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Games Entertainment

Star Control 2 Released Under the GPL 271

Jagasian writes "The classic computer space adventure role playing game known as Star Control 2 has been officially ported from its obsolete mono-platform source code to modern multi-platform C++/SDL source code. The game is open source, and compiles and runs on Linux! The alpha release binaries are available for download now!"
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Star Control 2 Released Under the GPL

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  • by ttfkam ( 37064 ) on Saturday November 30, 2002 @10:25PM (#4785967) Homepage Journal
    We used to play this game as a drinking game in college. During melee play, the loser would drink. It became so much more interesting when drunk players would have a Pkunk yell "idiot," "moron," "dork," "worm," etc. at them. Things sometimes got heated and hilarious at the same time.

    Now if it were network aware so that two people wouldn't have to huddle onto the same keyboard (or one person with a joystick), I would be a happy man indeed.

    Incidentally, the full game had some of the best humor I have ever seen in a game. Truly timeless.

    It's too bad SC3 sucked so much.
  • Congradulations Paul (Score:1, Interesting)

    by Anonymous Coward on Saturday November 30, 2002 @10:25PM (#4785969)
    I don't know if you actually read this stuff, but great job Paul and the folks at TFB! I know what a large pain in the ass this must have been to complete.

    And good job to all of you helped through SourceForge.

  • Whoah! (Score:4, Interesting)

    by NanoGator ( 522640 ) on Saturday November 30, 2002 @10:31PM (#4785985) Homepage Journal
    I wonder how many cool articles like this get pushed aside for the never ending anti-MS crap.

    On a side note: Given that it's Open Source, I wonder if they'll accept mods to it? The CG FX in the 3DO version was excellent, but I'm curious what the modern generation of 3D artists today could do to update the artwork in it. As silly as it sounds, I know some peeps that'd probably jump at the chance to create their own 'art-pack' for that game.
  • Awesome! (Score:3, Interesting)

    by BlindSpot ( 512363 ) on Saturday November 30, 2002 @10:32PM (#4785991)
    Wow, this is totally awesome! I was just thinking about SC2 a few days ago, too!

    I don't play too many RPGs, but I was drawn to SC2 after I tried it at a friend's place. It had everything. Great races, good story, and incredible music. There are still tunes from that game that I can't get out of my head. I hum them regularly.

    SC2 was really something special, and I'm thrilled to see it's coming back.
  • best part about it (Score:3, Interesting)

    by minus_273 ( 174041 ) <{aaaaa} {at} {SPAM.yahoo.com}> on Saturday November 30, 2002 @10:44PM (#4786020) Journal
    the person who started doing it : Chris Nelson ( http://slashdot.org/~Lumin Inverse/ ) is a good friend of mine here in college. I remember him first telling me about making a game back in freshman year during a CS class. Heh, never thought it would get this far. Go Chris! Brilliant!
  • Great Game... (Score:3, Interesting)

    by bje2 ( 533276 ) on Saturday November 30, 2002 @10:48PM (#4786039)
    I used to love this game, we played it all the time when i was in high school...the Chmmer (which reminded me of a modified X-wing rocked)...then there was the big green Urquan ship with the little fighting pods you could release...and the Korah, which shot the big spinning Chinese stars...awesome game...the story was pretty cool (although could take a while), but I was all for the Melee mode...

    shoot..what was the name of the Ship where it's special weapon was self destruction???? was it Bonsai, or something else? Bonsai might have been the pilot's name...hmmmm, i forget...
  • Oooh, Star Control (Score:5, Interesting)

    by Frederique Coq-Bloqu ( 628621 ) on Saturday November 30, 2002 @10:51PM (#4786048) Journal
    I usually lurk, but had to make an account for this occasion..here's my take.

    Star Control 2 is perhaps one of the finest space exploration games ever made, which in itself is an unfortunate but highly defendable opinion simply because the number of similar games in the last decade can be counted on one hand. Many other games have similar traits, or implement their respective characteristics with much greater finesse, but so very few have the triple-threat of exploration, combat, and humour, with a double helping of back-story and plot unravelling thrown in just for a balanced intellectual meal. Many fans of SC2 (and loathers of SC3) would say another important feature, or rather omission, is that there is no colonization involved. Your mission is to seek out new life in order to liberate your own, not clutter the galaxy with fleshy pink bipedal mammals. Why devalue the property?

    The 3DO conversion of the PC game was done by Crystal Dynamics, and they will forever have my respect for not getting a single thing wrong. Any and all changes were made for the better, enhancing the game to 120% and bringing it into the fold of higher technology. The control system was further simplified from keyboard pecking to the minimalist selection of three buttons plus two shoulders of the 3DO pad. The menu system was replaced entirely with graphics instead of text, and most efficiently combined all three planet scans into one action! Yay! Also the planet lander windows were greatly enhanced for size and visibility, though it is still impossible to cross the north or south pole of any planet. And who can deny the coolness of the huge foldout starmap? That is, if you were lucky enough to get a complete copy of the game with map intact.

    Naturally the graphics have a greater colour depth, and are truely a treat if you can experience them with an S-Video cable. Usually in a CD-ROM version the added storage space for extra additions like FMV and bad voice acting is a horrific experience, but the treasure of this game is the amount of time, effort, and obviously big bucks that was poured into dubbing every single line of dialogue in full aural regalia. No corners cut, no drunk actors, no scratchy sound mixers, this is giving the characters LIFE! And sweet mother of mercy, YOU CAN FAST-FORWARD AND REWIND EVERY CLIP! Who can spare six minutes to hear an Utwig whine about his favourite shroud being at the dry cleaners? We've got a galaxy to save!

    If you're anything like me (and I'm a big demographic, so you probably are), music makes all the difference to the enjoyment of an adventure and of life in general. The 4-channel Amiga MOD's of the original have a lot of charm and nostalgia for me personally, and indeed most of them are fully intact, but at a higher sampling rate. It's really the new remixes that make you boogie and bounce in your chair, rockin' across Hyperspace, or exploring the cold vacuum of a lifeless planet that's WAY too far from the nearest starbase.

    The full beauty of Star Control 2 is in how well it plays. Whether it's your first time exploring, or one of dozens where you know the star systems by memory, the time spent adventuring feels well spent, even when the game might come to a sudden but not unexpected end. Best of all, it leaves you hungry for more after the final credits roll. Paul Reiche III and Fred Ford created something splendid here, and their names join the hallowed elite of game creators. There is much much more to this universe, both in the past and the future. Only time will tell if more faithful chapters in the story of our Captain see the light of day, or perhaps they may delve into the past of the Milieu and Precursors.

    I recently just converted some machines at work to Linux, so this is a big bonus for an RPG fan like me.
  • by digirave ( 569748 ) on Saturday November 30, 2002 @11:01PM (#4786091)
    not many game developers can claim of such a loyal fan base

    http://www.classicgaming.com/starcontrol/petition/ [classicgaming.com](b.t.w. there is an annoying ad before you get to the "real" page, click on "continue" to get through)

    from the page: "Sign this petition if you would want to play and BUY another Star Control game created by Toys For Bob"
    "Approximate number of people who have signed the petition: 4476 "
  • Re:Starflight (Score:1, Interesting)

    by Anonymous Coward on Saturday November 30, 2002 @11:22PM (#4786147)
    I spent my time on Starflight, then Starflight 2, and then Star Control 2. While the games are pretty similar, you can't call it a ripoff because Star Control 2 is truly the best game of the three.
  • by stratjakt ( 596332 ) on Sunday December 01, 2002 @12:05AM (#4786255) Journal
    It didn't "emulate" a 3do, it was a 3do..

    3do was founded by trip hawkins (of EA fame) as a company that would liscense out the hardware to whoever wanted to manufacture it. Essentially it would have eliminated the number one geek gripe about consoles - proprietary hardware. The system was to be "open", as far as development was concerned.

    Panasonic, Goldstar, Creative Labs took up the challenge (there were others too), but not seeing any of the software liscencing pie, wound up charging upwards of 800$ for the earliest units. By the time they came down in price, it was all over.

    Of course, it wasnt to be merely a gaming console, either, but the elusive "convergence" device. Video CD, Audio CD+G, PhotoCD, etc.. VideoCDs utter failure in north america also contributed to its death.

    There were other neat design features that frankly didn't work. Like daisychained controllers. Player 2s pad plugged into Player 1s. Thing is, if Player 2 was winning, Player 1 could easily unplug him..

    Still, it has its place in history. It was the first console solely based on CD, and it did have more than 3 good titles.

    A lot more, if you count vivid videos 3DO porn line-up.

    I still fire mine up from time to time to play the most accurate arcade translation of Street Fighter II, Samurai Shodown. If not for the pricing, it really could have had the position the PSX eventually took.
  • Re:Starflight (Score:2, Interesting)

    by Malor ( 3658 ) on Sunday December 01, 2002 @12:29AM (#4786306) Journal
    Star Control 2 was highly derivative of several games of that time. I have a distinct memory of thinking that it stole blatantly from three games, but I can only remember Starflight now.

    Regardless, it was a work of surpassing excellence. The story was entirely original, and the the mix of combat/exploration/puzzle solving was probably the closest to perfect of any game of its era. The resource-gathering got a little tedious... probably the only real weak spot.

    I loved this game so much that about three years ago, I Ebayed a used 3DO console explicitly to get its superior version of SC2. I have played it through twice since, and I assure you it stands up with the very best of today's games. I would love it if the original designers were to do a REAL sequel... plain ol' 2D would be fine, and I'd pay top price for it. The storyline they had going was fantastic. Funny, VERY funny.... but interesting at the same time. Rare combination.

    Of course, this means that my carefully-preserved 3DO version will lose value, but it's probably just as well. Hardware breaks, and source code can be preserved indefinitely.

    As an aside, for fans of old games, Star Control is probably #2 or #3 in my all-time-favorites list. #1 is probably Chrono Trigger, on the Super Nintendo. Very rare cart, but the emulators are good enough to play it almost perfectly now. It is a VERY long game with an intricate plot. You just won't believe what they managed to squeeze into a 4MB cartridge.
  • by CaptainPhong ( 83963 ) on Sunday December 01, 2002 @01:01AM (#4786404) Homepage
    The game is 10 years old - play the original and tell me it feels older than six or seven. Seriously, it ran on a 286 (but faster on a 386), had nice VGA graphics (pretty advanced at the time), and digitized music (mod). That was completely unheard of - if games had music, it was adlib, and the pc beeper was still being used with regularity. It was the first game to support the GUS. I still have my GUS in an old computer just for playing SCII (sure, it had SB support too, but the GUS's hardware mixing sounds much better.) SCII was EXPANSIVE. The install was almost as big as Doom which came out years later.

    Of course, being "advanced" isn't what made the game great. The game was great because of every single thing in it. It had simply the best story/plot of any videogame ever made - funny, inspiring, deep, suspenseful. On par with a good sci-fi novel. The aliens were damn cool. All of them. Noble and flawed heros, salesmen and scoundrels, tragic tourtured villans. The music and artwork were outstanding. The gameplay was fun, involving, diverse and never dull or repetative (the way far too many RPGs are).

    It is unarguably the best game ever in it's genera - one of the best videogames ever on any list, and in my completely non-humble opinion, the best videogame ever written. It will probably the best that will ever be written (unless Toys for Bob makes a legit sequel, in which case, it could be topped).

    It pains me terribly that there are people out there that have not played through this brilliant, amazing piece of work. Their lives are lacking in ways that they can't even begin to imagine.

    I truly believe it's one of the worlds great tradgedies that there aren't more quality space-RPGs. There is SO much area there to explore, yet so few games are produced in that genera. It's really quite sad.

    The GPL version is pretty damn functional considering it's the first alpha release. Give it a whirl - or if you haven't played it before, wait until you can get a version that can be played to completion.
  • Argh!!!!!!!! (Score:2, Interesting)

    by feceus ( 450222 ) on Sunday December 01, 2002 @01:35AM (#4786503)
    I just bought an old computer to play the DOS version!!!!!!!!!

    Seriously, I did go out and buy an old computer JUST for this game... I recently moved to school (thus leaving behind many of my old 386, 486 and Pentiums). During one of my procrastination breaks, I had the urge to play StarCon2.. I found DOSBox [zophar.net], but it would periodically crash for me.
  • by sasami ( 158671 ) on Sunday December 01, 2002 @01:46AM (#4786521)
    I was in 11th grade when SC2 came out. There were a lot of SC1 fans in my school, so we were all aware of its impending "release." Of course, like many income-deprived 16-year-olds, that just meant we waited for someone to get us a pirated copy. Five floppies, if I recall correctly. Even downloading ISOs takes more effort.

    Well, I played the game for only ten minutes before I decided that I would not make a copy. I would go to the store that very day and buy it off the shelf. I'd beg my parents for the money if need be (didn't have to =). There was simply no way I could live with myself otherwise.

    A game that gives me so much enjoyment; that constantly surprises at turns with the authors' wit, style, art, and code; that achieves a balance that I've rarely seen before or since. How dare I insult them by by ripping off their hard work? It makes so little sense that it's nauseating. It would be like meeting [insert celebrity: say, Carmack] and gushing about how you love their [whatever] and then mugging them in the alley when they leave. After all, they have plenty of money in the bank.

    I have not stolen a piece of software since then. Even those who don't think piracy is "wrong" cannot escape the fact that it's usually crass, ungrateful, self-centered, and unattractive. Especially if you ended up enjoying or benefiting from the software.

    Isn't it ironic that SC2 is now Free Software? Well, only somewhat. That the project exists shows the game's immense popularity -- yet sales were dismal. From Accolade's perspective, the product was not too successful. Paul and Fred leave Accolade, and the license gets farmed out to a second-class subcontractor... resulting in the abysmal Star Control 3.

    ---
    Dum de dum.
  • Nomad (Score:3, Interesting)

    by JanusFury ( 452699 ) <kevin...gadd@@@gmail...com> on Sunday December 01, 2002 @02:33AM (#4786622) Homepage Journal
    What I'd like to see in a space game is exploration like in Nomad [the-underdogs.org], one of the most underrated space sims I've ever played. It was a little game released by GameTek back around when SC2 came out, and it was extremely good. Came on 4 floppies, ran on a 286, and had some quite high quality sampled voice in various spots (no music though). The most stunning feature overall, however, was the 3d - the entire game was realtime rendered, polygonal 3d. The planets were texturemapped spheres which you could orbit, and spacecraft flew around in 3d space. The combat engine was rather pathetic, but was still fun. You could purchase different types of worker 'bots' and send them down to the surfaces of planets to harvest materials. You also could get jobs from various planets to go rescue stranded captiains, help ships in battles, steal information from enemy planets using spybots, and tons of other stuff. It was gigantic. Something in the range of 1000 unique planets, ~16 races, and a gigantic nonlinear plot that I never managed to completely unravel. And best of all, it was fun. I still play it from time to time. One of the producers went on to make games like Subspace & Infantry and is now one of the executive producers for Sony's Everquest games.
  • by Jouni ( 178730 ) on Sunday December 01, 2002 @06:57AM (#4787030)
    Back in the day, Accolade was working on StarCon [gamesdomain.com]; the latest title in the Star Control continuum. We were working with those guys on the 3D graphics technology front - they were making it a space shooter and our technology that was also used by Warthog in Starlancer [microsoft.com] was well suited for the project.

    Unfortunately, the project was put on ice and never completed; the Accolade development studio was acquired by Infogrames and it gradually shut down over the following few years.

    The project itself was quite ambitious and well received by many of the early previews. It was not being developed as a strategy game, though, so it could have sat oddly with some of the old fans. I think the game had a lot going for it, considering it was done by the same company and the designers of previous Star Control games.

    In the end it became just another fatality of the games industry battleground.

    Still, it's nice to see that the legacy of the series lives on. Long live Star Control!

  • by markh1967 ( 315861 ) on Sunday December 01, 2002 @10:07AM (#4787297)
    I won't comment on the game itself other than to say that it brought back some great memories of playing the original but they really need to pack these files. It took longer to install than it did to download.

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