Tenebrae Quake 219
viperstyx writes "Ah, the days of running around in bland 3d environments and fragging your best friends surrounded by a plethora of sprites and simple textures. What if we could go back to those days, except with per-pixel shading and transparent water? Well now, thanks to Tenabrae Quake you can. This small [just over 3mb] mod to the original quake engine allows users to play Quake while taking advantage of new technology like per-pixel shading. Its beautiful and definitely worth any old skool gamer's time =]"
Google-archived site (Score:4, Informative)
Mirror (Score:4, Informative)
I must really be starved for attention to do this.
Re:Doom Patch to follow? (Score:4, Informative)
Mirror of the Binary... (Score:5, Informative)
Re:please post mirrors under this thread.... (Score:1, Informative)
I am a karma whore - And how!
Re:Is Quake Still Played? (Score:2, Informative)
Of course this is compeditive gaming, and not actually playing q1 start to finish with all the monsters. I'd think that the lighting might be something they'd rather not have because when you game compeditivly you don't want any distractions so you take the 'detail' of the game down dramatically as a trade off for speed. I'm not sure if this is relevant for q1 cause I would assume that most computer it's being played on right now could easily handle it (unlike my 486 which positivly GROANED).
Re:Doom Patch to follow? (Score:4, Informative)
sdlquake (Score:3, Informative)
try sdlquake [libsdl.org]. A version of quake1 that uses SDL.
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Re:Is Quake Still Played? (Score:3, Informative)
Re:Wow! (Score:0, Informative)
Not true. Voodoo3 does support multitexturing. Read this. [reactorcritical.com]
"As Voodoo2 does, Voodoo3 supports multitexturing, single-pass trilinear filtering and emboss bump mapping."
Or this. [hardwarezone.com]
"Single pass multitexturing has once again been implemented on this chip. Its benefits include a much faster clock speed (143/166/183MHz over the previous 90/100MHz) and multitexturing has meant that the Voodoo3 architecture is fairly close to being a Voodoo2 SLI performer."
Re:Mouse look in quake? (Score:2, Informative)
TENEBRAE QUAKE EASTER EGG! (Score:3, Informative)