Games Controlled By An Exercise Bike 323
Fidigit writes "I know that most people reading this won't be _that_ interested in exercise, but given there's tech with it ... What do you think about computer games controlled by an exercise bike in your house?
It sounds crazy, but it might just work." Update: 01/14 00:14 GMT by T : An anonymous reader points to another example of the same concept.
Not news (Score:5, Informative)
This has been done several times before. For instance, there is this SNES/Sega/PC/whatever else you want bike [hypermax.com] which is basically a fancy looking controller and then there's this SNES specific bike, the Life Cycle [fitego.com] which I recall being issues in some back issue of Nintendo Power. I think there was even a Pacman-esque game that was supposed to go with it.
Nothing new... (Score:5, Informative)
It's called DDR... (Score:3, Informative)
Read more about it here [ddrfreak.com].
-Bryan
This has been around for a while.. (Score:4, Informative)
You can take a tour at the website to see if one is right for you...
Prop Cycle (Score:3, Informative)
Somebody buy the guy a dictionary... (Score:2, Informative)
Anyways for a more sophisticated 'game' check out the computrainer, pricey but a lot of pros swear by it.
from m-w.com (snipped)
One entry found for peddle.
Main Entry: peddle
Pronunciation: 'pe-d&l
1 : to sell or offer for sale from place to place : HAWK; broadly : SELL
2 : to deal out or seek to disseminate
Main Entry: pedal
Pronunciation: 'pe-d&l
Function: noun
1 : a lever pressed by the foot in the playing of a musical instrument (as an organ or piano)
2 : a foot lever or treadle by which a part is activated in a mechanism
Function: verb
intransitive senses
1 : to ride a bicycle
2 : to use or work a pedal
transitive senses : to work the pedals of
Re:Prop Cycle (Score:3, Informative)
Namco's "Prop Cycle" (Score:3, Informative)
One example of an arcade game employing a stationary bike was Prop Cycle [namcoarcade.com] from Namco. You flew a pedal-powered flying bicycle around, running into balloons and flying through hazards to score points.
I thought it was whimsical and a lot of fun, but it never showed up at many arcades.
Schwab
Arcade.. (Score:3, Informative)
There is a downhill bike game now, which is way fun. You get done, you're hurting.
Anyone ever see that two-person rafting game?
The horse-racing game?
The new motion-cap (I guess this is what you'd call them) games are WILD too -- there's this one that you stand in this one place and hold a gun - and to duck around corners to fire, well, you duck around a corner. If you need to drop to the floor to avoid gunfire, you drop to the floor. I didn't think it would be that much of exercise, but wow.
At home - I've fallen in love with DDRMax on the PS2. I have two of the hard dance platforms now -- it's the most exercise (aerobic) I've gotten in a long time. When my friends come over - it's turned on automatically - huge party hit. Mix beer with it, it gets really fun.
Ok - ramble stops now. I just love video games.
Re:Been there, done that... (Score:2, Informative)
As far as the bicycle gaming goes, I believe I saw a special VCR arrangement that would play at a video at a speed proportional to the speed you were pedalling at. This was about 10 years ago. I can't remember where I saw it, but basically, they would play a recording of a camera duct-taped to a bicycle.
Also, there's an arcade game called Prop Cycle where you are flying around on a winged, propeller-powered bicycle. You not only need to pedal a bicycle to control your speed, but you have to steer, pull up and down, and lean side to side (not sure about that last one, but it happens anyway!).
I'd take Prop Cycle over an exercycle any day!
Re:Been there, done that... (Score:3, Informative)
Re:Not news (Score:4, Informative)
It didn't sell very well, but mostly because it wasn't marketed properly. You still see the systems in a some fitness clubs (if you do, enter your name as "ronaye" to see an easter egg picture of my girlfriend at the time.)
The new system in the article is multiplayer, which should make it a little more fun. It didn't seem to have any feedback to make the pedalling harder, however. That is essential to making the exercise interactive.
I think systems like this will take off, once they're done right. I mean, plain exercise bikes are already a substitute for real biking, and those are accepted now. "Virtual" exercising systems are just trying to be a step closer to reality.
yo.
Re:Not news (Score:3, Informative)
I personnaly use a fluid trainer and spinervals videos [spinervals.com].
My experience with the Eleton SimCycle (Score:2, Informative)
The second model I bought was the Eloton SimCycle [eloton.com] along with its GameBox accessory. This lets you plug the SimCycle into a gameport as the Y-Axis, shared with another gameport controller. This finally offered the experience I wanted.
It's a matter of trial and error to find games that let you configure the Y-Axis as your speed or throttle. The reaction of the PC to changes in your pedaling speed is not instantaneous. I'd estimate there to be a .7 seconds delay. So it's best to use it in games where you are usually going forward but you would like to vary the speed. That generally means racing and flight sims. With a FPS like Unreal it's just not precise enough.
Some of the games I've found to work well are:
Most importantly, it works very well with Battlefield 1942, controlling my forward motion whether I'm an infantryman or driving a vehicle. In fact, because Battlefield 1942 is such an addicting game, I've been getting a lot of exercise lately! I like it a lot.
Cycle interface contenders. modern. (Score:2, Informative)
eloton [eloton.com] - minimal
exergame [hypermax.com]
fitcentric [fitcentric.com]
cyclefx [cyclefx.com]
velotron [velotron.com]
graber [graberproducts.com]
reality keeps interfering with my plans for world domination.
looks like we're still an integration of all the required variables away. close though. 1 year maybe. (ignoring that this still includes no tilt sensing, and no force feedback. ahem)
well, we still don't have pc's capable of playing unreal within the myst world. so...
i-Magic turbo trainer (Score:2, Informative)
Tacx web site [www.tacx.nl]
This is not aimed at the game player, and rather more at the hard core cyclist who wants to train in the winter, but the principle is the same.
Re:Not news (Score:3, Informative)
Anyhow, once you have such a device you could do all sorts of things. Making the pedalling harder would be very simple. My initial plan was to hook it up to the open source version of TuxRacer and have it get harder when you go uphill. A simple version of a MarioKart type game could also be fun on multi-player. The interesting think is that if you had a control device it would be very easy to retrofi any existing LifeCycle to work with such a system.
Imagine a gym in which you can "race" against the person next to you or against a person across the country.