Carmack Expounds on Doom III 351
Rainier Wolfecastle writes: "Non-high-end-comp-owning geeks rejoice! GameSpot is reporting that John Carmack has confirmed that Doom III is Xbox-bound. Carmack said that id is totally commited to bringing the game to Microsoft's console with its visual splendor intact. Best of all, the game could be available on the Xbox as soon as May next year." And Warrior-GS writes: "John Carmack gave a two-hour presentation about Doom 3 and engine technology. GameSpy reports on the presentations and analyzes Carmack's comments and how they apply to the future of gaming. There is also a look at the demo of Doom III"
Listed to the Address (Score:5, Informative)
enjoy! [gamers-ammo.com]
Re:Listed to the Address (Score:1, Informative)
For the speech... http://www.fileshack.com/file.x?fid=855 [fileshack.com]
Horrible system requirements though (Score:2, Informative)
So be thy forewarned all those with GeForce2 MXs, Rage 128s, and integrated graphics, upgrade or don't try to play this game.
Re:API? (Score:2, Informative)
Re:PS/2? (Score:5, Informative)
I'm going to have to defend Mr Emir here. What he said is not flamebait, it's the truth. The pS2 has bottlenecks that render it impossible to achieve the same visual quality as the XBOX with this game. It's too RAM heavy. It's widely known that the PS2's texture buffer is very slim compared to XBOX or even GameCube. The fact that it doesn't have texture compression doesn't help it either.
The PS2 could get a version of it, but it'll definitely be noticably worse than the XBOX version. Call it flamebait if ya like, but I find it ridiculous to believe that anybody'd disagree with me. The PS2 wasn't built for that!
Re:Rendering - two generations from done? (Score:5, Informative)
This is only loosly related to the realism of the graphics. I don't think a detailed world simulation that is indistinquishable from reality will be here in the next decade, except for tightly controlled environments. You will be able to have real-time flythroughs that can qualify as indistinguishable, but given the ability to "test reality" interactively, we have a lot farther to go with simulation than with rendering.
John Carmack
Re:API? (Score:3, Informative)
As for the porting, I can't imagine there's much to it. The XBOX is a PC at heart, after all. Basically, they just need to pick and choose which Win2K modules they want to load and test it all to make sure it works as expected. Of course, if the game has a complex GUI (which FPSes usually don't) they may need to rework the GUI for simpler use with controller, but that's about it...
Re:Question to John (Score:2, Informative)