New Starcraft: Ghost Trailers 185
Posted
by
michael
from the too-bad-they-sued-bnetd dept.
from the too-bad-they-sued-bnetd dept.
Bobartig writes "Blizzard Entertainment has put up gameplay trailers for their upcoming console title, Starcraft: Ghost. It looks hot. It's available both in both Quicktime and DivX, with plenty of mirrors."
It LOOKS good... (Score:4, Insightful)
sellouts (Score:0, Insightful)
Re:Direct download link (Score:4, Insightful)
Re:It LOOKS good... (Score:4, Insightful)
And kudos to Blizzard for releasing it on all consoles at once. Now if only they'd make a PC version. Not likely, esp. considering the fact that my definition of PC specifies to "Mac."
Re:More Mono Trolling, Don't You Folks Get Tired? (Score:1, Insightful)
> do stuff they really shouldn't be doing,
And who the hell tells people what they should and shuldn't be doing? Blizzard? Uh, no... So you're wrong [bnetd.org].
Re:Don't count your Zergs until they hatch (Score:5, Insightful)
Blizzard can get away with it. They release their games when it's ready to be released.
Personally, I'd prefer companies take a cue from Blizzard and consider the quality of their games instead of trying to meet trade-shows. With all the crap out there, there's room for companies that actually care.
Blizzard's direction (Score:1, Insightful)
Warcraft III was like Shakespeare writing a comedy-tragedy. Romeo and the Merry Wives of Windsor, anyone? From what I gather, Ghost is more of the same.
Don't underestimate the source material... (Score:3, Insightful)
But of course, who really knows. As with everything, have to wait and see...
Re:Another point... (Score:3, Insightful)
3rd person shoooters are the new platform games (Score:3, Insightful)
Everything now-a-days has to be 3d (Why this is, I don't know. I'd really like to play another side-scrolling sprite-based Mario Brothers game), and while games like Crash Bandicoot, Sonic Adventures, and Mario64 did well in certain markets, they're not the kinds of titles that sell anymore. They manifestly lack flashy graphics and things exploding, which are what sells games, apparently. As such, the console market had to move on to something else. FPSes have a pretty tight upper limit as to what you can innovate, and most releases focus on the newer, flashier, more-memory-eating graphics than any actual difference in gameplay. Console game authors can't rely on hardware upgrades to support their latest endeavour, so FPS games are pretty much right out. Third-person shooters (or just 3rd person adventure games in general, to include games like Onimusha that fit the mold but lack the guns) give you a little more freedom to innovate ("In this one you play a ninja frog with 76 secret tongue attacks to unlock!") without really moving Too far away from the "slightly-maze-like levels with plenty of moving things to make scream, bleed, and stop moving" formula.
So until someone comes up with a new display medium, we'll probably be stuck with an ever increasing selection of 3rd person adventure games and progressively more movie-like RPGs to play on consoles.