Nintendo Embedding Classic Games on Trading Cards 336
bacontaco writes "Here's a quick article over at Adrenaline Vault about Nintendo's plan to put out old-school Nintendo games with the use of a e-Reader that plugs into the Game Boy Advance and trading cards that can be swiped with the device. The article flips back and forth on which console's games will be supported, saying either NES or SNES games will be used with the cards. It's kind of eye-opening when you think about how games that seemed so great so long ago can now be fit on something so small as a card."
Re:a swipe? (Score:2, Informative)
To have some idea of what the cards will look like, take a look at any UPS package with the dot-coded label that has that bulls-eye in the middle.
A Little more info... (Score:5, Informative)
(note for some reason the link generates a 404, but if you refresh, it comes up with the page)
Its not that hard when you think about it (Score:1, Informative)
Go to any downloadable rom site. You will see that most the roms range from 50-250k in size.
The occasional game like ff3 will top out at around 4 megs.
IGN has some info and questions (Score:3, Informative)
From my understanding the games either
A. span multiple cards
B. are built into the eReader and the cards have barcodes to unlock them
Also, the games ARE for the NES.
Re:Question to the slashdot community (Score:3, Informative)
Nothing. It's called a Sega Dreamcast.
www.dcemulation.com has all the emulators and tools you need to put MAME, Stealla, NES, Sega Genesis, SNES, even LINUX on your Dreamcast. That is, assuming you have legally obtained ROMs.
At last check, you could buy these units used for around $50. Sega killed it last Christmas, so there's no new ones to be found. Check your local Funcoland or pawn shop, you'll probably find one.
Re:Data size? (Score:3, Informative)
I have one, using it right now. (Score:5, Informative)
The data itself is embedded in the card. It's a printed optical dot code. VERY TINY DOTS. I can't pick one out with my naked eye. I'm sure I could with a magnifying glass though.
I saw somewhere that a long strip (lengthwise) can hold up to 2.2KB of data, and a short strip (width) can hold 1.1. Each card can have only two strips. Presumably so the card can be handled.
Picked up a few ECard games, like Excitebike, Pinball, Etc. Games take 9-10 long strips. The game can the be saved in the reader, so you dont have to swipe again until you save another. Only space for one.
This is easy to use, holds a good amount of data, and has a LOT of possibilities. Kudos to Nintendo/Olympus!
Re:Where is the data? (Score:3, Informative)
There is some ROM and Flash on the reader which is used to store the "OS" and the game data read from each of the cards respectively. Some games can fit on 2-3 cards whereas some games can take up 6+ cards.
My guess is that the dots are arranged in a certain way and using a certain dye type to reduce/eliminate the ease of duplicating cards using copiers or printers... who knows. Each game goes for around $5-10 so it's not too expensive compared to GTA-3 or Halo.
The idea of using the cards is also to trade stuff with friends for use in games (like Pokemon and the next Zelda game for the GC).
Been playing NES games.. (Score:2, Informative)
Re:Data size? (Score:4, Informative)
Pedantic, yes, but a helpful thing to remember.
Animal Crossing (Score:4, Informative)
Imagine a cross between Harvest Moon and The Sims. The player controls a small, cartoonish character and basically lives their life. You begin by getting a mortgage on a house, which you then have to pay off by performing tasks for the other villagers in town. There are also Pokemon-like collection aspects to Animal Crossing in that it features over 40 species of insects, dozens of fossils to discover (which you can sell for profit or donate to the museum), and also tons of fruit to collect and sell (or consume). You are also given a rating on your house, depending on how good your Feng Shui is. Actions affect how other villagers react to you. If you dig up their gardens, they'll stop being curteous to you, and eventually run the other way when you come around.
But the game is about communication. You can visit other people's villages by inserting both your and your friend's memory card in the Gamecube. Items can then be traded with each other and collections can be completed. Don't have friends? You can also trade over the Internet by providing passwords that are keyed to the player name and the village name. There is already at least one good community for trading [ezboard.com].
Finally, the game runs in real time, based off of the Gamecube's internal clock. If you can only play after work, then the villagers will begin to make fun of you for being a night owl. Holidays occur on their specific days, and special things happen (presents exchanged on Christmas, girlfriends on Valentine's Day, etc). Also, you will receive presents on your own birthday (set at the start of the game). Seasons change, and snow or leaves fall according to the season. Sales happen during specific hours, and if you miss it, you miss the sale. And don't try to reset the clock - if you do, a character named Resetti will be coming after you and bother you with text for a full 5 minutes.
How does this relate to the story at Slashdot? One of the things to collect are first party NES games. Donkey Kong, Pinball, Ice Climbers, Balloon Brothers, and dozens more are available. All of them can either be played in-game or downloaded to the Gameboy Advance for play on the road (until the power is switched off, it's stored in RAM).
I advise anybody who's into addictive, play-for-30-minutes-a-day-everyday games to buy it. You won't be disappointed. Now if you'll excuse me, Tanooki is having a sale on coconuts in an hour and I don't wanna miss it.
Just got mine today (Score:3, Informative)
Re:turbographic (Score:5, Informative)
In case anyone cares, Turbo Zone Direct [tzd.com] still sells new TG16 hardware and software (This is not a plug, I have no relationship with TZD). There is also a Turbo mailing list [yale.edu] still in existence, where people discuss the PCE/TG16, as well as buy/sell/trade games and accessories. There's even a few fan sites [pcengine.de] left out there.
The Turbo Duo was the American re-release of the original TG16, which included the cartridge (HuCard) port, and integrated CD-ROM unit. The TG16 was also the first game system to utilize as CD-ROM, and the only system to ever have a successful expansion device. Until the Game Boy Advance, the portable Turbo Express was the most powerful handheld gaming system, and it was capable of playing the entire library of games from the parent system, since they were on the extremely portable HuCards.
While most people in the U.S. have never heard of the Turbo Grafx, the system was extremely successful in Japan (as the PCEngine), much more so than the MegaDrive (Sega Genesis). Send me a message if your a fan of the system.