Snood, the Simple Game 369
Greg Costikyan has penned a
Snood screed
that bears reading for anyone into game design. I gave Snood a try a couple of years ago when I read that
Woz was hooked
on it. Fun. I've played it on and off since then. But the ninth most popular game in 2001? That's nuts. Is Snood part of a series of tiny puzzley games, like Tetris and Bejeweled, that can still do well in a world of Counterstrikes and Unreal Tournaments? Is there still the chance for an individual or small team to strike it rich writing a game like this (maybe for cell phones)? Or is the engagingly simple game doomed to extinction? M : The Snood-equivalent for Linux is Frozen Bubble.
Frozen bubble (Score:4, Informative)
Puzzle Bobble (Score:2, Informative)
Bust a Move Rip Off? (Score:4, Informative)
Snoodling? Isn't that a gaysexual thing? (Score:-1, Informative)
http://www.number-one-adult-sexual-health-terms
Dont forget bubble bobble (Score:2, Informative)
I never completed all 100 levels, But its still a legendary game that deserves a mention.
blatant plug (Score:3, Informative)
Re:Bust a Move Rip Off? (Score:5, Informative)
So, the question is, when is Snood from?
Re:NOT just a bust-a-move clone (Score:4, Informative)
The first difference is the lack of any timing element. This gives Snood a meditative quality unlike Bust-a-Move, which uses power bubbles and other flashy gimmicks as a crutch to make up for dull game fundamentals.
More importantly, Snood's danger bar can be ROLLED BACK. This makes Snood an infinitely more complex and strategic game than Bust-a-Move; you don't need perfect aim or lucky pieces to win, just great thinking. To use another video game analogy: it's the difference between someone who uses ticks and cheap combos to play Street Fighter II, and someone who can win without throwing a single hadouken.
There are just enough really subtle touches in Snood that I think Dave Dobson really understands game design. His earlier (Mac-only) game, Centaurian, is an outstanding tribute to Bosconian as well as every classic video game of the 80's.
I do pity the poor Windows users who have to put up with crapware like Gator to install Snood, though. The original Mac version never had any spyware, and I don't expect the Mac OS X version to, either.
Bust-A-Move (Score:3, Informative)
Re:Bust a Move Rip Off? (Score:2, Informative)
Re:Bust-A-Move (Score:3, Informative)
For Zaurus users... (Score:3, Informative)
Ad-Aware out of date (Score:2, Informative)
Re:Frozen bubble (Score:1, Informative)
I happen to know the guy who wrote Snood (Score:3, Informative)
The author of Snood, Dave Dobson, is a professor where I went to College [guilford.edu]. From what I understand from talking with him and people who asked him about it in school, he wrote it just for fun and figured he might make a couple hundred bucks over the lifetime of the game from the few people gracious enough to register the game. Its hard to believe how the game has taken off. I think this is more a triumph of the internet and the ways an uncontrolled distribution channel can let just about anyone into the marketplace. There are plenty of markets where cost of getting into the distribution channels alone is enough to stifle meaningful competition. Just read Charles H. Ferguson's High Stakes, No Prisoners for an example.
I think another thing to consider is that the internet doesn't just allow for originality or quality but also popularity. I think its sobering to realize that even in the anti-clique of the open source movement there is a lot pressure to conform to certain world views and also to tear down what's popular. (I'm sure everyone who posts to slashdot with a @aol.com address can attest to that) I'm sure there are games with better graphics and maybe better game play than snood out there, but I think a lot of peoples reflex reaction is to attack snood simply because its not necessarily the very first game of its kind. The problem is that without popular products, even ones that are not the best of their breed, some markets will never get wide exposure. I think that most genre's of software benefit immeasurably from exposure, it almost always spurs competition and I'm sure there will be bigger,faster,stronger snood that I'll hear about on slashdot in another year.
Re:whatever (Score:3, Informative)
It was team based and you generally had to use your good blocks on an ally who's in trouble. We'd play it for hours at a time, and we were enjoying it and socializing, not too numbed to stop. Since we were all in the same room, it was like a LAN party. Occasionally, even the managers would play.
Was it by chance called tetrinet [tetrinet.org]? That game ruled.
Re:Dont forget bubble bobble (Score:2, Informative)
Wash your mouth out, filthy heathen!!
Rainbow Islands was ace. I wore a hole in my hand with a Konix Navigator joystick I played it so much on my Atari ST.
Sure, the concept was guff, and it wasn't all that polished at first glance, but once you explored it's hidden depths - it had at LEAST twice as many secret bonuses, etc as Bubble Bobble.. Hell, even now I remember that every third enemy you killed gave you a special.. I think the order was red pot x 3 (extra rainbow), yellow pot (fast fire), trainers/sneakers (move fast), super-special.. and if you crushed an enemy with a rainbow they turned into a gem.. depending on where you crushed them, they'd fly a different way, and where they landed dictated the colour of the gem.. get 'em all, and you open the secret level... and on, and on..
I can't believe it was rushed in 2 weeks. To this day it remains one of the most secret packed arcade games I've ever played!
Anyways, yeah. Big long ramble, sorry. Just had to stick up for this much maligned game tho
Warning!! Snood installs Bonzai Buddy!! (Score:1, Informative)
Just a warning for those of us who prefer to avoid smegware.
Re:Good Design, Annoying Installation (Score:2, Informative)
What I don't understand is why on earth the author started bundling that garbage with his game. I would have thought that with the popularity of the game that he would have sold plenty of licenses. I understand that only a small percentage of users will ever pay for a piece of shareware, but I would have thought that with the kind of volume that he has that there would be enough money in it without the spyware. Between the popups on their web site and the spyware in the installer I'm amazed that anyone would think highly enough of the author to actually pay for a registration code.