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Quake First Person Shooters (Games)

Tenebrae Quake 219

viperstyx writes "Ah, the days of running around in bland 3d environments and fragging your best friends surrounded by a plethora of sprites and simple textures. What if we could go back to those days, except with per-pixel shading and transparent water? Well now, thanks to Tenabrae Quake you can. This small [just over 3mb] mod to the original quake engine allows users to play Quake while taking advantage of new technology like per-pixel shading. Its beautiful and definitely worth any old skool gamer's time =]"
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Tenebrae Quake

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  • by The Pi-Guy ( 529892 ) <joshua+slashdot AT joshuawise DOT com> on Saturday August 24, 2002 @06:48PM (#4134454) Homepage
    Yes, back in the day... <VOICE name=Grandpa>

    Back in the day, we had to walk 20 miles in the snow to get to the town's graphics processor... (it was an ATI Rage, and we hailed it as the greatest thing ever...), then we had to take the pixel that it gave us and walk all the way another 20 miles to get to the town shader... he'd shade each and every pixel by hand... once we finally got our pixel, we'd have to walk the 20 miles back home again to put out pixel right in the memory, with our DIP switches.... And don't you forget it Michael, it wasn't frames per minute, you'd be lucky if you could get 1 frame per hou-- whatzat sonny??

    ****LART**** </VOICE>

    Thanks. Needed that.
  • by Anonymous Coward on Saturday August 24, 2002 @06:59PM (#4134485)
    just on first glance of the split pixel quadlinear jiff texel shading it's obviously a phayke. ANYone who has played with overstencil flakmapping with octo-pipelines KNOWS this - it's SO obvious. The reflective overdraw and bi-naval pexel trimming in bump radiosity is just icing on the cake sherlock... Plus if you just disassemble the images with VisualDisASM you can CLEARLY see the OBVIOUS rip off from DOOM3QUAKE

    VDADump v1.3b
    TenebraeQuake : Scene f3, Frame 738
    movl -4(%ebp),%eax
    movl %eax,-8(%ebp)
    testl %eax,%eax
    je L5
    movl $1,-16(%ebp)
    align 4

    VDADump v1.3b
    DOOM3QUAKE : Scene f3, Frame 738
    movl -4(%ebp),%eax
    movl %eax,-8(%ebp)
    testl %eax,%eax
    je L5
    movl $1,-16(%ebp)
    align 4

    These guys are RIPOFF ARTISTS.... duhhh doyyy.... will someone pleeze call RMS on line 1 reel fast.

  • Wow! (Score:5, Funny)

    by RQuinn ( 521500 ) on Saturday August 24, 2002 @07:00PM (#4134491)
    Now even Quake1 runs bad on my Voodoo3!
  • by Anonymous Coward on Saturday August 24, 2002 @07:29PM (#4134576)
    Lets talk about Jon Carmack. Jon is the legendary programmer of such classic PC games as Wolfenstein, Doom, Duke nukem 3d, Quake 1, 2, and 3, unreal, and the upcoming doom3. Jon has single handedly created the genre known as the first-person-shooter. He has also popularized the Direct3d 3d format over Microsoft's competing Opengl format, as well as caused public interest in 3d cards when he first released accelerated quake for the s3 virge chipset. Jon carmack has redefined gaming on PC's.

    Now stop for a moment and think... What would have happened if Albert Einstein had worked creating amazing pinball games instead of creating the theory of relativity? Humanity would suffer! Jon carmack is unfortunately doing JUST THIS, using his gifts at computer coding to create games instead of furthering the knowledge of humanity. Carmack could have been working for NASA or the US military, but instead he simply sits around coding violent computer games.

    Is this a waste of a special and rare talent? Sadly, the answer is yes.

    Unfortunately, it doesn't stop there. Not only is Jon carmack not contributing to society, he is causing it's downfall. What was the main reason for the mass murder of dozens of people in columbine? Doom. It's always the same story... Troubled youth plays doom or quake, he arms himself to the teeth, he kills his classmates. This has happened hundreds of times in the US alone. Carmack is not only wasting his talents and intelligence; he is single-handedly causing the deaths of many young men and women. How does he sleep at night?

    Carmack is a classic example of a very talented and intelligent human being that is bent on total world destruction. Incredibly, he has made millions of dollars getting people hooked on psychotic games where they compete on the internet to see who can dismember the most people. I believe there is something morally wrong when millions of people have computerized murder fantasies, and we have Jon Carmack to thank. Carmack has used his superior intellect to create mayhem in society. Many people play games such as quake so much that their minds are permanently warped. A cousin of mine has been in therapy for 6 months after he lost a 'death match' and became catatonic.

    It is unfortunate that most people do not realize how much this man has damaged all the things we have worked hard for in America. Jon has wasted his intelligence, caused the deaths of innocent children, and warped this country forever. To top it off, he got rich in the process and is revered by millions of computer users worldwide. Perhaps one day the US government will see the light and confine Jon Carmack somewhere with no computers so he can no longer use his intelligence to wreak havoc on society.

  • Re:Why? (Score:3, Funny)

    by Boglin ( 517490 ) on Saturday August 24, 2002 @07:59PM (#4134652) Journal

    You've hit on a key problem in society today. People are constantly looking for the newest edition, instead of looking back to the classics. Like all those people I see sitting around in coffee shops reading translations of Beowulf. What's wrong with the original edition. It's still English, even if it is an mostly extinct incomprehensible dialect. But these people just demand the latest flashy MLA standards.
    Or when I got to peoples houses and they insist on playing Mozart on their piano. Mozart never even saw a modern piano! But instead of simply shelling out the thousands of dollars for a genuine harpsichord, these pea brained individuals insist on using the latest musical instruments.
    It just the same when people demand some new flashy version of Quake. What was wrong with the old system and its 255 shades of brown? It's just like when people start playing Quake on their new 2000+ XP systems. That wasn't what Id intended for this program. If you want to play Quake, you should darn well go out and buy an old pentium one system system to play it on. No Voodoo cards, either; it was a software engine first. And I don't want to hear any complaints about the 13fps; it just shows that you care more about eye candy than game play.
  • by Schnapple ( 262314 ) <tomkidd.gmail@com> on Saturday August 24, 2002 @09:40PM (#4134955) Homepage
    Well whether or not people still play Quake is not the point - rather, the point of this is
    1. The technical demo of retrofitting an existing OpenGL engine with the new stuff they're doing with DOOM III
    2. The fact that Quake is one of a few games with available GPL'd source
    3. The fact that many people still own the game or have ever owned it (I had to break out my old CD)
    4. The sheer novelty of it - he could have chosen the more up to date (relatively speaking) Quake II engine but this is even more impressive
    5. And finally, this now officially labels this guy as a badass graphics programmer.
    I can hear it now...

    MR. BURNS: "I need a programmer! Get John Carmack on the line!"
    SMITHERS: "He's unavailable sir."
    MR. BURNS: "Then get me his non-union Belgian equivalent!"

2.4 statute miles of surgical tubing at Yale U. = 1 I.V.League

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