Flash Games as Political Commentary 216
Clive Thompson writes "All over the net, there are little shockwave games inspired by political events -- from the WTO-style New York Defender to War on Terrorism to even Downing Street Fighter (where British politicians beat each other senseless, Street-Fighter-Style). Sure, like most Shockwave-generated stuff, they may suck as games. But that's missing the point. What's happening here is nothing less than the emergence of the online video game as a form of social comment -- something you dash off in a couple of hours to make a sardonic political point about something. It's a new notepad for communication. Or at least, that's what I argued in this piece in Slate today. In addition to the craven self-promotion of sending it in to Slashdot, I'm interested in hearing what everyone thinks of this issue. After all, courts have recently been arguing that video games cannot be protected speech; these games make it patently obvious that this view is insane." The columnist missed a better example of the genre - the EFF's game of digital restrictions management.
imniportant (Score:2, Funny)
Gentle ribbing (Score:2, Funny)
Whoa, settle down Katz, their just games
Good Lord (Score:5, Funny)
Someone, somewhere has cloned Jon Katz.
One social commentary game... (Score:5, Funny)
I got jypped! (Score:3, Funny)
And here I was hoping I got to run around in riot gear beating tree-hugging hippies senseless... I call false advertising on this one!
Re:Isn't a sign of the times... (Score:4, Funny)
Oh, I don't know. I much prefer political views expressed through games than, say, political views expressed through Dick Cheney.
On a bit of a tangent, I'm waiting in horror for the day when Cheney comes storming up to the podium, sweating like a pig, chanting and clapping:
"in-VADE-Iraq! in-VADE-Iraq! Say it with me!
in-VADE-Iraq! in-VADE-Iraq! in-VADE-Iraq! in-VADE-Iraq! in-VADE-Iraq! in-VADE-Iraq! in-VADE-Iraq!
Whoooooo!!!
Yeahhh!!!"