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Games Entertainment

Snood, the Simple Game 369

Greg Costikyan has penned a Snood screed that bears reading for anyone into game design. I gave Snood a try a couple of years ago when I read that Woz was hooked on it. Fun. I've played it on and off since then. But the ninth most popular game in 2001? That's nuts. Is Snood part of a series of tiny puzzley games, like Tetris and Bejeweled, that can still do well in a world of Counterstrikes and Unreal Tournaments? Is there still the chance for an individual or small team to strike it rich writing a game like this (maybe for cell phones)? Or is the engagingly simple game doomed to extinction? M : The Snood-equivalent for Linux is Frozen Bubble.
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Snood, the Simple Game

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  • by AugstWest ( 79042 ) on Tuesday January 14, 2003 @04:36PM (#5082977)
    Gamers tend to think that games will only be classics if they're adopted by gamers. That's why they're so surprised when deer hunting games outsell Quake.

    My 64 year-old mother got hooked on Snood, and got a copy for everyone she knew. She doesn't know what kind of video card she has, she doesn't know the bus speed of her RAM, but she'd be up until 3 in the morning trying to beat her high scores.

    Oh, it is already available on cell phones and PDAs [snood.com].
  • Zen and Snood (Score:3, Interesting)

    by _Sambo ( 153114 ) on Tuesday January 14, 2003 @04:42PM (#5083029)
    The logic of solving small puzzles quickly and in sequence is the best training i can think of for the world's future coders.

    Snood, like tetris, is a puzzle that is impossible (or at least improbable) to beat. But trying to do the improbable is one of the most endearing traits of the human species. (Think flying, scuba diving, landing on the moon, ending the cold war, etc.)

    This speed induced logic could help to sharpen the minds of young scientists, and keep the minds of bored scientists busily doing nothing for the duration of their addiction. Crap. It's a double-edged sword.

    God bless Snood.
  • Good insight (Score:0, Interesting)

    by Raul654 ( 453029 ) on Tuesday January 14, 2003 @04:48PM (#5083072) Homepage
    Let me preface this by saying whoever modded that as funny should be taken into some dimly lit parking lot and raped

    With that said, you have some good insights there, but I disagree on one issue. I would argue that such single-player games as you name fall into two catagories. You have games (1) that require a lot of thinking to progress -- tetris, Freecell, etc; and (2) those games such as Snood, Tron, etc that do not. Games in catagory #2 cause people to faze out, and (IMHO) are the ones that are the most socially destructive.
  • Bust-a-move (Score:4, Interesting)

    by SonicBurst ( 546373 ) on Tuesday January 14, 2003 @04:48PM (#5083073) Homepage
    otherwise known as puzzle bobble to the rest of the world. Both mame and NeoRageX play it very well, btw. :)
  • Snood (Score:0, Interesting)

    by wdr1 ( 31310 ) <wdr1@p[ ]x.com ['obo' in gap]> on Tuesday January 14, 2003 @04:48PM (#5083081) Homepage Journal
    Since, Jamie, in his glorious wisdom, saw fit not to give a link to the actual thing he was talking about, here it is:

    http://www.snood.com/index.html [snood.com]

    Which leaves one to wonder, if this were submited by a regular reader, would this have made it the front page? Especially as poorly constructed this rambling piece is?

    Perhaps in the future, Jamie could submit [slashdot.org] his items for the front page and see if another Editor approves it? (Just like in grocery store doesn't allow a clerk to check out their own purchases, but has the clerk go through someone else, as a simple honesty check.)

    Full marks if they submit anonymously to eliminate any bias due to an existing working/friendship relationship with the other editors.

    -Bill
  • Re:whatever (Score:5, Interesting)

    by Jason1729 ( 561790 ) on Tuesday January 14, 2003 @05:04PM (#5083186)
    I used to play multiplayer tetris on the LAN at work. There were bonus pieces that let you do good things like eliminate rows from the bottom of the screen or bad things like drop random blocks on someone's screen

    It was team based and you generally had to use your good blocks on an ally who's in trouble. We'd play it for hours at a time, and we were enjoying it and socializing, not too numbed to stop. Since we were all in the same room, it was like a LAN party. Occasionally, even the managers would play.

    Games like quake3 where all you do is go around shooting things are boring. That's what's mind-numbing and crippling. Tetris makes you concentrate and think.

    The best games are the simple ones with high playability, so to answer the question in the summary, there will always be a demand for this.

    Jason
    ProfQuotes [profquotes.com]
  • Re:blatant plug (Score:3, Interesting)

    by LucVdB ( 64664 ) on Tuesday January 14, 2003 @05:14PM (#5083250) Homepage
    Hey, those are pretty cool. Well done.

    I also like Tiny Windows Games [tinywindowsgames.com].

    This makes me think that given half a chance humans will find a game in even the simplest activity.
  • by piku ( 161975 ) on Tuesday January 14, 2003 @05:19PM (#5083290) Homepage
    Because it is just a lame Puzzle Bobble ripoff. Sorry Snood, you're about 6 or 7 years too late.

    It almost makes me sick that Snood has become so popular while nobody has even heard of Puzzle Bobble.
  • by Shutaro ( 626571 ) on Tuesday January 14, 2003 @05:37PM (#5083420) Homepage
    For those of you that are into puzzle games like myself there are plenty of other games worth mentioning. Here's my little list:

    Columns -- Sega's answer to Tetris. Fun and addictive.

    Magical Drop -- Sorta like Puzzle Bobble but upside-down. Highly addictive.

    Money Idol Exchanger -- A Magical Drop-like game but there's math involved. Many may be put off by the cutsey graphics but it's a great game.

    Puyo Puyo -- Released in the states as Puyo Pop or Puzzlow Kids. Tetris-like.

    Chu Chu Rocket! -- Extremely fun in multiplayer mode.

    I know for a fact that most of these have open source clones available, it's just a matter of looking for them.

  • Re:Frozen bubble (Score:3, Interesting)

    by DarkZero ( 516460 ) on Tuesday January 14, 2003 @05:47PM (#5083488)
    Thank you for making this the first post in this story. Seeing a PC rip-off of a game that has been released on the NeoGeo, Super Nintendo, PS1, Game Boy Advance, and really almost every console and handheld game system released in the last decade referred to as an original game disgusted me.

    Is there still the chance for an individual or small team to strike it rich writing a game like this (maybe for cell phones)?

    Is there still a chance for an individual or small team to strike it rich by plagiarizing an obscure cult classic and pretending that it's a new idea? I fucking hope not.
  • video games (Score:2, Interesting)

    by snyrt ( 151824 ) <snyrt@onebox.com> on Tuesday January 14, 2003 @05:50PM (#5083504) Homepage
    okay, first off, i'm a fan of snood, i love it. though, the one game i fell more in love with was smiletris. i still don't know the rules, but i continue to waste my life with it.

    secondly, going on with that whole debate that is going on about influencing children and Snood vs. UT. this is an insight i had a few days ago.

    thirty years ago, children played board games. board games have rules, but you have to learn the rules and enforce them for yourself. you then have to be able to explain the rules to others when you want to play with them. you accept that you must play within the rules of the game and you're okay with that.

    today, with computer games, the rules are enforced by the programming. children try to test the rules. they also try to find cheat codes and subconsciously, this gets them to feel that they don't have to adhere to the rules if they can just find the loophole.

    that's why kids these days are bastards.
  • by Torgo's Pizza ( 547926 ) on Tuesday January 14, 2003 @06:13PM (#5083635) Homepage Journal
    I was reading an email from Greg the other day and he mentioned that he's going to make his blog about game design a regular thing. Or as he put it, "I'm starting the blog mainly because I rarely find this kind of material on the Web; consumer-oriented sites offer mainly reviews, while professional sites offer mainly how-to material. I want deeper analysis, and since I don't often find it, I might as well write it myself."

    Greg is a fantastic designer, having worked both with paper and electronic-based gaming. Plan to visit often to get more insight in game design. It should be updated once a week.

  • Re:whatever (Score:3, Interesting)

    by knodi ( 93913 ) <softwaredeveloper@gma i l . c om> on Tuesday January 14, 2003 @06:52PM (#5083930) Homepage
    Seriously, it's true. Sometimes when I'm talking to my girlfriend on the phone she'll start to phase out and talk more slowly. I'll say "Close snood!" and she'll sound sheepish and close it.

    Say what you will, but the fact is, Snood is mind numbing, and puzzlingly (pun intended) addictive. I won't say we should outlaw mind numbing games, but just realize what you may be getting yourself into before sharing this with a loved one.
  • by Rayonic ( 462789 ) on Tuesday January 14, 2003 @07:07PM (#5084035) Homepage Journal
    You may be wondering why Snood is so much more popular than the game it poorly rips off, Bust-a-Move (aka Puzzle Bobble). I mean, BaM was around for years, appeared on many more systems, enhanced the gameplay over the generations, always had multiplayer , etc, etc. So why Snood?

    Simple: Snood was (is?) available in the America Online games section.

    Yep, we have another thing to curse the "drooling AOL hordes" for - popularizing an inferior puzzle rip-off. Oh, and for a good non-spyware-riddled version, try Popcap.com's Dynomite [popcap.com], or at least go out and one of the many versions of Bust-a-Move [yesterdayland.com] (not all versions listed).
  • by Midnight Ryder ( 116189 ) <midryder.midnightryder@com> on Tuesday January 14, 2003 @07:35PM (#5084264) Homepage

    This kinda reminds me of one of my customers. I quite often talk to my game customers via email (Asking how to get past a level, needing a re-download after loosing the game, etc. Not all 'support' stuff really, but, kinda nice to talk to the people who enjoy the games, and find out what they want more of.) Anyway... one of my customers that contacted me had a serious problem. She was in her late 60's, I believe, and loved Tile Panic! [midnightryder.com], a fairly simple puzzle game that requires some quick thinking on higher levels.

    Problem is, her daughter wouldn't let her play anymore. Apparently she had heart problems, and after a while, her blood pressure would go WAY up, and she'd have to quit playing.

    Not wanting to be the death of nice little old ladies, I created a separate version for her that takes out the time-based element of the game. She's the only one I know who managed to actually play perfect games on more than one of the game difficulty levels! But the whole thought of someone refusing to give up playing the game dispite the health detrement because they like the game too much is both strange and encouraging ;-)

    (Eh - since I'm here, I'll plug one o' my other puzzle games, since that's a bit o' the discussion on this thread - go check out Tile Panic!, as mentioned above, and Boulder Panic! 2 DX [midnightryder.com]. Or don't :-)

  • Simple is Good (Score:3, Interesting)

    by (eternal_software) ( 233207 ) on Tuesday January 14, 2003 @08:09PM (#5084464)

    Sometimes the simple games are the best.

    Super Puzzle Fighter II Turbo [gamers.com] for the original PlayStation is a great example of this. Everyone that I have showed this game to has become hopelessly addicted, yet it could easily be coded by a small team.

    Even though it was released back in 1997, it consistently goes for good money on eBay [ebay.com], because it is so much fun and so hard to find.

  • by Anonymous Coward on Tuesday January 14, 2003 @08:30PM (#5084579)
    Have you heard of puzzle mode? Also introduced in the puzzle bobble (bust-a-move) series long before snood.

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