are not always #1.

            Your interests are not very likely to be #1 anyway.

            What is good for a developer is not necessarily good for the middle-man, and vice versa.

            But it's always good for the publisher. That's usually most of the problem. What's good for a developer is to involve publishers only when it is absolutely necessary.
            • Your interests are not very likely to be #1 anyway.

              That's a resignation I don't think many developers are willing to accept. Nobody will put you first except yourself. And a smart developer can look out for themselves.

              But it's always good for the publisher. That's usually most of the problem. What's good for a developer is to involve publishers only when it is absolutely necessary.

              Not necessarily. Smart developers can work almost any situation in their favor if they know what's up and how to handle it. Remember, there is more than one publisher out there...
    • Check the Jobs link. It's not asking for teams, it's asking for specific things like "Lead Developer", "Lead Designer", etc. That's not asking for teams.
    • Not a problem.

      At my university, the only time I entered an ACM programming competition I sat down and realized that everyone else in the room was in 4-man teams.

      I tied for first.

      --Blair
  • Comment removed based on user account deletion
  • XBox is proprietary and owned by our eternal foe Microsoft. Therefore this is helping our ruin. Now, if the company would use profits from XBox sales to subsidize a copylefted, up-to-date port for GNU systems, I'd be all for it.

    At lease id has always created cross-platform code, and even donated some of it, even if belatedly.
    • Now, if the company would use profits from XBox sales to subsidize a copylefted, up-to-date port for GNU systems, I'd be all for it.

      Auuuh diddums, my heart bleeds. Why the hell should a company, you know, one of those things set up to make money, subsidise anything? I can bet that if they did subsidise a port, they wouldnt make their money back, as the linux market jsut isnt there, and isnt likely to be there for many years to come.

      Also, why is advocating the production of a game on one platform helping our ruin??? im sorry but i didnt see "Property of a fat penguin" stamped on Slashdot anywhere. Yes, some people might not like Microsoft, but that doesnt mean we should stop reporting on stuff happening.

      And, if you didnt notice, id have only donated code in such a way to destroy older engines, so companies only license newer engines from them at probably a much greater price.

      Also, is it jsut me noticing stuff that doesnt exist, or are more and more people advocating linux and OSS soley on the basis that its costless (ie, costs no money for licenses)? And these same people are moaning that more companies should "donate" their applications to the movement? Oh and exactly the same people moan that functionality in OSS isnt the same as closed stuff?

      If anyone, ANYONE can show me a OSS compliant document format that even approaches the usefull ness of the .doc format, then i swear ill do my best to switch the company i work for over to it. So far i havent. And i doubt i will. Know why? The file format that opensource applications seem to live on is plain txt, which is next to useless for companies. Sure .doc has virus problems, but take certain security precautions and they go away. I havent had a virus attack on any machine i have ever had control over in the past 5 years. Infact ive had more issues with remote holes in linux boxes than viruses.
      • If anyone, ANYONE can show me a OSS compliant document format that even approaches the usefull ness of the .doc format, then i swear ill do my best to switch the company i work for over to it.

        XML?

      • If anyone, ANYONE can show me a OSS compliant document format that even approaches the usefull ness of the .doc format...

        Try TeX [tug.org].

        (Yeah, I know it has nothing to do with OSS [4front-tech.com], but .doc is a text document format.)

        • OK, nice one. Still a few problems. i dont envisage my sales team being easily able to send out tender quotes using tex :) Still, worth a look.
          • And you think they could generate reports writing .DOC files by hand? They must be skilled with a hex editor. Are you complaining about a file format or an application? Make up your mind.
          • by starling ( 26204 )
            I'll second what the AC said, and as a special one-time offer you get a free link [lyx.org] to it. LyX is truly the best word processor I've come across.
      • >
        Why the hell should a company, you know, one of those things set up to make money, subsidise anything?

        Because they are part of the human race, and being a company they can do more for it in some ways, like ones that require costly resources, than individuals. Granted they can do even more useful things than porting a state-of-the-art game to the GNU system, but this at least would be related to their own turf.

        >
        why is advocating the production of a game on one platform helping our ruin?

        Because the owners of that platform are conspiring with other copyright and patent owners and with corrupt politicians and media to destroy our freedoms and prosperity. That is because they support DMCA, TCPA, software patents and all this absurd intellectual property monstruosity. It had a limited scope and good intentions when it was created, but now it is a monstruosity.

        >
        im sorry but i didnt see "Property of a fat penguin" stamped on Slashdot anywhere.

        I do not particularly care about penguins, I am fond of gnus... but seriously, some of us still do care about liberty.

        >
        Yes, some people might not like Microsoft, but that doesnt mean we should stop reporting on stuff happening.

        It is not about dislike, but judgement. And this was not reporting, but advancing.

        >
        And, if you didnt notice, id have only donated code in such a way to destroy older engines, so companies only license newer engines from them at probably a much greater price.

        I did not notice indeed. Can you expand on this, and perhaps even give some nice URLs? Thanks in advance.

        >
        are more and more people advocating linux and OSS soley on the basis that its costless

        Not my case, I assure you. But in these economical hard times, it is only natural that the free beer camp has more of a hearing. I would rather freedom.

        >
        ANYONE can show me a OSS compliant document format that even approaches the usefull ness of the .doc format

        Both LaTeX (LyX) and SGML (DocBook, TEI, XML and the like) do semantics, stylesheets and have user friendly tools available. There are others I am missing probably, not to mention things with a more limited scope as Info and the like. Now Microsoft Word for Windows is a disaster&hellip. It stopped being useful when around version 2 or 6 it quit suporting stylesheets and switched to templates.

        But then there is the question, what makes a document format useful for you?

        >
        The file format that opensource applications seem to live on is plain txt

        Wrong. It is either SGML, its XML sibling and some DTD, or LaTeX.

  • From the site.. (Score:3, Informative)

    by Gossy ( 130782 ) on Sunday July 28, 2002 @12:54PM (#3967778)
    News and press releases
    September 14th 2001
    job openings posted

    Front page
    If you are part of either an established game development team or a new team with outstanding talent, and you are looking for funding and intersted in...

    Not very current and I hope you've got a fair bit of experience in the video games industry before you send off a CV - the programming and artist positions they have open each demand at least 5 years.
  • I guess the angle is that Dave Taylor used to work for id and has been a Linux advocate? Does that make him a great person to work for? There are hundreds of other game companies always hiring. And of course it would make sense in this case to hire someone with:

    1. Game development experience.
    2. Console programming experience.

    And this surely isn't the right place to troll for those.
    • by msaulters ( 130992 ) on Sunday July 28, 2002 @01:28PM (#3967888) Homepage
      Dave Taylor is also the former co-founder of the now defunct Crack.com [crack.com] which released Abuse and the incomplete Golgotha. At UT Austin, he helped start the IEEE-CS National Programming Contest, which involved teams of college students developing and pitting AI's against each other in a client-server gaming environment created by ddt's team. Sort of an AI 'Robot Wars'. Ddt has both game development, console development AND business development experience. I rather hope this venture is more successful than his last, and I'm confident his previous experience will make it so. Having known several people who've worked for him, I would say YES, he's a great person to work for. Having known my fair share of loyal /. readers, I daresay this IS a good place to troll for people with immense programming talent, and if no previous console experience, they will likely share Dave's point of view and be able to quickly learn all they need to know about porting to a console.

      Why is it that people feel the need to bitch about every story that's posted these days?
      • Why is it that people feel the need to bitch about every story that's posted these days?

        Okay, well, you got me there. I'll take my lumps.

        My point is that people know about Dave because he had a big web persona during the fanboy glory days that followed the release of Quake, back when .plan file updates make headlines on gaming news sites.

        But at the same time, Dave's game development history is pretty weak. He worked on DOOM, yes, but he was just a grunt. Abuse was written by someone else (Jonathan Clark). Golgotha was never completed. I'm not saying that Dave is a bad guy or a knucklehead or anything like that. He's certainly not the loudmouth that Brian Hook turned out to be. So we all know Dave because of his little failed company, and we're all clamoring to work for him. But who knows the names of the people who worked on Grand Theft Auto 3, Final Fantasy X, Age of Empires, Metal Gear Solid 2, Siphon Filter, of Medal of Honor? These are all huge, huge games, each of which sold over a million copies (with the exception of Medal of Honor; I don't know how well it did).

        The bottom line is that the fanboy worldview is severely--and intentionally--limited.
        • My point is that people know about Dave because he had a big web persona during the fanboy glory days that followed the release of Quake, back when .plan file updates make headlines on gaming news sites.
          I thought he was pretty well-known back in the days of Doom. The linux port IMO is worthy of inclusion in the recently posted 100 linux milestones.
          But at the same time, Dave's game development history is pretty weak. He worked on DOOM, yes, but he was just a grunt. Abuse was written by someone else (Jonathan Clark). Golgotha was never completed. I'm not saying that Dave is a bad guy or a knucklehead or anything like that. He's certainly not the loudmouth that Brian Hook turned out to be. So we all know Dave because of his little failed company, and we're all clamoring to work for him. But who knows the names of the people who worked on Grand Theft Auto 3, Final Fantasy X, Age of Empires, Metal Gear Solid 2, Siphon Filter, of Medal of Honor? These are all huge, huge games, each of which sold over a million copies (with the exception of Medal of Honor; I don't know how well it did).
          I don't want to argue just for the sake of argument, but I feel you're not giving him enough credit here. Game development isn't just about one guy writing a hot graphics engine. It's a TEAM effort. He's got that experience in spades. Yes, he didn't write Abuse. Contractual obligations with id at the time prevented him from coding, as I understand it. On the other hand, he was managing a team of programmers, dealing with publishers, investors, and doing the day-to-day payroll type work. The question at hand was not the source of Dave's fame, but rather if he's a good person to work for. On that note, I'd say I would rather work for someone who's tried and failed and is trying again, someone who might have a better idea what he's doing.

          What, may I ask, does fame and fortune have to do with making good games or putting together a good development team? I'm not sure why you picked those particular titles, but I'd point out that Doom was/is a landmark in gaming, not just because of being the first, biggest hit 3dfps (yes, cite Wolfenstein etc etc tc. Doom was still the first to really hit the public eye), more than this, Doom made it big, because of the marketing and shareware distribution campaign, as well as the fun gameplay, and the realism of the gore. Was all this Dave's doing? Nope. However, he was involved in it. He was THERE. That's why we're talking about him now.
          The bottom line is that the fanboy worldview is severely--and intentionally--limited.
          OK.... So what?
  • ...and you're asking this on slashdot? haha good one :))

    [YES I'm ironic, don't bother mod me down if you didn't get it]
  • Better yet.. (Score:3, Insightful)

    by Ogerman ( 136333 ) on Sunday July 28, 2002 @01:08PM (#3967821)
    Why would any self-respecting geek want to write games for a proprietary Microsoft platform. For crying out loud, we need more multi-platform PC games! How about developing a highly modular Open Source game engine and then sell non-free scripting, levels, artwork, etc. (the part of game design that takes all the real time and effort) I would gladly support such an effort as compared to a game with binaries only. Then build a community around the game and encourage mods, network tournaments, etc. I guarantee you'll find a market because community is something that console systems will likely never have.
  • On the heels of the story of LWN now taking donations, it look like Slashdot has begun selling classified ads as stories on the front page!
  • by cdgod ( 132891 )
    Is this the first example of the Slashdot effect on an email address?

  • by horsie ( 91009 ) on Sunday July 28, 2002 @01:20PM (#3967860)
    Dave: "I'd like to check my mail"
    Slashdot: "I'm sorry Dave, I can't let you do that"

    *ducks*
  • It seems that the common method for creating a company in silicon valley nowadays is as follows:

    -Find a futuristic or artistic/creative single noun.
    -Concatenate a single digit number between 1 and 9.

    And hence, we have these rediculously uncreative company names which all sounds the same.
    Cloud9, rhino9, carbon6, etc.

    Also applies to computer games, IE: rainbow6.

    One day, company names will relate back to the products being sold.
  • Are Slashdot stories allowed to be nothing more than 3-line advertisements? If I wanted shameless plugs, I'd watch TV.
  • by Anonymous Coward
    It sounded like a toilet bowl manufacturer until I realised it's an actual human being's name...

    You Merikkkans really like to push your 'patriotism' to extremes, doncha?
  • by AndroidCat ( 229562 ) on Sunday July 28, 2002 @02:10PM (#3968038) Homepage
    New gaming company American McGee was found dead on Sunday. Police say it looks like a slashdot by email killing. They looking for a suspect named "Takko" who is presumed to be of japanese origin.
  • Rasterman (Score:1, Interesting)

    by Anonymous Coward
    I would suggest someone give Rasterman resume to Dave since he has not done anything lately
  • by guttentag ( 313541 ) on Sunday July 28, 2002 @03:26PM (#3968294) Journal
    "We'd like to bring you in for an interview, but we've got just one more "t" to cross. I need your Slashdot username?"

    "What for?"

    "Standard credit check. Need to find out whether you're an intelligent, helpful, informative individual or... well, this also helps us weed out the trolls."

    "Actually, I just got an offer from another company I couldn't turn down. Sorry."

  • I was fortunate enough to have a chat with Dave at GDC 2001 and he seemed to not like first person shooters at all. I wonder what changed his mind. =)
  • They should seriously consider getting interns. I know quite a few programmers who would be willing to contribute to the project for free.

    Uhhh... Uhhh... Uhhh... I can do their webpage!

    • You can do their webpage? [eyeing flash and CLSID string from a safe distance] Good, someone needs to ... us non-flash types can't even get in.

  • by nlh ( 80031 ) on Sunday July 28, 2002 @09:08PM (#3969323) Homepage
    ...living proof that you need little more than a "weird" or "interesting" name to suddenly become very famous in this country (particularly among nerds....American McGee, Jello Biafra, etc...)

    I'm sorry, but could someone give me an idea of what this guy has _actually_ done to deserve such fame? I hope 'Alice' isn't your answer...I saw him talk at GDC '01 this past March, and my impression was that he wasn't even a part of the development team -- he wasn't even on-site...he'd ship off his "artistic visions" to the on-site team who actually designed/coded/drew the game, he got all the credit, and the press loves him why? Because he's got a cool name.

    Seriously...I'm happy to give him credit where credit is due...if the guy's a brilliant game designer, a top-notch dealmaker, a great programmer, or a lead artist, fine -- I'd love to know about it, but come ON...enough with the sensationalism.
  • I'm wondering if I'm the only one enjoying the irony of a CmdrTaco posting a story looking for X-Box developers.

  • That's what should be done to prevent the evil /. subscription plan. A classified ad section should be created. People can pay to put up classified ads for other slashdotters to respond to. That should bring in enough money so that a subscription plan won't be needed.

We are each entitled to our own opinion, but no one is entitled to his own facts. -- Patrick Moynihan

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